Struct wgpu::ShaderModuleDescriptor[][src]

pub struct ShaderModuleDescriptor<'a> {
    pub label: Label<'a>,
    pub source: ShaderSource<'a>,
    pub flags: ShaderFlags,

Descriptor for a shader module.


label: Label<'a>

Debug label of the shader module. This will show up in graphics debuggers for easy identification.

source: ShaderSource<'a>

Source code for the shader.

flags: ShaderFlags

Shader handling flags.

Auto Trait Implementations

impl<'a> RefUnwindSafe for ShaderModuleDescriptor<'a>

impl<'a> Send for ShaderModuleDescriptor<'a>

impl<'a> Sync for ShaderModuleDescriptor<'a>

impl<'a> Unpin for ShaderModuleDescriptor<'a>

impl<'a> UnwindSafe for ShaderModuleDescriptor<'a>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> Borrow<T> for T where
    T: ?Sized

impl<T> BorrowMut<T> for T where
    T: ?Sized

impl<T> Downcast<T> for T[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Upcast<T> for T[src]