wgpu_types/
transfers.rs

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use crate::{BufferAddress, Extent3d, TexelCopyBufferLayout, TextureAspect, TextureFormat};

impl TexelCopyBufferLayout {
    /// Extract a variety of information about the given copy operation.
    #[inline(always)]
    pub fn get_buffer_texture_copy_info(
        &self,
        format: TextureFormat,
        aspect: TextureAspect,
        copy_size: &Extent3d,
    ) -> BufferTextureCopyInfo {
        // Convert all inputs to BufferAddress (u64) to avoid some of the overflow issues
        // Note: u64 is not always enough to prevent overflow, especially when multiplying
        // something with a potentially large depth value, so it is preferable to validate
        // the copy size before calling this function (for example via `validate_texture_copy_range`).
        let copy_width = copy_size.width as BufferAddress;
        let copy_height = copy_size.height as BufferAddress;
        let depth_or_array_layers = copy_size.depth_or_array_layers as BufferAddress;

        let block_size_bytes = format.block_copy_size(Some(aspect)).unwrap() as BufferAddress;
        let (block_width, block_height) = format.block_dimensions();
        let block_width_texels = block_width as BufferAddress;
        let block_height_texels = block_height as BufferAddress;

        let width_blocks = copy_width.div_ceil(block_width_texels);
        let height_blocks = copy_height.div_ceil(block_height_texels);

        let row_bytes_dense = width_blocks * block_size_bytes;

        let row_stride_bytes = self.bytes_per_row.map_or(row_bytes_dense, u64::from);
        let image_stride_rows = self.rows_per_image.map_or(height_blocks, u64::from);

        let image_stride_bytes = row_stride_bytes * image_stride_rows;

        let image_rows_dense = height_blocks;
        let image_bytes_dense =
            image_rows_dense.saturating_sub(1) * row_stride_bytes + row_bytes_dense;

        let mut bytes_in_copy = image_stride_bytes * depth_or_array_layers.saturating_sub(1);
        if height_blocks > 0 {
            bytes_in_copy += row_stride_bytes * (height_blocks - 1) + row_bytes_dense;
        }

        BufferTextureCopyInfo {
            copy_width,
            copy_height,
            depth_or_array_layers,

            offset: self.offset,

            block_size_bytes,
            block_width_texels,
            block_height_texels,

            width_blocks,
            height_blocks,

            row_bytes_dense,
            row_stride_bytes,

            image_stride_rows,
            image_stride_bytes,

            image_rows_dense,
            image_bytes_dense,

            bytes_in_copy,
        }
    }
}

/// Information about a copy between a buffer and a texture.
///
/// Mostly used for internal calculations, but useful nonetheless.
/// Generated by [`TexelCopyBufferLayout::get_buffer_texture_copy_info`].
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct BufferTextureCopyInfo {
    /// The width of the copy region in pixels.
    pub copy_width: u64,
    /// The height of the copy region in pixels.
    pub copy_height: u64,
    /// The depth of the copy region in pixels.
    pub depth_or_array_layers: u64,

    /// The offset in the buffer where the copy starts.
    pub offset: u64,

    /// The size of a single texture texel block in bytes.
    pub block_size_bytes: u64,
    /// The number of texel in a texel block in the x direction.
    pub block_width_texels: u64,
    /// The number of texel in a texel block in the y direction.
    pub block_height_texels: u64,

    /// The width of the copy region in blocks.
    pub width_blocks: u64,
    /// The height of the copy region in blocks.
    pub height_blocks: u64,

    /// The number of bytes in the last row of the copy region.
    pub row_bytes_dense: u64,
    /// The stride in bytes between the start of one row in an image and the next row in the same image.
    ///
    /// This includes any padding between one row and the next row.
    pub row_stride_bytes: u64,

    /// The stride in rows between the start of one image and the next image.
    pub image_stride_rows: u64,
    /// The stride in bytes between the start of one image and the next image.
    pub image_stride_bytes: u64,

    /// The number of rows in a densely packed list of images.
    ///
    /// This is the number of rows in the image that are actually used for texel data,
    /// and does not include any padding rows, unlike `image_stride_rows`.
    pub image_rows_dense: u64,
    /// The number of bytes in a densely packed list of images.
    ///
    /// This is the number of bytes in the image that are actually used for texel data,
    /// or are used for padding between _rows_. Padding at the end of the last row and
    /// between _images_ is not included.
    pub image_bytes_dense: u64,

    /// The total number of bytes in the copy region.
    ///
    /// This includes all padding except the padding after the last row in the copy.
    pub bytes_in_copy: u64,
}

#[cfg(test)]
mod tests {
    use super::*;

    struct LTDTest {
        layout: TexelCopyBufferLayout,
        format: TextureFormat,
        aspect: TextureAspect,
        copy_size: Extent3d,
        expected_result: BufferTextureCopyInfo,
    }

    impl LTDTest {
        #[track_caller]
        fn run(&self) {
            let linear_texture_data =
                self.layout
                    .get_buffer_texture_copy_info(self.format, self.aspect, &self.copy_size);
            assert_eq!(linear_texture_data, self.expected_result);
        }
    }

