wgpu_hal/gles/
device.rs

1use alloc::{
2    borrow::ToOwned, format, string::String, string::ToString as _, sync::Arc, vec, vec::Vec,
3};
4use core::{cmp::max, convert::TryInto, num::NonZeroU32, ptr, sync::atomic::Ordering};
5
6use arrayvec::ArrayVec;
7use glow::HasContext;
8use naga::FastHashMap;
9
10use super::{conv, lock, MaybeMutex, PrivateCapabilities};
11use crate::auxil::map_naga_stage;
12use crate::TlasInstance;
13
14type ShaderStage<'a> = (
15    naga::ShaderStage,
16    &'a crate::ProgrammableStage<'a, super::ShaderModule>,
17);
18type NameBindingMap = FastHashMap<String, (super::BindingRegister, u8)>;
19
20struct CompilationContext<'a> {
21    layout: &'a super::PipelineLayout,
22    sampler_map: &'a mut super::SamplerBindMap,
23    name_binding_map: &'a mut NameBindingMap,
24    push_constant_items: &'a mut Vec<naga::back::glsl::PushConstantItem>,
25    multiview: Option<NonZeroU32>,
26    clip_distance_count: &'a mut u32,
27}
28
29impl CompilationContext<'_> {
30    fn consume_reflection(
31        self,
32        gl: &glow::Context,
33        module: &naga::Module,
34        ep_info: &naga::valid::FunctionInfo,
35        reflection_info: naga::back::glsl::ReflectionInfo,
36        naga_stage: naga::ShaderStage,
37        program: glow::Program,
38    ) {
39        for (handle, var) in module.global_variables.iter() {
40            if ep_info[handle].is_empty() {
41                continue;
42            }
43            let register = match var.space {
44                naga::AddressSpace::Uniform => super::BindingRegister::UniformBuffers,
45                naga::AddressSpace::Storage { .. } => super::BindingRegister::StorageBuffers,
46                _ => continue,
47            };
48
49            let br = var.binding.as_ref().unwrap();
50            let slot = self.layout.get_slot(br);
51
52            let name = match reflection_info.uniforms.get(&handle) {
53                Some(name) => name.clone(),
54                None => continue,
55            };
56            log::trace!(
57                "Rebind buffer: {:?} -> {}, register={:?}, slot={}",
58                var.name.as_ref(),
59                &name,
60                register,
61                slot
62            );
63            self.name_binding_map.insert(name, (register, slot));
64        }
65
66        for (name, mapping) in reflection_info.texture_mapping {
67            let var = &module.global_variables[mapping.texture];
68            let register = match module.types[var.ty].inner {
69                naga::TypeInner::Image {
70                    class: naga::ImageClass::Storage { .. },
71                    ..
72                } => super::BindingRegister::Images,
73                _ => super::BindingRegister::Textures,
74            };
75
76            let tex_br = var.binding.as_ref().unwrap();
77            let texture_linear_index = self.layout.get_slot(tex_br);
78
79            self.name_binding_map
80                .insert(name, (register, texture_linear_index));
81            if let Some(sampler_handle) = mapping.sampler {
82                let sam_br = module.global_variables[sampler_handle]
83                    .binding
84                    .as_ref()
85                    .unwrap();
86                let sampler_linear_index = self.layout.get_slot(sam_br);
87                self.sampler_map[texture_linear_index as usize] = Some(sampler_linear_index);
88            }
89        }
90
91        for (name, location) in reflection_info.varying {
92            match naga_stage {
93                naga::ShaderStage::Vertex => {
94                    assert_eq!(location.index, 0);
95                    unsafe { gl.bind_attrib_location(program, location.location, &name) }
96                }
97                naga::ShaderStage::Fragment => {
98                    assert_eq!(location.index, 0);
99                    unsafe { gl.bind_frag_data_location(program, location.location, &name) }
100                }
101                naga::ShaderStage::Compute => {}
102                naga::ShaderStage::Task | naga::ShaderStage::Mesh => unreachable!(),
103            }
104        }
105
106        *self.push_constant_items = reflection_info.push_constant_items;
107
108        if naga_stage == naga::ShaderStage::Vertex {
109            *self.clip_distance_count = reflection_info.clip_distance_count;
110        }
111    }
112}
113
114impl super::Device {
115    /// # Safety
116    ///
117    /// - `name` must be created respecting `desc`
118    /// - `name` must be a texture
119    /// - If `drop_callback` is [`None`], wgpu-hal will take ownership of the texture. If
120    ///   `drop_callback` is [`Some`], the texture must be valid until the callback is called.
121    #[cfg(any(native, Emscripten))]
122    pub unsafe fn texture_from_raw(
123        &self,
124        name: NonZeroU32,
125        desc: &crate::TextureDescriptor,
126        drop_callback: Option<crate::DropCallback>,
127    ) -> super::Texture {
128        super::Texture {
129            inner: super::TextureInner::Texture {
130                raw: glow::NativeTexture(name),
131                target: super::Texture::get_info_from_desc(desc),
132            },
133            drop_guard: crate::DropGuard::from_option(drop_callback),
134            mip_level_count: desc.mip_level_count,
135            array_layer_count: desc.array_layer_count(),
136            format: desc.format,
137            format_desc: self.shared.describe_texture_format(desc.format),
138            copy_size: desc.copy_extent(),
139        }
140    }
141
142    /// # Safety
143    ///
144    /// - `name` must be created respecting `desc`
145    /// - `name` must be a renderbuffer
146    /// - If `drop_callback` is [`None`], wgpu-hal will take ownership of the renderbuffer. If
147    ///   `drop_callback` is [`Some`], the renderbuffer must be valid until the callback is called.
148    #[cfg(any(native, Emscripten))]
149    pub unsafe fn texture_from_raw_renderbuffer(
150        &self,
151        name: NonZeroU32,
152        desc: &crate::TextureDescriptor,
153        drop_callback: Option<crate::DropCallback>,
154    ) -> super::Texture {
155        super::Texture {
156            inner: super::TextureInner::Renderbuffer {
157                raw: glow::NativeRenderbuffer(name),
158            },
159            drop_guard: crate::DropGuard::from_option(drop_callback),
160            mip_level_count: desc.mip_level_count,
161            array_layer_count: desc.array_layer_count(),
162            format: desc.format,
163            format_desc: self.shared.describe_texture_format(desc.format),
164            copy_size: desc.copy_extent(),
165        }
166    }
167
168    unsafe fn compile_shader(
169        gl: &glow::Context,
170        shader: &str,
171        naga_stage: naga::ShaderStage,
172        #[cfg_attr(target_arch = "wasm32", allow(unused))] label: Option<&str>,
173    ) -> Result<glow::Shader, crate::PipelineError> {
174        let target = match naga_stage {
175            naga::ShaderStage::Vertex => glow::VERTEX_SHADER,
176            naga::ShaderStage::Fragment => glow::FRAGMENT_SHADER,
177            naga::ShaderStage::Compute => glow::COMPUTE_SHADER,
178            naga::ShaderStage::Task | naga::ShaderStage::Mesh => unreachable!(),
179        };
180
181        let raw = unsafe { gl.create_shader(target) }.unwrap();
182        #[cfg(native)]
183        if gl.supports_debug() {
184            let name = raw.0.get();
185            unsafe { gl.object_label(glow::SHADER, name, label) };
186        }
187
188        unsafe { gl.shader_source(raw, shader) };
189        unsafe { gl.compile_shader(raw) };
190
191        log::debug!("\tCompiled shader {raw:?}");
192
193        let compiled_ok = unsafe { gl.get_shader_compile_status(raw) };
194        let msg = unsafe { gl.get_shader_info_log(raw) };
195        if compiled_ok {
196            if !msg.is_empty() {
197                log::warn!("\tCompile: {msg}");
198            }
199            Ok(raw)
200        } else {
201            log::error!("\tShader compilation failed: {msg}");
202            unsafe { gl.delete_shader(raw) };
203            Err(crate::PipelineError::Linkage(
204                map_naga_stage(naga_stage),
205                msg,
206            ))
207        }
208    }
209
210    fn create_shader(
211        gl: &glow::Context,
212        naga_stage: naga::ShaderStage,
213        stage: &crate::ProgrammableStage<super::ShaderModule>,
214        context: CompilationContext,
215        program: glow::Program,
216    ) -> Result<glow::Shader, crate::PipelineError> {
217        use naga::back::glsl;
218        let pipeline_options = glsl::PipelineOptions {
219            shader_stage: naga_stage,
220            entry_point: stage.entry_point.to_owned(),
221            multiview: context.multiview,
222        };
223
224        let (module, info) = naga::back::pipeline_constants::process_overrides(
225            &stage.module.source.module,
226            &stage.module.source.info,
227            Some((naga_stage, stage.entry_point)),
228            stage.constants,
229        )
230        .map_err(|e| {
231            let msg = format!("{e}");
232            crate::PipelineError::PipelineConstants(map_naga_stage(naga_stage), msg)
233        })?;
234
235        let entry_point_index = module
236            .entry_points
237            .iter()
238            .position(|ep| ep.name.as_str() == stage.entry_point)
239            .ok_or(crate::PipelineError::EntryPoint(naga_stage))?;
240
241        use naga::proc::BoundsCheckPolicy;
242        // The image bounds checks require the TEXTURE_LEVELS feature available in GL core 4.3+.
