1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
use std::{
    ops::{Deref, DerefMut},
    sync::Arc,
    thread,
};

use crate::context::{DynContext, QueueWriteBuffer};
use crate::*;

/// Handle to a command queue on a device.
///
/// A `Queue` executes recorded [`CommandBuffer`] objects and provides convenience methods
/// for writing to [buffers](Queue::write_buffer) and [textures](Queue::write_texture).
/// It can be created along with a [`Device`] by calling [`Adapter::request_device`].
///
/// Corresponds to [WebGPU `GPUQueue`](https://gpuweb.github.io/gpuweb/#gpu-queue).
#[derive(Debug)]
pub struct Queue {
    pub(crate) context: Arc<C>,
    pub(crate) data: Box<Data>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(Queue: Send, Sync);

impl Drop for Queue {
    fn drop(&mut self) {
        if !thread::panicking() {
            self.context.queue_drop(self.data.as_ref());
        }
    }
}

/// Identifier for a particular call to [`Queue::submit`]. Can be used
/// as part of an argument to [`Device::poll`] to block for a particular
/// submission to finish.
///
/// This type is unique to the Rust API of `wgpu`.
/// There is no analogue in the WebGPU specification.
#[derive(Debug, Clone)]
pub struct SubmissionIndex {
    #[cfg_attr(not(native), allow(dead_code))]
    pub(crate) data: Arc<crate::Data>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(SubmissionIndex: Send, Sync);

pub use wgt::Maintain as MaintainBase;
/// Passed to [`Device::poll`] to control how and if it should block.
pub type Maintain = wgt::Maintain<SubmissionIndex>;
#[cfg(send_sync)]
static_assertions::assert_impl_all!(Maintain: Send, Sync);

/// A write-only view into a staging buffer.
///
/// Reading into this buffer won't yield the contents of the buffer from the
/// GPU and is likely to be slow. Because of this, although [`AsMut`] is
/// implemented for this type, [`AsRef`] is not.
pub struct QueueWriteBufferView<'a> {
    queue: &'a Queue,
    buffer: &'a Buffer,
    offset: BufferAddress,
    inner: Box<dyn QueueWriteBuffer>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(QueueWriteBufferView<'_>: Send, Sync);

impl Deref for QueueWriteBufferView<'_> {
    type Target = [u8];

    fn deref(&self) -> &Self::Target {
        log::warn!("Reading from a QueueWriteBufferView won't yield the contents of the buffer and may be slow.");
        self.inner.slice()
    }
}

impl DerefMut for QueueWriteBufferView<'_> {
    fn deref_mut(&mut self) -> &mut Self::Target {
        self.inner.slice_mut()
    }
}

impl<'a> AsMut<[u8]> for QueueWriteBufferView<'a> {
    fn as_mut(&mut self) -> &mut [u8] {
        self.inner.slice_mut()
    }
}

impl<'a> Drop for QueueWriteBufferView<'a> {
    fn drop(&mut self) {
        DynContext::queue_write_staging_buffer(
            &*self.queue.context,
            self.queue.data.as_ref(),
            self.buffer.data.as_ref(),
            self.offset,
            &*self.inner,
        );
    }
}

impl Queue {
    /// Schedule a data write into `buffer` starting at `offset`.
    ///
    /// This method fails if `data` overruns the size of `buffer` starting at `offset`.
    ///
    /// This does *not* submit the transfer to the GPU immediately. Calls to
    /// `write_buffer` begin execution only on the next call to
    /// [`Queue::submit`]. To get a set of scheduled transfers started
    /// immediately, it's fine to call `submit` with no command buffers at all:
    ///
    /// ```no_run
    /// # let queue: wgpu::Queue = todo!();
    /// queue.submit([]);
    /// ```
    ///
    /// However, `data` will be immediately copied into staging memory, so the
    /// caller may discard it any time after this call completes.
    ///
    /// If possible, consider using [`Queue::write_buffer_with`] instead. That
    /// method avoids an intermediate copy and is often able to transfer data
    /// more efficiently than this one.
    pub fn write_buffer(&self, buffer: &Buffer, offset: BufferAddress, data: &[u8]) {
        DynContext::queue_write_buffer(
            &*self.context,
            self.data.as_ref(),
            buffer.data.as_ref(),
            offset,
            data,
        )
    }

