wgpu_hal/gles/
device.rs

1use alloc::{
2    borrow::ToOwned, format, string::String, string::ToString as _, sync::Arc, vec, vec::Vec,
3};
4use core::{cmp::max, convert::TryInto, num::NonZeroU32, ptr, sync::atomic::Ordering};
5
6use arrayvec::ArrayVec;
7use glow::HasContext;
8use naga::FastHashMap;
9
10use super::{conv, lock, MaybeMutex, PrivateCapabilities};
11use crate::auxil::map_naga_stage;
12use crate::TlasInstance;
13
14type ShaderStage<'a> = (
15    naga::ShaderStage,
16    &'a crate::ProgrammableStage<'a, super::ShaderModule>,
17);
18type NameBindingMap = FastHashMap<String, (super::BindingRegister, u8)>;
19
20struct CompilationContext<'a> {
21    layout: &'a super::PipelineLayout,
22    sampler_map: &'a mut super::SamplerBindMap,
23    name_binding_map: &'a mut NameBindingMap,
24    push_constant_items: &'a mut Vec<naga::back::glsl::PushConstantItem>,
25    multiview: Option<NonZeroU32>,
26    clip_distance_count: &'a mut u32,
27}
28
29impl CompilationContext<'_> {
30    fn consume_reflection(
31        self,
32        gl: &glow::Context,
33        module: &naga::Module,
34        ep_info: &naga::valid::FunctionInfo,
35        reflection_info: naga::back::glsl::ReflectionInfo,
36        naga_stage: naga::ShaderStage,
37        program: glow::Program,
38    ) {
39        for (handle, var) in module.global_variables.iter() {
40            if ep_info[handle].is_empty() {
41                continue;
42            }
43            let register = match var.space {
44                naga::AddressSpace::Uniform => super::BindingRegister::UniformBuffers,
45                naga::AddressSpace::Storage { .. } => super::BindingRegister::StorageBuffers,
46                _ => continue,
47            };
48
49            let br = var.binding.as_ref().unwrap();
50            let slot = self.layout.get_slot(br);
51
52            let name = match reflection_info.uniforms.get(&handle) {
53                Some(name) => name.clone(),
54                None => continue,
55            };
56            log::trace!(
57                "Rebind buffer: {:?} -> {}, register={:?}, slot={}",
58                var.name.as_ref(),
59                &name,
60                register,
61                slot
62            );
63            self.name_binding_map.insert(name, (register, slot));
64        }
65
66        for (name, mapping) in reflection_info.texture_mapping {
67            let var = &module.global_variables[mapping.texture];
68            let register = match module.types[var.ty].inner {
69                naga::TypeInner::Image {
70                    class: naga::ImageClass::Storage { .. },
71                    ..
72                } => super::BindingRegister::Images,
73                _ => super::BindingRegister::Textures,
74            };
75
76            let tex_br = var.binding.as_ref().unwrap();
77            let texture_linear_index = self.layout.get_slot(tex_br);
78
79            self.name_binding_map
80                .insert(name, (register, texture_linear_index));
81            if let Some(sampler_handle) = mapping.sampler {
82                let sam_br = module.global_variables[sampler_handle]
83                    .binding
84                    .as_ref()
85                    .unwrap();
86                let sampler_linear_index = self.layout.get_slot(sam_br);
87                self.sampler_map[texture_linear_index as usize] = Some(sampler_linear_index);
88            }
89        }
90
91        for (name, location) in reflection_info.varying {
92            match naga_stage {
93                naga::ShaderStage::Vertex => {
94                    assert_eq!(location.index, 0);
95                    unsafe { gl.bind_attrib_location(program, location.location, &name) }
96                }
97                naga::ShaderStage::Fragment => {
98                    assert_eq!(location.index, 0);
99                    unsafe { gl.bind_frag_data_location(program, location.location, &name) }
100                }
101                naga::ShaderStage::Compute => {}
102                naga::ShaderStage::Task | naga::ShaderStage::Mesh => unreachable!(),
103            }
104        }
105
106        *self.push_constant_items = reflection_info.push_constant_items;
107
108        if naga_stage == naga::ShaderStage::Vertex {
109            *self.clip_distance_count = reflection_info.clip_distance_count;
110        }
111    }
112}
113
114impl super::Device {
115    /// # Safety
116    ///
117    /// - `name` must be created respecting `desc`
118    /// - `name` must be a texture
119    /// - If `drop_callback` is [`None`], wgpu-hal will take ownership of the texture. If
120    ///   `drop_callback` is [`Some`], the texture must be valid until the callback is called.
121    #[cfg(any(native, Emscripten))]
122    pub unsafe fn texture_from_raw(
123        &self,
124        name: NonZeroU32,
125        desc: &crate::TextureDescriptor,
126        drop_callback: Option<crate::DropCallback>,
127    ) -> super::Texture {
128        super::Texture {
129            inner: super::TextureInner::Texture {
130                raw: glow::NativeTexture(name),
131                target: super::Texture::get_info_from_desc(desc),
132            },
133            drop_guard: crate::DropGuard::from_option(drop_callback),
134            mip_level_count: desc.mip_level_count,
135            array_layer_count: desc.array_layer_count(),
136            format: desc.format,
137            format_desc: self.shared.describe_texture_format(desc.format),
138            copy_size: desc.copy_extent(),
139        }
140    }
141
142    /// # Safety
143    ///
144    /// - `name` must be created respecting `desc`
145    /// - `name` must be a renderbuffer
146    /// - If `drop_callback` is [`None`], wgpu-hal will take ownership of the renderbuffer. If
147    ///   `drop_callback` is [`Some`], the renderbuffer must be valid until the callback is called.
148    #[cfg(any(native, Emscripten))]
149    pub unsafe fn texture_from_raw_renderbuffer(
150        &self,
151        name: NonZeroU32,
152        desc: &crate::TextureDescriptor,
153        drop_callback: Option<crate::DropCallback>,
154    ) -> super::Texture {
155        super::Texture {
156            inner: super::TextureInner::Renderbuffer {
157                raw: glow::NativeRenderbuffer(name),
158            },
159            drop_guard: crate::DropGuard::from_option(drop_callback),
160            mip_level_count: desc.mip_level_count,
161            array_layer_count: desc.array_layer_count(),
162            format: desc.format,
163            format_desc: self.shared.describe_texture_format(desc.format),
164            copy_size: desc.copy_extent(),
165        }
166    }
167
168    unsafe fn compile_shader(
169        gl: &glow::Context,
170        shader: &str,
171        naga_stage: naga::ShaderStage,
172        #[cfg_attr(target_arch = "wasm32", allow(unused))] label: Option<&str>,
173    ) -> Result<glow::Shader, crate::PipelineError> {
174        let target = match naga_stage {
175            naga::ShaderStage::Vertex => glow::VERTEX_SHADER,
176            naga::ShaderStage::Fragment => glow::FRAGMENT_SHADER,
177            naga::ShaderStage::Compute => glow::COMPUTE_SHADER,
178            naga::ShaderStage::Task | naga::ShaderStage::Mesh => unreachable!(),
179        };
180
181        let raw = unsafe { gl.create_shader(target) }.unwrap();
182        #[cfg(native)]
183        if gl.supports_debug() {
184            let name = raw.0.get();
185            unsafe { gl.object_label(glow::SHADER, name, label) };
186        }
187
188        unsafe { gl.shader_source(raw, shader) };
189        unsafe { gl.compile_shader(raw) };
190
191        log::debug!("\tCompiled shader {raw:?}");
192
193        let compiled_ok = unsafe { gl.get_shader_compile_status(raw) };
194        let msg = unsafe { gl.get_shader_info_log(raw) };
195        if compiled_ok {
196            if !msg.is_empty() {
197                log::warn!("\tCompile: {msg}");
198            }
199            Ok(raw)
200        } else {
201            log::error!("\tShader compilation failed: {msg}");
202            unsafe { gl.delete_shader(raw) };
203            Err(crate::PipelineError::Linkage(
204                map_naga_stage(naga_stage),
205                msg,
206            ))
207        }
208    }
209
210    fn create_shader(
211        gl: &glow::Context,
212        naga_stage: naga::ShaderStage,
213        stage: &crate::ProgrammableStage<super::ShaderModule>,
214        context: CompilationContext,
215        program: glow::Program,
216    ) -> Result<glow::Shader, crate::PipelineError> {
217        use naga::back::glsl;
218        let pipeline_options = glsl::PipelineOptions {
219            shader_stage: naga_stage,
220            entry_point: stage.entry_point.to_owned(),
221            multiview: context.multiview,
222        };
223
224        let (module, info) = naga::back::pipeline_constants::process_overrides(
225            &stage.module.naga.module,
226            &stage.module.naga.info,
227            Some((naga_stage, stage.entry_point)),
228            stage.constants,
229        )
230        .map_err(|e| {
231            let msg = format!("{e}");
232            crate::PipelineError::PipelineConstants(map_naga_stage(naga_stage), msg)
233        })?;
234
235        let entry_point_index = module
236            .entry_points
237            .iter()
238            .position(|ep| ep.name.as_str() == stage.entry_point)
239            .ok_or(crate::PipelineError::EntryPoint(naga_stage))?;
240
241        use naga::proc::BoundsCheckPolicy;
242        // The image bounds checks require the TEXTURE_LEVELS feature available in GL core 4.3+.