243        let version = gl.version();
244        let image_check = if !version.is_embedded && (version.major, version.minor) >= (4, 3) {
245            BoundsCheckPolicy::ReadZeroSkipWrite
246        } else {
247            BoundsCheckPolicy::Unchecked
248        };
249
250        // Other bounds check are either provided by glsl or not implemented yet.
251        let policies = naga::proc::BoundsCheckPolicies {
252            index: BoundsCheckPolicy::Unchecked,
253            buffer: BoundsCheckPolicy::Unchecked,
254            image_load: image_check,
255            binding_array: BoundsCheckPolicy::Unchecked,
256        };
257
258        let mut output = String::new();
259        let needs_temp_options = stage.zero_initialize_workgroup_memory
260            != context.layout.naga_options.zero_initialize_workgroup_memory;
261        let mut temp_options;
262        let naga_options = if needs_temp_options {
263            // We use a conditional here, as cloning the naga_options could be expensive
264            // That is, we want to avoid doing that unless we cannot avoid it
265            temp_options = context.layout.naga_options.clone();
266            temp_options.zero_initialize_workgroup_memory = stage.zero_initialize_workgroup_memory;
267            &temp_options
268        } else {
269            &context.layout.naga_options
270        };
271        let mut writer = glsl::Writer::new(
272            &mut output,
273            &module,
274            &info,
275            naga_options,
276            &pipeline_options,
277            policies,
278        )
279        .map_err(|e| {
280            let msg = format!("{e}");
281            crate::PipelineError::Linkage(map_naga_stage(naga_stage), msg)
282        })?;
283
284        let reflection_info = writer.write().map_err(|e| {
285            let msg = format!("{e}");
286            crate::PipelineError::Linkage(map_naga_stage(naga_stage), msg)
287        })?;
288
289        log::debug!("Naga generated shader:\n{output}");
290
291        context.consume_reflection(
292            gl,
293            &module,
294            info.get_entry_point(entry_point_index),
295            reflection_info,
296            naga_stage,
297            program,
298        );
299
300        unsafe { Self::compile_shader(gl, &output, naga_stage, stage.module.label.as_deref()) }
301    }
302
303    unsafe fn create_pipeline<'a>(
304        &self,
305        gl: &glow::Context,
306        shaders: ArrayVec<ShaderStage<'a>, { crate::MAX_CONCURRENT_SHADER_STAGES }>,
307        layout: &super::PipelineLayout,
308        #[cfg_attr(target_arch = "wasm32", allow(unused))] label: Option<&str>,
309        multiview: Option<NonZeroU32>,
310    ) -> Result<Arc<super::PipelineInner>, crate::PipelineError> {
311        let mut program_stages = ArrayVec::new();
312        let mut group_to_binding_to_slot = Vec::with_capacity(layout.group_infos.len());
313        for group in &*layout.group_infos {
314            group_to_binding_to_slot.push(group.binding_to_slot.clone());
315        }
316        for &(naga_stage, stage) in &shaders {
317            program_stages.push(super::ProgramStage {
318                naga_stage: naga_stage.to_owned(),
319                shader_id: stage.module.id,
320                entry_point: stage.entry_point.to_owned(),
321                zero_initialize_workgroup_memory: stage.zero_initialize_workgroup_memory,
322            });
323        }
324        let mut guard = self
325            .shared
326            .program_cache
327            .try_lock()
328            .expect("Couldn't acquire program_cache lock");
329        // This guard ensures that we can't accidentally destroy a program whilst we're about to reuse it
330        // The only place that destroys a pipeline is also locking on `program_cache`
331        let program = guard
332            .entry(super::ProgramCacheKey {
333                stages: program_stages,
334                group_to_binding_to_slot: group_to_binding_to_slot.into_boxed_slice(),
335            })
336            .or_insert_with(|| unsafe {
337                Self::create_program(
338                    gl,
339                    shaders,
340                    layout,
341                    label,
342                    multiview,
343                    self.shared.shading_language_version,
344                    self.shared.private_caps,
345                )
346            })
347            .to_owned()?;
348        drop(guard);
349
350        Ok(program)
351    }
352
353    unsafe fn create_program<'a>(
354        gl: &glow::Context,
355        shaders: ArrayVec<ShaderStage<'a>, { crate::MAX_CONCURRENT_SHADER_STAGES }>,
356        layout: &super::PipelineLayout,
357        #[cfg_attr(target_arch = "wasm32", allow(unused))] label: Option<&str>,
358        multiview: Option<NonZeroU32>,
359        glsl_version: naga::back::glsl::Version,
360        private_caps: PrivateCapabilities,
361    ) -> Result<Arc<super::PipelineInner>, crate::PipelineError> {
362        let glsl_version = match glsl_version {
363            naga::back::glsl::Version::Embedded { version, .. } => format!("{version} es"),
364            naga::back::glsl::Version::Desktop(version) => format!("{version}"),
365        };
366        let program = unsafe { gl.create_program() }.unwrap();
367        #[cfg(native)]
368        if let Some(label) = label {
369            if private_caps.contains(PrivateCapabilities::DEBUG_FNS) {
370                let name = program.0.get();
371                unsafe { gl.object_label(glow::PROGRAM, name, Some(label)) };
372            }
373        }
374
375        let mut name_binding_map = NameBindingMap::default();
376        let mut push_constant_items = ArrayVec::<_, { crate::MAX_CONCURRENT_SHADER_STAGES }>::new();
377        let mut sampler_map = [None; super::MAX_TEXTURE_SLOTS];
378        let mut has_stages = wgt::ShaderStages::empty();
379        let mut shaders_to_delete = ArrayVec::<_, { crate::MAX_CONCURRENT_SHADER_STAGES }>::new();
380        let mut clip_distance_count = 0;
381
382        for &(naga_stage, stage) in &shaders {
383            has_stages |= map_naga_stage(naga_stage);
384            let pc_item = {
385                push_constant_items.push(Vec::new());
386                push_constant_items.last_mut().unwrap()
387            };
388            let context = CompilationContext {
389                layout,
390                sampler_map: &mut sampler_map,
391                name_binding_map: &mut name_binding_map,
392                push_constant_items: pc_item,
393                multiview,
394                clip_distance_count: &mut clip_distance_count,
395            };
396
397            let shader = Self::create_shader(gl, naga_stage, stage, context, program)?;
398            shaders_to_delete.push(shader);
399        }
400
401        // Create empty fragment shader if only vertex shader is present
402        if has_stages == wgt::ShaderStages::VERTEX {
403            let shader_src = format!("#version {glsl_version}\n void main(void) {{}}",);
404            log::info!("Only vertex shader is present. Creating an empty fragment shader",);
405            let shader = unsafe {
406                Self::compile_shader(
407                    gl,
408                    &shader_src,
409                    naga::ShaderStage::Fragment,
410                    Some("(wgpu internal) dummy fragment shader"),
411                )
412            }?;
413            shaders_to_delete.push(shader);
414        }
415
416        for &shader in shaders_to_delete.iter() {
417            unsafe { gl.attach_shader(program, shader) };
418        }
419        unsafe { gl.link_program(program) };
420
421        for shader in shaders_to_delete {
422            unsafe { gl.delete_shader(shader) };
423        }
424
425        log::debug!("\tLinked program {program:?}");
426
427        let linked_ok = unsafe { gl.get_program_link_status(program) };
428        let msg = unsafe { gl.get_program_info_log(program) };
429        if !linked_ok {
430            return Err(crate::PipelineError::Linkage(has_stages, msg));
431        }
432        if !msg.is_empty() {
433            log::warn!("\tLink: {msg}");
434        }
435
436        if !private_caps.contains(PrivateCapabilities::SHADER_BINDING_LAYOUT) {
437            // This remapping is only needed if we aren't able to put the binding layout
438            // in the shader. We can't remap storage buffers this way.
