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use crate::*;
/// Handle to a binding group.
///
/// A `BindGroup` represents the set of resources bound to the bindings described by a
/// [`BindGroupLayout`]. It can be created with [`Device::create_bind_group`]. A `BindGroup` can
/// be bound to a particular [`RenderPass`] with [`RenderPass::set_bind_group`], or to a
/// [`ComputePass`] with [`ComputePass::set_bind_group`].
///
/// Corresponds to [WebGPU `GPUBindGroup`](https://gpuweb.github.io/gpuweb/#gpubindgroup).
#[derive(Debug)]
pub struct BindGroup {
pub(crate) inner: dispatch::DispatchBindGroup,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(BindGroup: Send, Sync);
crate::cmp::impl_eq_ord_hash_proxy!(BindGroup => .inner);
/// Resource that can be bound to a pipeline.
///
/// Corresponds to [WebGPU `GPUBindingResource`](
/// https://gpuweb.github.io/gpuweb/#typedefdef-gpubindingresource).
#[non_exhaustive]
#[derive(Clone, Debug)]
pub enum BindingResource<'a> {
/// Binding is backed by a buffer.
///
/// Corresponds to [`wgt::BufferBindingType::Uniform`] and [`wgt::BufferBindingType::Storage`]
/// with [`BindGroupLayoutEntry::count`] set to None.
Buffer(BufferBinding<'a>),
/// Binding is backed by an array of buffers.
///
/// [`Features::BUFFER_BINDING_ARRAY`] must be supported to use this feature.
///
/// Corresponds to [`wgt::BufferBindingType::Uniform`] and [`wgt::BufferBindingType::Storage`]
/// with [`BindGroupLayoutEntry::count`] set to Some.
BufferArray(&'a [BufferBinding<'a>]),
/// Binding is a sampler.
///
/// Corresponds to [`wgt::BindingType::Sampler`] with [`BindGroupLayoutEntry::count`] set to None.
Sampler(&'a Sampler),
/// Binding is backed by an array of samplers.
///
/// [`Features::TEXTURE_BINDING_ARRAY`] must be supported to use this feature.
///
/// Corresponds to [`wgt::BindingType::Sampler`] with [`BindGroupLayoutEntry::count`] set
/// to Some.
SamplerArray(&'a [&'a Sampler]),
/// Binding is backed by a texture.
///
/// Corresponds to [`wgt::BindingType::Texture`] and [`wgt::BindingType::StorageTexture`] with
/// [`BindGroupLayoutEntry::count`] set to None.
TextureView(&'a TextureView),
/// Binding is backed by an array of textures.
///
/// [`Features::TEXTURE_BINDING_ARRAY`] must be supported to use this feature.
///
/// Corresponds to [`wgt::BindingType::Texture`] and [`wgt::BindingType::StorageTexture`] with
/// [`BindGroupLayoutEntry::count`] set to Some.
TextureViewArray(&'a [&'a TextureView]),
/// Binding is backed by a top level acceleration structure
///
/// Corresponds to [`wgt::BindingType::AccelerationStructure`] with [`BindGroupLayoutEntry::count`] set to None.
///
/// # Validation
/// When using (e.g. with `set_bind_group`) a bind group that has been created with one or more of this binding
/// resource certain checks take place.
/// - TLAS must have been built, if not a validation error is generated
/// - All BLASes that were built into the TLAS must be built before the TLAS, if this was not satisfied and TLAS was
/// built using `build_acceleration_structures` a validation error is generated otherwise this is a part of the
/// safety section of `build_acceleration_structures_unsafe_tlas` and so undefined behavior occurs.
AccelerationStructure(&'a Tlas),
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(BindingResource<'_>: Send, Sync);
/// Describes the segment of a buffer to bind.
///
/// Corresponds to [WebGPU `GPUBufferBinding`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpubufferbinding).
#[derive(Clone, Debug)]
pub struct BufferBinding<'a> {
/// The buffer to bind.
pub buffer: &'a Buffer,
/// Base offset of the buffer, in bytes.
///
/// If the [`has_dynamic_offset`] field of this buffer's layout entry is
/// `true`, the offset here will be added to the dynamic offset passed to
/// [`RenderPass::set_bind_group`] or [`ComputePass::set_bind_group`].
///
/// If the buffer was created with [`BufferUsages::UNIFORM`], then this
/// offset must be a multiple of
/// [`Limits::min_uniform_buffer_offset_alignment`].
///
/// If the buffer was created with [`BufferUsages::STORAGE`], then this
/// offset must be a multiple of
/// [`Limits::min_storage_buffer_offset_alignment`].
///
/// [`has_dynamic_offset`]: BindingType::Buffer::has_dynamic_offset
pub offset: BufferAddress,
/// Size of the binding in bytes, or `None` for using the rest of the buffer.
pub size: Option<BufferSize>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(BufferBinding<'_>: Send, Sync);
/// An element of a [`BindGroupDescriptor`], consisting of a bindable resource
/// and the slot to bind it to.
///
/// Corresponds to [WebGPU `GPUBindGroupEntry`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpubindgroupentry).
#[derive(Clone, Debug)]
pub struct BindGroupEntry<'a> {
/// Slot for which binding provides resource. Corresponds to an entry of the same
/// binding index in the [`BindGroupLayoutDescriptor`].
pub binding: u32,
/// Resource to attach to the binding
pub resource: BindingResource<'a>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(BindGroupEntry<'_>: Send, Sync);
/// Describes a group of bindings and the resources to be bound.
///
/// For use with [`Device::create_bind_group`].
///
/// Corresponds to [WebGPU `GPUBindGroupDescriptor`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpubindgroupdescriptor).
#[derive(Clone, Debug)]
pub struct BindGroupDescriptor<'a> {
/// Debug label of the bind group. This will show up in graphics debuggers for easy identification.
pub label: Label<'a>,
/// The [`BindGroupLayout`] that corresponds to this bind group.
pub layout: &'a BindGroupLayout,
/// The resources to bind to this bind group.
pub entries: &'a [BindGroupEntry<'a>],
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(BindGroupDescriptor<'_>: Send, Sync);