wgpu_types/
texture.rs

1use core::ops::Range;
2
3use crate::{link_to_wgpu_docs, link_to_wgpu_item, Extent3d, Origin3d};
4
5#[cfg(any(feature = "serde", test))]
6use serde::{Deserialize, Serialize};
7
8#[cfg(doc)]
9use crate::{BindingType, Features};
10
11mod external_image;
12mod external_texture;
13mod format;
14
15pub use external_image::*;
16pub use external_texture::*;
17pub use format::*;
18
19/// Dimensionality of a texture.
20///
21/// Corresponds to [WebGPU `GPUTextureDimension`](
22/// https://gpuweb.github.io/gpuweb/#enumdef-gputexturedimension).
23#[repr(C)]
24#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
25#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
26pub enum TextureDimension {
27    /// 1D texture
28    #[cfg_attr(feature = "serde", serde(rename = "1d"))]
29    D1,
30    /// 2D texture
31    #[cfg_attr(feature = "serde", serde(rename = "2d"))]
32    D2,
33    /// 3D texture
34    #[cfg_attr(feature = "serde", serde(rename = "3d"))]
35    D3,
36}
37
38/// Order in which texture data is laid out in memory.
39#[derive(Clone, Copy, Default, Debug, PartialEq, Eq, Hash)]
40#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
41pub enum TextureDataOrder {
42    /// The texture is laid out densely in memory as:
43    ///
44    /// ```text
45    /// Layer0Mip0 Layer0Mip1 Layer0Mip2
46    /// Layer1Mip0 Layer1Mip1 Layer1Mip2
47    /// Layer2Mip0 Layer2Mip1 Layer2Mip2
48    /// ````
49    ///
50    /// This is the layout used by dds files.
51    #[default]
52    LayerMajor,
53    /// The texture is laid out densely in memory as:
54    ///
55    /// ```text
56    /// Layer0Mip0 Layer1Mip0 Layer2Mip0
57    /// Layer0Mip1 Layer1Mip1 Layer2Mip1
58    /// Layer0Mip2 Layer1Mip2 Layer2Mip2
59    /// ```
60    ///
61    /// This is the layout used by ktx and ktx2 files.
62    MipMajor,
63}
64
65/// Dimensions of a particular texture view.
66///
67/// Corresponds to [WebGPU `GPUTextureViewDimension`](
68/// https://gpuweb.github.io/gpuweb/#enumdef-gputextureviewdimension).
69#[repr(C)]
70#[derive(Copy, Clone, Debug, Default, Hash, Eq, PartialEq)]
71#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
72pub enum TextureViewDimension {
73    /// A one dimensional texture. `texture_1d` in WGSL and `texture1D` in GLSL.
74    #[cfg_attr(feature = "serde", serde(rename = "1d"))]
75    D1,
76    /// A two dimensional texture. `texture_2d` in WGSL and `texture2D` in GLSL.
77    #[cfg_attr(feature = "serde", serde(rename = "2d"))]
78    #[default]
79    D2,
80    /// A two dimensional array texture. `texture_2d_array` in WGSL and `texture2DArray` in GLSL.
81    #[cfg_attr(feature = "serde", serde(rename = "2d-array"))]
82    D2Array,
83    /// A cubemap texture. `texture_cube` in WGSL and `textureCube` in GLSL.
84    #[cfg_attr(feature = "serde", serde(rename = "cube"))]
85    Cube,
86    /// A cubemap array texture. `texture_cube_array` in WGSL and `textureCubeArray` in GLSL.
87    #[cfg_attr(feature = "serde", serde(rename = "cube-array"))]
88    CubeArray,
89    /// A three dimensional texture. `texture_3d` in WGSL and `texture3D` in GLSL.
90    #[cfg_attr(feature = "serde", serde(rename = "3d"))]
91    D3,
92}
93
94impl TextureViewDimension {
95    /// Get the texture dimension required of this texture view dimension.
96    #[must_use]
97    pub fn compatible_texture_dimension(self) -> TextureDimension {
98        match self {
99            Self::D1 => TextureDimension::D1,
100            Self::D2 | Self::D2Array | Self::Cube | Self::CubeArray => TextureDimension::D2,
101            Self::D3 => TextureDimension::D3,
102        }
103    }
104}
105
106/// Selects a subset of the data a [`Texture`] holds.
107///
108/// Used in [texture views](TextureViewDescriptor) and
109/// [texture copy operations](TexelCopyTextureInfo).
110///
111/// Corresponds to [WebGPU `GPUTextureAspect`](
112/// https://gpuweb.github.io/gpuweb/#enumdef-gputextureaspect).
113///
114#[doc = link_to_wgpu_item!(struct Texture)]
115#[repr(C)]
116#[derive(Copy, Clone, Debug, Default, Hash, Eq, PartialEq)]
117#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
118#[cfg_attr(feature = "serde", serde(rename_all = "kebab-case"))]
119pub enum TextureAspect {
120    /// Depth, Stencil, and Color.
121    #[default]
122    All,
123    /// Stencil.
124    StencilOnly,
125    /// Depth.
126    DepthOnly,
127    /// Plane 0.
128    Plane0,
129    /// Plane 1.
130    Plane1,
131    /// Plane 2.
132    Plane2,
133}
134
135impl TextureAspect {
136    /// Returns the texture aspect for a given plane.
137    #[must_use]
138    pub fn from_plane(plane: u32) -> Option<Self> {
139        Some(match plane {
140            0 => Self::Plane0,
141            1 => Self::Plane1,
142            2 => Self::Plane2,
143            _ => return None,
144        })
145    }
146
147    /// Returns the plane for a given texture aspect.
