wgpu_types/
texture.rs

1use core::ops::Range;
2
3use macro_rules_attribute::derive;
4
5use crate::{link_to_wgpu_docs, link_to_wgpu_item, ConstDefault, Extent3d, Origin3d};
6
7#[cfg(any(feature = "serde", test))]
8use serde::{Deserialize, Serialize};
9
10#[cfg(doc)]
11use crate::{BindingType, Features};
12
13mod external_image;
14mod external_texture;
15mod format;
16
17pub use external_image::*;
18pub use external_texture::*;
19pub use format::*;
20
21/// Dimensionality of a texture.
22///
23/// Corresponds to [WebGPU `GPUTextureDimension`](
24/// https://gpuweb.github.io/gpuweb/#enumdef-gputexturedimension).
25#[repr(C)]
26#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
27#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
28pub enum TextureDimension {
29    /// 1D texture
30    #[cfg_attr(feature = "serde", serde(rename = "1d"))]
31    D1,
32    /// 2D texture
33    #[cfg_attr(feature = "serde", serde(rename = "2d"))]
34    D2,
35    /// 3D texture
36    #[cfg_attr(feature = "serde", serde(rename = "3d"))]
37    D3,
38}
39
40/// Order in which texture data is laid out in memory.
41#[derive(Clone, Copy, ConstDefault!, Debug, PartialEq, Eq, Hash)]
42#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
43pub enum TextureDataOrder {
44    /// The texture is laid out densely in memory as:
45    ///
46    /// ```text
47    /// Layer0Mip0 Layer0Mip1 Layer0Mip2
48    /// Layer1Mip0 Layer1Mip1 Layer1Mip2
49    /// Layer2Mip0 Layer2Mip1 Layer2Mip2
50    /// ````
51    ///
52    /// This is the layout used by dds files.
53    #[custom(default)]
54    LayerMajor,
55    /// The texture is laid out densely in memory as:
56    ///
57    /// ```text
58    /// Layer0Mip0 Layer1Mip0 Layer2Mip0
59    /// Layer0Mip1 Layer1Mip1 Layer2Mip1
60    /// Layer0Mip2 Layer1Mip2 Layer2Mip2
61    /// ```
62    ///
63    /// This is the layout used by ktx and ktx2 files.
64    MipMajor,
65}
66
67/// Dimensions of a particular texture view.
68///
69/// Corresponds to [WebGPU `GPUTextureViewDimension`](
70/// https://gpuweb.github.io/gpuweb/#enumdef-gputextureviewdimension).
71#[repr(C)]
72#[derive(Copy, Clone, Debug, ConstDefault!, Hash, Eq, PartialEq)]
73#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
74pub enum TextureViewDimension {
75    /// A one dimensional texture. `texture_1d` in WGSL and `texture1D` in GLSL.
76    #[cfg_attr(feature = "serde", serde(rename = "1d"))]
77    D1,
78    /// A two dimensional texture. `texture_2d` in WGSL and `texture2D` in GLSL.
79    #[cfg_attr(feature = "serde", serde(rename = "2d"))]
80    #[custom(default)]
81    D2,
82    /// A two dimensional array texture. `texture_2d_array` in WGSL and `texture2DArray` in GLSL.
83    #[cfg_attr(feature = "serde", serde(rename = "2d-array"))]
84    D2Array,
85    /// A cubemap texture. `texture_cube` in WGSL and `textureCube` in GLSL.
86    #[cfg_attr(feature = "serde", serde(rename = "cube"))]
87    Cube,
88    /// A cubemap array texture. `texture_cube_array` in WGSL and `textureCubeArray` in GLSL.
89    #[cfg_attr(feature = "serde", serde(rename = "cube-array"))]
90    CubeArray,
91    /// A three dimensional texture. `texture_3d` in WGSL and `texture3D` in GLSL.
92    #[cfg_attr(feature = "serde", serde(rename = "3d"))]
93    D3,
94}
95
96impl TextureViewDimension {
97    /// Get the texture dimension required of this texture view dimension.
98    #[must_use]
99    pub fn compatible_texture_dimension(self) -> TextureDimension {
100        match self {
101            Self::D1 => TextureDimension::D1,
102            Self::D2 | Self::D2Array | Self::Cube | Self::CubeArray => TextureDimension::D2,
103            Self::D3 => TextureDimension::D3,
104        }
105    }
106}
107
108/// Selects a subset of the data a [`Texture`] holds.
109///
110/// Used in [texture views](TextureViewDescriptor) and
111/// [texture copy operations](TexelCopyTextureInfo).
112///
113/// Corresponds to [WebGPU `GPUTextureAspect`](
114/// https://gpuweb.github.io/gpuweb/#enumdef-gputextureaspect).
115///
116#[doc = link_to_wgpu_item!(struct Texture)]
117#[repr(C)]
118#[derive(Copy, Clone, Debug, ConstDefault!, Hash, Eq, PartialEq)]
119#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
120#[cfg_attr(feature = "serde", serde(rename_all = "kebab-case"))]
121pub enum TextureAspect {
122    /// Depth, Stencil, and Color.
123    #[custom(default)]
124    All,
125    /// Stencil.
126    StencilOnly,
127    /// Depth.
128    DepthOnly,
129    /// Plane 0.
130    Plane0,
131    /// Plane 1.
132    Plane1,
133    /// Plane 2.
134    Plane2,
135}
136
137impl TextureAspect {
138    /// Returns the texture aspect for a given plane.
139    #[must_use]
140    pub fn from_plane(plane: u32) -> Option<Self> {
141        Some(match plane {
142            0 => Self::Plane0,
143            1 => Self::Plane1,
144            2 => Self::Plane2,
145            _ => return None,
146        })
147    }
148
149    /// Returns the plane for a given texture aspect.
150    #[must_use]
151    pub fn to_plane(&self) -> Option<u32> {
152        match self {
153            TextureAspect::Plane0 => Some(0),
154            TextureAspect::Plane1 => Some(1),
155            TextureAspect::Plane2 => Some(2),
156            _ => None,
157        }
158    }
159}
160
161bitflags::bitflags! {
162    /// Different ways that you can use a texture.
163    ///
164    /// The usages determine what kind of memory the texture is allocated from and what
165    /// actions the texture can partake in.
166    ///
167    /// Corresponds to [WebGPU `GPUTextureUsageFlags`](
168    /// https://gpuweb.github.io/gpuweb/#typedefdef-gputextureusageflags).
