wgpu_types/instance.rs
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//! Types for dealing with Instances
use alloc::string::String;
use crate::Backends;
#[cfg(doc)]
use crate::Backend;
/// Options for creating an instance.
#[derive(Clone, Debug)]
pub struct InstanceDescriptor {
/// Which `Backends` to enable.
pub backends: Backends,
/// Flags to tune the behavior of the instance.
pub flags: InstanceFlags,
/// Options the control the behavior of various backends.
pub backend_options: BackendOptions,
}
impl Default for InstanceDescriptor {
fn default() -> Self {
Self {
backends: Backends::all(),
flags: InstanceFlags::default(),
backend_options: BackendOptions::default(),
}
}
}
impl InstanceDescriptor {
/// Choose instance options entirely from environment variables.
///
/// This is equivalent to calling `from_env` on every field.
#[must_use]
pub fn from_env_or_default() -> Self {
Self::default().with_env()
}
/// Takes the given options, modifies them based on the environment variables, and returns the result.
///
/// This is equivalent to calling `with_env` on every field.
#[must_use]
pub fn with_env(self) -> Self {
let backends = self.backends.with_env();
let flags = self.flags.with_env();
let backend_options = self.backend_options.with_env();
Self {
backends,
flags,
backend_options,
}
}
}
bitflags::bitflags! {
/// Instance debugging flags.
///
/// These are not part of the webgpu standard.
///
/// Defaults to enabling debugging-related flags if the build configuration has `debug_assertions`.
#[repr(transparent)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub struct InstanceFlags: u32 {
/// Generate debug information in shaders and objects.
///
/// When `Self::from_env()` is used takes value from `WGPU_DEBUG` environment variable.
const DEBUG = 1 << 0;
/// Enable validation, if possible.
///
/// When `Self::from_env()` is used takes value from `WGPU_VALIDATION` environment variable.
const VALIDATION = 1 << 1;
/// Don't pass labels to wgpu-hal.
///
/// When `Self::from_env()` is used takes value from `WGPU_DISCARD_HAL_LABELS` environment variable.
const DISCARD_HAL_LABELS = 1 << 2;
/// Whether wgpu should expose adapters that run on top of non-compliant adapters.
///
/// Turning this on might mean that some of the functionality provided by the wgpu
/// adapter/device is not working or is broken. It could be that all the functionality
/// wgpu currently exposes works but we can't tell for sure since we have no additional
/// transparency into what is working and what is not on the underlying adapter.
///
/// This mainly applies to a Vulkan driver's compliance version. If the major compliance version
/// is `0`, then the driver is ignored. This flag allows that driver to be enabled for testing.
///
/// When `Self::from_env()` is used takes value from `WGPU_ALLOW_UNDERLYING_NONCOMPLIANT_ADAPTER` environment variable.
const ALLOW_UNDERLYING_NONCOMPLIANT_ADAPTER = 1 << 3;
/// Enable GPU-based validation. Implies [`Self::VALIDATION`]. Currently, this only changes
/// behavior on the DX12 and Vulkan backends.
///
/// Supported platforms:
///
/// - D3D12; called ["GPU-based validation", or
/// "GBV"](https://web.archive.org/web/20230206120404/https://learn.microsoft.com/en-us/windows/win32/direct3d12/using-d3d12-debug-layer-gpu-based-validation)
/// - Vulkan, via the `VK_LAYER_KHRONOS_validation` layer; called ["GPU-Assisted
/// Validation"](https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/e45aeb85079e0835694cb8f03e6681fd18ae72c9/docs/gpu_validation.md#gpu-assisted-validation)
///
/// When `Self::from_env()` is used takes value from `WGPU_GPU_BASED_VALIDATION` environment variable.
const GPU_BASED_VALIDATION = 1 << 4;
}
}
impl Default for InstanceFlags {
fn default() -> Self {
Self::from_build_config()
}
}
impl InstanceFlags {
/// Enable recommended debugging and validation flags.
#[must_use]
pub fn debugging() -> Self {
InstanceFlags::DEBUG | InstanceFlags::VALIDATION
}
/// Enable advanced debugging and validation flags (potentially very slow).
#[must_use]
pub fn advanced_debugging() -> Self {
Self::debugging() | InstanceFlags::GPU_BASED_VALIDATION
}
/// Infer decent defaults from the build type.
///
/// If `cfg!(debug_assertions)` is true, then this returns [`Self::debugging()`].
/// Otherwise, it returns [`Self::empty()`].
