Struct wgpu::ColorTargetState[][src]

#[repr(C)]
pub struct ColorTargetState { pub format: TextureFormat, pub blend: Option<BlendState>, pub write_mask: ColorWrites, }
Expand description

Describes the color state of a render pipeline.

Fields

format: TextureFormat

The TextureFormat of the image that this pipeline will render to. Must match the the format of the corresponding color attachment in [CommandEncoder::begin_render_pass].

blend: Option<BlendState>

The blending that is used for this pipeline.

write_mask: ColorWrites

Mask which enables/disables writes to different color/alpha channel.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Performs the conversion.

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.