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pub struct VertexState<'a> {
    pub module: &'a ShaderModule,
    pub entry_point: &'a str,
    pub buffers: &'a [VertexBufferLayout<'a>],
}
Expand description

Describes the vertex process in a render pipeline.

Fields

module: &'a ShaderModule

The compiled shader module for this stage.

entry_point: &'a str

The name of the entry point in the compiled shader. There must be a function that returns void with this name in the shader.

buffers: &'a [VertexBufferLayout<'a>]

The format of any vertex buffers used with this pipeline.

Trait Implementations

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Auto Trait Implementations

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The resulting type after obtaining ownership.

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.