#[must_use]
pub fn from_build_config() -> Self {
if cfg!(debug_assertions) {
return InstanceFlags::debugging();
}
InstanceFlags::empty()
}
/// Derive defaults from environment variables. See [`Self::with_env()`] for more information.
#[must_use]
pub fn from_env_or_default() -> Self {
Self::default().with_env()
}
/// Takes the given flags, modifies them based on the environment variables, and returns the result.
///
/// - If an environment variable is set to anything but "0", the corresponding flag is set.
/// - If the value is "0", the flag is unset.
/// - If the environment variable is not present, then the flag retains its initial value.
///
/// For example `let flags = InstanceFlags::debugging().with_env();` with `WGPU_VALIDATION=0`
/// does not contain [`InstanceFlags::VALIDATION`].
///
/// The environment variables are named after the flags prefixed with "WGPU_". For example:
/// - `WGPU_DEBUG`
/// - `WGPU_VALIDATION`
/// - `WGPU_DISCARD_HAL_LABELS`
/// - `WGPU_ALLOW_UNDERLYING_NONCOMPLIANT_ADAPTER`
/// - `WGPU_GPU_BASED_VALIDATION`
#[must_use]
pub fn with_env(mut self) -> Self {
fn env(key: &str) -> Option<bool> {
crate::env::var(key).map(|s| match s.as_str() {
"0" => false,
_ => true,
})
}
if let Some(bit) = env("WGPU_VALIDATION") {
self.set(Self::VALIDATION, bit);
}
if let Some(bit) = env("WGPU_DEBUG") {
self.set(Self::DEBUG, bit);
}
if let Some(bit) = env("WGPU_DISCARD_HAL_LABELS") {
self.set(Self::DISCARD_HAL_LABELS, bit);
}
if let Some(bit) = env("WGPU_ALLOW_UNDERLYING_NONCOMPLIANT_ADAPTER") {
self.set(Self::ALLOW_UNDERLYING_NONCOMPLIANT_ADAPTER, bit);
}
if let Some(bit) = env("WGPU_GPU_BASED_VALIDATION") {
self.set(Self::GPU_BASED_VALIDATION, bit);
}
self
}
}
/// Options that are passed to a given backend.
///
/// Part of [`InstanceDescriptor`].
#[derive(Clone, Debug, Default)]
pub struct BackendOptions {
/// Options for the OpenGL/OpenGLES backend, [`Backend::Gl`].
pub gl: GlBackendOptions,
/// Options for the DX12 backend, [`Backend::Dx12`].
pub dx12: Dx12BackendOptions,
/// Options for the noop backend, [`Backend::Noop`].
pub noop: NoopBackendOptions,
}
impl BackendOptions {
/// Choose backend options by calling `from_env` on every field.
///
/// See those methods for more information.
#[must_use]
pub fn from_env_or_default() -> Self {
Self {
gl: GlBackendOptions::from_env_or_default(),
dx12: Dx12BackendOptions::from_env_or_default(),
noop: NoopBackendOptions::from_env_or_default(),
}
}
/// Takes the given options, modifies them based on the environment variables, and returns the result.
///
/// This is equivalent to calling `with_env` on every field.
#[must_use]
pub fn with_env(self) -> Self {
Self {
gl: self.gl.with_env(),
dx12: self.dx12.with_env(),
noop: self.noop.with_env(),
}
}
}
/// Configuration for the OpenGL/OpenGLES backend.
///
/// Part of [`BackendOptions`].
#[derive(Clone, Debug, Default)]
pub struct GlBackendOptions {
/// Which OpenGL ES 3 minor version to request, if using OpenGL ES.
pub gles_minor_version: Gles3MinorVersion,
/// Behavior of OpenGL fences. Affects how `on_completed_work_done` and `device.poll` behave.
pub fence_behavior: GlFenceBehavior,
}
impl GlBackendOptions {
/// Choose OpenGL backend options by calling `from_env` on every field.
///
/// See those methods for more information.
#[must_use]
pub fn from_env_or_default() -> Self {
let gles_minor_version = Gles3MinorVersion::from_env().unwrap_or_default();
Self {
gles_minor_version,
fence_behavior: GlFenceBehavior::Normal,
}
}
/// Takes the given options, modifies them based on the environment variables, and returns the result.
///
/// This is equivalent to calling `with_env` on every field.
#[must_use]
pub fn with_env(self) -> Self {
let gles_minor_version = self.gles_minor_version.with_env();
let short_circuit_fences = self.fence_behavior.with_env();
Self {
gles_minor_version,
fence_behavior: short_circuit_fences,
}
}
}
/// Configuration for the DX12 backend.