243        let version = gl.version();
244        let image_check = if !version.is_embedded && (version.major, version.minor) >= (4, 3) {
245            BoundsCheckPolicy::ReadZeroSkipWrite
246        } else {
247            BoundsCheckPolicy::Unchecked
248        };
249
250        // Other bounds check are either provided by glsl or not implemented yet.
251        let policies = naga::proc::BoundsCheckPolicies {
252            index: BoundsCheckPolicy::Unchecked,
253            buffer: BoundsCheckPolicy::Unchecked,
254            image_load: image_check,
255            binding_array: BoundsCheckPolicy::Unchecked,
256        };
257
258        let mut output = String::new();
259        let needs_temp_options = stage.zero_initialize_workgroup_memory
260            != context.layout.naga_options.zero_initialize_workgroup_memory;
261        let mut temp_options;
262        let naga_options = if needs_temp_options {
263            // We use a conditional here, as cloning the naga_options could be expensive
264            // That is, we want to avoid doing that unless we cannot avoid it
265            temp_options = context.layout.naga_options.clone();
266            temp_options.zero_initialize_workgroup_memory = stage.zero_initialize_workgroup_memory;
267            &temp_options
268        } else {
269            &context.layout.naga_options
270        };
271        let mut writer = glsl::Writer::new(
272            &mut output,
273            &module,
274            &info,
275            naga_options,
276            &pipeline_options,
277            policies,
278        )
279        .map_err(|e| {
280            let msg = format!("{e}");
281            crate::PipelineError::Linkage(map_naga_stage(naga_stage), msg)
282        })?;
283
284        let reflection_info = writer.write().map_err(|e| {
285            let msg = format!("{e}");
286            crate::PipelineError::Linkage(map_naga_stage(naga_stage), msg)
287        })?;
288
289        log::debug!("Naga generated shader:\n{output}");
290
291        context.consume_reflection(
292            gl,
293            &module,
294            info.get_entry_point(entry_point_index),
295            reflection_info,
296            naga_stage,
297            program,
298        );
299
300        unsafe { Self::compile_shader(gl, &output, naga_stage, stage.module.label.as_deref()) }
301    }
302
303    unsafe fn create_pipeline<'a>(
304        &self,
305        gl: &glow::Context,
306        shaders: ArrayVec<ShaderStage<'a>, { crate::MAX_CONCURRENT_SHADER_STAGES }>,
307        layout: &super::PipelineLayout,
308        #[cfg_attr(target_arch = "wasm32", allow(unused))] label: Option<&str>,
309        multiview: Option<NonZeroU32>,
310    ) -> Result<Arc<super::PipelineInner>, crate::PipelineError> {
311        let mut program_stages = ArrayVec::new();
312        let mut group_to_binding_to_slot = Vec::with_capacity(layout.group_infos.len());
313        for group in &*layout.group_infos {
314            group_to_binding_to_slot.push(group.binding_to_slot.clone());
315        }
316        for &(naga_stage, stage) in &shaders {
317            program_stages.push(super::ProgramStage {
318                naga_stage: naga_stage.to_owned(),
319                shader_id: stage.module.id,
320                entry_point: stage.entry_point.to_owned(),
321                zero_initialize_workgroup_memory: stage.zero_initialize_workgroup_memory,
322            });
323        }
324        let mut guard = self
325            .shared
326            .program_cache
327            .try_lock()
328            .expect("Couldn't acquire program_cache lock");
329        // This guard ensures that we can't accidentally destroy a program whilst we're about to reuse it
330        // The only place that destroys a pipeline is also locking on `program_cache`
331        let program = guard
332            .entry(super::ProgramCacheKey {
333                stages: program_stages,
334                group_to_binding_to_slot: group_to_binding_to_slot.into_boxed_slice(),
335            })
336            .or_insert_with(|| unsafe {
337                Self::create_program(
338                    gl,
339                    shaders,
340                    layout,
341                    label,
342                    multiview,
343                    self.shared.shading_language_version,
344                    self.shared.private_caps,
345                )
346            })
347            .to_owned()?;
348        drop(guard);
349
350        Ok(program)
351    }
352
353    unsafe fn create_program<'a>(
354        gl: &glow::Context,
355        shaders: ArrayVec<ShaderStage<'a>, { crate::MAX_CONCURRENT_SHADER_STAGES }>,
356        layout: &super::PipelineLayout,
357        #[cfg_attr(target_arch = "wasm32", allow(unused))] label: Option<&str>,
358        multiview: Option<NonZeroU32>,
359        glsl_version: naga::back::glsl::Version,
360        private_caps: PrivateCapabilities,
361    ) -> Result<Arc<super::PipelineInner>, crate::PipelineError> {
362        let glsl_version = match glsl_version {
363            naga::back::glsl::Version::Embedded { version, .. } => format!("{version} es"),
364            naga::back::glsl::Version::Desktop(version) => format!("{version}"),
365        };
366        let program = unsafe { gl.create_program() }.unwrap();
367        #[cfg(native)]
368        if let Some(label) = label {
369            if private_caps.contains(PrivateCapabilities::DEBUG_FNS) {
370                let name = program.0.get();
371                unsafe { gl.object_label(glow::PROGRAM, name, Some(label)) };
372            }
373        }
374
375        let mut name_binding_map = NameBindingMap::default();
376        let mut push_constant_items = ArrayVec::<_, { crate::MAX_CONCURRENT_SHADER_STAGES }>::new();
377        let mut sampler_map = [None; super::MAX_TEXTURE_SLOTS];
378        let mut has_stages = wgt::ShaderStages::empty();
379        let mut shaders_to_delete = ArrayVec::<_, { crate::MAX_CONCURRENT_SHADER_STAGES }>::new();
380        let mut clip_distance_count = 0;
381
382        for &(naga_stage, stage) in &shaders {
383            has_stages |= map_naga_stage(naga_stage);
384            let pc_item = {
385                push_constant_items.push(Vec::new());
386                push_constant_items.last_mut().unwrap()
387            };
388            let context = CompilationContext {
389                layout,
390                sampler_map: &mut sampler_map,
391                name_binding_map: &mut name_binding_map,
392                push_constant_items: pc_item,
393                multiview,
394                clip_distance_count: &mut clip_distance_count,
395            };
396
397            let shader = Self::create_shader(gl, naga_stage, stage, context, program)?;
398            shaders_to_delete.push(shader);
399        }
400
401        // Create empty fragment shader if only vertex shader is present
402        if has_stages == wgt::ShaderStages::VERTEX {
403            let shader_src = format!("#version {glsl_version}\n void main(void) {{}}",);
404            log::info!("Only vertex shader is present. Creating an empty fragment shader",);
405            let shader = unsafe {
406                Self::compile_shader(
407                    gl,
408                    &shader_src,
409                    naga::ShaderStage::Fragment,
410                    Some("(wgpu internal) dummy fragment shader"),
411                )
412            }?;
413            shaders_to_delete.push(shader);
414        }
415
416        for &shader in shaders_to_delete.iter() {
417            unsafe { gl.attach_shader(program, shader) };
418        }
419        unsafe { gl.link_program(program) };
420
421        for shader in shaders_to_delete {
422            unsafe { gl.delete_shader(shader) };
423        }
424
425        log::debug!("\tLinked program {program:?}");
426
427        let linked_ok = unsafe { gl.get_program_link_status(program) };
428        let msg = unsafe { gl.get_program_info_log(program) };
429        if !linked_ok {
430            return Err(crate::PipelineError::Linkage(has_stages, msg));
431        }
432        if !msg.is_empty() {
433            log::warn!("\tLink: {msg}");
434        }
435
436        if !private_caps.contains(PrivateCapabilities::SHADER_BINDING_LAYOUT) {
437            // This remapping is only needed if we aren't able to put the binding layout
438            // in the shader. We can't remap storage buffers this way.
