Struct wgpu::DepthStencilState
#[repr(C)]pub struct DepthStencilState {
pub format: TextureFormat,
pub depth_write_enabled: bool,
pub depth_compare: CompareFunction,
pub stencil: StencilState,
pub bias: DepthBiasState,
}
Expand description
Describes the depth/stencil state in a render pipeline.
Corresponds to WebGPU GPUDepthStencilState
.
Fields§
§format: TextureFormat
Format of the depth/stencil buffer, must be special depth format. Must match the format
of the depth/stencil attachment in CommandEncoder::begin_render_pass
.
depth_write_enabled: bool
If disabled, depth will not be written to.
depth_compare: CompareFunction
Comparison function used to compare depth values in the depth test.
stencil: StencilState
Stencil state.
bias: DepthBiasState
Depth bias state.
Implementations§
§impl DepthStencilState
impl DepthStencilState
pub fn is_depth_enabled(&self) -> bool
pub fn is_depth_enabled(&self) -> bool
Returns true if the depth testing is enabled.
pub fn is_depth_read_only(&self) -> bool
pub fn is_depth_read_only(&self) -> bool
Returns true if the state doesn’t mutate the depth buffer.
pub fn is_stencil_read_only(&self, cull_mode: Option<Face>) -> bool
pub fn is_stencil_read_only(&self, cull_mode: Option<Face>) -> bool
Returns true if the state doesn’t mutate the stencil.
pub fn is_read_only(&self, cull_mode: Option<Face>) -> bool
pub fn is_read_only(&self, cull_mode: Option<Face>) -> bool
Returns true if the state doesn’t mutate either depth or stencil of the target.
Trait Implementations§
§impl Clone for DepthStencilState
impl Clone for DepthStencilState
§fn clone(&self) -> DepthStencilState
fn clone(&self) -> DepthStencilState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for DepthStencilState
impl Debug for DepthStencilState
§impl<'de> Deserialize<'de> for DepthStencilState
impl<'de> Deserialize<'de> for DepthStencilState
§fn deserialize<__D>(
__deserializer: __D
) -> Result<DepthStencilState, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D
) -> Result<DepthStencilState, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
§impl Hash for DepthStencilState
impl Hash for DepthStencilState
§impl PartialEq for DepthStencilState
impl PartialEq for DepthStencilState
§fn eq(&self, other: &DepthStencilState) -> bool
fn eq(&self, other: &DepthStencilState) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl Serialize for DepthStencilState
impl Serialize for DepthStencilState
§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl Eq for DepthStencilState
impl StructuralEq for DepthStencilState
impl StructuralPartialEq for DepthStencilState
Auto Trait Implementations§
impl RefUnwindSafe for DepthStencilState
impl Send for DepthStencilState
impl Sync for DepthStencilState
impl Unpin for DepthStencilState
impl UnwindSafe for DepthStencilState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.