Struct wgpu::ColorTargetState
#[repr(C)]pub struct ColorTargetState {
pub format: TextureFormat,
pub blend: Option<BlendState>,
pub write_mask: ColorWrites,
}
Expand description
Describes the color state of a render pipeline.
Corresponds to WebGPU GPUColorTargetState
.
Fields§
§format: TextureFormat
The TextureFormat
of the image that this pipeline will render to. Must match the format
of the corresponding color attachment in CommandEncoder::begin_render_pass
blend: Option<BlendState>
The blending that is used for this pipeline.
write_mask: ColorWrites
Mask which enables/disables writes to different color/alpha channel.
Trait Implementations§
§impl Clone for ColorTargetState
impl Clone for ColorTargetState
§fn clone(&self) -> ColorTargetState
fn clone(&self) -> ColorTargetState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ColorTargetState
impl Debug for ColorTargetState
§impl<'de> Deserialize<'de> for ColorTargetState
impl<'de> Deserialize<'de> for ColorTargetState
§fn deserialize<__D>(
__deserializer: __D
) -> Result<ColorTargetState, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D
) -> Result<ColorTargetState, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
§impl From<TextureFormat> for ColorTargetState
impl From<TextureFormat> for ColorTargetState
§fn from(format: TextureFormat) -> ColorTargetState
fn from(format: TextureFormat) -> ColorTargetState
Converts to this type from the input type.
§impl Hash for ColorTargetState
impl Hash for ColorTargetState
§impl PartialEq for ColorTargetState
impl PartialEq for ColorTargetState
§fn eq(&self, other: &ColorTargetState) -> bool
fn eq(&self, other: &ColorTargetState) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl Serialize for ColorTargetState
impl Serialize for ColorTargetState
§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl Eq for ColorTargetState
impl StructuralEq for ColorTargetState
impl StructuralPartialEq for ColorTargetState
Auto Trait Implementations§
impl RefUnwindSafe for ColorTargetState
impl Send for ColorTargetState
impl Sync for ColorTargetState
impl Unpin for ColorTargetState
impl UnwindSafe for ColorTargetState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more