Struct PrimitiveState
#[repr(C)]pub struct PrimitiveState {
pub topology: PrimitiveTopology,
pub strip_index_format: Option<IndexFormat>,
pub front_face: FrontFace,
pub cull_mode: Option<Face>,
pub unclipped_depth: bool,
pub polygon_mode: PolygonMode,
pub conservative: bool,
}Expand description
Describes the state of primitive assembly and rasterization in a render pipeline.
Corresponds to WebGPU GPUPrimitiveState.
Fields§
§topology: PrimitiveTopologyThe primitive topology used to interpret vertices.
strip_index_format: Option<IndexFormat>When drawing strip topologies with indices, this is the required format for the index buffer. This has no effect on non-indexed or non-strip draws.
This is required for indexed drawing with strip topology and must match index buffer format, as primitive restart is always enabled
in all backends and individual strips will be separated
with the index value 0xFFFF when using Uint16, or 0xFFFFFFFF when using Uint32.
front_face: FrontFaceThe face to consider the front for the purpose of culling and stencil operations.
cull_mode: Option<Face>The face culling mode.
unclipped_depth: boolIf set to true, the polygon depth is not clipped to 0-1 before rasterization.
Enabling this requires [Features::DEPTH_CLIP_CONTROL] to be enabled.
polygon_mode: PolygonModeControls the way each polygon is rasterized. Can be either Fill (default), Line or Point
Setting this to Line requires [Features::POLYGON_MODE_LINE] to be enabled.
Setting this to Point requires [Features::POLYGON_MODE_POINT] to be enabled.
conservative: boolIf set to true, the primitives are rendered with conservative overestimation. I.e. any rastered pixel touched by it is filled.
Only valid for [PolygonMode::Fill]!
Enabling this requires [Features::CONSERVATIVE_RASTERIZATION] to be enabled.
Trait Implementations§
§impl Clone for PrimitiveState
impl Clone for PrimitiveState
§fn clone(&self) -> PrimitiveState
fn clone(&self) -> PrimitiveState
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more§impl Debug for PrimitiveState
impl Debug for PrimitiveState
§impl Default for PrimitiveState
impl Default for PrimitiveState
§fn default() -> PrimitiveState
fn default() -> PrimitiveState
§impl<'de> Deserialize<'de> for PrimitiveState
impl<'de> Deserialize<'de> for PrimitiveState
§fn deserialize<__D>(
__deserializer: __D,
) -> Result<PrimitiveState, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<PrimitiveState, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
§impl Hash for PrimitiveState
impl Hash for PrimitiveState
§impl PartialEq for PrimitiveState
impl PartialEq for PrimitiveState
§impl Serialize for PrimitiveState
impl Serialize for PrimitiveState
§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
impl Copy for PrimitiveState
impl Eq for PrimitiveState
impl StructuralPartialEq for PrimitiveState
Auto Trait Implementations§
impl Freeze for PrimitiveState
impl RefUnwindSafe for PrimitiveState
impl Send for PrimitiveState
impl Sync for PrimitiveState
impl Unpin for PrimitiveState
impl UnwindSafe for PrimitiveState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.