    #[test]
    fn linear_texture_data_1d_copy() {
        let mut test = LTDTest {
            layout: TexelCopyBufferLayout {
                offset: 0,
                bytes_per_row: None,
                rows_per_image: None,
            },
            format: TextureFormat::Rgba8Unorm,
            aspect: TextureAspect::All,
            copy_size: Extent3d {
                width: 4,
                height: 1,
                depth_or_array_layers: 1,
            },
            expected_result: BufferTextureCopyInfo {
                copy_width: 4,
                copy_height: 1,
                depth_or_array_layers: 1,
                offset: 0,
                block_size_bytes: 4,
                block_width_texels: 1,
                block_height_texels: 1,
                width_blocks: 4,
                height_blocks: 1,
                row_bytes_dense: 16,
                row_stride_bytes: 16,
                image_stride_rows: 1,
                image_stride_bytes: 16,
                image_rows_dense: 1,
                image_bytes_dense: 16,
                bytes_in_copy: 16,
            },
        };

        test.run();

        // Changing bytes_per_row should only change the bytes_per_row, not the bytes_in_copy
        // as that is only affected by the last row size.
        test.layout.bytes_per_row = Some(32);
        test.expected_result.row_stride_bytes = 32;
        test.expected_result.image_stride_bytes = 32;

        test.run();

        // Changing rows_per_image should only change the rows_per_image and bytes_per_image, nothing else
        test.layout.rows_per_image = Some(4);
        test.expected_result.image_stride_bytes = 128; // 32 * 4
        test.expected_result.image_stride_rows = 4;

        test.run();

        // Changing the offset should change nothing.

        test.layout.offset = 4;
        test.expected_result.offset = 4;

        test.run();
    }

    #[test]
    fn linear_texture_data_2d_3d_copy() {
        let mut test = LTDTest {
            layout: TexelCopyBufferLayout {
                offset: 0,
                bytes_per_row: None,
                rows_per_image: None,
            },
            format: TextureFormat::Rgba8Unorm,
            aspect: TextureAspect::All,
            copy_size: Extent3d {
                width: 7,
                height: 12,
                depth_or_array_layers: 1,
            },
            expected_result: BufferTextureCopyInfo {
                copy_width: 7,
                copy_height: 12,
                depth_or_array_layers: 1,
                offset: 0,
                block_size_bytes: 4,
                block_width_texels: 1,
                block_height_texels: 1,
                width_blocks: 7,
                height_blocks: 12,
                row_bytes_dense: 4 * 7,
                row_stride_bytes: 4 * 7,
                image_stride_rows: 12,
                image_stride_bytes: 4 * 7 * 12,
                image_rows_dense: 12,
                image_bytes_dense: 4 * 7 * 12,
                bytes_in_copy: 4 * 7 * 12,
            },
        };

        test.run();

        // Changing bytes_per_row changes a number of other properties.
        test.layout.bytes_per_row = Some(48);
        test.expected_result.row_stride_bytes = 48;
        test.expected_result.image_stride_bytes = 48 * 12;
        test.expected_result.image_bytes_dense = 48 * 11 + (4 * 7);
        test.expected_result.bytes_in_copy = 48 * 11 + (4 * 7);

        // Making this a 3D copy only changes the depth_or_array_layers and the bytes_in_copy.
        test.copy_size.depth_or_array_layers = 4;
        test.expected_result.depth_or_array_layers = 4;
        test.expected_result.bytes_in_copy = 48 * 12 * 3 + 48 * 11 + (4 * 7); // 4 layers

        test.run();
    }

    #[test]
    fn linear_texture_data_2d_3d_compressed_copy() {
        let mut test = LTDTest {
            layout: TexelCopyBufferLayout {
                offset: 0,
                bytes_per_row: None,
                rows_per_image: None,
            },
            format: TextureFormat::Bc1RgbaUnorm,
            aspect: TextureAspect::All,
            copy_size: Extent3d {
                width: 7,
                height: 13,
                depth_or_array_layers: 1,
            },
            expected_result: BufferTextureCopyInfo {
                copy_width: 7,
                copy_height: 13,
                depth_or_array_layers: 1,
                offset: 0,
                block_size_bytes: 8,
                block_width_texels: 4,
                block_height_texels: 4,
                width_blocks: 2,
                height_blocks: 4,
                row_bytes_dense: 8 * 2, // block size * width_blocks
                row_stride_bytes: 8 * 2,
                image_stride_rows: 4,
                image_stride_bytes: 8 * 2 * 4, // block size * width_blocks * height_blocks
                image_rows_dense: 4,
                image_bytes_dense: 8 * 2 * 4,
                bytes_in_copy: 8 * 2 * 4,
            },
        };

        test.run();

        // Changing bytes_per_row.
        test.layout.bytes_per_row = Some(48);
        test.expected_result.row_stride_bytes = 48;
        test.expected_result.image_stride_bytes = 48 * 4;
        test.expected_result.image_bytes_dense = 48 * 3 + (8 * 2);
        test.expected_result.bytes_in_copy = 48 * 3 + (8 * 2);

        test.run();

        // Changing rows_per_image.
        test.layout.rows_per_image = Some(8);
        test.expected_result.image_stride_bytes = 48 * 8;
        test.expected_result.image_stride_rows = 8;

        test.run();

        // Making this a 3D copy only changes the depth_or_array_layers and the bytes_in_copy.
        test.copy_size.depth_or_array_layers = 4;
        test.expected_result.depth_or_array_layers = 4;
        test.expected_result.bytes_in_copy = 48 * 8 * 3 + 48 * 3 + (8 * 2); // 4 layers

        test.run();
    }
}