[][src]Struct wgpu::ShaderModule

pub struct ShaderModule { /* fields omitted */ }

Handle to a compiled shader module.

A ShaderModule represents a compiled shader module on the GPU. It can be created by passing valid SPIR-V source code to Device::create_shader_module. Shader modules are used to define programmable stages of a pipeline.

Trait Implementations

impl Debug for ShaderModule[src]

impl Drop for ShaderModule[src]

Auto Trait Implementations

impl !RefUnwindSafe for ShaderModule

impl Send for ShaderModule

impl Sync for ShaderModule

impl Unpin for ShaderModule

impl !UnwindSafe for ShaderModule

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.