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pub struct RenderPipelineDescriptor<'a> {
    pub label: Label<'a>,
    pub layout: Option<&'a PipelineLayout>,
    pub vertex: VertexState<'a>,
    pub primitive: PrimitiveState,
    pub depth_stencil: Option<DepthStencilState>,
    pub multisample: MultisampleState,
    pub fragment: Option<FragmentState<'a>>,
    pub multiview: Option<NonZeroU32>,
}
Expand description

Describes a render (graphics) pipeline.

For use with Device::create_render_pipeline.

Corresponds to WebGPU GPURenderPipelineDescriptor.

Fields

label: Label<'a>

Debug label of the pipeline. This will show up in graphics debuggers for easy identification.

layout: Option<&'a PipelineLayout>

The layout of bind groups for this pipeline.

vertex: VertexState<'a>

The compiled vertex stage, its entry point, and the input buffers layout.

primitive: PrimitiveState

The properties of the pipeline at the primitive assembly and rasterization level.

depth_stencil: Option<DepthStencilState>

The effect of draw calls on the depth and stencil aspects of the output target, if any.

multisample: MultisampleState

The multi-sampling properties of the pipeline.

fragment: Option<FragmentState<'a>>

The compiled fragment stage, its entry point, and the color targets.

multiview: Option<NonZeroU32>

If the pipeline will be used with a multiview render pass, this indicates how many array layers the attachments will have.

Trait Implementations

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