Struct wgpu::BlendState[][src]

#[repr(C)]
pub struct BlendState { pub color: BlendComponent, pub alpha: BlendComponent, }
Expand description

Describe the blend state of a render pipeline.

See the OpenGL or Vulkan spec for more information.

Fields

color: BlendComponent

Color equation.

alpha: BlendComponent

Alpha equation.

Implementations

Blend mode that does no color blending, just overwrites the output with the contents of the shader.

Blend mode that does standard alpha blending with non-premultiplied alpha.

Blend mode that does standard alpha blending with premultiplied alpha.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.