439            unsafe { gl.use_program(Some(program)) };
440            for (ref name, (register, slot)) in name_binding_map {
441                log::trace!("Get binding {name:?} from program {program:?}");
442                match register {
443                    super::BindingRegister::UniformBuffers => {
444                        let index = unsafe { gl.get_uniform_block_index(program, name) }.unwrap();
445                        log::trace!("\tBinding slot {slot} to block index {index}");
446                        unsafe { gl.uniform_block_binding(program, index, slot as _) };
447                    }
448                    super::BindingRegister::StorageBuffers => {
449                        let index =
450                            unsafe { gl.get_shader_storage_block_index(program, name) }.unwrap();
451                        log::error!("Unable to re-map shader storage block {name} to {index}");
452                        return Err(crate::DeviceError::Lost.into());
453                    }
454                    super::BindingRegister::Textures | super::BindingRegister::Images => {
455                        let location = unsafe { gl.get_uniform_location(program, name) };
456                        unsafe { gl.uniform_1_i32(location.as_ref(), slot as _) };
457                    }
458                }
459            }
460        }
461
462        let mut uniforms = ArrayVec::new();
463
464        for (stage_idx, stage_items) in push_constant_items.into_iter().enumerate() {
465            for item in stage_items {
466                let naga_module = &shaders[stage_idx].1.module.source.module;
467                let type_inner = &naga_module.types[item.ty].inner;
468
469                let location = unsafe { gl.get_uniform_location(program, &item.access_path) };
470
471                log::trace!(
472                    "push constant item: name={}, ty={:?}, offset={}, location={:?}",
473                    item.access_path,
474                    type_inner,
475                    item.offset,
476                    location,
477                );
478
479                if let Some(location) = location {
480                    uniforms.push(super::PushConstantDesc {
481                        location,
482                        offset: item.offset,
483                        size_bytes: type_inner.size(naga_module.to_ctx()),
484                        ty: type_inner.clone(),
485                    });
486                }
487            }
488        }
489
490        let first_instance_location = if has_stages.contains(wgt::ShaderStages::VERTEX) {
491            // If this returns none (the uniform isn't active), that's fine, we just won't set it.
492            unsafe { gl.get_uniform_location(program, naga::back::glsl::FIRST_INSTANCE_BINDING) }
493        } else {
494            None
495        };
496
497        Ok(Arc::new(super::PipelineInner {
498            program,
499            sampler_map,
500            first_instance_location,
501            push_constant_descs: uniforms,
502            clip_distance_count,
503        }))
504    }
505}
506
507impl crate::Device for super::Device {
508    type A = super::Api;
509
510    unsafe fn create_buffer(
511        &self,
512        desc: &crate::BufferDescriptor,
513    ) -> Result<super::Buffer, crate::DeviceError> {
514        let target = if desc.usage.contains(wgt::BufferUses::INDEX) {
515            glow::ELEMENT_ARRAY_BUFFER
516        } else {
517            glow::ARRAY_BUFFER
518        };
519
520        let emulate_map = self
521            .shared
522            .workarounds
523            .contains(super::Workarounds::EMULATE_BUFFER_MAP)
524            || !self
525                .shared
526                .private_caps
527                .contains(PrivateCapabilities::BUFFER_ALLOCATION);
528
529        if emulate_map && desc.usage.intersects(wgt::BufferUses::MAP_WRITE) {
530            return Ok(super::Buffer {
531                raw: None,
532                target,
533                size: desc.size,
534                map_flags: 0,
535                data: Some(Arc::new(MaybeMutex::new(vec![0; desc.size as usize]))),
536                offset_of_current_mapping: Arc::new(MaybeMutex::new(0)),
537            });
538        }
539
540        let gl = &self.shared.context.lock();
541
542        let target = if desc.usage.contains(wgt::BufferUses::INDEX) {
543            glow::ELEMENT_ARRAY_BUFFER
544        } else {
545            glow::ARRAY_BUFFER
546        };
547
548        let is_host_visible = desc
549            .usage
550            .intersects(wgt::BufferUses::MAP_READ | wgt::BufferUses::MAP_WRITE);
551        let is_coherent = desc
552            .memory_flags
553            .contains(crate::MemoryFlags::PREFER_COHERENT);
554
555        let mut map_flags = 0;
556        if desc.usage.contains(wgt::BufferUses::MAP_READ) {
557            map_flags |= glow::MAP_READ_BIT;
558        }
559        if desc.usage.contains(wgt::BufferUses::MAP_WRITE) {
560            map_flags |= glow::MAP_WRITE_BIT;
561        }
562
563        let raw = Some(unsafe { gl.create_buffer() }.map_err(|_| crate::DeviceError::OutOfMemory)?);
564        unsafe { gl.bind_buffer(target, raw) };
565        let raw_size = desc
566            .size
567            .try_into()
568            .map_err(|_| crate::DeviceError::OutOfMemory)?;
569
570        if self
571            .shared
572            .private_caps
573            .contains(PrivateCapabilities::BUFFER_ALLOCATION)
574        {
575            if is_host_visible {
576                map_flags |= glow::MAP_PERSISTENT_BIT;
577                if is_coherent {
578                    map_flags |= glow::MAP_COHERENT_BIT;
579                }
580            }
581            // TODO: may also be required for other calls involving `buffer_sub_data_u8_slice` (e.g. copy buffer to buffer and clear buffer)
582            if desc.usage.intersects(wgt::BufferUses::QUERY_RESOLVE) {
583                map_flags |= glow::DYNAMIC_STORAGE_BIT;
584            }
585            unsafe { gl.buffer_storage(target, raw_size, None, map_flags) };
586        } else {
587            assert!(!is_coherent);
588            let usage = if is_host_visible {
589                if desc.usage.contains(wgt::BufferUses::MAP_READ) {
590                    glow::STREAM_READ
591                } else {
592                    glow::DYNAMIC_DRAW
593                }
594            } else {
595                // Even if the usage doesn't contain SRC_READ, we update it internally at least once
596                // Some vendors take usage very literally and STATIC_DRAW will freeze us with an empty buffer
597                // https://github.com/gfx-rs/wgpu/issues/3371
598                glow::DYNAMIC_DRAW
599            };
600            unsafe { gl.buffer_data_size(target, raw_size, usage) };
601        }
602
603        unsafe { gl.bind_buffer(target, None) };
604
605        if !is_coherent && desc.usage.contains(wgt::BufferUses::MAP_WRITE) {
606            map_flags |= glow::MAP_FLUSH_EXPLICIT_BIT;
607        }
608        //TODO: do we need `glow::MAP_UNSYNCHRONIZED_BIT`?
