[][src]Struct wgpu::BindGroupLayout

pub struct BindGroupLayout { /* fields omitted */ }

Handle to a binding group layout.

A BindGroupLayout is a handle to the GPU-side layout of a binding group. It can be used to create a BindGroupDescriptor object, which in turn can be used to create a BindGroup object with Device::create_bind_group. A series of BindGroupLayouts can also be used to create a PipelineLayoutDescriptor, which can be used to create a PipelineLayout.

Trait Implementations

impl Debug for BindGroupLayout[src]

impl Drop for BindGroupLayout[src]

Auto Trait Implementations

impl !RefUnwindSafe for BindGroupLayout[src]

impl Send for BindGroupLayout[src]

impl Sync for BindGroupLayout[src]

impl Unpin for BindGroupLayout[src]

impl !UnwindSafe for BindGroupLayout[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> Borrow<T> for T where
    T: ?Sized

impl<T> BorrowMut<T> for T where
    T: ?Sized

impl<T> Downcast<T> for T[src]

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Upcast<T> for T[src]