wgpu_types/
texture.rs

1use core::ops::Range;
2
3use macro_rules_attribute::derive;
4
5use crate::{link_to_wgpu_docs, link_to_wgpu_item, ConstDefault, Extent3d, Origin3d};
6
7#[cfg(any(feature = "serde", test))]
8use serde::{Deserialize, Serialize};
9
10#[cfg(doc)]
11use crate::{BindingType, Features};
12
13mod external_image;
14mod external_texture;
15mod format;
16
17pub use external_image::*;
18pub use external_texture::*;
19pub use format::*;
20
21/// Dimensionality of a texture.
22///
23/// Corresponds to [WebGPU `GPUTextureDimension`](
24/// https://gpuweb.github.io/gpuweb/#enumdef-gputexturedimension).
25#[repr(C)]
26#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
27#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
28pub enum TextureDimension {
29    /// 1D texture
30    #[cfg_attr(feature = "serde", serde(rename = "1d"))]
31    D1,
32    /// 2D texture
33    #[cfg_attr(feature = "serde", serde(rename = "2d"))]
34    D2,
35    /// 3D texture
36    #[cfg_attr(feature = "serde", serde(rename = "3d"))]
37    D3,
38}
39
40/// Order in which texture data is laid out in memory.
41#[derive(Clone, Copy, ConstDefault!, Debug, PartialEq, Eq, Hash)]
42#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
43pub enum TextureDataOrder {
44    /// The texture is laid out densely in memory as:
45    ///
46    /// ```text
47    /// Layer0Mip0 Layer0Mip1 Layer0Mip2
48    /// Layer1Mip0 Layer1Mip1 Layer1Mip2
49    /// Layer2Mip0 Layer2Mip1 Layer2Mip2
50    /// ````
51    ///
52    /// This is the layout used by dds files.
53    #[custom(default)]
54    LayerMajor,
55    /// The texture is laid out densely in memory as:
56    ///
57    /// ```text
58    /// Layer0Mip0 Layer1Mip0 Layer2Mip0
59    /// Layer0Mip1 Layer1Mip1 Layer2Mip1
60    /// Layer0Mip2 Layer1Mip2 Layer2Mip2
61    /// ```
62    ///
63    /// This is the layout used by ktx and ktx2 files.
64    MipMajor,
65}
66
67/// Dimensions of a particular texture view.
68///
69/// Corresponds to [WebGPU `GPUTextureViewDimension`](
70/// https://gpuweb.github.io/gpuweb/#enumdef-gputextureviewdimension).
71#[repr(C)]
72#[derive(Copy, Clone, Debug, ConstDefault!, Hash, Eq, PartialEq)]
73#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
74pub enum TextureViewDimension {
75    /// A one dimensional texture. `texture_1d` in WGSL and `texture1D` in GLSL.
76    #[cfg_attr(feature = "serde", serde(rename = "1d"))]
77    D1,
78    /// A two dimensional texture. `texture_2d` in WGSL and `texture2D` in GLSL.
79    #[cfg_attr(feature = "serde", serde(rename = "2d"))]
80    #[custom(default)]
81    D2,
82    /// A two dimensional array texture. `texture_2d_array` in WGSL and `texture2DArray` in GLSL.
83    #[cfg_attr(feature = "serde", serde(rename = "2d-array"))]
84    D2Array,
85    /// A cubemap texture. `texture_cube` in WGSL and `textureCube` in GLSL.
86    #[cfg_attr(feature = "serde", serde(rename = "cube"))]
87    Cube,
88    /// A cubemap array texture. `texture_cube_array` in WGSL and `textureCubeArray` in GLSL.
89    #[cfg_attr(feature = "serde", serde(rename = "cube-array"))]
90    CubeArray,
91    /// A three dimensional texture. `texture_3d` in WGSL and `texture3D` in GLSL.
92    #[cfg_attr(feature = "serde", serde(rename = "3d"))]
93    D3,
94}
95
96impl TextureViewDimension {
97    /// Get the texture dimension required of this texture view dimension.
98    #[must_use]
99    pub fn compatible_texture_dimension(self) -> TextureDimension {
100        match self {
101            Self::D1 => TextureDimension::D1,
102            Self::D2 | Self::D2Array | Self::Cube | Self::CubeArray => TextureDimension::D2,
103            Self::D3 => TextureDimension::D3,
104        }
105    }
106}
107
108/// Selects a subset of the data a [`Texture`] holds.
109///
110/// Used in [texture views](TextureViewDescriptor) and
111/// [texture copy operations](TexelCopyTextureInfo).
112///
113/// Corresponds to [WebGPU `GPUTextureAspect`](
114/// https://gpuweb.github.io/gpuweb/#enumdef-gputextureaspect).
115///
116#[doc = link_to_wgpu_item!(struct Texture)]
117#[repr(C)]
118#[derive(Copy, Clone, Debug, ConstDefault!, Hash, Eq, PartialEq)]
119#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
120#[cfg_attr(feature = "serde", serde(rename_all = "kebab-case"))]
121pub enum TextureAspect {
122    /// Depth, Stencil, and Color.
123    #[custom(default)]
124    All,
125    /// Stencil.
126    StencilOnly,
127    /// Depth.
128    DepthOnly,
129    /// Plane 0.
130    Plane0,
131    /// Plane 1.
132    Plane1,
133    /// Plane 2.
134    Plane2,
135}
136
137impl TextureAspect {
138    /// Returns the texture aspect for a given plane.
139    #[must_use]
140    pub fn from_plane(plane: u32) -> Option<Self> {
141        Some(match plane {
142            0 => Self::Plane0,
143            1 => Self::Plane1,
144            2 => Self::Plane2,
145            _ => return None,
146        })
147    }
148
149    /// Returns the plane for a given texture aspect.