439            unsafe { gl.use_program(Some(program)) };
440            for (ref name, (register, slot)) in name_binding_map {
441                log::trace!("Get binding {name:?} from program {program:?}");
442                match register {
443                    super::BindingRegister::UniformBuffers => {
444                        let index = unsafe { gl.get_uniform_block_index(program, name) }.unwrap();
445                        log::trace!("\tBinding slot {slot} to block index {index}");
446                        unsafe { gl.uniform_block_binding(program, index, slot as _) };
447                    }
448                    super::BindingRegister::StorageBuffers => {
449                        let index =
450                            unsafe { gl.get_shader_storage_block_index(program, name) }.unwrap();
451                        log::error!("Unable to re-map shader storage block {name} to {index}");
452                        return Err(crate::DeviceError::Lost.into());
453                    }
454                    super::BindingRegister::Textures | super::BindingRegister::Images => {
455                        let location = unsafe { gl.get_uniform_location(program, name) };
456                        unsafe { gl.uniform_1_i32(location.as_ref(), slot as _) };
457                    }
458                }
459            }
460        }
461
462        let mut uniforms = ArrayVec::new();
463
464        for (stage_idx, stage_items) in push_constant_items.into_iter().enumerate() {
465            for item in stage_items {
466                let naga_module = &shaders[stage_idx].1.module.naga.module;
467                let type_inner = &naga_module.types[item.ty].inner;
468
469                let location = unsafe { gl.get_uniform_location(program, &item.access_path) };
470
471                log::trace!(
472                    "push constant item: name={}, ty={:?}, offset={}, location={:?}",
473                    item.access_path,
474                    type_inner,
475                    item.offset,
476                    location,
477                );
478
479                if let Some(location) = location {
480                    uniforms.push(super::PushConstantDesc {
481                        location,
482                        offset: item.offset,
483                        size_bytes: type_inner.size(naga_module.to_ctx()),
484                        ty: type_inner.clone(),
485                    });
486                }
487            }
488        }
489
490        let first_instance_location = if has_stages.contains(wgt::ShaderStages::VERTEX) {
491            // If this returns none (the uniform isn't active), that's fine, we just won't set it.
492            unsafe { gl.get_uniform_location(program, naga::back::glsl::FIRST_INSTANCE_BINDING) }
493        } else {
494            None
495        };
496
497        Ok(Arc::new(super::PipelineInner {
498            program,
499            sampler_map,
500            first_instance_location,
501            push_constant_descs: uniforms,
502            clip_distance_count,
503        }))
504    }
505}
506
507impl crate::Device for super::Device {
508    type A = super::Api;
509
510    unsafe fn create_buffer(
511        &self,
512        desc: &crate::BufferDescriptor,
513    ) -> Result<super::Buffer, crate::DeviceError> {
514        let target = if desc.usage.contains(wgt::BufferUses::INDEX) {
515            glow::ELEMENT_ARRAY_BUFFER
516        } else {
517            glow::ARRAY_BUFFER
518        };
519
520        let emulate_map = self
521            .shared
522            .workarounds
523            .contains(super::Workarounds::EMULATE_BUFFER_MAP)
524            || !self
525                .shared
526                .private_caps
527                .contains(PrivateCapabilities::BUFFER_ALLOCATION);
528
529        if emulate_map && desc.usage.intersects(wgt::BufferUses::MAP_WRITE) {
530            return Ok(super::Buffer {
531                raw: None,
532                target,
533                size: desc.size,
534                map_flags: 0,
535                data: Some(Arc::new(MaybeMutex::new(vec![0; desc.size as usize]))),
536                offset_of_current_mapping: Arc::new(MaybeMutex::new(0)),
537            });
538        }
539
540        let gl = &self.shared.context.lock();
541
542        let target = if desc.usage.contains(wgt::BufferUses::INDEX) {
543            glow::ELEMENT_ARRAY_BUFFER
544        } else {
545            glow::ARRAY_BUFFER
546        };
547
548        let is_host_visible = desc
549            .usage
550            .intersects(wgt::BufferUses::MAP_READ | wgt::BufferUses::MAP_WRITE);
551        let is_coherent = desc
552            .memory_flags
553            .contains(crate::MemoryFlags::PREFER_COHERENT);
554
555        let mut map_flags = 0;
556        if desc.usage.contains(wgt::BufferUses::MAP_READ) {
557            map_flags |= glow::MAP_READ_BIT;
558        }
559        if desc.usage.contains(wgt::BufferUses::MAP_WRITE) {
560            map_flags |= glow::MAP_WRITE_BIT;
561        }
562
563        let raw = Some(unsafe { gl.create_buffer() }.map_err(|_| crate::DeviceError::OutOfMemory)?);
564        unsafe { gl.bind_buffer(target, raw) };
565        let raw_size = desc
566            .size
567            .try_into()
568            .map_err(|_| crate::DeviceError::OutOfMemory)?;
569
570        if self
571            .shared
572            .private_caps
573            .contains(PrivateCapabilities::BUFFER_ALLOCATION)
574        {
575            if is_host_visible {
576                map_flags |= glow::MAP_PERSISTENT_BIT;
577                if is_coherent {
578                    map_flags |= glow::MAP_COHERENT_BIT;
579                }
580            }
581            // TODO: may also be required for other calls involving `buffer_sub_data_u8_slice` (e.g. copy buffer to buffer and clear buffer)
582            if desc.usage.intersects(wgt::BufferUses::QUERY_RESOLVE) {
583                map_flags |= glow::DYNAMIC_STORAGE_BIT;
584            }
585            unsafe { gl.buffer_storage(target, raw_size, None, map_flags) };
586        } else {
587            assert!(!is_coherent);
588            let usage = if is_host_visible {
589                if desc.usage.contains(wgt::BufferUses::MAP_READ) {
590                    glow::STREAM_READ
591                } else {
592                    glow::DYNAMIC_DRAW
593                }
594            } else {
595                // Even if the usage doesn't contain SRC_READ, we update it internally at least once
596                // Some vendors take usage very literally and STATIC_DRAW will freeze us with an empty buffer
597                // https://github.com/gfx-rs/wgpu/issues/3371
598                glow::DYNAMIC_DRAW
599            };
600            unsafe { gl.buffer_data_size(target, raw_size, usage) };
601        }
602
603        unsafe { gl.bind_buffer(target, None) };
604
605        if !is_coherent && desc.usage.contains(wgt::BufferUses::MAP_WRITE) {
606            map_flags |= glow::MAP_FLUSH_EXPLICIT_BIT;
607        }
608        //TODO: do we need `glow::MAP_UNSYNCHRONIZED_BIT`?
