Struct wgpu::Buffer

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pub struct Buffer { /* private fields */ }
Expand description

Handle to a GPU-accessible buffer.

Created with Device::create_buffer or DeviceExt::create_buffer_init.

Corresponds to WebGPU GPUBuffer.

Mapping buffers

If a Buffer is created with the appropriate usage, it can be mapped: you can make its contents accessible to the CPU as an ordinary &[u8] or &mut [u8] slice of bytes. Buffers created with the mapped_at_creation flag set are also mapped initially.

Depending on the hardware, the buffer could be memory shared between CPU and GPU, so that the CPU has direct access to the same bytes the GPU will consult; or it may be ordinary CPU memory, whose contents the system must copy to/from the GPU as needed. This crate’s API is designed to work the same way in either case: at any given time, a buffer is either mapped and available to the CPU, or unmapped and ready for use by the GPU, but never both. This makes it impossible for either side to observe changes by the other immediately, and any necessary transfers can be carried out when the buffer transitions from one state to the other.

There are two ways to map a buffer:

  • If BufferDescriptor::mapped_at_creation is true, then the entire buffer is mapped when it is created. This is the easiest way to initialize a new buffer. You can set mapped_at_creation on any kind of buffer, regardless of its usage flags.

  • If the buffer’s usage includes the MAP_READ or MAP_WRITE flags, then you can call buffer.slice(range).map_async(mode, callback) to map the portion of buffer given by range. This waits for the GPU to finish using the buffer, and invokes callback as soon as the buffer is safe for the CPU to access.

Once a buffer is mapped:

  • You can call buffer.slice(range).get_mapped_range() to obtain a BufferView, which dereferences to a &[u8] that you can use to read the buffer’s contents.

  • Or, you can call buffer.slice(range).get_mapped_range_mut() to obtain a BufferViewMut, which dereferences to a &mut [u8] that you can use to read and write the buffer’s contents.

The given range must fall within the mapped portion of the buffer. If you attempt to access overlapping ranges, even for shared access only, these methods panic.

For example:

let slice = buffer.slice(10..20);
slice.map_async(wgpu::MapMode::Read, |result| {
    match result {
        Ok(()) => {
            let view = slice.get_mapped_range();
            // read data from `view`, which dereferences to `&[u8]`
        }
        Err(e) => {
            // handle mapping error
        }
    }
});

This example calls Buffer::slice to obtain a BufferSlice referring to the second ten bytes of buffer. (To obtain access to the entire buffer, you could call buffer.slice(..).) The code then calls map_async to wait for the buffer to be available, and finally calls get_mapped_range on the slice to actually get at the bytes.

If using map_async directly is awkward, you may find it more convenient to use Queue::write_buffer and util::DownloadBuffer::read_buffer. However, those each have their own tradeoffs; the asynchronous nature of GPU execution makes it hard to avoid friction altogether.

While a buffer is mapped, you must not submit any commands to the GPU that access it. You may record command buffers that use the buffer, but you must not submit such command buffers.

When you are done using the buffer on the CPU, you must call Buffer::unmap to make it available for use by the GPU again. All BufferView and BufferViewMut views referring to the buffer must be dropped before you unmap it; otherwise, Buffer::unmap will panic.

Mapping buffers on the web

When compiled to WebAssembly and running in a browser content process, wgpu implements its API in terms of the browser’s WebGPU implementation. In this context, wgpu is further isolated from the GPU:

  • Depending on the browser’s WebGPU implementation, mapping and unmapping buffers probably entails copies between WebAssembly linear memory and the graphics driver’s buffers.

  • All modern web browsers isolate web content in its own sandboxed process, which can only interact with the GPU via interprocess communication (IPC). Although most browsers’ IPC systems use shared memory for large data transfers, there will still probably need to be copies into and out of the shared memory buffers.

All of these copies contribute to the cost of buffer mapping in this configuration.

Implementations§

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impl Buffer

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pub fn as_entire_binding(&self) -> BindingResource<'_>

Return the binding view of the entire buffer.

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pub fn as_entire_buffer_binding(&self) -> BufferBinding<'_>

Return the binding view of the entire buffer.

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pub fn slice<S: RangeBounds<BufferAddress>>(&self, bounds: S) -> BufferSlice<'_>

Use only a portion of this Buffer for a given operation. Choosing a range with no end will use the rest of the buffer. Using a totally unbounded range will use the entire buffer.

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pub fn unmap(&self)

Flushes any pending write operations and unmaps the buffer from host memory.

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pub fn destroy(&self)

Destroy the associated native resources as soon as possible.

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pub fn size(&self) -> BufferAddress

Returns the length of the buffer allocation in bytes.

This is always equal to the size that was specified when creating the buffer.

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pub fn usage(&self) -> BufferUsages

Returns the allowed usages for this Buffer.

This is always equal to the usage that was specified when creating the buffer.

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impl Buffer

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pub fn global_id(&self) -> Id<Self>

Returns a globally-unique identifier for this Buffer.

Calling this method multiple times on the same object will always return the same value. The returned value is guaranteed to be different for all resources created from the same Instance.

Trait Implementations§

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impl Debug for Buffer

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for Buffer

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fn drop(&mut self)

Executes the destructor for this type. Read more

Auto Trait Implementations§

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impl !RefUnwindSafe for Buffer

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impl Send for Buffer

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impl Sync for Buffer

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impl Unpin for Buffer

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impl !UnwindSafe for Buffer

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,