609
610        #[cfg(native)]
611        if let Some(label) = desc.label {
612            if self
613                .shared
614                .private_caps
615                .contains(PrivateCapabilities::DEBUG_FNS)
616            {
617                let name = raw.map_or(0, |buf| buf.0.get());
618                unsafe { gl.object_label(glow::BUFFER, name, Some(label)) };
619            }
620        }
621
622        let data = if emulate_map && desc.usage.contains(wgt::BufferUses::MAP_READ) {
623            Some(Arc::new(MaybeMutex::new(vec![0; desc.size as usize])))
624        } else {
625            None
626        };
627
628        self.counters.buffers.add(1);
629
630        Ok(super::Buffer {
631            raw,
632            target,
633            size: desc.size,
634            map_flags,
635            data,
636            offset_of_current_mapping: Arc::new(MaybeMutex::new(0)),
637        })
638    }
639
640    unsafe fn destroy_buffer(&self, buffer: super::Buffer) {
641        if let Some(raw) = buffer.raw {
642            let gl = &self.shared.context.lock();
643            unsafe { gl.delete_buffer(raw) };
644        }
645
646        self.counters.buffers.sub(1);
647    }
648
649    unsafe fn add_raw_buffer(&self, _buffer: &super::Buffer) {
650        self.counters.buffers.add(1);
651    }
652
653    unsafe fn map_buffer(
654        &self,
655        buffer: &super::Buffer,
656        range: crate::MemoryRange,
657    ) -> Result<crate::BufferMapping, crate::DeviceError> {
658        let is_coherent = buffer.map_flags & glow::MAP_COHERENT_BIT != 0;
659        let ptr = match buffer.raw {
660            None => {
661                let mut vec = lock(buffer.data.as_ref().unwrap());
662                let slice = &mut vec.as_mut_slice()[range.start as usize..range.end as usize];
663                slice.as_mut_ptr()
664            }
665            Some(raw) => {
666                let gl = &self.shared.context.lock();
667                unsafe { gl.bind_buffer(buffer.target, Some(raw)) };
668                let ptr = if let Some(ref map_read_allocation) = buffer.data {
669                    let mut guard = lock(map_read_allocation);
670                    let slice = guard.as_mut_slice();
671                    unsafe { self.shared.get_buffer_sub_data(gl, buffer.target, 0, slice) };
672                    slice.as_mut_ptr()
673                } else {
674                    *lock(&buffer.offset_of_current_mapping) = range.start;
675                    unsafe {
676                        gl.map_buffer_range(
677                            buffer.target,
678                            range.start as i32,
679                            (range.end - range.start) as i32,
680                            buffer.map_flags,
681                        )
682                    }
683                };
684                unsafe { gl.bind_buffer(buffer.target, None) };
685                ptr
686            }
687        };
688        Ok(crate::BufferMapping {
689            ptr: ptr::NonNull::new(ptr).ok_or(crate::DeviceError::Lost)?,
690            is_coherent,
691        })
692    }
693    unsafe fn unmap_buffer(&self, buffer: &super::Buffer) {
694        if let Some(raw) = buffer.raw {
695            if buffer.data.is_none() {
696                let gl = &self.shared.context.lock();
697                unsafe { gl.bind_buffer(buffer.target, Some(raw)) };
698                unsafe { gl.unmap_buffer(buffer.target) };
699                unsafe { gl.bind_buffer(buffer.target, None) };
700                *lock(&buffer.offset_of_current_mapping) = 0;
701            }
702        }
703    }
704    unsafe fn flush_mapped_ranges<I>(&self, buffer: &super::Buffer, ranges: I)
705    where
706        I: Iterator<Item = crate::MemoryRange>,
707    {
708        if let Some(raw) = buffer.raw {
709            if buffer.data.is_none() {
710                let gl = &self.shared.context.lock();
711                unsafe { gl.bind_buffer(buffer.target, Some(raw)) };
712                for range in ranges {
713                    let offset_of_current_mapping = *lock(&buffer.offset_of_current_mapping);
714                    unsafe {
715                        gl.flush_mapped_buffer_range(
716                            buffer.target,
717                            (range.start - offset_of_current_mapping) as i32,
718                            (range.end - range.start) as i32,
719                        )
720                    };
721                }
722            }
723        }
724    }
725    unsafe fn invalidate_mapped_ranges<I>(&self, _buffer: &super::Buffer, _ranges: I) {
726        //TODO: do we need to do anything?
727    }
728
729    unsafe fn create_texture(
730        &self,
731        desc: &crate::TextureDescriptor,
732    ) -> Result<super::Texture, crate::DeviceError> {
733        let gl = &self.shared.context.lock();
734
735        let render_usage = wgt::TextureUses::COLOR_TARGET
736            | wgt::TextureUses::DEPTH_STENCIL_WRITE
737            | wgt::TextureUses::DEPTH_STENCIL_READ
738            | wgt::TextureUses::TRANSIENT;
739        let format_desc = self.shared.describe_texture_format(desc.format);
740
741        let inner = if render_usage.contains(desc.usage)
742            && desc.dimension == wgt::TextureDimension::D2
743            && desc.size.depth_or_array_layers == 1
744        {
745            let raw = unsafe { gl.create_renderbuffer().unwrap() };
746            unsafe { gl.bind_renderbuffer(glow::RENDERBUFFER, Some(raw)) };
747            if desc.sample_count > 1 {
748                unsafe {
749                    gl.renderbuffer_storage_multisample(
750                        glow::RENDERBUFFER,
751                        desc.sample_count as i32,
752                        format_desc.internal,
753                        desc.size.width as i32,
754                        desc.size.height as i32,
755                    )
756                };
757            } else {
758                unsafe {
759                    gl.renderbuffer_storage(
760                        glow::RENDERBUFFER,
761                        format_desc.internal,
762                        desc.size.width as i32,
763                        desc.size.height as i32,
764                    )
765                };
766            }
767
768            #[cfg(native)]
769            if let Some(label) = desc.label {
770                if self
771                    .shared
772                    .private_caps
773                    .contains(PrivateCapabilities::DEBUG_FNS)
774                {
775                    let name = raw.0.get();
776                    unsafe { gl.object_label(glow::RENDERBUFFER, name, Some(label)) };
777                }
778            }
779
780            unsafe { gl.bind_renderbuffer(glow::RENDERBUFFER, None) };
781            super::TextureInner::Renderbuffer { raw }
782        } else {
783            let raw = unsafe { gl.create_texture().unwrap() };
784            let target = super::Texture::get_info_from_desc(desc);
785
786            unsafe { gl.bind_texture(target, Some(raw)) };
787            //Note: this has to be done before defining the storage!