148    #[must_use]
149    pub fn to_plane(&self) -> Option<u32> {
150        match self {
151            TextureAspect::Plane0 => Some(0),
152            TextureAspect::Plane1 => Some(1),
153            TextureAspect::Plane2 => Some(2),
154            _ => None,
155        }
156    }
157}
158
159bitflags::bitflags! {
160    /// Different ways that you can use a texture.
161    ///
162    /// The usages determine what kind of memory the texture is allocated from and what
163    /// actions the texture can partake in.
164    ///
165    /// Corresponds to [WebGPU `GPUTextureUsageFlags`](
166    /// https://gpuweb.github.io/gpuweb/#typedefdef-gputextureusageflags).
167    #[repr(transparent)]
168    #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
169    #[cfg_attr(feature = "serde", serde(transparent))]
170    #[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
171    pub struct TextureUsages: u32 {
172        //
173        // ---- Start numbering at 1 << 0 ----
174        //
175        // WebGPU features:
176        //
177        /// Allows a texture to be the source in a [`CommandEncoder::copy_texture_to_buffer`] or
178        /// [`CommandEncoder::copy_texture_to_texture`] operation.
179        const COPY_SRC = 1 << 0;
180        /// Allows a texture to be the destination in a  [`CommandEncoder::copy_buffer_to_texture`],
181        /// [`CommandEncoder::copy_texture_to_texture`], or [`Queue::write_texture`] operation.
182        const COPY_DST = 1 << 1;
183        /// Allows a texture to be a [`BindingType::Texture`] in a bind group.
184        const TEXTURE_BINDING = 1 << 2;
185        /// Allows a texture to be a [`BindingType::StorageTexture`] in a bind group.
186        const STORAGE_BINDING = 1 << 3;
187        /// Allows a texture to be an output attachment of a render pass.
188        ///
189        /// Consider adding [`TextureUsages::TRANSIENT`] if the contents are not reused.
190        const RENDER_ATTACHMENT = 1 << 4;
191
192        //
193        // ---- Restart Numbering for Native Features ---
194        //
195        // Native Features:
196        //
197        /// Allows a texture to be used with image atomics. Requires [`Features::TEXTURE_ATOMIC`].
198        const STORAGE_ATOMIC = 1 << 16;
199        /// Specifies the contents of this texture will not be used in another pass to potentially reduce memory usage and bandwidth.
200        ///
201        /// No-op on platforms on platforms that do not benefit from transient textures.
202        /// Generally mobile and Apple chips care about this.
203        ///
204        /// Incompatible with ALL other usages except [`TextureUsages::RENDER_ATTACHMENT`] and requires it.
205        ///
206        /// Requires [`StoreOp::Discard`].
207        const TRANSIENT = 1 << 17;
208    }
209}
210
211bitflags::bitflags! {
212    /// Similar to `TextureUsages`, but used only for `CommandEncoder::transition_resources`.
213    #[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
214    #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
215    #[cfg_attr(feature = "serde", serde(transparent))]
216    pub struct TextureUses: u16 {
217        /// The texture is in unknown state.
218        const UNINITIALIZED = 1 << 0;
219        /// Ready to present image to the surface.
220        const PRESENT = 1 << 1;
221        /// The source of a hardware copy.
222        /// cbindgen:ignore
223        const COPY_SRC = 1 << 2;
224        /// The destination of a hardware copy.
225        /// cbindgen:ignore
226        const COPY_DST = 1 << 3;
227        /// Read-only sampled or fetched resource.
228        const RESOURCE = 1 << 4;
229        /// The color target of a renderpass.
230        const COLOR_TARGET = 1 << 5;
231        /// Read-only depth stencil usage.
232        const DEPTH_STENCIL_READ = 1 << 6;
233        /// Read-write depth stencil usage
234        const DEPTH_STENCIL_WRITE = 1 << 7;
235        /// Read-only storage texture usage. Corresponds to a UAV in d3d, so is exclusive, despite being read only.
236        /// cbindgen:ignore
237        const STORAGE_READ_ONLY = 1 << 8;
238        /// Write-only storage texture usage.
239        /// cbindgen:ignore
240        const STORAGE_WRITE_ONLY = 1 << 9;
241        /// Read-write storage texture usage.
242        /// cbindgen:ignore
243        const STORAGE_READ_WRITE = 1 << 10;
244        /// Image atomic enabled storage.
245        /// cbindgen:ignore
246        const STORAGE_ATOMIC = 1 << 11;
247        /// Transient texture that may not have any backing memory. Not a resource state stored in the trackers, only used for passing down usages to create_texture.
248        const TRANSIENT = 1 << 12;
249        /// The combination of states that a texture may be in _at the same time_.
250        /// cbindgen:ignore
251        const INCLUSIVE = Self::COPY_SRC.bits() | Self::RESOURCE.bits() | Self::DEPTH_STENCIL_READ.bits() | Self::STORAGE_READ_ONLY.bits();
252        /// The combination of states that a texture must exclusively be in.
253        /// cbindgen:ignore
254        const EXCLUSIVE = Self::COPY_DST.bits() | Self::COLOR_TARGET.bits() | Self::DEPTH_STENCIL_WRITE.bits() | Self::STORAGE_WRITE_ONLY.bits() | Self::STORAGE_READ_WRITE.bits() | Self::STORAGE_ATOMIC.bits() | Self::PRESENT.bits();
255
256        /// Flag used by the wgpu-core texture tracker to say a texture is in different states for every sub-resource
257        const COMPLEX = 1 << 13;
258        /// Flag used by the wgpu-core texture tracker to say that the tracker does not know the state of the sub-resource.
259        /// This is different from UNINITIALIZED as that says the tracker does know, but the texture has not been initialized.
260        const UNKNOWN = 1 << 14;
261    }
262}
263
264/// A texture transition for use with `CommandEncoder::transition_resources`.
265#[derive(Clone, Debug)]
266#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
267pub struct TextureTransition<T> {
268    /// The texture to transition.
