Struct wgpu::DepthStencilState[][src]

#[repr(C)]
pub struct DepthStencilState { pub format: TextureFormat, pub depth_write_enabled: bool, pub depth_compare: CompareFunction, pub stencil: StencilState, pub bias: DepthBiasState, }
Expand description

Describes the depth/stencil state in a render pipeline.

Fields

format: TextureFormat

Format of the depth/stencil buffer, must be special depth format. Must match the the format of the depth/stencil attachment in [CommandEncoder::begin_render_pass].

depth_write_enabled: bool

If disabled, depth will not be written to.

depth_compare: CompareFunction

Comparison function used to compare depth values in the depth test.

stencil: StencilState

Stencil state.

bias: DepthBiasState

Depth bias state.

Implementations

Returns true if the depth testing is enabled.

Returns true if the state doesn’t mutate either depth or stencil of the target.

Trait Implementations

Returns a copy of the value. Read more

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Formats the value using the given formatter. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

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The type returned in the event of a conversion error.

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Performs the conversion.