Enum wgpu::TextureSampleType[][src]

pub enum TextureSampleType {
    Float {
        filterable: bool,
    },
    Depth,
    Sint,
    Uint,
}
Expand description

Specific type of a sample in a texture binding.

WebGPU spec: https://gpuweb.github.io/gpuweb/#enumdef-gputexturesampletype

Variants

Float

Sampling returns floats.

Example GLSL syntax:

layout(binding = 0)
uniform texture2D t;

Fields of Float

filterable: bool

If filterable is false, the texture can’t be sampled with a filtering sampler.

Depth

Sampling does the depth reference comparison.

Example GLSL syntax:

layout(binding = 0)
uniform texture2DShadow t;
Sint

Sampling returns signed integers.

Example GLSL syntax:

layout(binding = 0)
uniform itexture2D t;
Uint

Sampling returns unsigned integers.

Example GLSL syntax:

layout(binding = 0)
uniform utexture2D t;

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Compare self to key and return true if they are equal.

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.