Struct wgpu::BufferSlice
source · pub struct BufferSlice<'a> { /* private fields */ }
Expand description
A slice of a Buffer
, to be mapped, used for vertex or index data, or the like.
You can create a BufferSlice
by calling Buffer::slice
:
let slice = buffer.slice(10..20);
This returns a slice referring to the second ten bytes of buffer
. To get a
slice of the entire Buffer
:
let whole_buffer_slice = buffer.slice(..);
You can pass buffer slices to methods like RenderPass::set_vertex_buffer
and RenderPass::set_index_buffer
to indicate which portion of the buffer
a draw call should consult.
To access the slice’s contents on the CPU, you must first map the buffer,
and then call BufferSlice::get_mapped_range
or
BufferSlice::get_mapped_range_mut
to obtain a view of the slice’s
contents. See the documentation on mapping for more details,
including example code.
Unlike a Rust shared slice &[T]
, whose existence guarantees that
nobody else is modifying the T
values to which it refers, a
BufferSlice
doesn’t guarantee that the buffer’s contents aren’t
changing. You can still record and submit commands operating on the
buffer while holding a BufferSlice
. A BufferSlice
simply
represents a certain range of the buffer’s bytes.
The BufferSlice
type is unique to the Rust API of wgpu
. In the WebGPU
specification, an offset and size are specified as arguments to each call
working with the Buffer
, instead.
Implementations§
source§impl<'a> BufferSlice<'a>
impl<'a> BufferSlice<'a>
sourcepub fn map_async(
&self,
mode: MapMode,
callback: impl FnOnce(Result<(), BufferAsyncError>) + WasmNotSend + 'static
)
pub fn map_async( &self, mode: MapMode, callback: impl FnOnce(Result<(), BufferAsyncError>) + WasmNotSend + 'static )
Map the buffer. Buffer is ready to map once the callback is called.
For the callback to complete, either queue.submit(..)
, instance.poll_all(..)
, or device.poll(..)
must be called elsewhere in the runtime, possibly integrated into an event loop or run on a separate thread.
The callback will be called on the thread that first calls the above functions after the gpu work has completed. There are no restrictions on the code you can run in the callback, however on native the call to the function will not complete until the callback returns, so prefer keeping callbacks short and used to set flags, send messages, etc.
sourcepub fn get_mapped_range(&self) -> BufferView<'a>
pub fn get_mapped_range(&self) -> BufferView<'a>
Gain read-only access to the bytes of a mapped Buffer
.
Return a BufferView
referring to the buffer range represented by
self
. See the documentation for BufferView
for details.
Panics
-
This panics if the buffer to which
self
refers is not currently mapped. -
If you try to create overlapping views of a buffer, mutable or otherwise,
get_mapped_range
will panic.
sourcepub fn get_mapped_range_mut(&self) -> BufferViewMut<'a>
pub fn get_mapped_range_mut(&self) -> BufferViewMut<'a>
Gain write access to the bytes of a mapped Buffer
.
Return a BufferViewMut
referring to the buffer range represented by
self
. See the documentation for BufferViewMut
for more details.
Panics
-
This panics if the buffer to which
self
refers is not currently mapped. -
If you try to create overlapping views of a buffer, mutable or otherwise,
get_mapped_range_mut
will panic.
Trait Implementations§
source§impl<'a> Clone for BufferSlice<'a>
impl<'a> Clone for BufferSlice<'a>
source§fn clone(&self) -> BufferSlice<'a>
fn clone(&self) -> BufferSlice<'a>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more