Type Alias wgpu::SamplerDescriptor
source · pub type SamplerDescriptor<'a> = SamplerDescriptor<Label<'a>>;
Expand description
Describes a Sampler
.
For use with Device::create_sampler
.
Corresponds to WebGPU GPUSamplerDescriptor
.
Aliased Type§
struct SamplerDescriptor<'a> {
pub label: Option<&'a str>,
pub address_mode_u: AddressMode,
pub address_mode_v: AddressMode,
pub address_mode_w: AddressMode,
pub mag_filter: FilterMode,
pub min_filter: FilterMode,
pub mipmap_filter: FilterMode,
pub lod_min_clamp: f32,
pub lod_max_clamp: f32,
pub compare: Option<CompareFunction>,
pub anisotropy_clamp: u16,
pub border_color: Option<SamplerBorderColor>,
}
Fields§
§label: Option<&'a str>
Debug label of the sampler. This will show up in graphics debuggers for easy identification.
address_mode_u: AddressMode
How to deal with out of bounds accesses in the u (i.e. x) direction
address_mode_v: AddressMode
How to deal with out of bounds accesses in the v (i.e. y) direction
address_mode_w: AddressMode
How to deal with out of bounds accesses in the w (i.e. z) direction
mag_filter: FilterMode
How to filter the texture when it needs to be magnified (made larger)
min_filter: FilterMode
How to filter the texture when it needs to be minified (made smaller)
mipmap_filter: FilterMode
How to filter between mip map levels
lod_min_clamp: f32
Minimum level of detail (i.e. mip level) to use
lod_max_clamp: f32
Maximum level of detail (i.e. mip level) to use
compare: Option<CompareFunction>
If this is enabled, this is a comparison sampler using the given comparison function.
anisotropy_clamp: u16
Must be at least 1. If this is not 1, all filter modes must be linear.
border_color: Option<SamplerBorderColor>
Border color to use when address_mode is [AddressMode::ClampToBorder
]