150    #[must_use]
151    pub fn to_plane(&self) -> Option<u32> {
152        match self {
153            TextureAspect::Plane0 => Some(0),
154            TextureAspect::Plane1 => Some(1),
155            TextureAspect::Plane2 => Some(2),
156            _ => None,
157        }
158    }
159}
160
161bitflags::bitflags! {
162    /// Different ways that you can use a texture.
163    ///
164    /// The usages determine what kind of memory the texture is allocated from and what
165    /// actions the texture can partake in.
166    ///
167    /// Corresponds to [WebGPU `GPUTextureUsageFlags`](
168    /// https://gpuweb.github.io/gpuweb/#typedefdef-gputextureusageflags).
169    #[repr(transparent)]
170    #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
171    #[cfg_attr(feature = "serde", serde(transparent))]
172    #[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
173    pub struct TextureUsages: u32 {
174        //
175        // ---- Start numbering at 1 << 0 ----
176        //
177        // WebGPU features:
178        //
179        /// Allows a texture to be the source in a [`CommandEncoder::copy_texture_to_buffer`] or
180        /// [`CommandEncoder::copy_texture_to_texture`] operation.
181        const COPY_SRC = 1 << 0;
182        /// Allows a texture to be the destination in a  [`CommandEncoder::copy_buffer_to_texture`],
183        /// [`CommandEncoder::copy_texture_to_texture`], or [`Queue::write_texture`] operation.
184        const COPY_DST = 1 << 1;
185        /// Allows a texture to be a [`BindingType::Texture`] in a bind group.
186        const TEXTURE_BINDING = 1 << 2;
187        /// Allows a texture to be a [`BindingType::StorageTexture`] in a bind group.
188        const STORAGE_BINDING = 1 << 3;
189        /// Allows a texture to be an output attachment of a render pass.
190        ///
191        /// Consider adding [`TextureUsages::TRANSIENT_ATTACHMENT`] if the contents are not reused.
192        const RENDER_ATTACHMENT = 1 << 4;
193
194        /// Specifies the contents of this texture will not be used in another pass to potentially reduce memory usage and bandwidth.
195        ///
196        /// No-op on platforms on platforms that do not benefit from transient textures.
197        /// Generally mobile and Apple chips care about this.
198        ///
199        /// Incompatible with ALL other usages except [`TextureUsages::RENDER_ATTACHMENT`] and requires it.
200        ///
201        /// Requires [`LoadOp::Clear`] or [`LoadOp::DontCare`] (if it is available) and [`StoreOp::Discard`].
202        const TRANSIENT_ATTACHMENT = 1 << 5;
203
204        //
205        // ---- Restart Numbering for Native Features ---
206        //
207        // Native Features:
208        //
209        /// Allows a texture to be used with image atomics. Requires [`Features::TEXTURE_ATOMIC`].
210        const STORAGE_ATOMIC = 1 << 16;
211    }
212}
213
214bitflags::bitflags! {
215    /// Similar to `TextureUsages`, but used only for `CommandEncoder::transition_resources`.
216    #[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
217    #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
218    #[cfg_attr(feature = "serde", serde(transparent))]
219    pub struct TextureUses: u16 {
220        /// The texture is in unknown state.
221        const UNINITIALIZED = 1 << 0;
222        /// Ready to present image to the surface.
223        const PRESENT = 1 << 1;
224        /// The source of a hardware copy.
225        /// cbindgen:ignore
226        const COPY_SRC = 1 << 2;
227        /// The destination of a hardware copy.
228        /// cbindgen:ignore
229        const COPY_DST = 1 << 3;
230        /// Read-only sampled or fetched resource.
231        const RESOURCE = 1 << 4;
232        /// The color target of a renderpass.
233        const COLOR_TARGET = 1 << 5;
234        /// Read-only depth stencil usage.
235        const DEPTH_STENCIL_READ = 1 << 6;
236        /// Read-write depth stencil usage
237        const DEPTH_STENCIL_WRITE = 1 << 7;
238        /// Read-only storage texture usage. Corresponds to a UAV in d3d, so is exclusive, despite being read only.
239        /// cbindgen:ignore
240        const STORAGE_READ_ONLY = 1 << 8;
241        /// Write-only storage texture usage.
242        /// cbindgen:ignore
243        const STORAGE_WRITE_ONLY = 1 << 9;
244        /// Read-write storage texture usage.
245        /// cbindgen:ignore
246        const STORAGE_READ_WRITE = 1 << 10;
247        /// Image atomic enabled storage.
248        /// cbindgen:ignore
249        const STORAGE_ATOMIC = 1 << 11;
250        /// Transient texture that may not have any backing memory. Not a resource state stored in the trackers, only used for passing down usages to create_texture.
251        const TRANSIENT = 1 << 12;
252        /// The combination of states that a texture may be in _at the same time_.
253        /// cbindgen:ignore
254        const INCLUSIVE = Self::COPY_SRC.bits() | Self::RESOURCE.bits() | Self::DEPTH_STENCIL_READ.bits() | Self::STORAGE_READ_ONLY.bits();
255        /// The combination of states that a texture must exclusively be in.
256        /// cbindgen:ignore
257        const EXCLUSIVE = Self::COPY_DST.bits() | Self::COLOR_TARGET.bits() | Self::DEPTH_STENCIL_WRITE.bits() | Self::STORAGE_WRITE_ONLY.bits() | Self::STORAGE_READ_WRITE.bits() | Self::STORAGE_ATOMIC.bits() | Self::PRESENT.bits();
258
259        /// Flag used by the wgpu-core texture tracker to say a texture is in different states for every sub-resource
260        const COMPLEX = 1 << 13;
261        /// Flag used by the wgpu-core texture tracker to say that the tracker does not know the state of the sub-resource.
262        /// This is different from UNINITIALIZED as that says the tracker does know, but the texture has not been initialized.
263        const UNKNOWN = 1 << 14;
264    }
265}
266
267/// A texture transition for use with `CommandEncoder::transition_resources`.
