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#[repr(C)]
pub struct BlendState { pub color: BlendComponent, pub alpha: BlendComponent, }
Expand description

Describe the blend state of a render pipeline, within ColorTargetState.

See the OpenGL or Vulkan spec for more information.

Corresponds to WebGPU GPUBlendState.

Fields

color: BlendComponent

Color equation.

alpha: BlendComponent

Alpha equation.

Implementations

Blend mode that does no color blending, just overwrites the output with the contents of the shader.

Blend mode that does standard alpha blending with non-premultiplied alpha.

Blend mode that does standard alpha blending with premultiplied alpha.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Feeds this value into the given Hasher. Read more
Feeds a slice of this type into the given Hasher. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Compare self to key and return true if they are equal.

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.