A range of push constant memory to pass to a shader stage.
Stage push constant range is visible from. Each stage can only be served by at most one range. One range can serve multiple stages however.
Range in push constant memory to use for the stage. Must be less than
Start and end must be aligned to the 4s.
othervalues to be equal, and is used by
!=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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trueif they are equal.
Returns the argument unchanged.