pub struct BufferBinding<'a> {
pub buffer: &'a Buffer,
pub offset: BufferAddress,
pub size: Option<BufferSize>,
}
Expand description
Describes the segment of a buffer to bind.
Corresponds to WebGPU GPUBufferBinding
.
Fields§
§buffer: &'a Buffer
The buffer to bind.
offset: BufferAddress
Base offset of the buffer, in bytes.
If the has_dynamic_offset
field of this buffer’s layout entry is
true
, the offset here will be added to the dynamic offset passed to
RenderPass::set_bind_group
or ComputePass::set_bind_group
.
If the buffer was created with BufferUsages::UNIFORM
, then this
offset must be a multiple of
Limits::min_uniform_buffer_offset_alignment
.
If the buffer was created with BufferUsages::STORAGE
, then this
offset must be a multiple of
Limits::min_storage_buffer_offset_alignment
.
size: Option<BufferSize>
Size of the binding in bytes, or None
for using the rest of the buffer.
Trait Implementations§
Source§impl<'a> Clone for BufferBinding<'a>
impl<'a> Clone for BufferBinding<'a>
Source§fn clone(&self) -> BufferBinding<'a>
fn clone(&self) -> BufferBinding<'a>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl<'a> Debug for BufferBinding<'a>
impl<'a> Debug for BufferBinding<'a>
Source§impl<'a> From<BufferSlice<'a>> for BufferBinding<'a>
impl<'a> From<BufferSlice<'a>> for BufferBinding<'a>
Source§fn from(value: BufferSlice<'a>) -> Self
fn from(value: BufferSlice<'a>) -> Self
Convert a BufferSlice
to an equivalent BufferBinding
,
provided that it will be used without a dynamic offset.