[][src]Struct wgpu::ComputePipeline

pub struct ComputePipeline { /* fields omitted */ }

Handle to a compute pipeline.

A ComputePipeline object represents a compute pipeline and its single shader stage. A ComputePipeline may be created with Device::create_compute_pipeline.

Implementations

impl ComputePipeline[src]

pub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout[src]

Get an object representing the bind group layout at a given index.

Trait Implementations

impl Debug for ComputePipeline[src]

impl Drop for ComputePipeline[src]

Auto Trait Implementations

impl !RefUnwindSafe for ComputePipeline

impl Send for ComputePipeline

impl Sync for ComputePipeline

impl Unpin for ComputePipeline

impl !UnwindSafe for ComputePipeline

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.