[][src]Struct wgpu::Texture

pub struct Texture { /* fields omitted */ }

Handle to a texture on the GPU.

Created by calling Device::create_texture

Implementations

impl Texture[src]

pub fn create_view(&self, desc: &TextureViewDescriptor) -> TextureView[src]

Creates a view of this texture.

pub fn create_default_view(&self) -> TextureView[src]

Creates the default view of this whole texture. This is likely what you want.

Trait Implementations

impl Drop for Texture[src]

Auto Trait Implementations

impl !RefUnwindSafe for Texture

impl Send for Texture

impl Sync for Texture

impl Unpin for Texture

impl !UnwindSafe for Texture

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.