269    pub texture: T,
270    /// An optional selector to transition only part of the texture.
271    ///
272    /// If None, the entire texture will be transitioned.
273    pub selector: Option<TextureSelector>,
274    /// The new state to transition to.
275    pub state: TextureUses,
276}
277
278/// Specifies a particular set of subresources in a texture.
279#[derive(Clone, Debug, PartialEq, Eq)]
280#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
281pub struct TextureSelector {
282    /// Range of mips to use.
283    pub mips: Range<u32>,
284    /// Range of layers to use.
285    pub layers: Range<u32>,
286}
287
288/// Specific type of a sample in a texture binding.
289///
290/// Corresponds to [WebGPU `GPUTextureSampleType`](
291/// https://gpuweb.github.io/gpuweb/#enumdef-gputexturesampletype).
292#[derive(Clone, Copy, Debug, Eq, PartialEq, Hash)]
293#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
294pub enum TextureSampleType {
295    /// Sampling returns floats.
296    ///
297    /// Example WGSL syntax:
298    /// ```rust,ignore
299    /// @group(0) @binding(0)
300    /// var t: texture_2d<f32>;
301    /// ```
302    ///
303    /// Example GLSL syntax:
304    /// ```cpp,ignore
305    /// layout(binding = 0)
306    /// uniform texture2D t;
307    /// ```
308    Float {
309        /// If this is `false`, the texture can't be sampled with
310        /// a filtering sampler.
311        ///
312        /// Even if this is `true`, it's possible to sample with
313        /// a **non-filtering** sampler.
314        filterable: bool,
315    },
316    /// Sampling does the depth reference comparison.
317    ///
318    /// This is also compatible with a non-filtering sampler.
319    ///
320    /// Example WGSL syntax:
321    /// ```rust,ignore
322    /// @group(0) @binding(0)
323    /// var t: texture_depth_2d;
324    /// ```
325    ///
326    /// Example GLSL syntax:
327    /// ```cpp,ignore
328    /// layout(binding = 0)
329    /// uniform texture2DShadow t;
330    /// ```
331    Depth,
332    /// Sampling returns signed integers.
333    ///
334    /// Example WGSL syntax:
335    /// ```rust,ignore
336    /// @group(0) @binding(0)
337    /// var t: texture_2d<i32>;
338    /// ```
339    ///
340    /// Example GLSL syntax:
341    /// ```cpp,ignore
342    /// layout(binding = 0)
343    /// uniform itexture2D t;
344    /// ```
345    Sint,
346    /// Sampling returns unsigned integers.
347    ///
348    /// Example WGSL syntax:
349    /// ```rust,ignore
350    /// @group(0) @binding(0)
351    /// var t: texture_2d<u32>;
352    /// ```
353    ///
354    /// Example GLSL syntax:
355    /// ```cpp,ignore
356    /// layout(binding = 0)
357    /// uniform utexture2D t;
358    /// ```
359    Uint,
360}
361
362impl Default for TextureSampleType {
363    fn default() -> Self {
364        Self::Float { filterable: true }
365    }
366}
367
368/// Specific type of a sample in a texture binding.
369///
370/// For use in [`BindingType::StorageTexture`].
371///
372/// Corresponds to [WebGPU `GPUStorageTextureAccess`](
373/// https://gpuweb.github.io/gpuweb/#enumdef-gpustoragetextureaccess).
374#[derive(Clone, Copy, Debug, Eq, PartialEq, Hash)]
375#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
376#[cfg_attr(feature = "serde", serde(rename_all = "kebab-case"))]
377pub enum StorageTextureAccess {
378    /// The texture can only be written in the shader and it:
379    /// - may or may not be annotated with `write` (WGSL).
380    /// - must be annotated with `writeonly` (GLSL).
381    ///
382    /// Example WGSL syntax:
383    /// ```rust,ignore
384    /// @group(0) @binding(0)
385    /// var my_storage_image: texture_storage_2d<r32float, write>;
386    /// ```
387    ///
388    /// Example GLSL syntax:
389    /// ```cpp,ignore
390    /// layout(set=0, binding=0, r32f) writeonly uniform image2D myStorageImage;
391    /// ```
392    WriteOnly,
393    /// The texture can only be read in the shader and it must be annotated with `read` (WGSL) or
394    /// `readonly` (GLSL).
395    ///
396    /// [`Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES`] must be enabled to use this access
397    /// mode. This is a native-only extension.
398    ///
399    /// Example WGSL syntax:
400    /// ```rust,ignore
401    /// @group(0) @binding(0)
402    /// var my_storage_image: texture_storage_2d<r32float, read>;
403    /// ```
404    ///
405    /// Example GLSL syntax:
406    /// ```cpp,ignore
407    /// layout(set=0, binding=0, r32f) readonly uniform image2D myStorageImage;
408    /// ```
409    ReadOnly,
410    /// The texture can be both read and written in the shader and must be annotated with
411    /// `read_write` in WGSL.
412    ///
413    /// [`Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES`] must be enabled to use this access
414    /// mode.  This is a nonstandard, native-only extension.
415    ///
416    /// Example WGSL syntax:
417    /// ```rust,ignore
418    /// @group(0) @binding(0)
419    /// var my_storage_image: texture_storage_2d<r32float, read_write>;
420    /// ```
421    ///
422    /// Example GLSL syntax:
423    /// ```cpp,ignore
424    /// layout(set=0, binding=0, r32f) uniform image2D myStorageImage;
425    /// ```
426    ReadWrite,
427    /// The texture can be both read and written in the shader via atomics and must be annotated
428    /// with `read_write` in WGSL.
429    ///
430    /// [`Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES`] must be enabled to use this access
431    /// mode.  This is a nonstandard, native-only extension.
