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Struct wgpu::Queue

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pub struct Queue { /* private fields */ }
Expand description

Handle to a command queue on a device.

A Queue executes recorded CommandBuffer objects and provides convenience methods for writing to buffers and textures. It can be created along with a Device by calling Adapter::request_device.

Corresponds to WebGPU GPUQueue.

Implementations

Schedule a data write into buffer starting at offset.

This method is intended to have low performance costs. As such, the write is not immediately submitted, and instead enqueued internally to happen at the start of the next submit() call.

This method fails if data overruns the size of buffer starting at offset.

Schedule a data write into texture.

This method is intended to have low performance costs. As such, the write is not immediately submitted, and instead enqueued internally to happen at the start of the next submit() call.

This method fails if data overruns the size of fragment of texture specified with size.

Submits a series of finished command buffers for execution.

Gets the amount of nanoseconds each tick of a timestamp query represents.

Returns zero if timestamp queries are unsupported.

Returns a future that resolves once all the work submitted by this point is done processing on GPU.

Trait Implementations

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.