169    #[repr(transparent)]
170    #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
171    #[cfg_attr(feature = "serde", serde(transparent))]
172    #[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
173    pub struct TextureUsages: u32 {
174        //
175        // ---- Start numbering at 1 << 0 ----
176        //
177        // WebGPU features:
178        //
179        /// Allows a texture to be the source in a [`CommandEncoder::copy_texture_to_buffer`] or
180        /// [`CommandEncoder::copy_texture_to_texture`] operation.
181        const COPY_SRC = 1 << 0;
182        /// Allows a texture to be the destination in a  [`CommandEncoder::copy_buffer_to_texture`],
183        /// [`CommandEncoder::copy_texture_to_texture`], or [`Queue::write_texture`] operation.
184        const COPY_DST = 1 << 1;
185        /// Allows a texture to be a [`BindingType::Texture`] in a bind group.
186        const TEXTURE_BINDING = 1 << 2;
187        /// Allows a texture to be a [`BindingType::StorageTexture`] in a bind group.
188        const STORAGE_BINDING = 1 << 3;
189        /// Allows a texture to be an output attachment of a render pass.
190        ///
191        /// Consider adding [`TextureUsages::TRANSIENT_ATTACHMENT`] if the contents are not reused.
192        const RENDER_ATTACHMENT = 1 << 4;
193
194        /// Specifies the contents of this texture will not be used in another pass to potentially reduce memory usage and bandwidth.
195        ///
196        /// No-op on platforms on platforms that do not benefit from transient textures.
197        /// Generally mobile and Apple chips care about this.
198        ///
199        /// Incompatible with ALL other usages except [`TextureUsages::RENDER_ATTACHMENT`] and requires it.
200        ///
201        /// Requires [`LoadOp::Clear`] or [`LoadOp::DontCare`] (if it is available) and [`StoreOp::Discard`].
202        const TRANSIENT_ATTACHMENT = 1 << 5;
203
204        //
205        // ---- Restart Numbering for Native Features ---
206        //
207        // Native Features:
208        //
209        /// Allows a texture to be used with image atomics. Requires [`Features::TEXTURE_ATOMIC`].
210        const STORAGE_ATOMIC = 1 << 16;
211    }
212}
213
214bitflags::bitflags! {
215    /// Similar to `TextureUsages`, but used only for `CommandEncoder::transition_resources`.
216    #[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
217    #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
218    #[cfg_attr(feature = "serde", serde(transparent))]
219    pub struct TextureUses: u32 {
220        /// The texture is in unknown state.
221        const UNINITIALIZED = 1 << 0;
222        /// Ready to present image to the surface.
223        const PRESENT = 1 << 1;
224        /// The source of a hardware copy.
225        /// cbindgen:ignore
226        const COPY_SRC = 1 << 2;
227        /// The destination of a hardware copy.
228        /// cbindgen:ignore
229        const COPY_DST = 1 << 3;
230        /// Read-only sampled or fetched resource.
231        const RESOURCE = 1 << 4;
232        /// The color target of a renderpass.
233        const COLOR_TARGET = 1 << 5;
234        /// Read-only depth usage.
235        const DEPTH_READ = 1 << 6;
236        /// Read-write depth usage
237        const DEPTH_WRITE = 1 << 7;
238        /// Read-only stencil usage.
239        const STENCIL_READ = 1 << 8;
240        /// Read-write stencil usage
241        const STENCIL_WRITE = 1 << 9;
242        /// Read-only storage texture usage. Corresponds to a UAV in d3d, so is exclusive, despite being read only.
243        /// cbindgen:ignore
244        const STORAGE_READ_ONLY = 1 << 10;
245        /// Write-only storage texture usage.
246        /// cbindgen:ignore
247        const STORAGE_WRITE_ONLY = 1 << 11;
248        /// Read-write storage texture usage.
249        /// cbindgen:ignore
250        const STORAGE_READ_WRITE = 1 << 12;
251        /// Image atomic enabled storage.
252        /// cbindgen:ignore
253        const STORAGE_ATOMIC = 1 << 13;
254        /// Transient texture that may not have any backing memory. Not a resource state stored in the trackers, only used for passing down usages to create_texture.
255        const TRANSIENT = 1 << 14;
256        /// The combination of states that a texture may be in _at the same time_.
257        /// cbindgen:ignore
258        const INCLUSIVE = Self::COPY_SRC.bits() | Self::RESOURCE.bits() | Self::DEPTH_READ.bits()| Self::STENCIL_READ.bits() | Self::STORAGE_READ_ONLY.bits();
259        /// The combination of states that a texture must exclusively be in.
260        /// cbindgen:ignore
261        const EXCLUSIVE = Self::COPY_DST.bits() | Self::COLOR_TARGET.bits() | Self::STORAGE_WRITE_ONLY.bits() | Self::STORAGE_READ_WRITE.bits() | Self::STORAGE_ATOMIC.bits() | Self::PRESENT.bits();
262
263        /// Flag used by the wgpu-core texture tracker to say a texture is in different states for every sub-resource
264        const COMPLEX = 1 << 15;
265        /// Flag used by the wgpu-core texture tracker to say that the tracker does not know the state of the sub-resource.
266        /// This is different from UNINITIALIZED as that says the tracker does know, but the texture has not been initialized.
267        const UNKNOWN = 1 << 16;
268
269        /// Flag used by texture tracker to say the read-only depth aspect of texture is sampled.
270        const DEPTH_SAMPLED = 1 << 17;
271        /// Flag used by texture tracker to say the read-only stencil aspect of texture is sampled.
272        const STENCIL_SAMPLED = 1 << 18;
273    }
274}
275
276/// A texture transition for use with `CommandEncoder::transition_resources`.
277#[derive(Clone, Debug)]
278#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
279pub struct TextureTransition<T> {
280    /// The texture to transition.
281    pub texture: T,
282    /// An optional selector to transition only part of the texture.
283    ///
284    /// If None, the entire texture will be transitioned.
285    pub selector: Option<TextureSelector>,
286    /// The new state to transition to.
287    pub state: TextureUses,
288}
289
290/// Specifies a particular set of subresources in a texture.
291#[derive(Clone, Debug, PartialEq, Eq)]
292#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
293pub struct TextureSelector {
294    /// Range of mips to use.
295    pub mips: Range<u32>,
296    /// Range of layers to use.
297    pub layers: Range<u32>,
298}
299
300/// Specific type of a sample in a texture binding.
