Enum wgpu::StorageTextureAccess[][src]

pub enum StorageTextureAccess {
    WriteOnly,
    ReadOnly,
    ReadWrite,
}
Expand description

Specific type of a sample in a texture binding.

WebGPU spec: https://gpuweb.github.io/gpuweb/#enumdef-gpustoragetextureaccess

Variants

WriteOnly

The texture can only be written in the shader and it must be annotated with writeonly.

Example GLSL syntax:

layout(set=0, binding=0, r32f) writeonly uniform image2D myStorageImage;
ReadOnly

The texture can only be read in the shader and it must be annotated with readonly. Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES must be enabled to use this access mode,

Example GLSL syntax:

layout(set=0, binding=0, r32f) readonly uniform image2D myStorageImage;
ReadWrite

The texture can be both read and written in the shader. Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES must be enabled to use this access mode.

Example GLSL syntax:

layout(set=0, binding=0, r32f) uniform image2D myStorageImage;

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

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Deserialize this value from the given Serde deserializer. Read more

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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

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Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.