268#[derive(Clone, Debug)]
269#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
270pub struct TextureTransition<T> {
271    /// The texture to transition.
272    pub texture: T,
273    /// An optional selector to transition only part of the texture.
274    ///
275    /// If None, the entire texture will be transitioned.
276    pub selector: Option<TextureSelector>,
277    /// The new state to transition to.
278    pub state: TextureUses,
279}
280
281/// Specifies a particular set of subresources in a texture.
282#[derive(Clone, Debug, PartialEq, Eq)]
283#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
284pub struct TextureSelector {
285    /// Range of mips to use.
286    pub mips: Range<u32>,
287    /// Range of layers to use.
288    pub layers: Range<u32>,
289}
290
291/// Specific type of a sample in a texture binding.
292///
293/// Corresponds to [WebGPU `GPUTextureSampleType`](
294/// https://gpuweb.github.io/gpuweb/#enumdef-gputexturesampletype).
295#[derive(Clone, Copy, Debug, Eq, PartialEq, Hash)]
296#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
297pub enum TextureSampleType {
298    /// Sampling returns floats.
299    ///
300    /// Example WGSL syntax:
301    /// ```rust,ignore
302    /// @group(0) @binding(0)
303    /// var t: texture_2d<f32>;
304    /// ```
305    ///
306    /// Example GLSL syntax:
307    /// ```cpp,ignore
308    /// layout(binding = 0)
309    /// uniform texture2D t;
310    /// ```
311    Float {
312        /// If this is `false`, the texture can't be sampled with
313        /// a filtering sampler.
314        ///
315        /// Even if this is `true`, it's possible to sample with
316        /// a **non-filtering** sampler.
317        filterable: bool,
318    },
319    /// Sampling does the depth reference comparison.
320    ///
321    /// This is also compatible with a non-filtering sampler.
322    ///
323    /// Example WGSL syntax:
324    /// ```rust,ignore
325    /// @group(0) @binding(0)
326    /// var t: texture_depth_2d;
327    /// ```
328    ///
329    /// Example GLSL syntax:
330    /// ```cpp,ignore
331    /// layout(binding = 0)
332    /// uniform texture2DShadow t;
333    /// ```
334    Depth,
335    /// Sampling returns signed integers.
336    ///
337    /// Example WGSL syntax:
338    /// ```rust,ignore
339    /// @group(0) @binding(0)
340    /// var t: texture_2d<i32>;
341    /// ```
342    ///
343    /// Example GLSL syntax:
344    /// ```cpp,ignore
345    /// layout(binding = 0)
346    /// uniform itexture2D t;
347    /// ```
348    Sint,
349    /// Sampling returns unsigned integers.
350    ///
351    /// Example WGSL syntax:
352    /// ```rust,ignore
353    /// @group(0) @binding(0)
354    /// var t: texture_2d<u32>;
355    /// ```
356    ///
357    /// Example GLSL syntax:
358    /// ```cpp,ignore
359    /// layout(binding = 0)
360    /// uniform utexture2D t;
361    /// ```
362    Uint,
363}
364
365impl Default for TextureSampleType {
366    fn default() -> Self {
367        Self::Float { filterable: true }
368    }
369}
370
371/// Specific type of a sample in a texture binding.
372///
373/// For use in [`BindingType::StorageTexture`].
374///
375/// Corresponds to [WebGPU `GPUStorageTextureAccess`](
376/// https://gpuweb.github.io/gpuweb/#enumdef-gpustoragetextureaccess).
377#[derive(Clone, Copy, Debug, Eq, PartialEq, Hash)]
378#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
379#[cfg_attr(feature = "serde", serde(rename_all = "kebab-case"))]
380pub enum StorageTextureAccess {
381    /// The texture can only be written in the shader and it:
382    /// - may or may not be annotated with `write` (WGSL).
383    /// - must be annotated with `writeonly` (GLSL).
384    ///
385    /// Example WGSL syntax:
386    /// ```rust,ignore
387    /// @group(0) @binding(0)
388    /// var my_storage_image: texture_storage_2d<r32float, write>;
389    /// ```
390    ///
391    /// Example GLSL syntax:
392    /// ```cpp,ignore
393    /// layout(set=0, binding=0, r32f) writeonly uniform image2D myStorageImage;
394    /// ```
395    WriteOnly,
396    /// The texture can only be read in the shader and it must be annotated with `read` (WGSL) or
397    /// `readonly` (GLSL).
398    ///
399    /// [`Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES`] must be enabled to use this access
400    /// mode. This is a native-only extension.
401    ///
402    /// Example WGSL syntax:
403    /// ```rust,ignore
404    /// @group(0) @binding(0)
405    /// var my_storage_image: texture_storage_2d<r32float, read>;
406    /// ```
407    ///
408    /// Example GLSL syntax:
409    /// ```cpp,ignore
410    /// layout(set=0, binding=0, r32f) readonly uniform image2D myStorageImage;
411    /// ```
412    ReadOnly,
413    /// The texture can be both read and written in the shader and must be annotated with
414    /// `read_write` in WGSL.
415    ///
416    /// [`Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES`] must be enabled to use this access
417    /// mode.  This is a nonstandard, native-only extension.
418    ///
419    /// Example WGSL syntax:
420    /// ```rust,ignore
421    /// @group(0) @binding(0)
422    /// var my_storage_image: texture_storage_2d<r32float, read_write>;
423    /// ```
424    ///
425    /// Example GLSL syntax:
426    /// ```cpp,ignore
427    /// layout(set=0, binding=0, r32f) uniform image2D myStorageImage;
428    /// ```
429    ReadWrite,
430    /// The texture can be both read and written in the shader via atomics and must be annotated
431    /// with `read_write` in WGSL.
432    ///
433    /// [`Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES`] must be enabled to use this access
434    /// mode.  This is a nonstandard, native-only extension.
