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pub struct RenderPassDescriptor<'tex, 'desc> {
    pub label: Label<'desc>,
    pub color_attachments: &'desc [RenderPassColorAttachment<'tex>],
    pub depth_stencil_attachment: Option<RenderPassDepthStencilAttachment<'tex>>,
}
Expand description

Describes the attachments of a render pass.

For use with CommandEncoder::begin_render_pass.

Note: separate lifetimes are needed because the texture views ('tex) have to live as long as the pass is recorded, while everything else ('desc) doesn’t.

Corresponds to WebGPU GPURenderPassDescriptor.

Fields

label: Label<'desc>

Debug label of the render pass. This will show up in graphics debuggers for easy identification.

color_attachments: &'desc [RenderPassColorAttachment<'tex>]

The color attachments of the render pass.

depth_stencil_attachment: Option<RenderPassDepthStencilAttachment<'tex>>

The depth and stencil attachment of the render pass, if any.

Trait Implementations

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