Struct wgpu::StencilFaceState

pub struct StencilFaceState {
    pub compare: CompareFunction,
    pub fail_op: StencilOperation,
    pub depth_fail_op: StencilOperation,
    pub pass_op: StencilOperation,
}
Expand description

Describes stencil state in a render pipeline.

If you are not using stencil state, set this to StencilFaceState::IGNORE.

Corresponds to WebGPU GPUStencilFaceState.

Fields§

§compare: CompareFunction

Comparison function that determines if the fail_op or pass_op is used on the stencil buffer.

§fail_op: StencilOperation

Operation that is preformed when stencil test fails.

§depth_fail_op: StencilOperation

Operation that is performed when depth test fails but stencil test succeeds.

§pass_op: StencilOperation

Operation that is performed when stencil test success.

Implementations§

Ignore the stencil state for the face.

Returns true if the face state uses the reference value for testing or operation.

Trait Implementations§

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This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations§

Blanket Implementations§

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Compare self to key and return true if they are equal.

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