435    ///
436    /// Example WGSL syntax:
437    /// ```rust,ignore
438    /// @group(0) @binding(0)
439    /// var my_storage_image: texture_storage_2d<r32uint, atomic>;
440    /// ```
441    Atomic,
442}
443
444/// Describes a [`TextureView`].
445///
446/// For use with [`Texture::create_view()`].
447///
448/// Corresponds to [WebGPU `GPUTextureViewDescriptor`](
449/// https://gpuweb.github.io/gpuweb/#dictdef-gputextureviewdescriptor).
450///
451#[doc = link_to_wgpu_item!(struct TextureView)]
452#[doc = link_to_wgpu_docs!(["`Texture::create_view()`"]: "struct.Texture.html#method.create_view")]
453#[derive(Clone, Debug, Default, Eq, PartialEq)]
454#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
455pub struct TextureViewDescriptor<L> {
456    /// Debug label of the texture view. This will show up in graphics debuggers for easy identification.
457    pub label: L,
458    /// Format of the texture view. Either must be the same as the texture format or in the list
459    /// of `view_formats` in the texture's descriptor.
460    pub format: Option<TextureFormat>,
461    /// The dimension of the texture view. For 1D textures, this must be `D1`. For 2D textures it must be one of
462    /// `D2`, `D2Array`, `Cube`, and `CubeArray`. For 3D textures it must be `D3`
463    pub dimension: Option<TextureViewDimension>,
464    /// The allowed usage(s) for the texture view. Must be a subset of the usage flags of the texture.
465    /// If not provided, defaults to the full set of usage flags of the texture.
466    pub usage: Option<TextureUsages>,
467    /// Aspect of the texture. Color textures must be [`TextureAspect::All`].
468    pub aspect: TextureAspect,
469    /// Base mip level.
470    pub base_mip_level: u32,
471    /// Mip level count.
472    /// If `Some(count)`, `base_mip_level + count` must be less or equal to underlying texture mip count.
473    /// If `None`, considered to include the rest of the mipmap levels, but at least 1 in total.
474    pub mip_level_count: Option<u32>,
475    /// Base array layer.
476    pub base_array_layer: u32,
477    /// Layer count.
478    /// If `Some(count)`, `base_array_layer + count` must be less or equal to the underlying array count.
479    /// If `None`, considered to include the rest of the array layers, but at least 1 in total.
480    pub array_layer_count: Option<u32>,
481}
482
483impl<L> TextureViewDescriptor<L> {
484    /// Takes a closure and maps the label of the texture view descriptor into another.
485    #[must_use]
486    pub fn map_label<'a, K>(&'a self, fun: impl FnOnce(&'a L) -> K) -> TextureViewDescriptor<K> {
487        TextureViewDescriptor {
488            label: fun(&self.label),
489            format: self.format,
490            dimension: self.dimension,
491            usage: self.usage,
492            aspect: self.aspect,
493            base_mip_level: self.base_mip_level,
494            mip_level_count: self.mip_level_count,
495            base_array_layer: self.base_array_layer,
496            array_layer_count: self.array_layer_count,
497        }
498    }
499}
500
501/// Describes a [`Texture`](../wgpu/struct.Texture.html).
502///
503/// Corresponds to [WebGPU `GPUTextureDescriptor`](
504/// https://gpuweb.github.io/gpuweb/#dictdef-gputexturedescriptor).
505#[repr(C)]
506#[derive(Clone, Debug, PartialEq, Eq, Hash)]
507#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
508pub struct TextureDescriptor<L, V> {
509    /// Debug label of the texture. This will show up in graphics debuggers for easy identification.
510    pub label: L,
511    /// Size of the texture. All components must be greater than zero. For a
512    /// regular 1D/2D texture, the unused sizes will be 1. For 2DArray textures,
513    /// Z is the number of 2D textures in that array.
514    pub size: Extent3d,
515    /// Mip count of texture. For a texture with no extra mips, this must be 1.
516    pub mip_level_count: u32,
517    /// Sample count of texture. If this is not 1, texture must have [`BindingType::Texture::multisampled`] set to true.
518    pub sample_count: u32,
519    /// Dimensions of the texture.
520    pub dimension: TextureDimension,
521    /// Format of the texture.
522    pub format: TextureFormat,
523    /// Allowed usages of the texture. If used in other ways, the operation will panic.
524    pub usage: TextureUsages,
525    /// Specifies what view formats will be allowed when calling `Texture::create_view` on this texture.
526    ///
527    /// View formats of the same format as the texture are always allowed.
528    ///
529    /// Note: currently, only the srgb-ness is allowed to change. (ex: `Rgba8Unorm` texture + `Rgba8UnormSrgb` view)
530    pub view_formats: V,
531}
532
533impl<L, V> TextureDescriptor<L, V> {
534    /// Takes a closure and maps the label of the texture descriptor into another.
535    #[must_use]
536    pub fn map_label<'a, K>(&'a self, fun: impl FnOnce(&'a L) -> K) -> TextureDescriptor<K, V>
537    where
538        V: Clone,
539    {
540        TextureDescriptor {
541            label: fun(&self.label),
542            size: self.size,
543            mip_level_count: self.mip_level_count,
544            sample_count: self.sample_count,
545            dimension: self.dimension,
546            format: self.format,
547            usage: self.usage,
548            view_formats: self.view_formats.clone(),
549        }
550    }
551
552    /// Maps the label and view formats of the texture descriptor into another.
553    #[must_use]
554    pub fn map_label_and_view_formats<'a, K, M>(
555        &'a self,
556        l_fun: impl FnOnce(&'a L) -> K,
557        v_fun: impl FnOnce(&'a V) -> M,
558    ) -> TextureDescriptor<K, M> {
559        TextureDescriptor {
560            label: l_fun(&self.label),
561            size: self.size,
562            mip_level_count: self.mip_level_count,
563            sample_count: self.sample_count,
564            dimension: self.dimension,
565            format: self.format,
566            usage: self.usage,
567            view_formats: v_fun(&self.view_formats),
568        }
569    }
570
571    /// Calculates the extent at a given mip level.
