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#[repr(C)]
pub enum TextureViewDimension {
    D1,
    D2,
    D2Array,
    Cube,
    CubeArray,
    D3,
}
Expand description

Dimensions of a particular texture view.

Corresponds to WebGPU GPUTextureViewDimension.

Variants

D1

A one dimensional texture. texture_1d in WGSL and texture1D in GLSL.

D2

A two dimensional texture. texture_2d in WGSL and texture2D in GLSL.

D2Array

A two dimensional array texture. texture_2d_array in WGSL and texture2DArray in GLSL.

Cube

A cubemap texture. texture_cube in WGSL and textureCube in GLSL.

CubeArray

A cubemap array texture. texture_cube_array in WGSL and textureCubeArray in GLSL.

D3

A three dimensional texture. texture_3d in WGSL and texture3D in GLSL.

Implementations

Get the texture dimension required of this texture view dimension.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
Feeds this value into the given Hasher. Read more
Feeds a slice of this type into the given Hasher. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
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Mutably borrows from an owned value. Read more
Compare self to key and return true if they are equal.

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.