[][src]Struct wgpu::BindGroup

pub struct BindGroup { /* fields omitted */ }

Handle to a binding group.

A BindGroup represents the set of resources bound to the bindings described by a BindGroupLayout. It can be created with Device::create_bind_group. A BindGroup can be bound to a particular RenderPass with RenderPass::set_bind_group, or to a ComputePass with ComputePass::set_bind_group.

Trait Implementations

impl Debug for BindGroup[src]

impl Drop for BindGroup[src]

Auto Trait Implementations

impl !RefUnwindSafe for BindGroup

impl Send for BindGroup

impl Sync for BindGroup

impl Unpin for BindGroup

impl !UnwindSafe for BindGroup

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.