572    ///
573    /// If the given mip level is larger than possible, returns None.
574    ///
575    /// Treats the depth as part of the mipmaps. If calculating
576    /// for a 2DArray texture, which does not mipmap depth, set depth to 1.
577    ///
578    /// ```rust
579    /// # use wgpu_types as wgpu;
580    /// # type TextureDescriptor<'a> = wgpu::TextureDescriptor<(), &'a [wgpu::TextureFormat]>;
581    /// let desc  = TextureDescriptor {
582    ///   label: (),
583    ///   size: wgpu::Extent3d { width: 100, height: 60, depth_or_array_layers: 1 },
584    ///   mip_level_count: 7,
585    ///   sample_count: 1,
586    ///   dimension: wgpu::TextureDimension::D3,
587    ///   format: wgpu::TextureFormat::Rgba8Sint,
588    ///   usage: wgpu::TextureUsages::empty(),
589    ///   view_formats: &[],
590    /// };
591    ///
592    /// assert_eq!(desc.mip_level_size(0), Some(wgpu::Extent3d { width: 100, height: 60, depth_or_array_layers: 1 }));
593    /// assert_eq!(desc.mip_level_size(1), Some(wgpu::Extent3d { width: 50, height: 30, depth_or_array_layers: 1 }));
594    /// assert_eq!(desc.mip_level_size(2), Some(wgpu::Extent3d { width: 25, height: 15, depth_or_array_layers: 1 }));
595    /// assert_eq!(desc.mip_level_size(3), Some(wgpu::Extent3d { width: 12, height: 7, depth_or_array_layers: 1 }));
596    /// assert_eq!(desc.mip_level_size(4), Some(wgpu::Extent3d { width: 6, height: 3, depth_or_array_layers: 1 }));
597    /// assert_eq!(desc.mip_level_size(5), Some(wgpu::Extent3d { width: 3, height: 1, depth_or_array_layers: 1 }));
598    /// assert_eq!(desc.mip_level_size(6), Some(wgpu::Extent3d { width: 1, height: 1, depth_or_array_layers: 1 }));
599    /// assert_eq!(desc.mip_level_size(7), None);
600    /// ```
601    #[must_use]
602    pub fn mip_level_size(&self, level: u32) -> Option<Extent3d> {
603        if level >= self.mip_level_count {
604            return None;
605        }
606
607        Some(self.size.mip_level_size(level, self.dimension))
608    }
609
610    /// Computes the render extent of this texture.
611    ///
612    /// This is a low-level helper exported for use by wgpu-core.
613    ///
614    /// <https://gpuweb.github.io/gpuweb/#abstract-opdef-compute-render-extent>
615    ///
616    /// # Panics
617    ///
618    /// If the mip level is out of range.
619    #[doc(hidden)]
620    #[must_use]
621    pub fn compute_render_extent(&self, mip_level: u32, plane: Option<u32>) -> Extent3d {
622        let Extent3d {
623            width,
624            height,
625            depth_or_array_layers: _,
626        } = self.mip_level_size(mip_level).expect("invalid mip level");
627
628        let (w_subsampling, h_subsampling) = self.format.subsampling_factors(plane);
629
630        let width = width / w_subsampling;
631        let height = height / h_subsampling;
632
633        Extent3d {
634            width,
635            height,
636            depth_or_array_layers: 1,
637        }
638    }
639
640    /// Returns the number of array layers.
641    ///
642    /// <https://gpuweb.github.io/gpuweb/#abstract-opdef-array-layer-count>
643    #[must_use]
644    pub fn array_layer_count(&self) -> u32 {
645        match self.dimension {
646            TextureDimension::D1 | TextureDimension::D3 => 1,
647            TextureDimension::D2 => self.size.depth_or_array_layers,
648        }
649    }
650}
651
652/// Describes a `Sampler`.
653///
654/// For use with `Device::create_sampler`.
655///
656/// Corresponds to [WebGPU `GPUSamplerDescriptor`](
657/// https://gpuweb.github.io/gpuweb/#dictdef-gpusamplerdescriptor).
658#[derive(Clone, Debug, PartialEq)]
659#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
660pub struct SamplerDescriptor<L> {
661    /// Debug label of the sampler. This will show up in graphics debuggers for easy identification.
662    pub label: L,
663    /// How to deal with out of bounds accesses in the u (i.e. x) direction
664    pub address_mode_u: AddressMode,
665    /// How to deal with out of bounds accesses in the v (i.e. y) direction
666    pub address_mode_v: AddressMode,
667    /// How to deal with out of bounds accesses in the w (i.e. z) direction
668    pub address_mode_w: AddressMode,
669    /// How to filter the texture when it needs to be magnified (made larger)
670    pub mag_filter: FilterMode,
671    /// How to filter the texture when it needs to be minified (made smaller)
672    pub min_filter: FilterMode,
673    /// How to filter between mip map levels
674    pub mipmap_filter: MipmapFilterMode,
675    /// Minimum level of detail (i.e. mip level) to use
676    pub lod_min_clamp: f32,
677    /// Maximum level of detail (i.e. mip level) to use
678    pub lod_max_clamp: f32,
679    /// If this is enabled, this is a comparison sampler using the given comparison function.
680    pub compare: Option<crate::CompareFunction>,
681    /// Must be at least 1. If this is not 1, all filter modes must be linear.
