[][src]Struct wgpu::RenderBundle

pub struct RenderBundle { /* fields omitted */ }

Pre-prepared reusable bundle of GPU operations.

It only supports a handful of render commands, but it makes them reusable. RenderBundles can be executed onto a CommandEncoder using RenderPass::execute_bundles.

Executing a RenderBundle is often more efficient then issuing the underlying commands manually.

Trait Implementations

impl Drop for RenderBundle[src]

Auto Trait Implementations

impl !RefUnwindSafe for RenderBundle

impl Send for RenderBundle

impl Sync for RenderBundle

impl Unpin for RenderBundle

impl !UnwindSafe for RenderBundle

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.