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use std::{sync::Arc, thread};
use crate::*;
/// Handle to a texture view.
///
/// A `TextureView` object describes a texture and associated metadata needed by a
/// [`RenderPipeline`] or [`BindGroup`].
///
/// Corresponds to [WebGPU `GPUTextureView`](https://gpuweb.github.io/gpuweb/#gputextureview).
#[derive(Debug)]
pub struct TextureView {
pub(crate) context: Arc<C>,
pub(crate) data: Box<Data>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(TextureView: Send, Sync);
super::impl_partialeq_eq_hash!(TextureView);
impl TextureView {
/// Returns the inner hal TextureView using a callback. The hal texture will be `None` if the
/// backend type argument does not match with this wgpu Texture
///
/// # Safety
///
/// - The raw handle obtained from the hal TextureView must not be manually destroyed
#[cfg(wgpu_core)]
pub unsafe fn as_hal<A: wgc::hal_api::HalApi, F: FnOnce(Option<&A::TextureView>) -> R, R>(
&self,
hal_texture_view_callback: F,
) -> R {
if let Some(ctx) = self
.context
.as_any()
.downcast_ref::<crate::backend::ContextWgpuCore>()
{
unsafe {
ctx.texture_view_as_hal::<A, F, R>(
crate::context::downcast_ref(self.data.as_ref()),
hal_texture_view_callback,
)
}
} else {
hal_texture_view_callback(None)
}
}
}
impl Drop for TextureView {
fn drop(&mut self) {
if !thread::panicking() {
self.context.texture_view_drop(self.data.as_ref());
}
}
}
/// Describes a [`TextureView`].
///
/// For use with [`Texture::create_view`].
///
/// Corresponds to [WebGPU `GPUTextureViewDescriptor`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gputextureviewdescriptor).
#[derive(Clone, Debug, Default, Eq, PartialEq)]
pub struct TextureViewDescriptor<'a> {
/// Debug label of the texture view. This will show up in graphics debuggers for easy identification.
pub label: Label<'a>,
/// Format of the texture view. Either must be the same as the texture format or in the list
/// of `view_formats` in the texture's descriptor.
pub format: Option<TextureFormat>,
/// The dimension of the texture view. For 1D textures, this must be `D1`. For 2D textures it must be one of
/// `D2`, `D2Array`, `Cube`, and `CubeArray`. For 3D textures it must be `D3`
pub dimension: Option<TextureViewDimension>,
/// Aspect of the texture. Color textures must be [`TextureAspect::All`].
pub aspect: TextureAspect,
/// Base mip level.
pub base_mip_level: u32,
/// Mip level count.
/// If `Some(count)`, `base_mip_level + count` must be less or equal to underlying texture mip count.
/// If `None`, considered to include the rest of the mipmap levels, but at least 1 in total.
pub mip_level_count: Option<u32>,
/// Base array layer.
pub base_array_layer: u32,
/// Layer count.
/// If `Some(count)`, `base_array_layer + count` must be less or equal to the underlying array count.
/// If `None`, considered to include the rest of the array layers, but at least 1 in total.
pub array_layer_count: Option<u32>,
}
static_assertions::assert_impl_all!(TextureViewDescriptor<'_>: Send, Sync);