301///
302/// Corresponds to [WebGPU `GPUTextureSampleType`](
303/// https://gpuweb.github.io/gpuweb/#enumdef-gputexturesampletype).
304#[derive(Clone, Copy, Debug, Eq, PartialEq, Hash)]
305#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
306pub enum TextureSampleType {
307    /// Sampling returns floats.
308    ///
309    /// Example WGSL syntax:
310    /// ```rust,ignore
311    /// @group(0) @binding(0)
312    /// var t: texture_2d<f32>;
313    /// ```
314    ///
315    /// Example GLSL syntax:
316    /// ```cpp,ignore
317    /// layout(binding = 0)
318    /// uniform texture2D t;
319    /// ```
320    Float {
321        /// If this is `false`, the texture can't be sampled with
322        /// a filtering sampler.
323        ///
324        /// Even if this is `true`, it's possible to sample with
325        /// a **non-filtering** sampler.
326        filterable: bool,
327    },
328    /// Sampling does the depth reference comparison.
329    ///
330    /// This is also compatible with a non-filtering sampler.
331    ///
332    /// Example WGSL syntax:
333    /// ```rust,ignore
334    /// @group(0) @binding(0)
335    /// var t: texture_depth_2d;
336    /// ```
337    ///
338    /// Example GLSL syntax:
339    /// ```cpp,ignore
340    /// layout(binding = 0)
341    /// uniform texture2DShadow t;
342    /// ```
343    Depth,
344    /// Sampling returns signed integers.
345    ///
346    /// Example WGSL syntax:
347    /// ```rust,ignore
348    /// @group(0) @binding(0)
349    /// var t: texture_2d<i32>;
350    /// ```
351    ///
352    /// Example GLSL syntax:
353    /// ```cpp,ignore
354    /// layout(binding = 0)
355    /// uniform itexture2D t;
356    /// ```
357    Sint,
358    /// Sampling returns unsigned integers.
359    ///
360    /// Example WGSL syntax:
361    /// ```rust,ignore
362    /// @group(0) @binding(0)
363    /// var t: texture_2d<u32>;
364    /// ```
365    ///
366    /// Example GLSL syntax:
367    /// ```cpp,ignore
368    /// layout(binding = 0)
369    /// uniform utexture2D t;
370    /// ```
371    Uint,
372}
373
374impl Default for TextureSampleType {
375    fn default() -> Self {
376        Self::Float { filterable: true }
377    }
378}
379
380/// Specific type of a sample in a texture binding.
381///
382/// For use in [`BindingType::StorageTexture`].
383///
384/// Corresponds to [WebGPU `GPUStorageTextureAccess`](
385/// https://gpuweb.github.io/gpuweb/#enumdef-gpustoragetextureaccess).
386#[derive(Clone, Copy, Debug, Eq, PartialEq, Hash)]
387#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
388#[cfg_attr(feature = "serde", serde(rename_all = "kebab-case"))]
389pub enum StorageTextureAccess {
390    /// The texture can only be written in the shader and it:
391    /// - may or may not be annotated with `write` (WGSL).
392    /// - must be annotated with `writeonly` (GLSL).
393    ///
394    /// Example WGSL syntax:
395    /// ```rust,ignore
396    /// @group(0) @binding(0)
397    /// var my_storage_image: texture_storage_2d<r32float, write>;
398    /// ```
399    ///
400    /// Example GLSL syntax:
401    /// ```cpp,ignore
402    /// layout(set=0, binding=0, r32f) writeonly uniform image2D myStorageImage;
403    /// ```
404    WriteOnly,
405    /// The texture can only be read in the shader and it must be annotated with `read` (WGSL) or
406    /// `readonly` (GLSL).
407    ///
408    /// [`Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES`] must be enabled to use this access
409    /// mode. This is a native-only extension.
410    ///
411    /// Example WGSL syntax:
412    /// ```rust,ignore
413    /// @group(0) @binding(0)
414    /// var my_storage_image: texture_storage_2d<r32float, read>;
415    /// ```
416    ///
417    /// Example GLSL syntax:
418    /// ```cpp,ignore
419    /// layout(set=0, binding=0, r32f) readonly uniform image2D myStorageImage;
420    /// ```
421    ReadOnly,
422    /// The texture can be both read and written in the shader and must be annotated with
423    /// `read_write` in WGSL.
424    ///
425    /// [`Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES`] must be enabled to use this access
426    /// mode.  This is a nonstandard, native-only extension.
427    ///
428    /// Example WGSL syntax:
429    /// ```rust,ignore
430    /// @group(0) @binding(0)
431    /// var my_storage_image: texture_storage_2d<r32float, read_write>;
432    /// ```
433    ///
434    /// Example GLSL syntax:
435    /// ```cpp,ignore
436    /// layout(set=0, binding=0, r32f) uniform image2D myStorageImage;
437    /// ```
438    ReadWrite,
439    /// The texture can be both read and written in the shader via atomics and must be annotated
440    /// with `read_write` in WGSL.
441    ///
442    /// [`Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES`] must be enabled to use this access
443    /// mode.  This is a nonstandard, native-only extension.
444    ///
445    /// Example WGSL syntax:
446    /// ```rust,ignore
447    /// @group(0) @binding(0)
448    /// var my_storage_image: texture_storage_2d<r32uint, atomic>;
449    /// ```
450    Atomic,
451}
452
453/// Specifies the component swizzle for a channel.
454///
455/// Used in [`TextureComponentSwizzle`]
456#[derive(Clone, Copy, Debug, Eq, PartialEq, Hash)]
457#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
458pub enum ComponentSwizzle {
459    /// Force its value to 0.
460    Zero,
461    /// Force its value to 1.
462    One,
463    /// Take its value from the red channel of the texture.
464    R,
465    /// Take its value from the green channel of the texture.
466    G,
467    /// Take its value from the blue channel of the texture.
468    B,
469    /// Take its value from the alpha channel of the texture.
470    A,
471}
472
473/// Specifies the texture component swizzle for each channel.
474///
475/// Used in [`TextureViewDescriptor::swizzle`].
476///
477/// Example:
478/// ```rust
479/// # use wgpu_types::{TextureComponentSwizzle, ComponentSwizzle};
480/// // The swizzle maps `xgxr` to `rg01`, or maps `rgba` to `ag01`
481/// TextureComponentSwizzle {
482///     r: ComponentSwizzle::A,
483///     g: ComponentSwizzle::G,
484///     b: ComponentSwizzle::Zero,
485///     a: ComponentSwizzle::One,
486/// };
487/// ```
488#[derive(Clone, Copy, Debug, Eq, PartialEq, Hash)]
489#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
490pub struct TextureComponentSwizzle {
491    /// Replace the red channel with the [`ComponentSwizzle`].