    /// Write to a buffer via a directly mapped staging buffer.
    ///
    /// Return a [`QueueWriteBufferView`] which, when dropped, schedules a copy
    /// of its contents into `buffer` at `offset`. The returned view
    /// dereferences to a `size`-byte long `&mut [u8]`, in which you should
    /// store the data you would like written to `buffer`.
    ///
    /// This method may perform transfers faster than [`Queue::write_buffer`],
    /// because the returned [`QueueWriteBufferView`] is actually the staging
    /// buffer for the write, mapped into the caller's address space. Writing
    /// your data directly into this staging buffer avoids the temporary
    /// CPU-side buffer needed by `write_buffer`.
    ///
    /// Reading from the returned view is slow, and will not yield the current
    /// contents of `buffer`.
    ///
    /// Note that dropping the [`QueueWriteBufferView`] does *not* submit the
    /// transfer to the GPU immediately. The transfer begins only on the next
    /// call to [`Queue::submit`] after the view is dropped. To get a set of
    /// scheduled transfers started immediately, it's fine to call `submit` with
    /// no command buffers at all:
    ///
    /// ```no_run
    /// # let queue: wgpu::Queue = todo!();
    /// queue.submit([]);
    /// ```
    ///
    /// This method fails if `size` is greater than the size of `buffer` starting at `offset`.
    #[must_use]
    pub fn write_buffer_with<'a>(
        &'a self,
        buffer: &'a Buffer,
        offset: BufferAddress,
        size: BufferSize,
    ) -> Option<QueueWriteBufferView<'a>> {
        profiling::scope!("Queue::write_buffer_with");
        DynContext::queue_validate_write_buffer(
            &*self.context,
            self.data.as_ref(),
            buffer.data.as_ref(),
            offset,
            size,
        )?;
        let staging_buffer =
            DynContext::queue_create_staging_buffer(&*self.context, self.data.as_ref(), size)?;
        Some(QueueWriteBufferView {
            queue: self,
            buffer,
            offset,
            inner: staging_buffer,
        })
    }

    /// Schedule a write of some data into a texture.
    ///
    /// * `data` contains the texels to be written, which must be in
    ///   [the same format as the texture](TextureFormat).
    /// * `data_layout` describes the memory layout of `data`, which does not necessarily
    ///   have to have tightly packed rows.
    /// * `texture` specifies the texture to write into, and the location within the
    ///   texture (coordinate offset, mip level) that will be overwritten.
    /// * `size` is the size, in texels, of the region to be written.
    ///
    /// This method fails if `size` overruns the size of `texture`, or if `data` is too short.
    ///
    /// This does *not* submit the transfer to the GPU immediately. Calls to
    /// `write_texture` begin execution only on the next call to
    /// [`Queue::submit`]. To get a set of scheduled transfers started
    /// immediately, it's fine to call `submit` with no command buffers at all:
    ///
    /// ```no_run
    /// # let queue: wgpu::Queue = todo!();
    /// queue.submit([]);
    /// ```
    ///
    /// However, `data` will be immediately copied into staging memory, so the
    /// caller may discard it any time after this call completes.
    pub fn write_texture(
        &self,
        texture: ImageCopyTexture<'_>,
        data: &[u8],
        data_layout: ImageDataLayout,
        size: Extent3d,
    ) {
        DynContext::queue_write_texture(
            &*self.context,
            self.data.as_ref(),
            texture,
            data,
            data_layout,
            size,
        )
    }

    /// Schedule a copy of data from `image` into `texture`.
    #[cfg(any(webgpu, webgl))]
    pub fn copy_external_image_to_texture(
        &self,
        source: &wgt::ImageCopyExternalImage,
        dest: crate::ImageCopyTextureTagged<'_>,
        size: Extent3d,
    ) {
        DynContext::queue_copy_external_image_to_texture(
            &*self.context,
            self.data.as_ref(),
            source,
            dest,
            size,
        )
    }

    /// Submits a series of finished command buffers for execution.
    pub fn submit<I: IntoIterator<Item = CommandBuffer>>(
        &self,
        command_buffers: I,
    ) -> SubmissionIndex {
        let mut command_buffers = command_buffers
            .into_iter()
            .map(|mut comb| comb.data.take().unwrap());

        let data =
            DynContext::queue_submit(&*self.context, self.data.as_ref(), &mut command_buffers);

        SubmissionIndex { data }
    }

    /// Gets the amount of nanoseconds each tick of a timestamp query represents.
    ///
    /// Returns zero if timestamp queries are unsupported.
    ///
    /// Timestamp values are represented in nanosecond values on WebGPU, see `<https://gpuweb.github.io/gpuweb/#timestamp>`
    /// Therefore, this is always 1.0 on the web, but on wgpu-core a manual conversion is required.
    pub fn get_timestamp_period(&self) -> f32 {
        DynContext::queue_get_timestamp_period(&*self.context, self.data.as_ref())
    }

    /// Registers a callback when the previous call to submit finishes running on the gpu. This callback
    /// being called implies that all mapped buffer callbacks which were registered before this call will
    /// have been called.
    ///
    /// For the callback to complete, either `queue.submit(..)`, `instance.poll_all(..)`, or `device.poll(..)`
    /// must be called elsewhere in the runtime, possibly integrated into an event loop or run on a separate thread.
    ///
    /// The callback will be called on the thread that first calls the above functions after the gpu work
    /// has completed. There are no restrictions on the code you can run in the callback, however on native the
    /// call to the function will not complete until the callback returns, so prefer keeping callbacks short
    /// and used to set flags, send messages, etc.
    pub fn on_submitted_work_done(&self, callback: impl FnOnce() + Send + 'static) {
        DynContext::queue_on_submitted_work_done(
            &*self.context,
            self.data.as_ref(),
            Box::new(callback),
        )
    }
}