wgpu

Struct MemoryBudgetThresholds

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pub struct MemoryBudgetThresholds {
    pub for_resource_creation: Option<u8>,
    pub for_device_loss: Option<u8>,
}
Expand description

Memory budget thresholds used by backends to try to avoid high memory pressure situations.

Currently only the D3D12 and (optionally) Vulkan backends support these options.

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§for_resource_creation: Option<u8>

Threshold at which texture, buffer, query set and acceleration structure creation will start to return OOM errors. This is a percent of the memory budget reported by native APIs.

If not specified, resource creation might still return OOM errors.

§for_device_loss: Option<u8>

Threshold at which devices will become lost due to memory pressure. This is a percent of the memory budget reported by native APIs.

If not specified, devices might still become lost due to memory pressure.

Trait Implementations§

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impl Clone for MemoryBudgetThresholds

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fn clone(&self) -> MemoryBudgetThresholds

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MemoryBudgetThresholds

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for MemoryBudgetThresholds

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fn default() -> MemoryBudgetThresholds

Returns the “default value” for a type. Read more
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impl Copy for MemoryBudgetThresholds

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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