492    pub r: ComponentSwizzle,
493    /// Replace the green channel with the [`ComponentSwizzle`].
494    pub g: ComponentSwizzle,
495    /// Replace the blue channel with the [`ComponentSwizzle`].
496    pub b: ComponentSwizzle,
497    /// Replace the alpha channel with the [`ComponentSwizzle`].
498    pub a: ComponentSwizzle,
499}
500
501impl Default for TextureComponentSwizzle {
502    fn default() -> Self {
503        Self {
504            r: ComponentSwizzle::R,
505            g: ComponentSwizzle::G,
506            b: ComponentSwizzle::B,
507            a: ComponentSwizzle::A,
508        }
509    }
510}
511
512impl TextureComponentSwizzle {
513    fn select(&self, component: ComponentSwizzle) -> ComponentSwizzle {
514        match component {
515            ComponentSwizzle::Zero => ComponentSwizzle::Zero,
516            ComponentSwizzle::One => ComponentSwizzle::One,
517            ComponentSwizzle::R => self.r,
518            ComponentSwizzle::G => self.g,
519            ComponentSwizzle::B => self.b,
520            ComponentSwizzle::A => self.a,
521        }
522    }
523
524    /// Computes a swizzle that when applied, is equivalent to applying `self` then `other`,
525    /// like the order of WGSL swizzles (`value.rgba.rgba`).
526    pub fn compose(&self, other: Self) -> Self {
527        Self {
528            r: self.select(other.r),
529            g: self.select(other.g),
530            b: self.select(other.b),
531            a: self.select(other.a),
532        }
533    }
534}
535
536/// Describes a [`TextureView`].
537///
538/// For use with [`Texture::create_view()`].
539///
540/// Corresponds to [WebGPU `GPUTextureViewDescriptor`](
541/// https://gpuweb.github.io/gpuweb/#dictdef-gputextureviewdescriptor).
542///
543#[doc = link_to_wgpu_item!(struct TextureView)]
544#[doc = link_to_wgpu_docs!(["`Texture::create_view()`"]: "struct.Texture.html#method.create_view")]
545#[derive(Clone, Debug, Default, Eq, PartialEq)]
546#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
547pub struct TextureViewDescriptor<L> {
548    /// Debug label of the texture view. This will show up in graphics debuggers for easy identification.
549    pub label: L,
550    /// Format of the texture view. Either must be the same as the texture format or in the list
551    /// of `view_formats` in the texture's descriptor.
552    pub format: Option<TextureFormat>,
553    /// The dimension of the texture view. For 1D textures, this must be `D1`. For 2D textures it must be one of
554    /// `D2`, `D2Array`, `Cube`, and `CubeArray`. For 3D textures it must be `D3`
555    pub dimension: Option<TextureViewDimension>,
556    /// The allowed usage(s) for the texture view. Must be a subset of the usage flags of the texture.
557    /// If not provided, defaults to the full set of usage flags of the texture.
558    pub usage: Option<TextureUsages>,
559    /// Aspect of the texture. Color textures must be [`TextureAspect::All`].
560    pub aspect: TextureAspect,
561    /// Base mip level.
562    pub base_mip_level: u32,
563    /// Mip level count.
564    /// If `Some(count)`, `base_mip_level + count` must be less or equal to underlying texture mip count.
565    /// If `None`, considered to include the rest of the mipmap levels, but at least 1 in total.
566    pub mip_level_count: Option<u32>,
567    /// Base array layer.
568    pub base_array_layer: u32,
569    /// Layer count.
570    /// If `Some(count)`, `base_array_layer + count` must be less or equal to the underlying array count.
571    /// If `None`, considered to include the rest of the array layers, but at least 1 in total.
572    pub array_layer_count: Option<u32>,
573    /// Texture component swizzle.
574    /// When the texture view is accessed by a shader, the red/green/blue/alpha channels are replaced
575    /// by the value corresponding to the component specified in [`TextureComponentSwizzle`].
576    ///
577    /// This requires [`Features::TEXTURE_COMPONENT_SWIZZLE`] if it is not identity swizzle.
578    pub swizzle: TextureComponentSwizzle,
579}
580
581impl<L> TextureViewDescriptor<L> {
582    /// Takes a closure and maps the label of the texture view descriptor into another.
583    #[must_use]
584    pub fn map_label<'a, K>(&'a self, fun: impl FnOnce(&'a L) -> K) -> TextureViewDescriptor<K> {
585        TextureViewDescriptor {
586            label: fun(&self.label),
587            format: self.format,
588            dimension: self.dimension,
589            usage: self.usage,
590            aspect: self.aspect,
591            base_mip_level: self.base_mip_level,
592            mip_level_count: self.mip_level_count,
593            base_array_layer: self.base_array_layer,
594            array_layer_count: self.array_layer_count,
595            swizzle: self.swizzle,
596        }
597    }
598}
599
600/// Describes a [`Texture`](../wgpu/struct.Texture.html).
601///
602/// Corresponds to [WebGPU `GPUTextureDescriptor`](
603/// https://gpuweb.github.io/gpuweb/#dictdef-gputexturedescriptor).
604#[repr(C)]
605#[derive(Clone, Debug, PartialEq, Eq, Hash)]
606#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
607pub struct TextureDescriptor<L, V> {
608    /// Debug label of the texture. This will show up in graphics debuggers for easy identification.
609    pub label: L,
610    /// Size of the texture. All components must be greater than zero. For a
611    /// regular 1D/2D texture, the unused sizes will be 1. For 2DArray textures,
612    /// Z is the number of 2D textures in that array.
613    pub size: Extent3d,
614    /// Mip count of texture. For a texture with no extra mips, this must be 1.
615    pub mip_level_count: u32,
616    /// Sample count of texture. If this is not 1, texture must have [`BindingType::Texture::multisampled`] set to true.
617    pub sample_count: u32,
618    /// Dimensions of the texture.
619    pub dimension: TextureDimension,
620    /// Format of the texture.
621    pub format: TextureFormat,
622    /// Allowed usages of the texture. If used in other ways, the operation will panic.
623    pub usage: TextureUsages,
624    /// Specifies what view formats will be allowed when calling `Texture::create_view` on this texture.