682    pub anisotropy_clamp: u16,
683    /// Border color to use when `address_mode` is [`AddressMode::ClampToBorder`]
684    pub border_color: Option<SamplerBorderColor>,
685}
686
687impl<L: Default> Default for SamplerDescriptor<L> {
688    fn default() -> Self {
689        Self {
690            label: Default::default(),
691            address_mode_u: Default::default(),
692            address_mode_v: Default::default(),
693            address_mode_w: Default::default(),
694            mag_filter: Default::default(),
695            min_filter: Default::default(),
696            mipmap_filter: Default::default(),
697            lod_min_clamp: 0.0,
698            lod_max_clamp: 32.0,
699            compare: None,
700            anisotropy_clamp: 1,
701            border_color: None,
702        }
703    }
704}
705
706impl<L> SamplerDescriptor<L> {
707    /// Takes a closure and maps the label of the sampler descriptor into another.
708    #[must_use]
709    pub fn map_label<'a, K>(&'a self, fun: impl FnOnce(&'a L) -> K) -> SamplerDescriptor<K> {
710        SamplerDescriptor {
711            label: fun(&self.label),
712            address_mode_u: self.address_mode_u,
713            address_mode_v: self.address_mode_v,
714            address_mode_w: self.address_mode_w,
715            mag_filter: self.mag_filter,
716            min_filter: self.min_filter,
717            mipmap_filter: self.mipmap_filter,
718            lod_min_clamp: self.lod_min_clamp,
719            lod_max_clamp: self.lod_max_clamp,
720            compare: self.compare,
721            anisotropy_clamp: self.anisotropy_clamp,
722            border_color: self.border_color,
723        }
724    }
725}
726
727/// How edges should be handled in texture addressing.
728///
729/// Corresponds to [WebGPU `GPUAddressMode`](
730/// https://gpuweb.github.io/gpuweb/#enumdef-gpuaddressmode).
731#[repr(C)]
732#[derive(Copy, Clone, Debug, ConstDefault!, Hash, Eq, PartialEq)]
733#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
734#[cfg_attr(feature = "serde", serde(rename_all = "kebab-case"))]
735pub enum AddressMode {
736    /// Clamp the value to the edge of the texture
737    ///
738    /// -0.25 -> 0.0
739    /// 1.25  -> 1.0
740    #[custom(default)]
741    ClampToEdge = 0,
742    /// Repeat the texture in a tiling fashion
743    ///
744    /// -0.25 -> 0.75
745    /// 1.25 -> 0.25
746    Repeat = 1,
747    /// Repeat the texture, mirroring it every repeat
748    ///
749    /// -0.25 -> 0.25
750    /// 1.25 -> 0.75
751    MirrorRepeat = 2,
752    /// Clamp the value to the border of the texture
753    /// Requires feature [`Features::ADDRESS_MODE_CLAMP_TO_BORDER`]
754    ///
755    /// -0.25 -> border
756    /// 1.25 -> border
757    ClampToBorder = 3,
758}
759
760/// Texel mixing mode when sampling between texels.
761///
762/// Corresponds to [WebGPU `GPUFilterMode`](
763/// https://gpuweb.github.io/gpuweb/#enumdef-gpufiltermode).
764#[repr(C)]
765#[derive(Copy, Clone, Debug, ConstDefault!, Hash, Eq, PartialEq)]
766#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
767#[cfg_attr(feature = "serde", serde(rename_all = "kebab-case"))]
768pub enum FilterMode {
769    /// Nearest neighbor sampling.
770    ///
771    /// This creates a pixelated effect.
772    #[custom(default)]
773    Nearest = 0,
774    /// Linear Interpolation
775    ///
776    /// This makes textures smooth but blurry.
777    Linear = 1,
778}
779
780/// Texel mixing mode when sampling between texels.
781///
782/// Corresponds to [WebGPU `GPUMipmapFilterMode`](
783/// https://gpuweb.github.io/gpuweb/#enumdef-gpumipmapfiltermode).
784#[repr(C)]
785#[derive(Copy, Clone, Debug, ConstDefault!, Hash, Eq, PartialEq)]
786#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
787#[cfg_attr(feature = "serde", serde(rename_all = "kebab-case"))]
788pub enum MipmapFilterMode {
789    /// Nearest neighbor sampling.
790    ///
791    /// Return the value of the texel nearest to the texture coordinates.
792    #[custom(default)]
793    Nearest = 0,
794    /// Linear Interpolation
795    ///
796    /// Select two texels in each dimension and return a linear interpolation between their values.
797    Linear = 1,
798}
799
800/// Color variation to use when sampler addressing mode is [`AddressMode::ClampToBorder`]
801#[repr(C)]
802#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)]
803#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
804pub enum SamplerBorderColor {
805    /// [0, 0, 0, 0]
806    TransparentBlack,
807    /// [0, 0, 0, 1]
808    OpaqueBlack,
809    /// [1, 1, 1, 1]
810    OpaqueWhite,
811
812    /// On the Metal backend, this is equivalent to `TransparentBlack` for
813    /// textures that have an alpha component, and equivalent to `OpaqueBlack`
814    /// for textures that do not have an alpha component. On other backends,
815    /// this is equivalent to `TransparentBlack`. Requires
816    /// [`Features::ADDRESS_MODE_CLAMP_TO_ZERO`]. Not supported on the web.
817    Zero,
818}
819
820/// Layout of a texture in a buffer's memory.
821///
822/// The bytes per row and rows per image can be hard to figure out so here are some examples:
823///
824/// | Resolution | Format | Bytes per block | Pixels per block | Bytes per row                          | Rows per image               |
825/// |------------|--------|-----------------|------------------|----------------------------------------|------------------------------|
826/// | 256x256    | RGBA8  | 4               | 1 * 1 * 1        | 256 * 4 = Some(1024)                   | None                         |
827/// | 32x16x8    | RGBA8  | 4               | 1 * 1 * 1        | 32 * 4 = 128 padded to 256 = Some(256) | None                         |
828/// | 256x256    | BC3    | 16              | 4 * 4 * 1        | 16 * (256 / 4) = 1024 = Some(1024)     | None                         |
829/// | 64x64x8    | BC3    | 16              | 4 * 4 * 1        | 16 * (64 / 4) = 256 = Some(256)        | 64 / 4 = 16 = Some(16)       |
830///
831/// Corresponds to [WebGPU `GPUTexelCopyBufferLayout`](
832/// https://gpuweb.github.io/gpuweb/#dictdef-gpuimagedatalayout).
