Struct wgpu::ImageSubresourceRange[][src]

#[repr(C)]
pub struct ImageSubresourceRange { pub aspect: TextureAspect, pub base_mip_level: u32, pub mip_level_count: Option<NonZeroU32>, pub base_array_layer: u32, pub array_layer_count: Option<NonZeroU32>, }
Expand description

Subresource range within an image

Fields

aspect: TextureAspect

Aspect of the texture. Color textures must be TextureAspect::All.

base_mip_level: u32

Base mip level.

mip_level_count: Option<NonZeroU32>

Mip level count. If Some(count), base_mip_level + count must be less or equal to underlying texture mip count. If None, considered to include the rest of the mipmap levels, but at least 1 in total.

base_array_layer: u32

Base array layer.

array_layer_count: Option<NonZeroU32>

Layer count. If Some(count), base_array_layer + count must be less or equal to the underlying array count. If None, considered to include the rest of the array layers, but at least 1 in total.

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