609
610        #[cfg(native)]
611        if let Some(label) = desc.label {
612            if self
613                .shared
614                .private_caps
615                .contains(PrivateCapabilities::DEBUG_FNS)
616            {
617                let name = raw.map_or(0, |buf| buf.0.get());
618                unsafe { gl.object_label(glow::BUFFER, name, Some(label)) };
619            }
620        }
621
622        let data = if emulate_map && desc.usage.contains(wgt::BufferUses::MAP_READ) {
623            Some(Arc::new(MaybeMutex::new(vec![0; desc.size as usize])))
624        } else {
625            None
626        };
627
628        self.counters.buffers.add(1);
629
630        Ok(super::Buffer {
631            raw,
632            target,
633            size: desc.size,
634            map_flags,
635            data,
636            offset_of_current_mapping: Arc::new(MaybeMutex::new(0)),
637        })
638    }
639
640    unsafe fn destroy_buffer(&self, buffer: super::Buffer) {
641        if let Some(raw) = buffer.raw {
642            let gl = &self.shared.context.lock();
643            unsafe { gl.delete_buffer(raw) };
644        }
645
646        self.counters.buffers.sub(1);
647    }
648
649    unsafe fn add_raw_buffer(&self, _buffer: &super::Buffer) {
650        self.counters.buffers.add(1);
651    }
652
653    unsafe fn map_buffer(
654        &self,
655        buffer: &super::Buffer,
656        range: crate::MemoryRange,
657    ) -> Result<crate::BufferMapping, crate::DeviceError> {
658        let is_coherent = buffer.map_flags & glow::MAP_COHERENT_BIT != 0;
659        let ptr = match buffer.raw {
660            None => {
661                let mut vec = lock(buffer.data.as_ref().unwrap());
662                let slice = &mut vec.as_mut_slice()[range.start as usize..range.end as usize];
663                slice.as_mut_ptr()
664            }
665            Some(raw) => {
666                let gl = &self.shared.context.lock();
667                unsafe { gl.bind_buffer(buffer.target, Some(raw)) };
668                let ptr = if let Some(ref map_read_allocation) = buffer.data {
669                    let mut guard = lock(map_read_allocation);
670                    let slice = guard.as_mut_slice();
671                    unsafe { self.shared.get_buffer_sub_data(gl, buffer.target, 0, slice) };
672                    slice.as_mut_ptr()
673                } else {
674                    *lock(&buffer.offset_of_current_mapping) = range.start;
675                    unsafe {
676                        gl.map_buffer_range(
677                            buffer.target,
678                            range.start as i32,
679                            (range.end - range.start) as i32,
680                            buffer.map_flags,
681                        )
682                    }
683                };
684                unsafe { gl.bind_buffer(buffer.target, None) };
685                ptr
686            }
687        };
688        Ok(crate::BufferMapping {
689            ptr: ptr::NonNull::new(ptr).ok_or(crate::DeviceError::Lost)?,
690            is_coherent,
691        })
692    }
693    unsafe fn unmap_buffer(&self, buffer: &super::Buffer) {
694        if let Some(raw) = buffer.raw {
695            if buffer.data.is_none() {
696                let gl = &self.shared.context.lock();
697                unsafe { gl.bind_buffer(buffer.target, Some(raw)) };
698                unsafe { gl.unmap_buffer(buffer.target) };
699                unsafe { gl.bind_buffer(buffer.target, None) };
700                *lock(&buffer.offset_of_current_mapping) = 0;
701            }
702        }
703    }
704    unsafe fn flush_mapped_ranges<I>(&self, buffer: &super::Buffer, ranges: I)
705    where
706        I: Iterator<Item = crate::MemoryRange>,
707    {
708        if let Some(raw) = buffer.raw {
709            if buffer.data.is_none() {
710                let gl = &self.shared.context.lock();
711                unsafe { gl.bind_buffer(buffer.target, Some(raw)) };
712                for range in ranges {
713                    let offset_of_current_mapping = *lock(&buffer.offset_of_current_mapping);
714                    unsafe {
715                        gl.flush_mapped_buffer_range(
716                            buffer.target,
717                            (range.start - offset_of_current_mapping) as i32,
718                            (range.end - range.start) as i32,
719                        )
720                    };
721                }
722            }
723        }
724    }
725    unsafe fn invalidate_mapped_ranges<I>(&self, _buffer: &super::Buffer, _ranges: I) {
726        //TODO: do we need to do anything?
727    }
728
729    unsafe fn create_texture(
730        &self,
731        desc: &crate::TextureDescriptor,
732    ) -> Result<super::Texture, crate::DeviceError> {
733        let gl = &self.shared.context.lock();
734
735        let render_usage = wgt::TextureUses::COLOR_TARGET
736            | wgt::TextureUses::DEPTH_STENCIL_WRITE
737            | wgt::TextureUses::DEPTH_STENCIL_READ;
738        let format_desc = self.shared.describe_texture_format(desc.format);
739
740        let inner = if render_usage.contains(desc.usage)
741            && desc.dimension == wgt::TextureDimension::D2
742            && desc.size.depth_or_array_layers == 1
743        {
744            let raw = unsafe { gl.create_renderbuffer().unwrap() };
745            unsafe { gl.bind_renderbuffer(glow::RENDERBUFFER, Some(raw)) };
746            if desc.sample_count > 1 {
747                unsafe {
748                    gl.renderbuffer_storage_multisample(
749                        glow::RENDERBUFFER,
750                        desc.sample_count as i32,
751                        format_desc.internal,
752                        desc.size.width as i32,
753                        desc.size.height as i32,
754                    )
755                };
756            } else {
757                unsafe {
758                    gl.renderbuffer_storage(
759                        glow::RENDERBUFFER,
760                        format_desc.internal,
761                        desc.size.width as i32,
762                        desc.size.height as i32,
763                    )
764                };
765            }
766
767            #[cfg(native)]
768            if let Some(label) = desc.label {
769                if self
770                    .shared
771                    .private_caps
772                    .contains(PrivateCapabilities::DEBUG_FNS)
773                {
774                    let name = raw.0.get();
775                    unsafe { gl.object_label(glow::RENDERBUFFER, name, Some(label)) };
776                }
777            }
778
779            unsafe { gl.bind_renderbuffer(glow::RENDERBUFFER, None) };
780            super::TextureInner::Renderbuffer { raw }
781        } else {
782            let raw = unsafe { gl.create_texture().unwrap() };
783            let target = super::Texture::get_info_from_desc(desc);
784
785            unsafe { gl.bind_texture(target, Some(raw)) };
786            //Note: this has to be done before defining the storage!
