Skip to main content

wgpu/api/
compute_pipeline.rs

1use crate::*;
2
3/// Handle to a compute pipeline.
4///
5/// A `ComputePipeline` object represents a compute pipeline and its single shader stage.
6/// It can be created with [`Device::create_compute_pipeline`].
7///
8/// Corresponds to [WebGPU `GPUComputePipeline`](https://gpuweb.github.io/gpuweb/#compute-pipeline).
9#[derive(Debug, Clone)]
10pub struct ComputePipeline {
11    pub(crate) inner: dispatch::DispatchComputePipeline,
12}
13#[cfg(send_sync)]
14static_assertions::assert_impl_all!(ComputePipeline: Send, Sync);
15
16crate::cmp::impl_eq_ord_hash_proxy!(ComputePipeline => .inner);
17
18impl ComputePipeline {
19    /// Get an object representing the bind group layout at a given index.
20    ///
21    /// If this pipeline was created with a [default layout][ComputePipelineDescriptor::layout],
22    /// then bind groups created with the returned `BindGroupLayout` can only be used with this
23    /// pipeline.
24    ///
25    /// This method will raise a validation error if there is no bind group layout at `index`.
26    pub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout {
27        let bind_group = self.inner.get_bind_group_layout(index);
28        BindGroupLayout { inner: bind_group }
29    }
30
31    #[cfg(custom)]
32    /// Returns custom implementation of ComputePipeline (if custom backend and is internally T)
33    pub fn as_custom<T: custom::ComputePipelineInterface>(&self) -> Option<&T> {
34        self.inner.as_custom()
35    }
36}
37
38#[cfg(wgpu_core)]
39impl ComputePipeline {
40    /// Create a new compute pipeline of wgpu from a wgpu-core compute pipeline.
41    ///
42    /// # Arguments
43    ///
44    /// - `core_compute_pipeline` - wgpu-core compute pipeline.
45    pub fn from_core(
46        core_compute_pipeline: alloc::sync::Arc<wgc::pipeline::ComputePipeline>,
47    ) -> Self {
48        Self {
49            inner: crate::backend::wgpu_core::CoreComputePipeline::from_core(core_compute_pipeline)
50                .into(),
51        }
52    }
53
54    /// Returns the underlying wgpu-core compute pipeline if this `ComputePipeline` is on the wgpu-core backend, otherwise `None`.
55    pub fn as_core(&self) -> Option<alloc::sync::Arc<wgc::pipeline::ComputePipeline>> {
56        self.inner.as_core_opt().map(|cp| cp.as_core())
57    }
58}
59
60/// Describes a compute pipeline.
61///
62/// For use with [`Device::create_compute_pipeline`].
63///
64/// Corresponds to [WebGPU `GPUComputePipelineDescriptor`](
65/// https://gpuweb.github.io/gpuweb/#dictdef-gpucomputepipelinedescriptor).
66#[derive(Clone, Debug)]
67pub struct ComputePipelineDescriptor<'a> {
68    /// Debug label of the pipeline. This will show up in graphics debuggers for easy identification.
69    pub label: Label<'a>,
70    /// The layout of bind groups for this pipeline.
71    ///
72    /// If this is set, then [`Device::create_compute_pipeline`] will raise a validation error if
73    /// the layout doesn't match what the shader module(s) expect.
74    ///
75    /// Using the same [`PipelineLayout`] for many [`RenderPipeline`] or [`ComputePipeline`]
76    /// pipelines guarantees that you don't have to rebind any resources when switching between
77    /// those pipelines.
78    ///
79    /// ## Default pipeline layout
80    ///
81    /// If `layout` is `None`, then the pipeline has a [default layout] created and used instead.
82    /// The default layout is deduced from the shader modules.
83    ///
84    /// You can use [`ComputePipeline::get_bind_group_layout`] to create bind groups for use with
85    /// the default layout. However, these bind groups cannot be used with any other pipelines. This
86    /// is convenient for simple pipelines, but using an explicit layout is recommended in most
87    /// cases.
88    ///
89    /// [default layout]: https://www.w3.org/TR/webgpu/#default-pipeline-layout
90    pub layout: Option<&'a PipelineLayout>,
91    /// The compiled shader module for this stage.
92    pub module: &'a ShaderModule,
93    /// The name of the entry point in the compiled shader to use.
94    ///
95    /// If [`Some`], there must be a compute shader entry point with this name in `module`.
96    /// Otherwise, expect exactly one compute shader entry point in `module`, which will be
97    /// selected.
98    // NOTE: keep phrasing in sync. with `FragmentState::entry_point`
99    // NOTE: keep phrasing in sync. with `VertexState::entry_point`
100    pub entry_point: Option<&'a str>,
101    /// Advanced options for when this pipeline is compiled
102    ///
103    /// This implements `Default`, and for most users can be set to `Default::default()`
104    pub compilation_options: PipelineCompilationOptions<'a>,
105    /// The pipeline cache to use when creating this pipeline.
106    pub cache: Option<&'a PipelineCache>,
107}
108#[cfg(send_sync)]
109static_assertions::assert_impl_all!(ComputePipelineDescriptor<'_>: Send, Sync);