625    ///
626    /// View formats of the same format as the texture are always allowed.
627    ///
628    /// Note: currently, only the srgb-ness is allowed to change. (ex: `Rgba8Unorm` texture + `Rgba8UnormSrgb` view)
629    pub view_formats: V,
630}
631
632impl<L, V> TextureDescriptor<L, V> {
633    /// Takes a closure and maps the label of the texture descriptor into another.
634    #[must_use]
635    pub fn map_label<'a, K>(&'a self, fun: impl FnOnce(&'a L) -> K) -> TextureDescriptor<K, V>
636    where
637        V: Clone,
638    {
639        TextureDescriptor {
640            label: fun(&self.label),
641            size: self.size,
642            mip_level_count: self.mip_level_count,
643            sample_count: self.sample_count,
644            dimension: self.dimension,
645            format: self.format,
646            usage: self.usage,
647            view_formats: self.view_formats.clone(),
648        }
649    }
650
651    /// Maps the label and view formats of the texture descriptor into another.
652    #[must_use]
653    pub fn map_label_and_view_formats<'a, K, M>(
654        &'a self,
655        l_fun: impl FnOnce(&'a L) -> K,
656        v_fun: impl FnOnce(&'a V) -> M,
657    ) -> TextureDescriptor<K, M> {
658        TextureDescriptor {
659            label: l_fun(&self.label),
660            size: self.size,
661            mip_level_count: self.mip_level_count,
662            sample_count: self.sample_count,
663            dimension: self.dimension,
664            format: self.format,
665            usage: self.usage,
666            view_formats: v_fun(&self.view_formats),
667        }
668    }
669
670    /// Calculates the extent at a given mip level.
671    ///
672    /// If the given mip level is larger than possible, returns None.
673    ///
674    /// Treats the depth as part of the mipmaps. If calculating
675    /// for a 2DArray texture, which does not mipmap depth, set depth to 1.
676    ///
677    /// ```rust
678    /// # use wgpu_types as wgpu;
679    /// # type TextureDescriptor<'a> = wgpu::TextureDescriptor<(), &'a [wgpu::TextureFormat]>;
680    /// let desc  = TextureDescriptor {
681    ///   label: (),
682    ///   size: wgpu::Extent3d { width: 100, height: 60, depth_or_array_layers: 1 },
683    ///   mip_level_count: 7,
684    ///   sample_count: 1,
685    ///   dimension: wgpu::TextureDimension::D3,
686    ///   format: wgpu::TextureFormat::Rgba8Sint,
687    ///   usage: wgpu::TextureUsages::empty(),
688    ///   view_formats: &[],
689    /// };
690    ///
691    /// assert_eq!(desc.mip_level_size(0), Some(wgpu::Extent3d { width: 100, height: 60, depth_or_array_layers: 1 }));
692    /// assert_eq!(desc.mip_level_size(1), Some(wgpu::Extent3d { width: 50, height: 30, depth_or_array_layers: 1 }));
693    /// assert_eq!(desc.mip_level_size(2), Some(wgpu::Extent3d { width: 25, height: 15, depth_or_array_layers: 1 }));
694    /// assert_eq!(desc.mip_level_size(3), Some(wgpu::Extent3d { width: 12, height: 7, depth_or_array_layers: 1 }));
695    /// assert_eq!(desc.mip_level_size(4), Some(wgpu::Extent3d { width: 6, height: 3, depth_or_array_layers: 1 }));
696    /// assert_eq!(desc.mip_level_size(5), Some(wgpu::Extent3d { width: 3, height: 1, depth_or_array_layers: 1 }));
697    /// assert_eq!(desc.mip_level_size(6), Some(wgpu::Extent3d { width: 1, height: 1, depth_or_array_layers: 1 }));
698    /// assert_eq!(desc.mip_level_size(7), None);
699    /// ```
700    #[must_use]
701    pub fn mip_level_size(&self, level: u32) -> Option<Extent3d> {
702        if level >= self.mip_level_count {
703            return None;
704        }
705
706        Some(self.size.mip_level_size(level, self.dimension))
707    }
708
709    /// Computes the render extent of this texture.
710    ///
711    /// This is a low-level helper exported for use by wgpu-core.
712    ///
713    /// <https://gpuweb.github.io/gpuweb/#abstract-opdef-compute-render-extent>
714    ///
715    /// # Panics
716    ///
717    /// If the mip level is out of range.
718    #[doc(hidden)]
719    #[must_use]
720    pub fn compute_render_extent(&self, mip_level: u32, plane: Option<u32>) -> Extent3d {
721        let Extent3d {
722            width,
723            height,
724            depth_or_array_layers: _,
725        } = self.mip_level_size(mip_level).expect("invalid mip level");
726
727        let (w_subsampling, h_subsampling) = self.format.subsampling_factors(plane);
728
729        let width = width / w_subsampling;
730        let height = height / h_subsampling;
731
732        Extent3d {
733            width,
734            height,
735            depth_or_array_layers: 1,
736        }
737    }
738
739    /// Returns the number of array layers.
740    ///
741    /// <https://gpuweb.github.io/gpuweb/#abstract-opdef-array-layer-count>
742    #[must_use]
743    pub fn array_layer_count(&self) -> u32 {
744        match self.dimension {
745            TextureDimension::D1 | TextureDimension::D3 => 1,
746            TextureDimension::D2 => self.size.depth_or_array_layers,
747        }
748    }
749
750    /// Returns the theoretical memory footprint of a texture.
751    ///
752    /// Actual memory usage may greatly exceed this value due to alignment and padding.
753    #[must_use]
754    pub fn theoretical_memory_footprint(&self) -> u64 {
755        (0..self.mip_level_count).fold(0, |acc, level| {
756            acc.saturating_add(
757                self.format.theoretical_memory_footprint(
758                    self.mip_level_size(level)
759                        .expect("mipmap level should be inbounds"),
760                ),
761            )
762        })
763    }
764}
765
766/// Describes a `Sampler`.
767///
768/// For use with `Device::create_sampler`.
769///
770/// Corresponds to [WebGPU `GPUSamplerDescriptor`](
771/// https://gpuweb.github.io/gpuweb/#dictdef-gpusamplerdescriptor).
772#[derive(Clone, Debug, PartialEq)]
773#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
774pub struct SamplerDescriptor<L> {
775    /// Debug label of the sampler. This will show up in graphics debuggers for easy identification.