432    ///
433    /// Example WGSL syntax:
434    /// ```rust,ignore
435    /// @group(0) @binding(0)
436    /// var my_storage_image: texture_storage_2d<r32uint, atomic>;
437    /// ```
438    Atomic,
439}
440
441/// Describes a [`TextureView`].
442///
443/// For use with [`Texture::create_view()`].
444///
445/// Corresponds to [WebGPU `GPUTextureViewDescriptor`](
446/// https://gpuweb.github.io/gpuweb/#dictdef-gputextureviewdescriptor).
447///
448#[doc = link_to_wgpu_item!(struct TextureView)]
449#[doc = link_to_wgpu_docs!(["`Texture::create_view()`"]: "struct.Texture.html#method.create_view")]
450#[derive(Clone, Debug, Default, Eq, PartialEq)]
451#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
452pub struct TextureViewDescriptor<L> {
453    /// Debug label of the texture view. This will show up in graphics debuggers for easy identification.
454    pub label: L,
455    /// Format of the texture view. Either must be the same as the texture format or in the list
456    /// of `view_formats` in the texture's descriptor.
457    pub format: Option<TextureFormat>,
458    /// The dimension of the texture view. For 1D textures, this must be `D1`. For 2D textures it must be one of
459    /// `D2`, `D2Array`, `Cube`, and `CubeArray`. For 3D textures it must be `D3`
460    pub dimension: Option<TextureViewDimension>,
461    /// The allowed usage(s) for the texture view. Must be a subset of the usage flags of the texture.
462    /// If not provided, defaults to the full set of usage flags of the texture.
463    pub usage: Option<TextureUsages>,
464    /// Aspect of the texture. Color textures must be [`TextureAspect::All`].
465    pub aspect: TextureAspect,
466    /// Base mip level.
467    pub base_mip_level: u32,
468    /// Mip level count.
469    /// If `Some(count)`, `base_mip_level + count` must be less or equal to underlying texture mip count.
470    /// If `None`, considered to include the rest of the mipmap levels, but at least 1 in total.
471    pub mip_level_count: Option<u32>,
472    /// Base array layer.
473    pub base_array_layer: u32,
474    /// Layer count.
475    /// If `Some(count)`, `base_array_layer + count` must be less or equal to the underlying array count.
476    /// If `None`, considered to include the rest of the array layers, but at least 1 in total.
477    pub array_layer_count: Option<u32>,
478}
479
480impl<L> TextureViewDescriptor<L> {
481    /// Takes a closure and maps the label of the texture view descriptor into another.
482    #[must_use]
483    pub fn map_label<K>(&self, fun: impl FnOnce(&L) -> K) -> TextureViewDescriptor<K> {
484        TextureViewDescriptor {
485            label: fun(&self.label),
486            format: self.format,
487            dimension: self.dimension,
488            usage: self.usage,
489            aspect: self.aspect,
490            base_mip_level: self.base_mip_level,
491            mip_level_count: self.mip_level_count,
492            base_array_layer: self.base_array_layer,
493            array_layer_count: self.array_layer_count,
494        }
495    }
496}
497
498/// Describes a [`Texture`](../wgpu/struct.Texture.html).
499///
500/// Corresponds to [WebGPU `GPUTextureDescriptor`](
501/// https://gpuweb.github.io/gpuweb/#dictdef-gputexturedescriptor).
502#[repr(C)]
503#[derive(Clone, Debug, PartialEq, Eq, Hash)]
504#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
505pub struct TextureDescriptor<L, V> {
506    /// Debug label of the texture. This will show up in graphics debuggers for easy identification.
507    pub label: L,
508    /// Size of the texture. All components must be greater than zero. For a
509    /// regular 1D/2D texture, the unused sizes will be 1. For 2DArray textures,
510    /// Z is the number of 2D textures in that array.
511    pub size: Extent3d,
512    /// Mip count of texture. For a texture with no extra mips, this must be 1.
513    pub mip_level_count: u32,
514    /// Sample count of texture. If this is not 1, texture must have [`BindingType::Texture::multisampled`] set to true.
515    pub sample_count: u32,
516    /// Dimensions of the texture.
517    pub dimension: TextureDimension,
518    /// Format of the texture.
519    pub format: TextureFormat,
520    /// Allowed usages of the texture. If used in other ways, the operation will panic.
521    pub usage: TextureUsages,
522    /// Specifies what view formats will be allowed when calling `Texture::create_view` on this texture.
523    ///
524    /// View formats of the same format as the texture are always allowed.
525    ///
526    /// Note: currently, only the srgb-ness is allowed to change. (ex: `Rgba8Unorm` texture + `Rgba8UnormSrgb` view)
527    pub view_formats: V,
528}
529
530impl<L, V> TextureDescriptor<L, V> {
531    /// Takes a closure and maps the label of the texture descriptor into another.
532    #[must_use]
533    pub fn map_label<K>(&self, fun: impl FnOnce(&L) -> K) -> TextureDescriptor<K, V>
534    where
535        V: Clone,
536    {
537        TextureDescriptor {
538            label: fun(&self.label),
539            size: self.size,
540            mip_level_count: self.mip_level_count,
541            sample_count: self.sample_count,
542            dimension: self.dimension,
543            format: self.format,
544            usage: self.usage,
545            view_formats: self.view_formats.clone(),
546        }
547    }
548
549    /// Maps the label and view formats of the texture descriptor into another.
550    #[must_use]
551    pub fn map_label_and_view_formats<K, M>(
552        &self,
553        l_fun: impl FnOnce(&L) -> K,
554        v_fun: impl FnOnce(&V) -> M,
555    ) -> TextureDescriptor<K, M> {
556        TextureDescriptor {
557            label: l_fun(&self.label),
558            size: self.size,
559            mip_level_count: self.mip_level_count,
560            sample_count: self.sample_count,
561            dimension: self.dimension,
562            format: self.format,
563            usage: self.usage,
564            view_formats: v_fun(&self.view_formats),
565        }
566    }
567
568    /// Calculates the extent at a given mip level.