787            match desc.format.sample_type(None, Some(self.shared.features)) {
788                Some(
789                    wgt::TextureSampleType::Float { filterable: false }
790                    | wgt::TextureSampleType::Uint
791                    | wgt::TextureSampleType::Sint,
792                ) => {
793                    // reset default filtering mode
794                    unsafe {
795                        gl.tex_parameter_i32(target, glow::TEXTURE_MIN_FILTER, glow::NEAREST as i32)
796                    };
797                    unsafe {
798                        gl.tex_parameter_i32(target, glow::TEXTURE_MAG_FILTER, glow::NEAREST as i32)
799                    };
800                }
801                _ => {}
802            }
803
804            if conv::is_layered_target(target) {
805                unsafe {
806                    if self
807                        .shared
808                        .private_caps
809                        .contains(PrivateCapabilities::TEXTURE_STORAGE)
810                    {
811                        gl.tex_storage_3d(
812                            target,
813                            desc.mip_level_count as i32,
814                            format_desc.internal,
815                            desc.size.width as i32,
816                            desc.size.height as i32,
817                            desc.size.depth_or_array_layers as i32,
818                        )
819                    } else if target == glow::TEXTURE_3D {
820                        let mut width = desc.size.width;
821                        let mut height = desc.size.width;
822                        let mut depth = desc.size.depth_or_array_layers;
823                        for i in 0..desc.mip_level_count {
824                            gl.tex_image_3d(
825                                target,
826                                i as i32,
827                                format_desc.internal as i32,
828                                width as i32,
829                                height as i32,
830                                depth as i32,
831                                0,
832                                format_desc.external,
833                                format_desc.data_type,
834                                glow::PixelUnpackData::Slice(None),
835                            );
836                            width = max(1, width / 2);
837                            height = max(1, height / 2);
838                            depth = max(1, depth / 2);
839                        }
840                    } else {
841                        let mut width = desc.size.width;
842                        let mut height = desc.size.width;
843                        for i in 0..desc.mip_level_count {
844                            gl.tex_image_3d(
845                                target,
846                                i as i32,
847                                format_desc.internal as i32,
848                                width as i32,
849                                height as i32,
850                                desc.size.depth_or_array_layers as i32,
851                                0,
852                                format_desc.external,
853                                format_desc.data_type,
854                                glow::PixelUnpackData::Slice(None),
855                            );
856                            width = max(1, width / 2);
857                            height = max(1, height / 2);
858                        }
859                    }
860                };
861            } else if desc.sample_count > 1 {
862                unsafe {
863                    gl.tex_storage_2d_multisample(
864                        target,
865                        desc.sample_count as i32,
866                        format_desc.internal,
867                        desc.size.width as i32,
868                        desc.size.height as i32,
869                        true,
870                    )
871                };
872            } else {
873                unsafe {
874                    if self
875                        .shared
876                        .private_caps
877                        .contains(PrivateCapabilities::TEXTURE_STORAGE)
878                    {
879                        gl.tex_storage_2d(
880                            target,
881                            desc.mip_level_count as i32,
882                            format_desc.internal,
883                            desc.size.width as i32,
884                            desc.size.height as i32,
885                        )
886                    } else if target == glow::TEXTURE_CUBE_MAP {
887                        let mut width = desc.size.width;
888                        let mut height = desc.size.width;
889                        for i in 0..desc.mip_level_count {
890                            for face in [
891                                glow::TEXTURE_CUBE_MAP_POSITIVE_X,
892                                glow::TEXTURE_CUBE_MAP_NEGATIVE_X,
893                                glow::TEXTURE_CUBE_MAP_POSITIVE_Y,
894                                glow::TEXTURE_CUBE_MAP_NEGATIVE_Y,
895                                glow::TEXTURE_CUBE_MAP_POSITIVE_Z,
896                                glow::TEXTURE_CUBE_MAP_NEGATIVE_Z,
897                            ] {
898                                gl.tex_image_2d(
899                                    face,
900                                    i as i32,
901                                    format_desc.internal as i32,
902                                    width as i32,
903                                    height as i32,
904                                    0,
905                                    format_desc.external,
906                                    format_desc.data_type,
907                                    glow::PixelUnpackData::Slice(None),
908                                );
909                            }
910                            width = max(1, width / 2);
911                            height = max(1, height / 2);
912                        }
913                    } else {
914                        let mut width = desc.size.width;
915                        let mut height = desc.size.width;
916                        for i in 0..desc.mip_level_count {
917                            gl.tex_image_2d(
918                                target,
919                                i as i32,
920                                format_desc.internal as i32,
921                                width as i32,
922                                height as i32,
923                                0,
924                                format_desc.external,
925                                format_desc.data_type,
926                                glow::PixelUnpackData::Slice(None),
927                            );
928                            width = max(1, width / 2);
929                            height = max(1, height / 2);
930                        }
931                    }
932                };
933            }
934
935            #[cfg(native)]
936            if let Some(label) = desc.label {
937                if self
938                    .shared
939                    .private_caps
940                    .contains(PrivateCapabilities::DEBUG_FNS)
941                {
942                    let name = raw.0.get();
943                    unsafe { gl.object_label(glow::TEXTURE, name, Some(label)) };
944                }
945            }
946
947            unsafe { gl.bind_texture(target, None) };
948            super::TextureInner::Texture { raw, target }
949        };
950
951        self.counters.textures.add(1);
952
953        Ok(super::Texture {
954            inner,
955            drop_guard: None,
956            mip_level_count: desc.mip_level_count,
957            array_layer_count: desc.array_layer_count(),
958            format: desc.format,
959            format_desc,
960            copy_size: desc.copy_extent(),
961        })
962    }
963
964    unsafe fn destroy_texture(&self, texture: super::Texture) {
965        if texture.drop_guard.is_none() {
966            let gl = &self.shared.context.lock();
967            match texture.inner {
968                super::TextureInner::Renderbuffer { raw, .. } => {
969                    unsafe { gl.delete_renderbuffer(raw) };
970                }
971                super::TextureInner::DefaultRenderbuffer => {}
972                super::TextureInner::Texture { raw, .. } => {
973                    unsafe { gl.delete_texture(raw) };
974                }
975                #[cfg(webgl)]
976                super::TextureInner::ExternalFramebuffer { .. } => {}
977                #[cfg(native)]
978                super::TextureInner::ExternalNativeFramebuffer { .. } => {}
979            }
980        }
981
982        // For clarity, we explicitly drop the drop guard. Although this has no real semantic effect as the
983        // end of the scope will drop the drop guard since this function takes ownership of the texture.
984        drop(texture.drop_guard);
985
986        self.counters.textures.sub(1);
987    }
988
989    unsafe fn add_raw_texture(&self, _texture: &super::Texture) {
990        self.counters.textures.add(1);
991    }
992
993    unsafe fn create_texture_view(
994        &self,
995        texture: &super::Texture,
996        desc: &crate::TextureViewDescriptor,
997    ) -> Result<super::TextureView, crate::DeviceError> {
998        self.counters.texture_views.add(1);
999        Ok(super::TextureView {
1000            //TODO: use `conv::map_view_dimension(desc.dimension)`?
1001            inner: texture.inner.clone(),
1002            aspects: crate::FormatAspects::new(texture.format, desc.range.aspect),
1003            mip_levels: desc.range.mip_range(texture.mip_level_count),
1004            array_layers: desc.range.layer_range(texture.array_layer_count),
1005            format: texture.format,
1006        })
1007    }
1008
1009    unsafe fn destroy_texture_view(&self, _view: super::TextureView) {
1010        self.counters.texture_views.sub(1);
1011    }
1012
1013    unsafe fn create_sampler(
1014        &self,
1015        desc: &crate::SamplerDescriptor,
1016    ) -> Result<super::Sampler, crate::DeviceError> {
1017        let gl = &self.shared.context.lock();
1018
1019        let raw = unsafe { gl.create_sampler().unwrap() };
1020
1021        let (min, mag) =
1022            conv::map_filter_modes(desc.min_filter, desc.mag_filter, desc.mipmap_filter);
1023
1024        unsafe { gl.sampler_parameter_i32(raw, glow::TEXTURE_MIN_FILTER, min as i32) };