///
/// Part of [`BackendOptions`].
#[derive(Clone, Debug, Default)]
pub struct Dx12BackendOptions {
/// Which DX12 shader compiler to use.
pub shader_compiler: Dx12Compiler,
}
impl Dx12BackendOptions {
/// Choose DX12 backend options by calling `from_env` on every field.
///
/// See those methods for more information.
#[must_use]
pub fn from_env_or_default() -> Self {
let compiler = Dx12Compiler::from_env().unwrap_or_default();
Self {
shader_compiler: compiler,
}
}
/// Takes the given options, modifies them based on the environment variables, and returns the result.
///
/// This is equivalent to calling `with_env` on every field.
#[must_use]
pub fn with_env(self) -> Self {
let shader_compiler = self.shader_compiler.with_env();
Self { shader_compiler }
}
}
/// Configuration for the noop backend.
///
/// Part of [`BackendOptions`].
#[derive(Clone, Debug, Default)]
pub struct NoopBackendOptions {
/// Whether to allow the noop backend to be used.
///
/// The noop backend stubs out all operations except for buffer creation and mapping, so
/// it must not be used when not expected. Therefore, it will not be used unless explicitly
/// enabled.
pub enable: bool,
}
impl NoopBackendOptions {
/// Choose whether the noop backend is enabled from the environment.
///
/// It will be enabled if the environment variable `WGPU_NOOP_BACKEND` has the value `1`
/// and not otherwise. Future versions may assign other meanings to other values.
#[must_use]
pub fn from_env_or_default() -> Self {
Self {
enable: Self::enable_from_env().unwrap_or(false),
}
}
/// Takes the given options, modifies them based on the environment variables, and returns the
/// result.
///
/// See [`from_env_or_default()`](Self::from_env_or_default) for the interpretation.
#[must_use]
pub fn with_env(self) -> Self {
Self {
enable: Self::enable_from_env().unwrap_or(self.enable),
}
}
fn enable_from_env() -> Option<bool> {
let value = crate::env::var("WGPU_NOOP_BACKEND")?;
match value.as_str() {
"1" => Some(true),
"0" => Some(false),
_ => None,
}
}
}
/// DXC shader model.
#[derive(Clone, Debug)]
#[allow(missing_docs)]
pub enum DxcShaderModel {
V6_0,
V6_1,
V6_2,
V6_3,
V6_4,
V6_5,
V6_6,
V6_7,
}
/// Selects which DX12 shader compiler to use.
///
/// If the `DynamicDxc` option is selected, but `dxcompiler.dll` and `dxil.dll` files aren't found,
/// then this will fall back to the Fxc compiler at runtime and log an error.
#[derive(Clone, Debug, Default)]
pub enum Dx12Compiler {
/// The Fxc compiler (default) is old, slow and unmaintained.
///
/// However, it doesn't require any additional .dlls to be shipped with the application.
#[default]
Fxc,
/// The Dxc compiler is new, fast and maintained.
///
/// However, it requires both `dxcompiler.dll` and `dxil.dll` to be shipped with the application.
/// These files can be downloaded from <https://github.com/microsoft/DirectXShaderCompiler/releases>.
///
/// Minimum supported version: [v1.5.2010](https://github.com/microsoft/DirectXShaderCompiler/releases/tag/v1.5.2010)
///
/// It also requires WDDM 2.1 (Windows 10 version 1607).
DynamicDxc {
/// Path to `dxcompiler.dll`.
dxc_path: String,
/// Path to `dxil.dll`.
dxil_path: String,
/// Maximum shader model the given dll supports.
max_shader_model: DxcShaderModel,
},
/// The statically-linked variant of Dxc.
///
/// The `static-dxc` feature is required for this setting to be used successfully on DX12.
/// Not available on `windows-aarch64-pc-*` targets.
StaticDxc,
}
impl Dx12Compiler {
/// Helper function to construct a `DynamicDxc` variant with default paths.
///
/// The dll must support at least shader model 6.5.
pub fn default_dynamic_dxc() -> Self {
Self::DynamicDxc {
dxc_path: String::from("dxcompiler.dll"),
dxil_path: String::from("dxil.dll"),
max_shader_model: DxcShaderModel::V6_5,
}
}
/// Choose which DX12 shader compiler to use from the environment variable `WGPU_DX12_COMPILER`.