569    ///
570    /// If the given mip level is larger than possible, returns None.
571    ///
572    /// Treats the depth as part of the mipmaps. If calculating
573    /// for a 2DArray texture, which does not mipmap depth, set depth to 1.
574    ///
575    /// ```rust
576    /// # use wgpu_types as wgpu;
577    /// # type TextureDescriptor<'a> = wgpu::TextureDescriptor<(), &'a [wgpu::TextureFormat]>;
578    /// let desc  = TextureDescriptor {
579    ///   label: (),
580    ///   size: wgpu::Extent3d { width: 100, height: 60, depth_or_array_layers: 1 },
581    ///   mip_level_count: 7,
582    ///   sample_count: 1,
583    ///   dimension: wgpu::TextureDimension::D3,
584    ///   format: wgpu::TextureFormat::Rgba8Sint,
585    ///   usage: wgpu::TextureUsages::empty(),
586    ///   view_formats: &[],
587    /// };
588    ///
589    /// assert_eq!(desc.mip_level_size(0), Some(wgpu::Extent3d { width: 100, height: 60, depth_or_array_layers: 1 }));
590    /// assert_eq!(desc.mip_level_size(1), Some(wgpu::Extent3d { width: 50, height: 30, depth_or_array_layers: 1 }));
591    /// assert_eq!(desc.mip_level_size(2), Some(wgpu::Extent3d { width: 25, height: 15, depth_or_array_layers: 1 }));
592    /// assert_eq!(desc.mip_level_size(3), Some(wgpu::Extent3d { width: 12, height: 7, depth_or_array_layers: 1 }));
593    /// assert_eq!(desc.mip_level_size(4), Some(wgpu::Extent3d { width: 6, height: 3, depth_or_array_layers: 1 }));
594    /// assert_eq!(desc.mip_level_size(5), Some(wgpu::Extent3d { width: 3, height: 1, depth_or_array_layers: 1 }));
595    /// assert_eq!(desc.mip_level_size(6), Some(wgpu::Extent3d { width: 1, height: 1, depth_or_array_layers: 1 }));
596    /// assert_eq!(desc.mip_level_size(7), None);
597    /// ```
598    #[must_use]
599    pub fn mip_level_size(&self, level: u32) -> Option<Extent3d> {
600        if level >= self.mip_level_count {
601            return None;
602        }
603
604        Some(self.size.mip_level_size(level, self.dimension))
605    }
606
607    /// Computes the render extent of this texture.
608    ///
609    /// This is a low-level helper exported for use by wgpu-core.
610    ///
611    /// <https://gpuweb.github.io/gpuweb/#abstract-opdef-compute-render-extent>
612    ///
613    /// # Panics
614    ///
615    /// If the mip level is out of range.
616    #[doc(hidden)]
617    #[must_use]
618    pub fn compute_render_extent(&self, mip_level: u32, plane: Option<u32>) -> Extent3d {
619        let Extent3d {
620            width,
621            height,
622            depth_or_array_layers: _,
623        } = self.mip_level_size(mip_level).expect("invalid mip level");
624
625        let (w_subsampling, h_subsampling) = self.format.subsampling_factors(plane);
626
627        let width = width / w_subsampling;
628        let height = height / h_subsampling;
629
630        Extent3d {
631            width,
632            height,
633            depth_or_array_layers: 1,
634        }
635    }
636
637    /// Returns the number of array layers.
638    ///
639    /// <https://gpuweb.github.io/gpuweb/#abstract-opdef-array-layer-count>
640    #[must_use]
641    pub fn array_layer_count(&self) -> u32 {
642        match self.dimension {
643            TextureDimension::D1 | TextureDimension::D3 => 1,
644            TextureDimension::D2 => self.size.depth_or_array_layers,
645        }
646    }
647}
648
649/// Describes a `Sampler`.
650///
651/// For use with `Device::create_sampler`.
652///
653/// Corresponds to [WebGPU `GPUSamplerDescriptor`](
654/// https://gpuweb.github.io/gpuweb/#dictdef-gpusamplerdescriptor).
655#[derive(Clone, Debug, PartialEq)]
656#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
657pub struct SamplerDescriptor<L> {
658    /// Debug label of the sampler. This will show up in graphics debuggers for easy identification.
659    pub label: L,
660    /// How to deal with out of bounds accesses in the u (i.e. x) direction
661    pub address_mode_u: AddressMode,
662    /// How to deal with out of bounds accesses in the v (i.e. y) direction
663    pub address_mode_v: AddressMode,
664    /// How to deal with out of bounds accesses in the w (i.e. z) direction
665    pub address_mode_w: AddressMode,
666    /// How to filter the texture when it needs to be magnified (made larger)
667    pub mag_filter: FilterMode,
668    /// How to filter the texture when it needs to be minified (made smaller)
669    pub min_filter: FilterMode,
670    /// How to filter between mip map levels
671    pub mipmap_filter: MipmapFilterMode,
672    /// Minimum level of detail (i.e. mip level) to use
673    pub lod_min_clamp: f32,
674    /// Maximum level of detail (i.e. mip level) to use
675    pub lod_max_clamp: f32,
676    /// If this is enabled, this is a comparison sampler using the given comparison function.
677    pub compare: Option<crate::CompareFunction>,
678    /// Must be at least 1. If this is not 1, all filter modes must be linear.