1025        unsafe { gl.sampler_parameter_i32(raw, glow::TEXTURE_MAG_FILTER, mag as i32) };
1026
1027        unsafe {
1028            gl.sampler_parameter_i32(
1029                raw,
1030                glow::TEXTURE_WRAP_S,
1031                conv::map_address_mode(desc.address_modes[0]) as i32,
1032            )
1033        };
1034        unsafe {
1035            gl.sampler_parameter_i32(
1036                raw,
1037                glow::TEXTURE_WRAP_T,
1038                conv::map_address_mode(desc.address_modes[1]) as i32,
1039            )
1040        };
1041        unsafe {
1042            gl.sampler_parameter_i32(
1043                raw,
1044                glow::TEXTURE_WRAP_R,
1045                conv::map_address_mode(desc.address_modes[2]) as i32,
1046            )
1047        };
1048
1049        if let Some(border_color) = desc.border_color {
1050            let border = match border_color {
1051                wgt::SamplerBorderColor::TransparentBlack | wgt::SamplerBorderColor::Zero => {
1052                    [0.0; 4]
1053                }
1054                wgt::SamplerBorderColor::OpaqueBlack => [0.0, 0.0, 0.0, 1.0],
1055                wgt::SamplerBorderColor::OpaqueWhite => [1.0; 4],
1056            };
1057            unsafe { gl.sampler_parameter_f32_slice(raw, glow::TEXTURE_BORDER_COLOR, &border) };
1058        }
1059
1060        unsafe { gl.sampler_parameter_f32(raw, glow::TEXTURE_MIN_LOD, desc.lod_clamp.start) };
1061        unsafe { gl.sampler_parameter_f32(raw, glow::TEXTURE_MAX_LOD, desc.lod_clamp.end) };
1062
1063        // If clamp is not 1, we know anisotropy is supported up to 16x
1064        if desc.anisotropy_clamp != 1 {
1065            unsafe {
1066                gl.sampler_parameter_i32(
1067                    raw,
1068                    glow::TEXTURE_MAX_ANISOTROPY,
1069                    desc.anisotropy_clamp as i32,
1070                )
1071            };
1072        }
1073
1074        //set_param_float(glow::TEXTURE_LOD_BIAS, info.lod_bias.0);
1075
1076        if let Some(compare) = desc.compare {
1077            unsafe {
1078                gl.sampler_parameter_i32(
1079                    raw,
1080                    glow::TEXTURE_COMPARE_MODE,
1081                    glow::COMPARE_REF_TO_TEXTURE as i32,
1082                )
1083            };
1084            unsafe {
1085                gl.sampler_parameter_i32(
1086                    raw,
1087                    glow::TEXTURE_COMPARE_FUNC,
1088                    conv::map_compare_func(compare) as i32,
1089                )
1090            };
1091        }
1092
1093        #[cfg(native)]
1094        if let Some(label) = desc.label {
1095            if self
1096                .shared
1097                .private_caps
1098                .contains(PrivateCapabilities::DEBUG_FNS)
1099            {
1100                let name = raw.0.get();
1101                unsafe { gl.object_label(glow::SAMPLER, name, Some(label)) };
1102            }
1103        }
1104
1105        self.counters.samplers.add(1);
1106
1107        Ok(super::Sampler { raw })
1108    }
1109
1110    unsafe fn destroy_sampler(&self, sampler: super::Sampler) {
1111        let gl = &self.shared.context.lock();
1112        unsafe { gl.delete_sampler(sampler.raw) };
1113        self.counters.samplers.sub(1);
1114    }
1115
1116    unsafe fn create_command_encoder(
1117        &self,
1118        _desc: &crate::CommandEncoderDescriptor<super::Queue>,
1119    ) -> Result<super::CommandEncoder, crate::DeviceError> {
1120        self.counters.command_encoders.add(1);
1121
1122        Ok(super::CommandEncoder {
1123            cmd_buffer: super::CommandBuffer::default(),
1124            state: Default::default(),
1125            private_caps: self.shared.private_caps,
1126            counters: Arc::clone(&self.counters),
1127        })
1128    }
1129
1130    unsafe fn create_bind_group_layout(
1131        &self,
1132        desc: &crate::BindGroupLayoutDescriptor,
1133    ) -> Result<super::BindGroupLayout, crate::DeviceError> {
1134        self.counters.bind_group_layouts.add(1);
1135        Ok(super::BindGroupLayout {
1136            entries: Arc::from(desc.entries),
1137        })
1138    }
1139
1140    unsafe fn destroy_bind_group_layout(&self, _bg_layout: super::BindGroupLayout) {
1141        self.counters.bind_group_layouts.sub(1);
1142    }
1143
1144    unsafe fn create_pipeline_layout(
1145        &self,
1146        desc: &crate::PipelineLayoutDescriptor<super::BindGroupLayout>,
1147    ) -> Result<super::PipelineLayout, crate::DeviceError> {
1148        use naga::back::glsl;
1149
1150        let mut group_infos = Vec::with_capacity(desc.bind_group_layouts.len());
1151        let mut num_samplers = 0u8;
1152        let mut num_textures = 0u8;
1153        let mut num_images = 0u8;
1154        let mut num_uniform_buffers = 0u8;
1155        let mut num_storage_buffers = 0u8;
1156
1157        let mut writer_flags = glsl::WriterFlags::ADJUST_COORDINATE_SPACE;
1158        writer_flags.set(
1159            glsl::WriterFlags::TEXTURE_SHADOW_LOD,
1160            self.shared
1161                .private_caps
1162                .contains(PrivateCapabilities::SHADER_TEXTURE_SHADOW_LOD),
1163        );
1164        writer_flags.set(
1165            glsl::WriterFlags::DRAW_PARAMETERS,
1166            self.shared
1167                .private_caps
1168                .contains(PrivateCapabilities::FULLY_FEATURED_INSTANCING),
1169        );
1170        // We always force point size to be written and it will be ignored by the driver if it's not a point list primitive.
1171        // https://github.com/gfx-rs/wgpu/pull/3440/files#r1095726950
1172        writer_flags.set(glsl::WriterFlags::FORCE_POINT_SIZE, true);
1173        let mut binding_map = glsl::BindingMap::default();
1174
1175        for (group_index, bg_layout) in desc.bind_group_layouts.iter().enumerate() {
1176            // create a vector with the size enough to hold all the bindings, filled with `!0`
1177            let mut binding_to_slot = vec![
1178                !0;
1179                bg_layout
1180                    .entries
1181                    .iter()
1182                    .map(|b| b.binding)
1183                    .max()
1184                    .map_or(0, |idx| idx as usize + 1)
1185            ]
1186            .into_boxed_slice();
1187
1188            for entry in bg_layout.entries.iter() {
1189                let counter = match entry.ty {
1190                    wgt::BindingType::Sampler { .. } => &mut num_samplers,
1191                    wgt::BindingType::Texture { .. } => &mut num_textures,
1192                    wgt::BindingType::StorageTexture { .. } => &mut num_images,
1193                    wgt::BindingType::Buffer {
1194                        ty: wgt::BufferBindingType::Uniform,
1195                        ..
1196                    } => &mut num_uniform_buffers,
1197                    wgt::BindingType::Buffer {
1198                        ty: wgt::BufferBindingType::Storage { .. },
1199                        ..
1200                    } => &mut num_storage_buffers,
1201                    wgt::BindingType::AccelerationStructure { .. } => unimplemented!(),
1202                    wgt::BindingType::ExternalTexture => unimplemented!(),
1203                };
1204
1205                binding_to_slot[entry.binding as usize] = *counter;
1206                let br = naga::ResourceBinding {
1207                    group: group_index as u32,
1208                    binding: entry.binding,
1209                };
1210                binding_map.insert(br, *counter);
1211                *counter += entry.count.map_or(1, |c| c.get() as u8);
1212            }
1213
1214            group_infos.push(super::BindGroupLayoutInfo {
1215                entries: Arc::clone(&bg_layout.entries),
1216                binding_to_slot,
1217            });
1218        }
1219
1220        self.counters.pipeline_layouts.add(1);
1221
1222        Ok(super::PipelineLayout {
1223            group_infos: group_infos.into_boxed_slice(),
1224            naga_options: glsl::Options {
1225                version: self.shared.shading_language_version,
1226                writer_flags,
1227                binding_map,
1228                zero_initialize_workgroup_memory: true,
1229            },
1230        })
1231    }
1232
1233    unsafe fn destroy_pipeline_layout(&self, _pipeline_layout: super::PipelineLayout) {
1234        self.counters.pipeline_layouts.sub(1);
1235    }
1236
1237    unsafe fn create_bind_group(
1238        &self,
1239        desc: &crate::BindGroupDescriptor<
1240            super::BindGroupLayout,
1241            super::Buffer,
1242            super::Sampler,
1243            super::TextureView,
1244            super::AccelerationStructure,
1245        >,
1246    ) -> Result<super::BindGroup, crate::DeviceError> {
1247        let mut contents = Vec::new();
1248
1249        let layout_and_entry_iter = desc.entries.iter().map(|entry| {
1250            let layout = desc
1251                .layout
1252                .entries
1253                .iter()
1254                .find(|layout_entry| layout_entry.binding == entry.binding)
1255                .expect("internal error: no layout entry found with binding slot");
1256            (entry, layout)
1257        });
1258        for (entry, layout) in layout_and_entry_iter {
1259            let binding = match layout.ty {
1260                wgt::BindingType::Buffer { .. } => {
1261                    let bb = &desc.buffers[entry.resource_index as usize];
1262                    super::RawBinding::Buffer {
1263                        raw: bb.buffer.raw.unwrap(),
1264                        offset: bb.offset as i32,
1265                        size: match bb.size {
1266                            Some(s) => s.get() as i32,
1267                            None => (bb.buffer.size - bb.offset) as i32,
1268                        },
1269                    }
1270                }
1271                wgt::BindingType::Sampler { .. } => {
1272                    let sampler = desc.samplers[entry.resource_index as usize];
1273                    super::RawBinding::Sampler(sampler.raw)
1274                }
1275                wgt::BindingType::Texture { view_dimension, .. } => {
1276                    let view = desc.textures[entry.resource_index as usize].view;
1277                    if view.array_layers.start != 0 {
1278                        log::error!("Unable to create a sampled texture binding for non-zero array layer.\n{}",
1279                            "This is an implementation problem of wgpu-hal/gles backend.")