776    pub label: L,
777    /// How to deal with out of bounds accesses in the u (i.e. x) direction
778    pub address_mode_u: AddressMode,
779    /// How to deal with out of bounds accesses in the v (i.e. y) direction
780    pub address_mode_v: AddressMode,
781    /// How to deal with out of bounds accesses in the w (i.e. z) direction
782    pub address_mode_w: AddressMode,
783    /// How to filter the texture when it needs to be magnified (made larger)
784    pub mag_filter: FilterMode,
785    /// How to filter the texture when it needs to be minified (made smaller)
786    pub min_filter: FilterMode,
787    /// How to filter between mip map levels
788    pub mipmap_filter: MipmapFilterMode,
789    /// Minimum level of detail (i.e. mip level) to use
790    pub lod_min_clamp: f32,
791    /// Maximum level of detail (i.e. mip level) to use
792    pub lod_max_clamp: f32,
793    /// If this is enabled, this is a comparison sampler using the given comparison function.
794    pub compare: Option<crate::CompareFunction>,
795    /// Must be at least 1. If this is not 1, all filter modes must be linear.
796    pub anisotropy_clamp: u16,
797    /// Border color to use when `address_mode` is [`AddressMode::ClampToBorder`]
798    pub border_color: Option<SamplerBorderColor>,
799}
800
801impl<L: Default> Default for SamplerDescriptor<L> {
802    fn default() -> Self {
803        Self {
804            label: Default::default(),
805            address_mode_u: Default::default(),
806            address_mode_v: Default::default(),
807            address_mode_w: Default::default(),
808            mag_filter: Default::default(),
809            min_filter: Default::default(),
810            mipmap_filter: Default::default(),
811            lod_min_clamp: 0.0,
812            lod_max_clamp: 32.0,
813            compare: None,
814            anisotropy_clamp: 1,
815            border_color: None,
816        }
817    }
818}
819
820impl<L> SamplerDescriptor<L> {
821    /// Takes a closure and maps the label of the sampler descriptor into another.
822    #[must_use]
823    pub fn map_label<'a, K>(&'a self, fun: impl FnOnce(&'a L) -> K) -> SamplerDescriptor<K> {
824        SamplerDescriptor {
825            label: fun(&self.label),
826            address_mode_u: self.address_mode_u,
827            address_mode_v: self.address_mode_v,
828            address_mode_w: self.address_mode_w,
829            mag_filter: self.mag_filter,
830            min_filter: self.min_filter,
831            mipmap_filter: self.mipmap_filter,
832            lod_min_clamp: self.lod_min_clamp,
833            lod_max_clamp: self.lod_max_clamp,
834            compare: self.compare,
835            anisotropy_clamp: self.anisotropy_clamp,
836            border_color: self.border_color,
837        }
838    }
839}
840
841/// How edges should be handled in texture addressing.
842///
843/// Corresponds to [WebGPU `GPUAddressMode`](
844/// https://gpuweb.github.io/gpuweb/#enumdef-gpuaddressmode).
845#[repr(C)]
846#[derive(Copy, Clone, Debug, ConstDefault!, Hash, Eq, PartialEq)]
847#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
848#[cfg_attr(feature = "serde", serde(rename_all = "kebab-case"))]
849pub enum AddressMode {
850    /// Clamp the value to the edge of the texture
851    ///
852    /// -0.25 -> 0.0
853    /// 1.25  -> 1.0
854    #[custom(default)]
855    ClampToEdge = 0,
856    /// Repeat the texture in a tiling fashion
857    ///
858    /// -0.25 -> 0.75
859    /// 1.25 -> 0.25
860    Repeat = 1,
861    /// Repeat the texture, mirroring it every repeat
862    ///
863    /// -0.25 -> 0.25
864    /// 1.25 -> 0.75
865    MirrorRepeat = 2,
866    /// Clamp the value to the border of the texture
867    /// Requires feature [`Features::ADDRESS_MODE_CLAMP_TO_BORDER`]
868    ///
869    /// -0.25 -> border
870    /// 1.25 -> border
871    ClampToBorder = 3,
872}
873
874/// Texel mixing mode when sampling between texels.
875///
876/// Corresponds to [WebGPU `GPUFilterMode`](
877/// https://gpuweb.github.io/gpuweb/#enumdef-gpufiltermode).
878#[repr(C)]
879#[derive(Copy, Clone, Debug, ConstDefault!, Hash, Eq, PartialEq)]
880#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
881#[cfg_attr(feature = "serde", serde(rename_all = "kebab-case"))]
882pub enum FilterMode {
883    /// Nearest neighbor sampling.
884    ///
885    /// This creates a pixelated effect.
886    #[custom(default)]
887    Nearest = 0,
888    /// Linear Interpolation
889    ///
890    /// This makes textures smooth but blurry.
891    Linear = 1,
892}
893
894/// Texel mixing mode when sampling between texels.
895///
896/// Corresponds to [WebGPU `GPUMipmapFilterMode`](
897/// https://gpuweb.github.io/gpuweb/#enumdef-gpumipmapfiltermode).
898#[repr(C)]
899#[derive(Copy, Clone, Debug, ConstDefault!, Hash, Eq, PartialEq)]
900#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
901#[cfg_attr(feature = "serde", serde(rename_all = "kebab-case"))]
902pub enum MipmapFilterMode {
903    /// Nearest neighbor sampling.
904    ///
905    /// Return the value of the texel nearest to the texture coordinates.
906    #[custom(default)]
907    Nearest = 0,
908    /// Linear Interpolation
909    ///
910    /// Select two texels in each dimension and return a linear interpolation between their values.
911    Linear = 1,
912}
913
914/// Color variation to use when sampler addressing mode is [`AddressMode::ClampToBorder`]
915#[repr(C)]
916#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)]
917#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
918pub enum SamplerBorderColor {
919    /// [0, 0, 0, 0]
920    TransparentBlack,
921    /// [0, 0, 0, 1]
922    OpaqueBlack,
923    /// [1, 1, 1, 1]
924    OpaqueWhite,
925
926    /// On the Metal backend, this is equivalent to `TransparentBlack` for
927    /// textures that have an alpha component, and equivalent to `OpaqueBlack`
928    /// for textures that do not have an alpha component. On other backends,
929    /// this is equivalent to `TransparentBlack`. Requires
930    /// [`Features::ADDRESS_MODE_CLAMP_TO_ZERO`]. Not supported on the web.
931    Zero,
932}
933
934/// Layout of a texture in a buffer's memory.