833#[repr(C)]
834#[derive(Clone, Copy, Debug, ConstDefault!)]
835#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
836pub struct TexelCopyBufferLayout {
837    /// Offset into the buffer that is the start of the texture. Must be a multiple of texture block size.
838    /// For non-compressed textures, this is 1.
839    pub offset: crate::BufferAddress,
840    /// Bytes per "row" in an image.
841    ///
842    /// A row is one row of pixels or of compressed blocks in the x direction.
843    ///
844    /// This value is required if there are multiple rows (i.e. height or depth is more than one pixel or pixel block for compressed textures)
845    ///
846    /// Must be a multiple of 256 for [`CommandEncoder::copy_buffer_to_texture`][CEcbtt]
847    /// and [`CommandEncoder::copy_texture_to_buffer`][CEcttb]. You must manually pad the
848    /// buffer as if the image width is a multiple of 256. An image of size (500, 500) can be
849    /// written to a buffer of size (512, 500) with `bytes_per_row` of 512,
850    ///
851    /// [`Queue::write_texture`][Qwt] does not have this requirement.
852    ///
853    /// Must be a multiple of the texture block size. For non-compressed textures, this is 1.
854    ///
855    #[doc = link_to_wgpu_docs!(["CEcbtt"]: "struct.CommandEncoder.html#method.copy_buffer_to_texture")]
856    #[doc = link_to_wgpu_docs!(["CEcttb"]: "struct.CommandEncoder.html#method.copy_texture_to_buffer")]
857    #[doc = link_to_wgpu_docs!(["Qwt"]: "struct.Queue.html#method.write_texture")]
858    pub bytes_per_row: Option<u32>,
859    /// "Rows" that make up a single "image".
860    ///
861    /// A row is one row of pixels or of compressed blocks in the x direction.
862    ///
863    /// An image is one layer in the z direction of a 3D image or 2DArray texture.
864    ///
865    /// The amount of rows per image may be larger than the actual amount of rows of data.
866    ///
867    /// Required if there are multiple images (i.e. the depth is more than one).
868    pub rows_per_image: Option<u32>,
869}
870
871/// View of a buffer which can be used to copy to/from a texture.
872///
873/// Corresponds to [WebGPU `GPUTexelCopyBufferInfo`](
874/// https://gpuweb.github.io/gpuweb/#dictdef-gpuimagecopybuffer).
875#[repr(C)]
876#[derive(Copy, Clone, Debug)]
877#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
878pub struct TexelCopyBufferInfo<B> {
879    /// The buffer to be copied to/from.
880    pub buffer: B,
881    /// The layout of the texture data in this buffer.
882    pub layout: TexelCopyBufferLayout,
883}
884
885/// View of a texture which can be used to copy to/from a buffer/texture.
886///
887/// Corresponds to [WebGPU `GPUTexelCopyTextureInfo`](
888/// https://gpuweb.github.io/gpuweb/#dictdef-gpuimagecopytexture).
889#[repr(C)]
890#[derive(Copy, Clone, Debug)]
891#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
892pub struct TexelCopyTextureInfo<T> {
893    /// The texture to be copied to/from.
894    pub texture: T,
895    /// The target mip level of the texture.
896    pub mip_level: u32,
897    /// The base texel of the texture in the selected `mip_level`. Together
898    /// with the `copy_size` argument to copy functions, defines the
899    /// sub-region of the texture to copy.
900    #[cfg_attr(feature = "serde", serde(default))]
901    pub origin: Origin3d,
902    /// The copy aspect.
903    #[cfg_attr(feature = "serde", serde(default))]
904    pub aspect: TextureAspect,
905}
906
907impl<T> TexelCopyTextureInfo<T> {
908    /// Adds color space and premultiplied alpha information to make this
909    /// descriptor tagged.
910    pub fn to_tagged(
911        self,
912        color_space: PredefinedColorSpace,
913        premultiplied_alpha: bool,
914    ) -> CopyExternalImageDestInfo<T> {
915        CopyExternalImageDestInfo {
916            texture: self.texture,
917            mip_level: self.mip_level,
918            origin: self.origin,
919            aspect: self.aspect,
920            color_space,
921            premultiplied_alpha,
922        }
923    }
924}
925
926/// Subresource range within an image
927#[repr(C)]
928#[derive(Clone, Copy, Debug, ConstDefault!, Eq, PartialEq)]
929#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
930#[cfg_attr(feature = "serde", serde(rename_all = "camelCase"))]
931pub struct ImageSubresourceRange {
932    /// Aspect of the texture. Color textures must be [`TextureAspect::All`][TAA].
933    ///
934    #[doc = link_to_wgpu_docs!(["TAA"]: "enum.TextureAspect.html#variant.All")]
935    pub aspect: TextureAspect,
936    /// Base mip level.
937    pub base_mip_level: u32,
938    /// Mip level count.
939    /// If `Some(count)`, `base_mip_level + count` must be less or equal to underlying texture mip count.
940    /// If `None`, considered to include the rest of the mipmap levels, but at least 1 in total.
941    pub mip_level_count: Option<u32>,
942    /// Base array layer.
943    pub base_array_layer: u32,
944    /// Layer count.
945    /// If `Some(count)`, `base_array_layer + count` must be less or equal to the underlying array count.
946    /// If `None`, considered to include the rest of the array layers, but at least 1 in total.
947    pub array_layer_count: Option<u32>,
948}
949
950impl ImageSubresourceRange {
951    /// Returns if the given range represents a full resource, with a texture of the given
952    /// layer count and mip count.