788            match desc.format.sample_type(None, Some(self.shared.features)) {
789                Some(
790                    wgt::TextureSampleType::Float { filterable: false }
791                    | wgt::TextureSampleType::Uint
792                    | wgt::TextureSampleType::Sint,
793                ) => {
794                    // reset default filtering mode
795                    unsafe {
796                        gl.tex_parameter_i32(target, glow::TEXTURE_MIN_FILTER, glow::NEAREST as i32)
797                    };
798                    unsafe {
799                        gl.tex_parameter_i32(target, glow::TEXTURE_MAG_FILTER, glow::NEAREST as i32)
800                    };
801                }
802                _ => {}
803            }
804
805            if conv::is_layered_target(target) {
806                unsafe {
807                    if self
808                        .shared
809                        .private_caps
810                        .contains(PrivateCapabilities::TEXTURE_STORAGE)
811                    {
812                        gl.tex_storage_3d(
813                            target,
814                            desc.mip_level_count as i32,
815                            format_desc.internal,
816                            desc.size.width as i32,
817                            desc.size.height as i32,
818                            desc.size.depth_or_array_layers as i32,
819                        )
820                    } else if target == glow::TEXTURE_3D {
821                        let mut width = desc.size.width;
822                        let mut height = desc.size.width;
823                        let mut depth = desc.size.depth_or_array_layers;
824                        for i in 0..desc.mip_level_count {
825                            gl.tex_image_3d(
826                                target,
827                                i as i32,
828                                format_desc.internal as i32,
829                                width as i32,
830                                height as i32,
831                                depth as i32,
832                                0,
833                                format_desc.external,
834                                format_desc.data_type,
835                                glow::PixelUnpackData::Slice(None),
836                            );
837                            width = max(1, width / 2);
838                            height = max(1, height / 2);
839                            depth = max(1, depth / 2);
840                        }
841                    } else {
842                        let mut width = desc.size.width;
843                        let mut height = desc.size.width;
844                        for i in 0..desc.mip_level_count {
845                            gl.tex_image_3d(
846                                target,
847                                i as i32,
848                                format_desc.internal as i32,
849                                width as i32,
850                                height as i32,
851                                desc.size.depth_or_array_layers as i32,
852                                0,
853                                format_desc.external,
854                                format_desc.data_type,
855                                glow::PixelUnpackData::Slice(None),
856                            );
857                            width = max(1, width / 2);
858                            height = max(1, height / 2);
859                        }
860                    }
861                };
862            } else if desc.sample_count > 1 {
863                unsafe {
864                    gl.tex_storage_2d_multisample(
865                        target,
866                        desc.sample_count as i32,
867                        format_desc.internal,
868                        desc.size.width as i32,
869                        desc.size.height as i32,
870                        true,
871                    )
872                };
873            } else {
874                unsafe {
875                    if self
876                        .shared
877                        .private_caps
878                        .contains(PrivateCapabilities::TEXTURE_STORAGE)
879                    {
880                        gl.tex_storage_2d(
881                            target,
882                            desc.mip_level_count as i32,
883                            format_desc.internal,
884                            desc.size.width as i32,
885                            desc.size.height as i32,
886                        )
887                    } else if target == glow::TEXTURE_CUBE_MAP {
888                        let mut width = desc.size.width;
889                        let mut height = desc.size.width;
890                        for i in 0..desc.mip_level_count {
891                            for face in [
892                                glow::TEXTURE_CUBE_MAP_POSITIVE_X,
893                                glow::TEXTURE_CUBE_MAP_NEGATIVE_X,
894                                glow::TEXTURE_CUBE_MAP_POSITIVE_Y,
895                                glow::TEXTURE_CUBE_MAP_NEGATIVE_Y,
896                                glow::TEXTURE_CUBE_MAP_POSITIVE_Z,
897                                glow::TEXTURE_CUBE_MAP_NEGATIVE_Z,
898                            ] {
899                                gl.tex_image_2d(
900                                    face,
901                                    i as i32,
902                                    format_desc.internal as i32,
903                                    width as i32,
904                                    height as i32,
905                                    0,
906                                    format_desc.external,
907                                    format_desc.data_type,
908                                    glow::PixelUnpackData::Slice(None),
909                                );
910                            }
911                            width = max(1, width / 2);
912                            height = max(1, height / 2);
913                        }
914                    } else {
915                        let mut width = desc.size.width;
916                        let mut height = desc.size.width;
917                        for i in 0..desc.mip_level_count {
918                            gl.tex_image_2d(
919                                target,
920                                i as i32,
921                                format_desc.internal as i32,
922                                width as i32,
923                                height as i32,
924                                0,
925                                format_desc.external,
926                                format_desc.data_type,
927                                glow::PixelUnpackData::Slice(None),
928                            );
929                            width = max(1, width / 2);
930                            height = max(1, height / 2);
931                        }
932                    }
933                };
934            }
935
936            #[cfg(native)]
937            if let Some(label) = desc.label {
938                if self
939                    .shared
940                    .private_caps
941                    .contains(PrivateCapabilities::DEBUG_FNS)
942                {
943                    let name = raw.0.get();
944                    unsafe { gl.object_label(glow::TEXTURE, name, Some(label)) };
945                }
946            }
947
948            unsafe { gl.bind_texture(target, None) };
949            super::TextureInner::Texture { raw, target }
950        };
951
952        self.counters.textures.add(1);
953
954        Ok(super::Texture {
955            inner,
956            drop_guard: None,
957            mip_level_count: desc.mip_level_count,
958            array_layer_count: desc.array_layer_count(),
959            format: desc.format,
960            format_desc,
961            copy_size: desc.copy_extent(),
962        })
963    }
964
965    unsafe fn destroy_texture(&self, texture: super::Texture) {
966        if texture.drop_guard.is_none() {
967            let gl = &self.shared.context.lock();
968            match texture.inner {
969                super::TextureInner::Renderbuffer { raw, .. } => {
970                    unsafe { gl.delete_renderbuffer(raw) };
971                }
972                super::TextureInner::DefaultRenderbuffer => {}
973                super::TextureInner::Texture { raw, .. } => {
974                    unsafe { gl.delete_texture(raw) };
975                }
976                #[cfg(webgl)]
977                super::TextureInner::ExternalFramebuffer { .. } => {}
978                #[cfg(native)]
979                super::TextureInner::ExternalNativeFramebuffer { .. } => {}
980            }
981        }
982
983        // For clarity, we explicitly drop the drop guard. Although this has no real semantic effect as the
984        // end of the scope will drop the drop guard since this function takes ownership of the texture.
985        drop(texture.drop_guard);
986
987        self.counters.textures.sub(1);
988    }
989
990    unsafe fn add_raw_texture(&self, _texture: &super::Texture) {
991        self.counters.textures.add(1);
992    }
993
994    unsafe fn create_texture_view(
995        &self,
996        texture: &super::Texture,
997        desc: &crate::TextureViewDescriptor,
998    ) -> Result<super::TextureView, crate::DeviceError> {
999        self.counters.texture_views.add(1);
1000        Ok(super::TextureView {
1001            //TODO: use `conv::map_view_dimension(desc.dimension)`?
