logo
pub struct VertexState<'a> {
    pub module: &'a ShaderModule,
    pub entry_point: &'a str,
    pub buffers: &'a [VertexBufferLayout<'a>],
}
Expand description

Describes the vertex processing in a render pipeline.

For use in RenderPipelineDescriptor.

Corresponds to WebGPU GPUVertexState.

Fields

module: &'a ShaderModule

The compiled shader module for this stage.

entry_point: &'a str

The name of the entry point in the compiled shader. There must be a function that returns void with this name in the shader.

buffers: &'a [VertexBufferLayout<'a>]

The format of any vertex buffers used with this pipeline.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.