679    pub anisotropy_clamp: u16,
680    /// Border color to use when `address_mode` is [`AddressMode::ClampToBorder`]
681    pub border_color: Option<SamplerBorderColor>,
682}
683
684impl<L: Default> Default for SamplerDescriptor<L> {
685    fn default() -> Self {
686        Self {
687            label: Default::default(),
688            address_mode_u: Default::default(),
689            address_mode_v: Default::default(),
690            address_mode_w: Default::default(),
691            mag_filter: Default::default(),
692            min_filter: Default::default(),
693            mipmap_filter: Default::default(),
694            lod_min_clamp: 0.0,
695            lod_max_clamp: 32.0,
696            compare: None,
697            anisotropy_clamp: 1,
698            border_color: None,
699        }
700    }
701}
702
703impl<L> SamplerDescriptor<L> {
704    /// Takes a closure and maps the label of the sampler descriptor into another.
705    #[must_use]
706    pub fn map_label<K>(&self, fun: impl FnOnce(&L) -> K) -> SamplerDescriptor<K> {
707        SamplerDescriptor {
708            label: fun(&self.label),
709            address_mode_u: self.address_mode_u,
710            address_mode_v: self.address_mode_v,
711            address_mode_w: self.address_mode_w,
712            mag_filter: self.mag_filter,
713            min_filter: self.min_filter,
714            mipmap_filter: self.mipmap_filter,
715            lod_min_clamp: self.lod_min_clamp,
716            lod_max_clamp: self.lod_max_clamp,
717            compare: self.compare,
718            anisotropy_clamp: self.anisotropy_clamp,
719            border_color: self.border_color,
720        }
721    }
722}
723
724/// How edges should be handled in texture addressing.
725///
726/// Corresponds to [WebGPU `GPUAddressMode`](
727/// https://gpuweb.github.io/gpuweb/#enumdef-gpuaddressmode).
728#[repr(C)]
729#[derive(Copy, Clone, Debug, Default, Hash, Eq, PartialEq)]
730#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
731#[cfg_attr(feature = "serde", serde(rename_all = "kebab-case"))]
732pub enum AddressMode {
733    /// Clamp the value to the edge of the texture
734    ///
735    /// -0.25 -> 0.0
736    /// 1.25  -> 1.0
737    #[default]
738    ClampToEdge = 0,
739    /// Repeat the texture in a tiling fashion
740    ///
741    /// -0.25 -> 0.75
742    /// 1.25 -> 0.25
743    Repeat = 1,
744    /// Repeat the texture, mirroring it every repeat
745    ///
746    /// -0.25 -> 0.25
747    /// 1.25 -> 0.75
748    MirrorRepeat = 2,
749    /// Clamp the value to the border of the texture
750    /// Requires feature [`Features::ADDRESS_MODE_CLAMP_TO_BORDER`]
751    ///
752    /// -0.25 -> border
753    /// 1.25 -> border
754    ClampToBorder = 3,
755}
756
757/// Texel mixing mode when sampling between texels.
758///
759/// Corresponds to [WebGPU `GPUFilterMode`](
760/// https://gpuweb.github.io/gpuweb/#enumdef-gpufiltermode).
761#[repr(C)]
762#[derive(Copy, Clone, Debug, Default, Hash, Eq, PartialEq)]
763#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
764#[cfg_attr(feature = "serde", serde(rename_all = "kebab-case"))]
765pub enum FilterMode {
766    /// Nearest neighbor sampling.
767    ///
768    /// This creates a pixelated effect.
769    #[default]
770    Nearest = 0,
771    /// Linear Interpolation
772    ///
773    /// This makes textures smooth but blurry.
774    Linear = 1,
775}
776
777/// Texel mixing mode when sampling between texels.
778///
779/// Corresponds to [WebGPU `GPUMipmapFilterMode`](
780/// https://gpuweb.github.io/gpuweb/#enumdef-gpumipmapfiltermode).
781#[repr(C)]
782#[derive(Copy, Clone, Debug, Default, Hash, Eq, PartialEq)]
783#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
784#[cfg_attr(feature = "serde", serde(rename_all = "kebab-case"))]
785pub enum MipmapFilterMode {
786    /// Nearest neighbor sampling.
787    ///
788    /// Return the value of the texel nearest to the texture coordinates.
789    #[default]
790    Nearest = 0,
791    /// Linear Interpolation
792    ///
793    /// Select two texels in each dimension and return a linear interpolation between their values.
794    Linear = 1,
795}
796
797/// Color variation to use when sampler addressing mode is [`AddressMode::ClampToBorder`]
798#[repr(C)]
799#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)]
800#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
801pub enum SamplerBorderColor {
802    /// [0, 0, 0, 0]
803    TransparentBlack,
804    /// [0, 0, 0, 1]
805    OpaqueBlack,
806    /// [1, 1, 1, 1]
807    OpaqueWhite,
808
809    /// On the Metal backend, this is equivalent to `TransparentBlack` for
810    /// textures that have an alpha component, and equivalent to `OpaqueBlack`
811    /// for textures that do not have an alpha component. On other backends,
812    /// this is equivalent to `TransparentBlack`. Requires
813    /// [`Features::ADDRESS_MODE_CLAMP_TO_ZERO`]. Not supported on the web.
814    Zero,
815}
816
817/// Layout of a texture in a buffer's memory.
818///
819/// The bytes per row and rows per image can be hard to figure out so here are some examples:
820///
821/// | Resolution | Format | Bytes per block | Pixels per block | Bytes per row                          | Rows per image               |
822/// |------------|--------|-----------------|------------------|----------------------------------------|------------------------------|
823/// | 256x256    | RGBA8  | 4               | 1 * 1 * 1        | 256 * 4 = Some(1024)                   | None                         |
824/// | 32x16x8    | RGBA8  | 4               | 1 * 1 * 1        | 32 * 4 = 128 padded to 256 = Some(256) | None                         |
825/// | 256x256    | BC3    | 16              | 4 * 4 * 1        | 16 * (256 / 4) = 1024 = Some(1024)     | None                         |
826/// | 64x64x8    | BC3    | 16              | 4 * 4 * 1        | 16 * (64 / 4) = 256 = Some(256)        | 64 / 4 = 16 = Some(16)       |
827///
828/// Corresponds to [WebGPU `GPUTexelCopyBufferLayout`](
829/// https://gpuweb.github.io/gpuweb/#dictdef-gpuimagedatalayout).