1280                    }
1281                    let (raw, target) = view.inner.as_native();
1282
1283                    super::Texture::log_failing_target_heuristics(view_dimension, target);
1284
1285                    super::RawBinding::Texture {
1286                        raw,
1287                        target,
1288                        aspects: view.aspects,
1289                        mip_levels: view.mip_levels.clone(),
1290                    }
1291                }
1292                wgt::BindingType::StorageTexture {
1293                    access,
1294                    format,
1295                    view_dimension,
1296                } => {
1297                    let view = desc.textures[entry.resource_index as usize].view;
1298                    let format_desc = self.shared.describe_texture_format(format);
1299                    let (raw, _target) = view.inner.as_native();
1300                    super::RawBinding::Image(super::ImageBinding {
1301                        raw,
1302                        mip_level: view.mip_levels.start,
1303                        array_layer: match view_dimension {
1304                            wgt::TextureViewDimension::D2Array
1305                            | wgt::TextureViewDimension::CubeArray => None,
1306                            _ => Some(view.array_layers.start),
1307                        },
1308                        access: conv::map_storage_access(access),
1309                        format: format_desc.internal,
1310                    })
1311                }
1312                wgt::BindingType::AccelerationStructure { .. } => unimplemented!(),
1313                wgt::BindingType::ExternalTexture => unimplemented!(),
1314            };
1315            contents.push(binding);
1316        }
1317
1318        self.counters.bind_groups.add(1);
1319
1320        Ok(super::BindGroup {
1321            contents: contents.into_boxed_slice(),
1322        })
1323    }
1324
1325    unsafe fn destroy_bind_group(&self, _group: super::BindGroup) {
1326        self.counters.bind_groups.sub(1);
1327    }
1328
1329    unsafe fn create_shader_module(
1330        &self,
1331        desc: &crate::ShaderModuleDescriptor,
1332        shader: crate::ShaderInput,
1333    ) -> Result<super::ShaderModule, crate::ShaderError> {
1334        self.counters.shader_modules.add(1);
1335
1336        Ok(super::ShaderModule {
1337            naga: match shader {
1338                crate::ShaderInput::SpirV(_) => {
1339                    panic!("`Features::SPIRV_SHADER_PASSTHROUGH` is not enabled")
1340                }
1341                crate::ShaderInput::Msl { .. } => {
1342                    panic!("`Features::MSL_SHADER_PASSTHROUGH` is not enabled")
1343                }
1344                crate::ShaderInput::Naga(naga) => naga,
1345                crate::ShaderInput::Dxil { .. } | crate::ShaderInput::Hlsl { .. } => {
1346                    panic!("`Features::HLSL_DXIL_SHADER_PASSTHROUGH` is not enabled")
1347                }
1348            },
1349            label: desc.label.map(|str| str.to_string()),
1350            id: self.shared.next_shader_id.fetch_add(1, Ordering::Relaxed),
1351        })
1352    }
1353
1354    unsafe fn destroy_shader_module(&self, _module: super::ShaderModule) {
1355        self.counters.shader_modules.sub(1);
1356    }
1357
1358    unsafe fn create_render_pipeline(
1359        &self,
1360        desc: &crate::RenderPipelineDescriptor<
1361            super::PipelineLayout,
1362            super::ShaderModule,
1363            super::PipelineCache,
1364        >,
1365    ) -> Result<super::RenderPipeline, crate::PipelineError> {
1366        let gl = &self.shared.context.lock();
1367        let mut shaders = ArrayVec::new();
1368        shaders.push((naga::ShaderStage::Vertex, &desc.vertex_stage));
1369        if let Some(ref fs) = desc.fragment_stage {
1370            shaders.push((naga::ShaderStage::Fragment, fs));
1371        }
1372        let inner =
1373            unsafe { self.create_pipeline(gl, shaders, desc.layout, desc.label, desc.multiview) }?;
1374
1375        let (vertex_buffers, vertex_attributes) = {
1376            let mut buffers = Vec::new();
1377            let mut attributes = Vec::new();
1378            for (index, vb_layout) in desc.vertex_buffers.iter().enumerate() {
1379                buffers.push(super::VertexBufferDesc {
1380                    step: vb_layout.step_mode,
1381                    stride: vb_layout.array_stride as u32,
1382                });
1383                for vat in vb_layout.attributes.iter() {
1384                    let format_desc = conv::describe_vertex_format(vat.format);
1385                    attributes.push(super::AttributeDesc {
1386                        location: vat.shader_location,
1387                        offset: vat.offset as u32,
1388                        buffer_index: index as u32,
1389                        format_desc,
1390                    });
1391                }
1392            }
1393            (buffers.into_boxed_slice(), attributes.into_boxed_slice())
1394        };
1395
1396        let color_targets = {
1397            let mut targets = Vec::new();
1398            for ct in desc.color_targets.iter().filter_map(|at| at.as_ref()) {
1399                targets.push(super::ColorTargetDesc {
1400                    mask: ct.write_mask,
1401                    blend: ct.blend.as_ref().map(conv::map_blend),
1402                });
1403            }
1404            //Note: if any of the states are different, and `INDEPENDENT_BLEND` flag
1405            // is not exposed, then this pipeline will not bind correctly.