1002            inner: texture.inner.clone(),
1003            aspects: crate::FormatAspects::new(texture.format, desc.range.aspect),
1004            mip_levels: desc.range.mip_range(texture.mip_level_count),
1005            array_layers: desc.range.layer_range(texture.array_layer_count),
1006            format: texture.format,
1007        })
1008    }
1009
1010    unsafe fn destroy_texture_view(&self, _view: super::TextureView) {
1011        self.counters.texture_views.sub(1);
1012    }
1013
1014    unsafe fn create_sampler(
1015        &self,
1016        desc: &crate::SamplerDescriptor,
1017    ) -> Result<super::Sampler, crate::DeviceError> {
1018        let gl = &self.shared.context.lock();
1019
1020        let raw = unsafe { gl.create_sampler().unwrap() };
1021
1022        let (min, mag) =
1023            conv::map_filter_modes(desc.min_filter, desc.mag_filter, desc.mipmap_filter);
1024
1025        unsafe { gl.sampler_parameter_i32(raw, glow::TEXTURE_MIN_FILTER, min as i32) };
1026        unsafe { gl.sampler_parameter_i32(raw, glow::TEXTURE_MAG_FILTER, mag as i32) };
1027
1028        unsafe {
1029            gl.sampler_parameter_i32(
1030                raw,
1031                glow::TEXTURE_WRAP_S,
1032                conv::map_address_mode(desc.address_modes[0]) as i32,
1033            )
1034        };
1035        unsafe {
1036            gl.sampler_parameter_i32(
1037                raw,
1038                glow::TEXTURE_WRAP_T,
1039                conv::map_address_mode(desc.address_modes[1]) as i32,
1040            )
1041        };
1042        unsafe {
1043            gl.sampler_parameter_i32(
1044                raw,
1045                glow::TEXTURE_WRAP_R,
1046                conv::map_address_mode(desc.address_modes[2]) as i32,
1047            )
1048        };
1049
1050        if let Some(border_color) = desc.border_color {
1051            let border = match border_color {
1052                wgt::SamplerBorderColor::TransparentBlack | wgt::SamplerBorderColor::Zero => {
1053                    [0.0; 4]
1054                }
1055                wgt::SamplerBorderColor::OpaqueBlack => [0.0, 0.0, 0.0, 1.0],
1056                wgt::SamplerBorderColor::OpaqueWhite => [1.0; 4],
1057            };
1058            unsafe { gl.sampler_parameter_f32_slice(raw, glow::TEXTURE_BORDER_COLOR, &border) };
1059        }
1060
1061        unsafe { gl.sampler_parameter_f32(raw, glow::TEXTURE_MIN_LOD, desc.lod_clamp.start) };
1062        unsafe { gl.sampler_parameter_f32(raw, glow::TEXTURE_MAX_LOD, desc.lod_clamp.end) };
1063
1064        // If clamp is not 1, we know anisotropy is supported up to 16x
1065        if desc.anisotropy_clamp != 1 {
1066            unsafe {
1067                gl.sampler_parameter_i32(
1068                    raw,
1069                    glow::TEXTURE_MAX_ANISOTROPY,
1070                    desc.anisotropy_clamp as i32,
1071                )
1072            };
1073        }
1074
1075        //set_param_float(glow::TEXTURE_LOD_BIAS, info.lod_bias.0);
1076
1077        if let Some(compare) = desc.compare {
1078            unsafe {
1079                gl.sampler_parameter_i32(
1080                    raw,
1081                    glow::TEXTURE_COMPARE_MODE,
1082                    glow::COMPARE_REF_TO_TEXTURE as i32,
1083                )
1084            };
1085            unsafe {
1086                gl.sampler_parameter_i32(
1087                    raw,
1088                    glow::TEXTURE_COMPARE_FUNC,
1089                    conv::map_compare_func(compare) as i32,
1090                )
1091            };
1092        }
1093
1094        #[cfg(native)]
1095        if let Some(label) = desc.label {
1096            if self
1097                .shared
1098                .private_caps
1099                .contains(PrivateCapabilities::DEBUG_FNS)
1100            {
1101                let name = raw.0.get();
1102                unsafe { gl.object_label(glow::SAMPLER, name, Some(label)) };
1103            }
1104        }
1105
1106        self.counters.samplers.add(1);
1107
1108        Ok(super::Sampler { raw })
1109    }
1110
1111    unsafe fn destroy_sampler(&self, sampler: super::Sampler) {
1112        let gl = &self.shared.context.lock();
1113        unsafe { gl.delete_sampler(sampler.raw) };
1114        self.counters.samplers.sub(1);
1115    }
1116
1117    unsafe fn create_command_encoder(
1118        &self,
1119        _desc: &crate::CommandEncoderDescriptor<super::Queue>,
1120    ) -> Result<super::CommandEncoder, crate::DeviceError> {
1121        self.counters.command_encoders.add(1);
1122
1123        Ok(super::CommandEncoder {
1124            cmd_buffer: super::CommandBuffer::default(),
1125            state: Default::default(),
1126            private_caps: self.shared.private_caps,
1127            counters: Arc::clone(&self.counters),
1128        })
1129    }
1130
1131    unsafe fn create_bind_group_layout(
1132        &self,
1133        desc: &crate::BindGroupLayoutDescriptor,
1134    ) -> Result<super::BindGroupLayout, crate::DeviceError> {
1135        self.counters.bind_group_layouts.add(1);
1136        Ok(super::BindGroupLayout {
1137            entries: Arc::from(desc.entries),
1138        })
1139    }
1140
1141    unsafe fn destroy_bind_group_layout(&self, _bg_layout: super::BindGroupLayout) {
1142        self.counters.bind_group_layouts.sub(1);
1143    }
1144
1145    unsafe fn create_pipeline_layout(
1146        &self,
1147        desc: &crate::PipelineLayoutDescriptor<super::BindGroupLayout>,
1148    ) -> Result<super::PipelineLayout, crate::DeviceError> {
1149        use naga::back::glsl;
1150
1151        let mut group_infos = Vec::with_capacity(desc.bind_group_layouts.len());
1152        let mut num_samplers = 0u8;
1153        let mut num_textures = 0u8;
1154        let mut num_images = 0u8;
1155        let mut num_uniform_buffers = 0u8;
1156        let mut num_storage_buffers = 0u8;
1157
1158        let mut writer_flags = glsl::WriterFlags::ADJUST_COORDINATE_SPACE;
1159        writer_flags.set(
1160            glsl::WriterFlags::TEXTURE_SHADOW_LOD,
1161            self.shared
1162                .private_caps
1163                .contains(PrivateCapabilities::SHADER_TEXTURE_SHADOW_LOD),
1164        );
1165        writer_flags.set(
1166            glsl::WriterFlags::DRAW_PARAMETERS,
1167            self.shared
1168                .private_caps
1169                .contains(PrivateCapabilities::FULLY_FEATURED_INSTANCING),
1170        );
1171        // We always force point size to be written and it will be ignored by the driver if it's not a point list primitive.
1172        // https://github.com/gfx-rs/wgpu/pull/3440/files#r1095726950
1173        writer_flags.set(glsl::WriterFlags::FORCE_POINT_SIZE, true);
1174        let mut binding_map = glsl::BindingMap::default();
1175
1176        for (group_index, bg_layout) in desc.bind_group_layouts.iter().enumerate() {
1177            // create a vector with the size enough to hold all the bindings, filled with `!0`
1178            let mut binding_to_slot = vec![
1179                !0;
1180                bg_layout
1181                    .entries
1182                    .iter()
1183                    .map(|b| b.binding)
1184                    .max()
1185                    .map_or(0, |idx| idx as usize + 1)
1186            ]
1187            .into_boxed_slice();
1188
1189            for entry in bg_layout.entries.iter() {
1190                let counter = match entry.ty {
1191                    wgt::BindingType::Sampler { .. } => &mut num_samplers,
1192                    wgt::BindingType::Texture { .. } => &mut num_textures,
1193                    wgt::BindingType::StorageTexture { .. } => &mut num_images,
1194                    wgt::BindingType::Buffer {
1195                        ty: wgt::BufferBindingType::Uniform,
1196                        ..
1197                    } => &mut num_uniform_buffers,
1198                    wgt::BindingType::Buffer {
1199                        ty: wgt::BufferBindingType::Storage { .. },
1200                        ..