935///
936/// The bytes per row and rows per image can be hard to figure out so here are some examples:
937///
938/// | Resolution | Format | Bytes per block | Pixels per block | Bytes per row                          | Rows per image               |
939/// |------------|--------|-----------------|------------------|----------------------------------------|------------------------------|
940/// | 256x256    | RGBA8  | 4               | 1 * 1 * 1        | 256 * 4 = Some(1024)                   | None                         |
941/// | 32x16x8    | RGBA8  | 4               | 1 * 1 * 1        | 32 * 4 = 128 padded to 256 = Some(256) | None                         |
942/// | 256x256    | BC3    | 16              | 4 * 4 * 1        | 16 * (256 / 4) = 1024 = Some(1024)     | None                         |
943/// | 64x64x8    | BC3    | 16              | 4 * 4 * 1        | 16 * (64 / 4) = 256 = Some(256)        | 64 / 4 = 16 = Some(16)       |
944///
945/// Corresponds to [WebGPU `GPUTexelCopyBufferLayout`](
946/// https://gpuweb.github.io/gpuweb/#dictdef-gpuimagedatalayout).
947#[repr(C)]
948#[derive(Clone, Copy, Debug, ConstDefault!)]
949#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
950pub struct TexelCopyBufferLayout {
951    /// Offset into the buffer that is the start of the texture. Must be a multiple of texture block size.
952    /// For non-compressed textures, this is 1.
953    pub offset: crate::BufferAddress,
954    /// Bytes per "row" in an image.
955    ///
956    /// A row is one row of pixels or of compressed blocks in the x direction.
957    ///
958    /// This value is required if there are multiple rows (i.e. height or depth is more than one pixel or pixel block for compressed textures)
959    ///
960    /// Must be a multiple of 256 for [`CommandEncoder::copy_buffer_to_texture`][CEcbtt]
961    /// and [`CommandEncoder::copy_texture_to_buffer`][CEcttb]. You must manually pad the
962    /// buffer as if the image width is a multiple of 256. An image of size (500, 500) can be
963    /// written to a buffer of size (512, 500) with `bytes_per_row` of 512,
964    ///
965    /// [`Queue::write_texture`][Qwt] does not have this requirement.
966    ///
967    /// Must be a multiple of the texture block size. For non-compressed textures, this is 1.
968    ///
969    #[doc = link_to_wgpu_docs!(["CEcbtt"]: "struct.CommandEncoder.html#method.copy_buffer_to_texture")]
970    #[doc = link_to_wgpu_docs!(["CEcttb"]: "struct.CommandEncoder.html#method.copy_texture_to_buffer")]
971    #[doc = link_to_wgpu_docs!(["Qwt"]: "struct.Queue.html#method.write_texture")]
972    pub bytes_per_row: Option<u32>,
973    /// "Rows" that make up a single "image".
974    ///
975    /// A row is one row of pixels or of compressed blocks in the x direction.
976    ///
977    /// An image is one layer in the z direction of a 3D image or 2DArray texture.
978    ///
979    /// The amount of rows per image may be larger than the actual amount of rows of data.
980    ///
981    /// Required if there are multiple images (i.e. the depth is more than one).
982    pub rows_per_image: Option<u32>,
983}
984
985/// View of a buffer which can be used to copy to/from a texture.
986///
987/// Corresponds to [WebGPU `GPUTexelCopyBufferInfo`](
988/// https://gpuweb.github.io/gpuweb/#dictdef-gpuimagecopybuffer).
989#[repr(C)]
990#[derive(Copy, Clone, Debug)]
991#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
992pub struct TexelCopyBufferInfo<B> {
993    /// The buffer to be copied to/from.
994    pub buffer: B,
995    /// The layout of the texture data in this buffer.
996    pub layout: TexelCopyBufferLayout,
997}
998
999/// View of a texture which can be used to copy to/from a buffer/texture.
1000///
1001/// Corresponds to [WebGPU `GPUTexelCopyTextureInfo`](
1002/// https://gpuweb.github.io/gpuweb/#dictdef-gpuimagecopytexture).
1003#[repr(C)]
1004#[derive(Copy, Clone, Debug)]
1005#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
1006pub struct TexelCopyTextureInfo<T> {
1007    /// The texture to be copied to/from.
1008    pub texture: T,
1009    /// The target mip level of the texture.
1010    pub mip_level: u32,
1011    /// The base texel of the texture in the selected `mip_level`. Together
1012    /// with the `copy_size` argument to copy functions, defines the
1013    /// sub-region of the texture to copy.
1014    #[cfg_attr(feature = "serde", serde(default))]
1015    pub origin: Origin3d,
1016    /// The copy aspect.
1017    #[cfg_attr(feature = "serde", serde(default))]
1018    pub aspect: TextureAspect,
1019}
1020
1021impl<T> TexelCopyTextureInfo<T> {
1022    /// Adds color space and premultiplied alpha information to make this
1023    /// descriptor tagged.
1024    pub fn to_tagged(
1025        self,
1026        color_space: PredefinedColorSpace,
1027        premultiplied_alpha: bool,
1028    ) -> CopyExternalImageDestInfo<T> {
1029        CopyExternalImageDestInfo {
1030            texture: self.texture,
1031            mip_level: self.mip_level,
1032            origin: self.origin,
1033            aspect: self.aspect,
1034            color_space,
1035            premultiplied_alpha,
1036        }
1037    }
1038}
1039
1040/// Subresource range within an image
1041#[repr(C)]
1042#[derive(Clone, Copy, Debug, ConstDefault!, Eq, PartialEq)]
1043#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
1044#[cfg_attr(feature = "serde", serde(rename_all = "camelCase"))]
1045pub struct ImageSubresourceRange {
1046    /// Aspect of the texture. Color textures must be [`TextureAspect::All`][TAA].
1047    ///
1048    #[doc = link_to_wgpu_docs!(["TAA"]: "enum.TextureAspect.html#variant.All")]
1049    pub aspect: TextureAspect,
1050    /// Base mip level.
1051    pub base_mip_level: u32,
1052    /// Mip level count.
1053    /// If `Some(count)`, `base_mip_level + count` must be less or equal to underlying texture mip count.
1054    /// If `None`, considered to include the rest of the mipmap levels, but at least 1 in total.
1055    pub mip_level_count: Option<u32>,
1056    /// Base array layer.
1057    pub base_array_layer: u32,
1058    /// Layer count.