830#[repr(C)]
831#[derive(Clone, Copy, Debug, Default)]
832#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
833pub struct TexelCopyBufferLayout {
834    /// Offset into the buffer that is the start of the texture. Must be a multiple of texture block size.
835    /// For non-compressed textures, this is 1.
836    pub offset: crate::BufferAddress,
837    /// Bytes per "row" in an image.
838    ///
839    /// A row is one row of pixels or of compressed blocks in the x direction.
840    ///
841    /// This value is required if there are multiple rows (i.e. height or depth is more than one pixel or pixel block for compressed textures)
842    ///
843    /// Must be a multiple of 256 for [`CommandEncoder::copy_buffer_to_texture`][CEcbtt]
844    /// and [`CommandEncoder::copy_texture_to_buffer`][CEcttb]. You must manually pad the
845    /// buffer as if the image width is a multiple of 256. An image of size (500, 500) can be
846    /// written to a buffer of size (512, 500) with `bytes_per_row` of 512,
847    ///
848    /// [`Queue::write_texture`][Qwt] does not have this requirement.
849    ///
850    /// Must be a multiple of the texture block size. For non-compressed textures, this is 1.
851    ///
852    #[doc = link_to_wgpu_docs!(["CEcbtt"]: "struct.CommandEncoder.html#method.copy_buffer_to_texture")]
853    #[doc = link_to_wgpu_docs!(["CEcttb"]: "struct.CommandEncoder.html#method.copy_texture_to_buffer")]
854    #[doc = link_to_wgpu_docs!(["Qwt"]: "struct.Queue.html#method.write_texture")]
855    pub bytes_per_row: Option<u32>,
856    /// "Rows" that make up a single "image".
857    ///
858    /// A row is one row of pixels or of compressed blocks in the x direction.
859    ///
860    /// An image is one layer in the z direction of a 3D image or 2DArray texture.
861    ///
862    /// The amount of rows per image may be larger than the actual amount of rows of data.
863    ///
864    /// Required if there are multiple images (i.e. the depth is more than one).
865    pub rows_per_image: Option<u32>,
866}
867
868/// View of a buffer which can be used to copy to/from a texture.
869///
870/// Corresponds to [WebGPU `GPUTexelCopyBufferInfo`](
871/// https://gpuweb.github.io/gpuweb/#dictdef-gpuimagecopybuffer).
872#[repr(C)]
873#[derive(Copy, Clone, Debug)]
874#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
875pub struct TexelCopyBufferInfo<B> {
876    /// The buffer to be copied to/from.
877    pub buffer: B,
878    /// The layout of the texture data in this buffer.
879    pub layout: TexelCopyBufferLayout,
880}
881
882/// View of a texture which can be used to copy to/from a buffer/texture.
883///
884/// Corresponds to [WebGPU `GPUTexelCopyTextureInfo`](
885/// https://gpuweb.github.io/gpuweb/#dictdef-gpuimagecopytexture).
886#[repr(C)]
887#[derive(Copy, Clone, Debug)]
888#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
889pub struct TexelCopyTextureInfo<T> {
890    /// The texture to be copied to/from.
891    pub texture: T,
892    /// The target mip level of the texture.
893    pub mip_level: u32,
894    /// The base texel of the texture in the selected `mip_level`. Together
895    /// with the `copy_size` argument to copy functions, defines the
896    /// sub-region of the texture to copy.
897    #[cfg_attr(feature = "serde", serde(default))]
898    pub origin: Origin3d,
899    /// The copy aspect.
900    #[cfg_attr(feature = "serde", serde(default))]
901    pub aspect: TextureAspect,
902}
903
904impl<T> TexelCopyTextureInfo<T> {
905    /// Adds color space and premultiplied alpha information to make this
906    /// descriptor tagged.
907    pub fn to_tagged(
908        self,
909        color_space: PredefinedColorSpace,
910        premultiplied_alpha: bool,
911    ) -> CopyExternalImageDestInfo<T> {
912        CopyExternalImageDestInfo {
913            texture: self.texture,
914            mip_level: self.mip_level,
915            origin: self.origin,
916            aspect: self.aspect,
917            color_space,
918            premultiplied_alpha,
919        }
920    }
921}
922
923/// Subresource range within an image
924#[repr(C)]
925#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
926#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
927#[cfg_attr(feature = "serde", serde(rename_all = "camelCase"))]
928pub struct ImageSubresourceRange {
929    /// Aspect of the texture. Color textures must be [`TextureAspect::All`][TAA].
930    ///
931    #[doc = link_to_wgpu_docs!(["TAA"]: "enum.TextureAspect.html#variant.All")]
932    pub aspect: TextureAspect,
933    /// Base mip level.
934    pub base_mip_level: u32,
935    /// Mip level count.
936    /// If `Some(count)`, `base_mip_level + count` must be less or equal to underlying texture mip count.
937    /// If `None`, considered to include the rest of the mipmap levels, but at least 1 in total.
938    pub mip_level_count: Option<u32>,
939    /// Base array layer.
940    pub base_array_layer: u32,
941    /// Layer count.
942    /// If `Some(count)`, `base_array_layer + count` must be less or equal to the underlying array count.
943    /// If `None`, considered to include the rest of the array layers, but at least 1 in total.
944    pub array_layer_count: Option<u32>,
945}
946
947impl ImageSubresourceRange {
948    /// Returns if the given range represents a full resource, with a texture of the given
949    /// layer count and mip count.
