[][src]Struct wgpu::Sampler

pub struct Sampler { /* fields omitted */ }

Handle to a sampler.

A Sampler object defines how a pipeline will sample from a TextureView. Samplers define image filters (including anisotropy) and address (wrapping) modes, among other things. See the documentation for SamplerDescriptor for more information.

Trait Implementations

impl Debug for Sampler[src]

impl Drop for Sampler[src]

Auto Trait Implementations

impl !RefUnwindSafe for Sampler[src]

impl Send for Sampler[src]

impl Sync for Sampler[src]

impl Unpin for Sampler[src]

impl !UnwindSafe for Sampler[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> Borrow<T> for T where
    T: ?Sized

impl<T> BorrowMut<T> for T where
    T: ?Sized

impl<T> Downcast<T> for T[src]

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Upcast<T> for T[src]