///
/// Valid values, case insensitive:
/// - `Fxc`
/// - `Dxc` or `DynamicDxc`
/// - `StaticDxc`
#[must_use]
pub fn from_env() -> Option<Self> {
let value = crate::env::var("WGPU_DX12_COMPILER")
.as_deref()?
.to_lowercase();
match value.as_str() {
"dxc" | "dynamicdxc" => Some(Self::default_dynamic_dxc()),
"staticdxc" => Some(Self::StaticDxc),
"fxc" => Some(Self::Fxc),
_ => None,
}
}
/// Takes the given compiler, modifies it based on the `WGPU_DX12_COMPILER` environment variable, and returns the result.
///
/// See `from_env` for more information.
#[must_use]
pub fn with_env(self) -> Self {
if let Some(compiler) = Self::from_env() {
compiler
} else {
self
}
}
}
/// Selects which OpenGL ES 3 minor version to request.
///
/// When using ANGLE as an OpenGL ES/EGL implementation, explicitly requesting `Version1` can provide a non-conformant ES 3.1 on APIs like D3D11.
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, Hash)]
pub enum Gles3MinorVersion {
/// No explicit minor version is requested, the driver automatically picks the highest available.
#[default]
Automatic,
/// Request an ES 3.0 context.
Version0,
/// Request an ES 3.1 context.
Version1,
/// Request an ES 3.2 context.
Version2,
}
impl Gles3MinorVersion {
/// Choose which minor OpenGL ES version to use from the environment variable `WGPU_GLES_MINOR_VERSION`.
///
/// Possible values are `0`, `1`, `2` or `automatic`. Case insensitive.
///
/// Use with `unwrap_or_default()` to get the default value if the environment variable is not set.
#[must_use]
pub fn from_env() -> Option<Self> {
let value = crate::env::var("WGPU_GLES_MINOR_VERSION")
.as_deref()?
.to_lowercase();
match value.as_str() {
"automatic" => Some(Self::Automatic),
"0" => Some(Self::Version0),
"1" => Some(Self::Version1),
"2" => Some(Self::Version2),
_ => None,
}
}
/// Takes the given compiler, modifies it based on the `WGPU_GLES_MINOR_VERSION` environment variable, and returns the result.
///
/// See `from_env` for more information.
#[must_use]
pub fn with_env(self) -> Self {
if let Some(compiler) = Self::from_env() {
compiler
} else {
self
}
}
}
/// Dictate the behavior of fences in OpenGL.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
pub enum GlFenceBehavior {
/// Fences in OpenGL behave normally. If you don't know what to pick, this is what you want.
#[default]
Normal,
/// Fences in OpenGL are short-circuited to always return `true` immediately.
///
/// This solves a very specific issue that arose due to a bug in wgpu-core that made
/// many WebGL programs work when they "shouldn't" have. If you have code that is trying
/// to call `device.poll(wgpu::PollType::Wait)` on WebGL, you need to enable this option
/// for the "Wait" to behave how you would expect.
///
/// Previously all `poll(Wait)` acted like the OpenGL fences were signalled even if they weren't.
/// See <https://github.com/gfx-rs/wgpu/issues/4589> for more information.
///
/// When this is set `Queue::on_completed_work_done` will always return the next time the device
/// is maintained, not when the work is actually done on the GPU.
AutoFinish,
}
impl GlFenceBehavior {
/// Returns true if the fence behavior is `AutoFinish`.
pub fn is_auto_finish(&self) -> bool {
matches!(self, Self::AutoFinish)
}
/// Returns true if the fence behavior is `Normal`.
pub fn is_normal(&self) -> bool {
matches!(self, Self::Normal)
}
/// Choose which minor OpenGL ES version to use from the environment variable `WGPU_GL_FENCE_BEHAVIOR`.
///
/// Possible values are `Normal` or `AutoFinish`. Case insensitive.
///
/// Use with `unwrap_or_default()` to get the default value if the environment variable is not set.
#[must_use]
pub fn from_env() -> Option<Self> {
let value = crate::env::var("WGPU_GL_FENCE_BEHAVIOR")
.as_deref()?
.to_lowercase();
match value.as_str() {
"normal" => Some(Self::Normal),
"autofinish" => Some(Self::AutoFinish),
_ => None,
}
}
/// Takes the given compiler, modifies it based on the `WGPU_GL_FENCE_BEHAVIOR` environment variable, and returns the result.
///
/// See `from_env` for more information.
#[must_use]
pub fn with_env(self) -> Self {
if let Some(fence) = Self::from_env() {
fence
} else {
self
}
}
}