1201                    } => &mut num_storage_buffers,
1202                    wgt::BindingType::AccelerationStructure { .. } => unimplemented!(),
1203                    wgt::BindingType::ExternalTexture => unimplemented!(),
1204                };
1205
1206                binding_to_slot[entry.binding as usize] = *counter;
1207                let br = naga::ResourceBinding {
1208                    group: group_index as u32,
1209                    binding: entry.binding,
1210                };
1211                binding_map.insert(br, *counter);
1212                *counter += entry.count.map_or(1, |c| c.get() as u8);
1213            }
1214
1215            group_infos.push(super::BindGroupLayoutInfo {
1216                entries: Arc::clone(&bg_layout.entries),
1217                binding_to_slot,
1218            });
1219        }
1220
1221        self.counters.pipeline_layouts.add(1);
1222
1223        Ok(super::PipelineLayout {
1224            group_infos: group_infos.into_boxed_slice(),
1225            naga_options: glsl::Options {
1226                version: self.shared.shading_language_version,
1227                writer_flags,
1228                binding_map,
1229                zero_initialize_workgroup_memory: true,
1230            },
1231        })
1232    }
1233
1234    unsafe fn destroy_pipeline_layout(&self, _pipeline_layout: super::PipelineLayout) {
1235        self.counters.pipeline_layouts.sub(1);
1236    }
1237
1238    unsafe fn create_bind_group(
1239        &self,
1240        desc: &crate::BindGroupDescriptor<
1241            super::BindGroupLayout,
1242            super::Buffer,
1243            super::Sampler,
1244            super::TextureView,
1245            super::AccelerationStructure,
1246        >,
1247    ) -> Result<super::BindGroup, crate::DeviceError> {
1248        let mut contents = Vec::new();
1249
1250        let layout_and_entry_iter = desc.entries.iter().map(|entry| {
1251            let layout = desc
1252                .layout
1253                .entries
1254                .iter()
1255                .find(|layout_entry| layout_entry.binding == entry.binding)
1256                .expect("internal error: no layout entry found with binding slot");
1257            (entry, layout)
1258        });
1259        for (entry, layout) in layout_and_entry_iter {
1260            let binding = match layout.ty {
1261                wgt::BindingType::Buffer { .. } => {
1262                    let bb = &desc.buffers[entry.resource_index as usize];
1263                    super::RawBinding::Buffer {
1264                        raw: bb.buffer.raw.unwrap(),
1265                        offset: bb.offset as i32,
1266                        size: match bb.size {
1267                            Some(s) => s.get() as i32,
1268                            None => (bb.buffer.size - bb.offset) as i32,
1269                        },
1270                    }
1271                }
1272                wgt::BindingType::Sampler { .. } => {
1273                    let sampler = desc.samplers[entry.resource_index as usize];
1274                    super::RawBinding::Sampler(sampler.raw)
1275                }
1276                wgt::BindingType::Texture { view_dimension, .. } => {
1277                    let view = desc.textures[entry.resource_index as usize].view;
1278                    if view.array_layers.start != 0 {
1279                        log::error!("Unable to create a sampled texture binding for non-zero array layer.\n{}",
1280                            "This is an implementation problem of wgpu-hal/gles backend.")
1281                    }
1282                    let (raw, target) = view.inner.as_native();
1283
1284                    super::Texture::log_failing_target_heuristics(view_dimension, target);
1285
1286                    super::RawBinding::Texture {
1287                        raw,
1288                        target,
1289                        aspects: view.aspects,
1290                        mip_levels: view.mip_levels.clone(),
1291                    }
1292                }
1293                wgt::BindingType::StorageTexture {
1294                    access,
1295                    format,
1296                    view_dimension,
1297                } => {
1298                    let view = desc.textures[entry.resource_index as usize].view;
1299                    let format_desc = self.shared.describe_texture_format(format);
1300                    let (raw, _target) = view.inner.as_native();
1301                    super::RawBinding::Image(super::ImageBinding {
1302                        raw,
1303                        mip_level: view.mip_levels.start,
1304                        array_layer: match view_dimension {
1305                            wgt::TextureViewDimension::D2Array
1306                            | wgt::TextureViewDimension::CubeArray => None,
1307                            _ => Some(view.array_layers.start),
1308                        },
1309                        access: conv::map_storage_access(access),
1310                        format: format_desc.internal,
1311                    })
1312                }
1313                wgt::BindingType::AccelerationStructure { .. } => unimplemented!(),
1314                wgt::BindingType::ExternalTexture => unimplemented!(),
1315            };
1316            contents.push(binding);
1317        }
1318
1319        self.counters.bind_groups.add(1);
1320
1321        Ok(super::BindGroup {
1322            contents: contents.into_boxed_slice(),
1323        })
1324    }
1325
1326    unsafe fn destroy_bind_group(&self, _group: super::BindGroup) {
1327        self.counters.bind_groups.sub(1);
1328    }
1329
1330    unsafe fn create_shader_module(
1331        &self,
1332        desc: &crate::ShaderModuleDescriptor,
1333        shader: crate::ShaderInput,
1334    ) -> Result<super::ShaderModule, crate::ShaderError> {
1335        self.counters.shader_modules.add(1);
1336
1337        Ok(super::ShaderModule {
1338            source: match shader {
1339                crate::ShaderInput::Naga(naga) => naga,
1340                // The backend doesn't yet expose this feature so it should be fine
1341                crate::ShaderInput::Glsl { .. } => unimplemented!(),
1342                crate::ShaderInput::SpirV(_)
1343                | crate::ShaderInput::Msl { .. }
1344                | crate::ShaderInput::Dxil { .. }
1345                | crate::ShaderInput::Hlsl { .. } => {
1346                    unreachable!()
1347                }
1348            },
1349            label: desc.label.map(|str| str.to_string()),
1350            id: self.shared.next_shader_id.fetch_add(1, Ordering::Relaxed),
1351        })
1352    }
1353
1354    unsafe fn destroy_shader_module(&self, _module: super::ShaderModule) {
1355        self.counters.shader_modules.sub(1);
1356    }
1357
1358    unsafe fn create_render_pipeline(
1359        &self,
1360        desc: &crate::RenderPipelineDescriptor<
1361            super::PipelineLayout,
1362            super::ShaderModule,
1363            super::PipelineCache,
1364        >,
1365    ) -> Result<super::RenderPipeline, crate::PipelineError> {
1366        let (vertex_stage, vertex_buffers) = match &desc.vertex_processor {
1367            crate::VertexProcessor::Standard {
1368                vertex_buffers,
1369                ref vertex_stage,
1370            } => (vertex_stage, vertex_buffers),
1371            crate::VertexProcessor::Mesh { .. } => unreachable!(),
1372        };
1373        let gl = &self.shared.context.lock();
1374        let mut shaders = ArrayVec::new();
1375        shaders.push((naga::ShaderStage::Vertex, vertex_stage));
1376        if let Some(ref fs) = desc.fragment_stage {
1377            shaders.push((naga::ShaderStage::Fragment, fs));
1378        }
1379        let inner =
1380            unsafe { self.create_pipeline(gl, shaders, desc.layout, desc.label, desc.multiview) }?;
1381
1382        let (vertex_buffers, vertex_attributes) = {
1383            let mut buffers = Vec::new();
1384            let mut attributes = Vec::new();
1385            for (index, vb_layout) in vertex_buffers.iter().enumerate() {
1386                buffers.push(super::VertexBufferDesc {
1387                    step: vb_layout.step_mode,
1388                    stride: vb_layout.array_stride as u32,
1389                });
1390                for vat in vb_layout.attributes.iter() {
1391                    let format_desc = conv::describe_vertex_format(vat.format);
1392                    attributes.push(super::AttributeDesc {
1393                        location: vat.shader_location,
1394                        offset: vat.offset as u32,
1395                        buffer_index: index as u32,
1396                        format_desc,
1397                    });
1398                }
1399            }
1400            (buffers.into_boxed_slice(), attributes.into_boxed_slice())
1401        };
1402
1403        let color_targets = {
1404            let mut targets = Vec::new();
1405            for ct in desc.color_targets.iter().filter_map(|at| at.as_ref()) {
1406                targets.push(super::ColorTargetDesc {
1407                    mask: ct.write_mask,
1408                    blend: ct.blend.as_ref().map(conv::map_blend),
1409                });
1410            }
1411            //Note: if any of the states are different, and `INDEPENDENT_BLEND` flag
1412            // is not exposed, then this pipeline will not bind correctly.