950    ///
951    /// ```rust
952    /// # use wgpu_types as wgpu;
953    ///
954    /// let range_none = wgpu::ImageSubresourceRange {
955    ///     aspect: wgpu::TextureAspect::All,
956    ///     base_mip_level: 0,
957    ///     mip_level_count: None,
958    ///     base_array_layer: 0,
959    ///     array_layer_count: None,
960    /// };
961    /// assert_eq!(range_none.is_full_resource(wgpu::TextureFormat::Stencil8, 5, 10), true);
962    ///
963    /// let range_some = wgpu::ImageSubresourceRange {
964    ///     aspect: wgpu::TextureAspect::All,
965    ///     base_mip_level: 0,
966    ///     mip_level_count: Some(5),
967    ///     base_array_layer: 0,
968    ///     array_layer_count: Some(10),
969    /// };
970    /// assert_eq!(range_some.is_full_resource(wgpu::TextureFormat::Stencil8, 5, 10), true);
971    ///
972    /// let range_mixed = wgpu::ImageSubresourceRange {
973    ///     aspect: wgpu::TextureAspect::StencilOnly,
974    ///     base_mip_level: 0,
975    ///     // Only partial resource
976    ///     mip_level_count: Some(3),
977    ///     base_array_layer: 0,
978    ///     array_layer_count: None,
979    /// };
980    /// assert_eq!(range_mixed.is_full_resource(wgpu::TextureFormat::Stencil8, 5, 10), false);
981    /// ```
982    #[must_use]
983    pub fn is_full_resource(
984        &self,
985        format: TextureFormat,
986        mip_levels: u32,
987        array_layers: u32,
988    ) -> bool {
989        // Mip level count and array layer count need to deal with both the None and Some(count) case.
990        let mip_level_count = self.mip_level_count.unwrap_or(mip_levels);
991        let array_layer_count = self.array_layer_count.unwrap_or(array_layers);
992
993        let aspect_eq = Some(format) == format.aspect_specific_format(self.aspect);
994
995        let base_mip_level_eq = self.base_mip_level == 0;
996        let mip_level_count_eq = mip_level_count == mip_levels;
997
998        let base_array_layer_eq = self.base_array_layer == 0;
999        let array_layer_count_eq = array_layer_count == array_layers;
1000
1001        aspect_eq
1002            && base_mip_level_eq
1003            && mip_level_count_eq
1004            && base_array_layer_eq
1005            && array_layer_count_eq
1006    }
1007
1008    /// Returns the mip level range of a subresource range describes for a specific texture.
1009    #[must_use]
1010    pub fn mip_range(&self, mip_level_count: u32) -> Range<u32> {
1011        self.base_mip_level..match self.mip_level_count {
1012            Some(mip_level_count) => self.base_mip_level.saturating_add(mip_level_count),
1013            None => mip_level_count,
1014        }
1015    }
1016
1017    /// Returns the layer range of a subresource range describes for a specific texture.
1018    #[must_use]
1019    pub fn layer_range(&self, array_layer_count: u32) -> Range<u32> {
1020        self.base_array_layer..match self.array_layer_count {
1021            Some(array_layer_count) => self.base_array_layer.saturating_add(array_layer_count),
1022            None => array_layer_count,
1023        }
1024    }
1025}
1026
1027#[cfg(test)]
1028mod tests {
1029    use super::*;
1030    use crate::Extent3d;
1031
1032    #[test]
1033    fn test_physical_size() {
1034        let format = TextureFormat::Bc1RgbaUnormSrgb; // 4x4 blocks
1035        assert_eq!(
1036            Extent3d {
1037                width: 7,
1038                height: 7,
1039                depth_or_array_layers: 1
1040            }
1041            .physical_size(format),
1042            Extent3d {
1043                width: 8,
1044                height: 8,
1045                depth_or_array_layers: 1
1046            }
1047        );
1048        // Doesn't change, already aligned
1049        assert_eq!(
1050            Extent3d {
1051                width: 8,
1052                height: 8,
1053                depth_or_array_layers: 1
1054            }
1055            .physical_size(format),
1056            Extent3d {
1057                width: 8,
1058                height: 8,
1059                depth_or_array_layers: 1
1060            }
1061        );
1062        let format = TextureFormat::Astc {
1063            block: AstcBlock::B8x5,
1064            channel: AstcChannel::Unorm,
1065        }; // 8x5 blocks
1066        assert_eq!(
1067            Extent3d {
1068                width: 7,
1069                height: 7,
1070                depth_or_array_layers: 1
1071            }
1072            .physical_size(format),
1073            Extent3d {
1074                width: 8,
1075                height: 10,
1076                depth_or_array_layers: 1
1077            }
1078        );
1079    }
1080
1081    #[test]
1082    fn test_max_mips() {
1083        // 1D
1084        assert_eq!(
1085            Extent3d {
1086                width: 240,
1087                height: 1,
1088                depth_or_array_layers: 1
1089            }
1090            .max_mips(TextureDimension::D1),
1091            1
1092        );
1093        // 2D
1094        assert_eq!(
1095            Extent3d {
1096                width: 1,
1097                height: 1,
1098                depth_or_array_layers: 1
1099            }
1100            .max_mips(TextureDimension::D2),
1101            1
1102        );
1103        assert_eq!(
1104            Extent3d {
1105                width: 60,
1106                height: 60,
1107                depth_or_array_layers: 1
1108            }
1109            .max_mips(TextureDimension::D2),
1110            6
1111        );
1112        assert_eq!(
1113            Extent3d {
1114                width: 240,
1115                height: 1,
1116                depth_or_array_layers: 1000
1117            }
1118            .max_mips(TextureDimension::D2),
1119            8
1120        );
1121        // 3D
1122        assert_eq!(
1123            Extent3d {
1124                width: 16,
1125                height: 30,
1126                depth_or_array_layers: 60
1127            }
1128            .max_mips(TextureDimension::D3),
1129            6
1130        );
1131    }
1132}