[][src]Struct wgpu::RenderPipeline

pub struct RenderPipeline { /* fields omitted */ }

Handle to a rendering (graphics) pipeline.

A RenderPipeline object represents a graphics pipeline and its stages, bindings, vertex buffers and targets. A RenderPipeline may be created with Device::create_render_pipeline.

Implementations

impl RenderPipeline[src]

pub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout[src]

Get an object representing the bind group layout at a given index.

Trait Implementations

impl Debug for RenderPipeline[src]

impl Drop for RenderPipeline[src]

Auto Trait Implementations

impl !RefUnwindSafe for RenderPipeline

impl Send for RenderPipeline

impl Sync for RenderPipeline

impl Unpin for RenderPipeline

impl !UnwindSafe for RenderPipeline

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.