1406            targets.into_boxed_slice()
1407        };
1408
1409        self.counters.render_pipelines.add(1);
1410
1411        Ok(super::RenderPipeline {
1412            inner,
1413            primitive: desc.primitive,
1414            vertex_buffers,
1415            vertex_attributes,
1416            color_targets,
1417            depth: desc.depth_stencil.as_ref().map(|ds| super::DepthState {
1418                function: conv::map_compare_func(ds.depth_compare),
1419                mask: ds.depth_write_enabled,
1420            }),
1421            depth_bias: desc
1422                .depth_stencil
1423                .as_ref()
1424                .map(|ds| ds.bias)
1425                .unwrap_or_default(),
1426            stencil: desc
1427                .depth_stencil
1428                .as_ref()
1429                .map(|ds| conv::map_stencil(&ds.stencil)),
1430            alpha_to_coverage_enabled: desc.multisample.alpha_to_coverage_enabled,
1431        })
1432    }
1433    unsafe fn create_mesh_pipeline(
1434        &self,
1435        _desc: &crate::MeshPipelineDescriptor<
1436            <Self::A as crate::Api>::PipelineLayout,
1437            <Self::A as crate::Api>::ShaderModule,
1438            <Self::A as crate::Api>::PipelineCache,
1439        >,
1440    ) -> Result<<Self::A as crate::Api>::RenderPipeline, crate::PipelineError> {
1441        unreachable!()
1442    }
1443
1444    unsafe fn destroy_render_pipeline(&self, pipeline: super::RenderPipeline) {
1445        // If the pipeline only has 2 strong references remaining, they're `pipeline` and `program_cache`
1446        // This is safe to assume as long as:
1447        // - `RenderPipeline` can't be cloned
1448        // - The only place that we can get a new reference is during `program_cache.lock()`
1449        if Arc::strong_count(&pipeline.inner) == 2 {
1450            let gl = &self.shared.context.lock();
1451            let mut program_cache = self.shared.program_cache.lock();
1452            program_cache.retain(|_, v| match *v {
1453                Ok(ref p) => p.program != pipeline.inner.program,
1454                Err(_) => false,
1455            });
1456            unsafe { gl.delete_program(pipeline.inner.program) };
1457        }
1458
1459        self.counters.render_pipelines.sub(1);
1460    }
1461
1462    unsafe fn create_compute_pipeline(
1463        &self,
1464        desc: &crate::ComputePipelineDescriptor<
1465            super::PipelineLayout,
1466            super::ShaderModule,
1467            super::PipelineCache,
1468        >,
1469    ) -> Result<super::ComputePipeline, crate::PipelineError> {
1470        let gl = &self.shared.context.lock();
1471        let mut shaders = ArrayVec::new();
1472        shaders.push((naga::ShaderStage::Compute, &desc.stage));
1473        let inner = unsafe { self.create_pipeline(gl, shaders, desc.layout, desc.label, None) }?;
1474
1475        self.counters.compute_pipelines.add(1);
1476
1477        Ok(super::ComputePipeline { inner })
1478    }
1479
1480    unsafe fn destroy_compute_pipeline(&self, pipeline: super::ComputePipeline) {
1481        // If the pipeline only has 2 strong references remaining, they're `pipeline` and `program_cache``
1482        // This is safe to assume as long as:
1483        // - `ComputePipeline` can't be cloned
1484        // - The only place that we can get a new reference is during `program_cache.lock()`
1485        if Arc::strong_count(&pipeline.inner) == 2 {
1486            let gl = &self.shared.context.lock();
1487            let mut program_cache = self.shared.program_cache.lock();
1488            program_cache.retain(|_, v| match *v {
1489                Ok(ref p) => p.program != pipeline.inner.program,
1490                Err(_) => false,
1491            });
1492            unsafe { gl.delete_program(pipeline.inner.program) };
1493        }
1494
1495        self.counters.compute_pipelines.sub(1);
1496    }
1497
1498    unsafe fn create_pipeline_cache(
1499        &self,
1500        _: &crate::PipelineCacheDescriptor<'_>,
1501    ) -> Result<super::PipelineCache, crate::PipelineCacheError> {
1502        // Even though the cache doesn't do anything, we still return something here
1503        // as the least bad option
1504        Ok(super::PipelineCache)
1505    }
1506    unsafe fn destroy_pipeline_cache(&self, _: super::PipelineCache) {}
1507
1508    #[cfg_attr(target_arch = "wasm32", allow(unused))]
1509    unsafe fn create_query_set(
1510        &self,
1511        desc: &wgt::QuerySetDescriptor<crate::Label>,
1512    ) -> Result<super::QuerySet, crate::DeviceError> {
1513        let gl = &self.shared.context.lock();
1514
1515        let mut queries = Vec::with_capacity(desc.count as usize);
1516        for _ in 0..desc.count {
1517            let query =
1518                unsafe { gl.create_query() }.map_err(|_| crate::DeviceError::OutOfMemory)?;
1519
1520            // We aren't really able to, in general, label queries.
1521            //
1522            // We could take a timestamp here to "initialize" the query,
1523            // but that's a bit of a hack, and we don't want to insert
1524            // random timestamps into the command stream of we don't have to.
1525
1526            queries.push(query);
1527        }
1528
1529        self.counters.query_sets.add(1);
1530
1531        Ok(super::QuerySet {
1532            queries: queries.into_boxed_slice(),
1533            target: match desc.ty {
1534                wgt::QueryType::Occlusion => glow::ANY_SAMPLES_PASSED_CONSERVATIVE,
1535                wgt::QueryType::Timestamp => glow::TIMESTAMP,
1536                _ => unimplemented!(),
1537            },
1538        })
1539    }
1540
1541    unsafe fn destroy_query_set(&self, set: super::QuerySet) {
1542        let gl = &self.shared.context.lock();
1543        for &query in set.queries.iter() {
1544            unsafe { gl.delete_query(query) };
1545        }
1546        self.counters.query_sets.sub(1);
1547    }
1548
1549    unsafe fn create_fence(&self) -> Result<super::Fence, crate::DeviceError> {
1550        self.counters.fences.add(1);
1551        Ok(super::Fence::new(&self.shared.options))
1552    }
1553
1554    unsafe fn destroy_fence(&self, fence: super::Fence) {
1555        let gl = &self.shared.context.lock();
1556        fence.destroy(gl);
1557        self.counters.fences.sub(1);
1558    }
1559
1560    unsafe fn get_fence_value(
1561        &self,
1562        fence: &super::Fence,
1563    ) -> Result<crate::FenceValue, crate::DeviceError> {
1564        #[cfg_attr(target_arch = "wasm32", allow(clippy::needless_borrow))]
1565        Ok(fence.get_latest(&self.shared.context.lock()))
1566    }
1567    unsafe fn wait(
1568        &self,
1569        fence: &super::Fence,
1570        wait_value: crate::FenceValue,
1571        timeout_ms: u32,
1572    ) -> Result<bool, crate::DeviceError> {
1573        if fence.satisfied(wait_value) {
1574            return Ok(true);
1575        }
1576
1577        let gl = &self.shared.context.lock();
1578        // MAX_CLIENT_WAIT_TIMEOUT_WEBGL is:
1579        // - 1s in Gecko https://searchfox.org/mozilla-central/rev/754074e05178e017ef6c3d8e30428ffa8f1b794d/dom/canvas/WebGLTypes.h#1386
1580        // - 0 in WebKit https://github.com/WebKit/WebKit/blob/4ef90d4672ca50267c0971b85db403d9684508ea/Source/WebCore/html/canvas/WebGL2RenderingContext.cpp#L110
1581        // - 0 in Chromium https://source.chromium.org/chromium/chromium/src/+/main:third_party/blink/renderer/modules/webgl/webgl2_rendering_context_base.cc;l=112;drc=a3cb0ac4c71ec04abfeaed199e5d63230eca2551
1582        let timeout_ns = if cfg!(any(webgl, Emscripten)) {
1583            0
1584        } else {
1585            (timeout_ms as u64 * 1_000_000).min(!0u32 as u64)
1586        };
1587        fence.wait(gl, wait_value, timeout_ns)
1588    }
1589
1590    unsafe fn start_graphics_debugger_capture(&self) -> bool {
1591        #[cfg(all(native, feature = "renderdoc"))]
1592        return unsafe {
1593            self.render_doc
1594                .start_frame_capture(self.shared.context.raw_context(), ptr::null_mut())
1595        };
1596        #[allow(unreachable_code)]
1597        false
1598    }
1599    unsafe fn stop_graphics_debugger_capture(&self) {
1600        #[cfg(all(native, feature = "renderdoc"))]
1601        unsafe {
1602            self.render_doc
1603                .end_frame_capture(ptr::null_mut(), ptr::null_mut())
1604        }
1605    }
1606    unsafe fn create_acceleration_structure(
1607        &self,
1608        _desc: &crate::AccelerationStructureDescriptor,
1609    ) -> Result<super::AccelerationStructure, crate::DeviceError> {
1610        unimplemented!()
1611    }
1612    unsafe fn get_acceleration_structure_build_sizes<'a>(
1613        &self,
1614        _desc: &crate::GetAccelerationStructureBuildSizesDescriptor<'a, super::Buffer>,
1615    ) -> crate::AccelerationStructureBuildSizes {
1616        unimplemented!()
1617    }
1618    unsafe fn get_acceleration_structure_device_address(
1619        &self,
1620        _acceleration_structure: &super::AccelerationStructure,
1621    ) -> wgt::BufferAddress {
1622        unimplemented!()
1623    }
1624    unsafe fn destroy_acceleration_structure(
1625        &self,
1626        _acceleration_structure: super::AccelerationStructure,
1627    ) {
1628    }
1629
1630    fn tlas_instance_to_bytes(&self, _instance: TlasInstance) -> Vec<u8> {
1631        unimplemented!()
1632    }
1633
1634    fn get_internal_counters(&self) -> wgt::HalCounters {
1635        self.counters.as_ref().clone()
1636    }
1637
1638    fn check_if_oom(&self) -> Result<(), crate::DeviceError> {
1639        Ok(())
1640    }
1641}
1642
1643#[cfg(send_sync)]
1644unsafe impl Sync for super::Device {}
1645#[cfg(send_sync)]
1646unsafe impl Send for super::Device {}