pub struct RenderBundleDepthStencil {
    pub format: TextureFormat,
    pub depth_read_only: bool,
    pub stencil_read_only: bool,
}
Expand description

Describes the depth/stencil attachment for render bundles.

Corresponds to a portion of WebGPU GPURenderBundleEncoderDescriptor.

Fields§

§format: TextureFormat

Format of the attachment.

§depth_read_only: bool

True if the depth aspect is used but not modified.

§stencil_read_only: bool

True if the stencil aspect is used but not modified.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Feeds this value into the given Hasher. Read more
Feeds a slice of this type into the given Hasher. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations§

Blanket Implementations§

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Compare self to key and return true if they are equal.

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.