Struct wgpu::RenderBundleDepthStencil[][src]

#[repr(C)]
pub struct RenderBundleDepthStencil { pub format: TextureFormat, pub depth_read_only: bool, pub stencil_read_only: bool, }
Expand description

Describes the depth/stencil attachment for render bundles.

Fields

format: TextureFormat

Format of the attachment.

depth_read_only: bool

True if the depth aspect is used but not modified.

stencil_read_only: bool

True if the stencil aspect is used but not modified.

Trait Implementations

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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

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The resulting type after obtaining ownership.

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.