1059    /// If `Some(count)`, `base_array_layer + count` must be less or equal to the underlying array count.
1060    /// If `None`, considered to include the rest of the array layers, but at least 1 in total.
1061    pub array_layer_count: Option<u32>,
1062}
1063
1064impl ImageSubresourceRange {
1065    /// Returns if the given range represents a full resource, with a texture of the given
1066    /// layer count and mip count.
1067    ///
1068    /// ```rust
1069    /// # use wgpu_types as wgpu;
1070    ///
1071    /// let range_none = wgpu::ImageSubresourceRange {
1072    ///     aspect: wgpu::TextureAspect::All,
1073    ///     base_mip_level: 0,
1074    ///     mip_level_count: None,
1075    ///     base_array_layer: 0,
1076    ///     array_layer_count: None,
1077    /// };
1078    /// assert_eq!(range_none.is_full_resource(wgpu::TextureFormat::Stencil8, 5, 10), true);
1079    ///
1080    /// let range_some = wgpu::ImageSubresourceRange {
1081    ///     aspect: wgpu::TextureAspect::All,
1082    ///     base_mip_level: 0,
1083    ///     mip_level_count: Some(5),
1084    ///     base_array_layer: 0,
1085    ///     array_layer_count: Some(10),
1086    /// };
1087    /// assert_eq!(range_some.is_full_resource(wgpu::TextureFormat::Stencil8, 5, 10), true);
1088    ///
1089    /// let range_mixed = wgpu::ImageSubresourceRange {
1090    ///     aspect: wgpu::TextureAspect::StencilOnly,
1091    ///     base_mip_level: 0,
1092    ///     // Only partial resource
1093    ///     mip_level_count: Some(3),
1094    ///     base_array_layer: 0,
1095    ///     array_layer_count: None,
1096    /// };
1097    /// assert_eq!(range_mixed.is_full_resource(wgpu::TextureFormat::Stencil8, 5, 10), false);
1098    /// ```
1099    #[must_use]
1100    pub fn is_full_resource(
1101        &self,
1102        format: TextureFormat,
1103        mip_levels: u32,
1104        array_layers: u32,
1105    ) -> bool {
1106        // Mip level count and array layer count need to deal with both the None and Some(count) case.
1107        let mip_level_count = self.mip_level_count.unwrap_or(mip_levels);
1108        let array_layer_count = self.array_layer_count.unwrap_or(array_layers);
1109
1110        let aspect_eq = Some(format) == format.aspect_specific_format(self.aspect);
1111
1112        let base_mip_level_eq = self.base_mip_level == 0;
1113        let mip_level_count_eq = mip_level_count == mip_levels;
1114
1115        let base_array_layer_eq = self.base_array_layer == 0;
1116        let array_layer_count_eq = array_layer_count == array_layers;
1117
1118        aspect_eq
1119            && base_mip_level_eq
1120            && mip_level_count_eq
1121            && base_array_layer_eq
1122            && array_layer_count_eq
1123    }
1124
1125    /// Returns the mip level range of a subresource range describes for a specific texture.
1126    #[must_use]
1127    pub fn mip_range(&self, mip_level_count: u32) -> Range<u32> {
1128        self.base_mip_level..match self.mip_level_count {
1129            Some(mip_level_count) => self.base_mip_level.saturating_add(mip_level_count),
1130            None => mip_level_count,
1131        }
1132    }
1133
1134    /// Returns the layer range of a subresource range describes for a specific texture.
1135    #[must_use]
1136    pub fn layer_range(&self, array_layer_count: u32) -> Range<u32> {
1137        self.base_array_layer..match self.array_layer_count {
1138            Some(array_layer_count) => self.base_array_layer.saturating_add(array_layer_count),
1139            None => array_layer_count,
1140        }
1141    }
1142}
1143
1144#[cfg(test)]
1145mod tests {
1146    use super::*;
1147    use crate::Extent3d;
1148
1149    #[test]
1150    fn test_physical_size() {
1151        let format = TextureFormat::Bc1RgbaUnormSrgb; // 4x4 blocks
1152        assert_eq!(
1153            Extent3d {
1154                width: 7,
1155                height: 7,
1156                depth_or_array_layers: 1
1157            }
1158            .physical_size(format),
1159            Extent3d {
1160                width: 8,
1161                height: 8,
1162                depth_or_array_layers: 1
1163            }
1164        );
1165        // Doesn't change, already aligned
1166        assert_eq!(
1167            Extent3d {
1168                width: 8,
1169                height: 8,
1170                depth_or_array_layers: 1
1171            }
1172            .physical_size(format),
1173            Extent3d {
1174                width: 8,
1175                height: 8,
1176                depth_or_array_layers: 1
1177            }
1178        );
1179        let format = TextureFormat::Astc {
1180            block: AstcBlock::B8x5,
1181            channel: AstcChannel::Unorm,
1182        }; // 8x5 blocks
1183        assert_eq!(
1184            Extent3d {
1185                width: 7,
1186                height: 7,
1187                depth_or_array_layers: 1
1188            }
1189            .physical_size(format),
1190            Extent3d {
1191                width: 8,
1192                height: 10,
1193                depth_or_array_layers: 1
1194            }
1195        );
1196    }
1197
1198    #[test]
1199    fn test_max_mips() {
1200        // 1D
1201        assert_eq!(
1202            Extent3d {
1203                width: 240,
1204                height: 1,
1205                depth_or_array_layers: 1
1206            }
1207            .max_mips(TextureDimension::D1),
1208            1
1209        );
1210        // 2D
1211        assert_eq!(
1212            Extent3d {
1213                width: 1,
1214                height: 1,
1215                depth_or_array_layers: 1
1216            }
1217            .max_mips(TextureDimension::D2),
1218            1
1219        );
1220        assert_eq!(
1221            Extent3d {
1222                width: 60,
1223                height: 60,
1224                depth_or_array_layers: 1
1225            }
1226            .max_mips(TextureDimension::D2),
1227            6
1228        );
1229        assert_eq!(
1230            Extent3d {
1231                width: 240,
1232                height: 1,
1233                depth_or_array_layers: 1000
1234            }
1235            .max_mips(TextureDimension::D2),
1236            8
1237        );
1238        // 3D
1239        assert_eq!(
1240            Extent3d {
1241                width: 16,
1242                height: 30,
1243                depth_or_array_layers: 60
1244            }
1245            .max_mips(TextureDimension::D3),
1246            6
1247        );
1248    }
1249}