Type Alias wgpu::TextureViewDescriptor

source ·
pub type TextureViewDescriptor<'a> = TextureViewDescriptor<Label<'a>>;
Expand description

Describes a TextureView.

For use with Texture::create_view.

Corresponds to WebGPU GPUTextureViewDescriptor.

Aliased Type§

struct TextureViewDescriptor<'a> {
    pub label: Option<&'a str>,
    pub format: Option<TextureFormat>,
    pub dimension: Option<TextureViewDimension>,
    pub usage: Option<TextureUsages>,
    pub aspect: TextureAspect,
    pub base_mip_level: u32,
    pub mip_level_count: Option<u32>,
    pub base_array_layer: u32,
    pub array_layer_count: Option<u32>,
}

Fields§

§label: Option<&'a str>

Debug label of the texture view. This will show up in graphics debuggers for easy identification.

§format: Option<TextureFormat>

Format of the texture view. Either must be the same as the texture format or in the list of view_formats in the texture’s descriptor.

§dimension: Option<TextureViewDimension>

The dimension of the texture view. For 1D textures, this must be D1. For 2D textures it must be one of D2, D2Array, Cube, and CubeArray. For 3D textures it must be D3

§usage: Option<TextureUsages>

The allowed usage(s) for the texture view. Must be a subset of the usage flags of the texture. If not provided, defaults to the full set of usage flags of the texture.

§aspect: TextureAspect

Aspect of the texture. Color textures must be [TextureAspect::All].

§base_mip_level: u32

Base mip level.

§mip_level_count: Option<u32>

Mip level count. If Some(count), base_mip_level + count must be less or equal to underlying texture mip count. If None, considered to include the rest of the mipmap levels, but at least 1 in total.

§base_array_layer: u32

Base array layer.

§array_layer_count: Option<u32>

Layer count. If Some(count), base_array_layer + count must be less or equal to the underlying array count. If None, considered to include the rest of the array layers, but at least 1 in total.