953    ///
954    /// ```rust
955    /// # use wgpu_types as wgpu;
956    ///
957    /// let range_none = wgpu::ImageSubresourceRange {
958    ///     aspect: wgpu::TextureAspect::All,
959    ///     base_mip_level: 0,
960    ///     mip_level_count: None,
961    ///     base_array_layer: 0,
962    ///     array_layer_count: None,
963    /// };
964    /// assert_eq!(range_none.is_full_resource(wgpu::TextureFormat::Stencil8, 5, 10), true);
965    ///
966    /// let range_some = wgpu::ImageSubresourceRange {
967    ///     aspect: wgpu::TextureAspect::All,
968    ///     base_mip_level: 0,
969    ///     mip_level_count: Some(5),
970    ///     base_array_layer: 0,
971    ///     array_layer_count: Some(10),
972    /// };
973    /// assert_eq!(range_some.is_full_resource(wgpu::TextureFormat::Stencil8, 5, 10), true);
974    ///
975    /// let range_mixed = wgpu::ImageSubresourceRange {
976    ///     aspect: wgpu::TextureAspect::StencilOnly,
977    ///     base_mip_level: 0,
978    ///     // Only partial resource
979    ///     mip_level_count: Some(3),
980    ///     base_array_layer: 0,
981    ///     array_layer_count: None,
982    /// };
983    /// assert_eq!(range_mixed.is_full_resource(wgpu::TextureFormat::Stencil8, 5, 10), false);
984    /// ```
985    #[must_use]
986    pub fn is_full_resource(
987        &self,
988        format: TextureFormat,
989        mip_levels: u32,
990        array_layers: u32,
991    ) -> bool {
992        // Mip level count and array layer count need to deal with both the None and Some(count) case.
993        let mip_level_count = self.mip_level_count.unwrap_or(mip_levels);
994        let array_layer_count = self.array_layer_count.unwrap_or(array_layers);
995
996        let aspect_eq = Some(format) == format.aspect_specific_format(self.aspect);
997
998        let base_mip_level_eq = self.base_mip_level == 0;
999        let mip_level_count_eq = mip_level_count == mip_levels;
1000
1001        let base_array_layer_eq = self.base_array_layer == 0;
1002        let array_layer_count_eq = array_layer_count == array_layers;
1003
1004        aspect_eq
1005            && base_mip_level_eq
1006            && mip_level_count_eq
1007            && base_array_layer_eq
1008            && array_layer_count_eq
1009    }
1010
1011    /// Returns the mip level range of a subresource range describes for a specific texture.
1012    #[must_use]
1013    pub fn mip_range(&self, mip_level_count: u32) -> Range<u32> {
1014        self.base_mip_level..match self.mip_level_count {
1015            Some(mip_level_count) => self.base_mip_level.saturating_add(mip_level_count),
1016            None => mip_level_count,
1017        }
1018    }
1019
1020    /// Returns the layer range of a subresource range describes for a specific texture.
1021    #[must_use]
1022    pub fn layer_range(&self, array_layer_count: u32) -> Range<u32> {
1023        self.base_array_layer..match self.array_layer_count {
1024            Some(array_layer_count) => self.base_array_layer.saturating_add(array_layer_count),
1025            None => array_layer_count,
1026        }
1027    }
1028}
1029
1030#[cfg(test)]
1031mod tests {
1032    use super::*;
1033    use crate::Extent3d;
1034
1035    #[test]
1036    fn test_physical_size() {
1037        let format = TextureFormat::Bc1RgbaUnormSrgb; // 4x4 blocks
1038        assert_eq!(
1039            Extent3d {
1040                width: 7,
1041                height: 7,
1042                depth_or_array_layers: 1
1043            }
1044            .physical_size(format),
1045            Extent3d {
1046                width: 8,
1047                height: 8,
1048                depth_or_array_layers: 1
1049            }
1050        );
1051        // Doesn't change, already aligned
1052        assert_eq!(
1053            Extent3d {
1054                width: 8,
1055                height: 8,
1056                depth_or_array_layers: 1
1057            }
1058            .physical_size(format),
1059            Extent3d {
1060                width: 8,
1061                height: 8,
1062                depth_or_array_layers: 1
1063            }
1064        );
1065        let format = TextureFormat::Astc {
1066            block: AstcBlock::B8x5,
1067            channel: AstcChannel::Unorm,
1068        }; // 8x5 blocks
1069        assert_eq!(
1070            Extent3d {
1071                width: 7,
1072                height: 7,
1073                depth_or_array_layers: 1
1074            }
1075            .physical_size(format),
1076            Extent3d {
1077                width: 8,
1078                height: 10,
1079                depth_or_array_layers: 1
1080            }
1081        );
1082    }
1083
1084    #[test]
1085    fn test_max_mips() {
1086        // 1D
1087        assert_eq!(
1088            Extent3d {
1089                width: 240,
1090                height: 1,
1091                depth_or_array_layers: 1
1092            }
1093            .max_mips(TextureDimension::D1),
1094            1
1095        );
1096        // 2D
1097        assert_eq!(
1098            Extent3d {
1099                width: 1,
1100                height: 1,
1101                depth_or_array_layers: 1
1102            }
1103            .max_mips(TextureDimension::D2),
1104            1
1105        );
1106        assert_eq!(
1107            Extent3d {
1108                width: 60,
1109                height: 60,
1110                depth_or_array_layers: 1
1111            }
1112            .max_mips(TextureDimension::D2),
1113            6
1114        );
1115        assert_eq!(
1116            Extent3d {
1117                width: 240,
1118                height: 1,
1119                depth_or_array_layers: 1000
1120            }
1121            .max_mips(TextureDimension::D2),
1122            8
1123        );
1124        // 3D
1125        assert_eq!(
1126            Extent3d {
1127                width: 16,
1128                height: 30,
1129                depth_or_array_layers: 60
1130            }
1131            .max_mips(TextureDimension::D3),
1132            6
1133        );
1134    }
1135}