1413            targets.into_boxed_slice()
1414        };
1415
1416        self.counters.render_pipelines.add(1);
1417
1418        Ok(super::RenderPipeline {
1419            inner,
1420            primitive: desc.primitive,
1421            vertex_buffers,
1422            vertex_attributes,
1423            color_targets,
1424            depth: desc.depth_stencil.as_ref().map(|ds| super::DepthState {
1425                function: conv::map_compare_func(ds.depth_compare),
1426                mask: ds.depth_write_enabled,
1427            }),
1428            depth_bias: desc
1429                .depth_stencil
1430                .as_ref()
1431                .map(|ds| ds.bias)
1432                .unwrap_or_default(),
1433            stencil: desc
1434                .depth_stencil
1435                .as_ref()
1436                .map(|ds| conv::map_stencil(&ds.stencil)),
1437            alpha_to_coverage_enabled: desc.multisample.alpha_to_coverage_enabled,
1438        })
1439    }
1440
1441    unsafe fn destroy_render_pipeline(&self, pipeline: super::RenderPipeline) {
1442        // If the pipeline only has 2 strong references remaining, they're `pipeline` and `program_cache`
1443        // This is safe to assume as long as:
1444        // - `RenderPipeline` can't be cloned
1445        // - The only place that we can get a new reference is during `program_cache.lock()`
1446        if Arc::strong_count(&pipeline.inner) == 2 {
1447            let gl = &self.shared.context.lock();
1448            let mut program_cache = self.shared.program_cache.lock();
1449            program_cache.retain(|_, v| match *v {
1450                Ok(ref p) => p.program != pipeline.inner.program,
1451                Err(_) => false,
1452            });
1453            unsafe { gl.delete_program(pipeline.inner.program) };
1454        }
1455
1456        self.counters.render_pipelines.sub(1);
1457    }
1458
1459    unsafe fn create_compute_pipeline(
1460        &self,
1461        desc: &crate::ComputePipelineDescriptor<
1462            super::PipelineLayout,
1463            super::ShaderModule,
1464            super::PipelineCache,
1465        >,
1466    ) -> Result<super::ComputePipeline, crate::PipelineError> {
1467        let gl = &self.shared.context.lock();
1468        let mut shaders = ArrayVec::new();
1469        shaders.push((naga::ShaderStage::Compute, &desc.stage));
1470        let inner = unsafe { self.create_pipeline(gl, shaders, desc.layout, desc.label, None) }?;
1471
1472        self.counters.compute_pipelines.add(1);
1473
1474        Ok(super::ComputePipeline { inner })
1475    }
1476
1477    unsafe fn destroy_compute_pipeline(&self, pipeline: super::ComputePipeline) {
1478        // If the pipeline only has 2 strong references remaining, they're `pipeline` and `program_cache``
1479        // This is safe to assume as long as:
1480        // - `ComputePipeline` can't be cloned
1481        // - The only place that we can get a new reference is during `program_cache.lock()`
1482        if Arc::strong_count(&pipeline.inner) == 2 {
1483            let gl = &self.shared.context.lock();
1484            let mut program_cache = self.shared.program_cache.lock();
1485            program_cache.retain(|_, v| match *v {
1486                Ok(ref p) => p.program != pipeline.inner.program,
1487                Err(_) => false,
1488            });
1489            unsafe { gl.delete_program(pipeline.inner.program) };
1490        }
1491
1492        self.counters.compute_pipelines.sub(1);
1493    }
1494
1495    unsafe fn create_pipeline_cache(
1496        &self,
1497        _: &crate::PipelineCacheDescriptor<'_>,
1498    ) -> Result<super::PipelineCache, crate::PipelineCacheError> {
1499        // Even though the cache doesn't do anything, we still return something here
1500        // as the least bad option
1501        Ok(super::PipelineCache)
1502    }
1503    unsafe fn destroy_pipeline_cache(&self, _: super::PipelineCache) {}
1504
1505    #[cfg_attr(target_arch = "wasm32", allow(unused))]
1506    unsafe fn create_query_set(
1507        &self,
1508        desc: &wgt::QuerySetDescriptor<crate::Label>,
1509    ) -> Result<super::QuerySet, crate::DeviceError> {
1510        let gl = &self.shared.context.lock();
1511
1512        let mut queries = Vec::with_capacity(desc.count as usize);
1513        for _ in 0..desc.count {
1514            let query =
1515                unsafe { gl.create_query() }.map_err(|_| crate::DeviceError::OutOfMemory)?;
1516
1517            // We aren't really able to, in general, label queries.
1518            //
1519            // We could take a timestamp here to "initialize" the query,
1520            // but that's a bit of a hack, and we don't want to insert
1521            // random timestamps into the command stream of we don't have to.
1522
1523            queries.push(query);
1524        }
1525
1526        self.counters.query_sets.add(1);
1527
1528        Ok(super::QuerySet {
1529            queries: queries.into_boxed_slice(),
1530            target: match desc.ty {
1531                wgt::QueryType::Occlusion => glow::ANY_SAMPLES_PASSED_CONSERVATIVE,
1532                wgt::QueryType::Timestamp => glow::TIMESTAMP,
1533                _ => unimplemented!(),
1534            },
1535        })
1536    }
1537
1538    unsafe fn destroy_query_set(&self, set: super::QuerySet) {
1539        let gl = &self.shared.context.lock();
1540        for &query in set.queries.iter() {
1541            unsafe { gl.delete_query(query) };
1542        }
1543        self.counters.query_sets.sub(1);
1544    }
1545
1546    unsafe fn create_fence(&self) -> Result<super::Fence, crate::DeviceError> {
1547        self.counters.fences.add(1);
1548        Ok(super::Fence::new(&self.shared.options))
1549    }
1550
1551    unsafe fn destroy_fence(&self, fence: super::Fence) {
1552        let gl = &self.shared.context.lock();
1553        fence.destroy(gl);
1554        self.counters.fences.sub(1);
1555    }
1556
1557    unsafe fn get_fence_value(
1558        &self,
1559        fence: &super::Fence,
1560    ) -> Result<crate::FenceValue, crate::DeviceError> {
1561        #[cfg_attr(target_arch = "wasm32", allow(clippy::needless_borrow))]
1562        Ok(fence.get_latest(&self.shared.context.lock()))
1563    }
1564    unsafe fn wait(
1565        &self,
1566        fence: &super::Fence,
1567        wait_value: crate::FenceValue,
1568        timeout: Option<core::time::Duration>,
1569    ) -> Result<bool, crate::DeviceError> {
1570        if fence.satisfied(wait_value) {
1571            return Ok(true);
1572        }
1573
1574        let gl = &self.shared.context.lock();
1575        // MAX_CLIENT_WAIT_TIMEOUT_WEBGL is:
1576        // - 1s in Gecko https://searchfox.org/mozilla-central/rev/754074e05178e017ef6c3d8e30428ffa8f1b794d/dom/canvas/WebGLTypes.h#1386
1577        // - 0 in WebKit https://github.com/WebKit/WebKit/blob/4ef90d4672ca50267c0971b85db403d9684508ea/Source/WebCore/html/canvas/WebGL2RenderingContext.cpp#L110
1578        // - 0 in Chromium https://source.chromium.org/chromium/chromium/src/+/main:third_party/blink/renderer/modules/webgl/webgl2_rendering_context_base.cc;l=112;drc=a3cb0ac4c71ec04abfeaed199e5d63230eca2551
1579        let timeout_ns = if cfg!(any(webgl, Emscripten)) {
1580            0
1581        } else {
1582            timeout
1583                .map(|t| t.as_nanos().min(u32::MAX as u128) as u32)
1584                .unwrap_or(u32::MAX)
1585        };
1586        fence.wait(gl, wait_value, timeout_ns)
1587    }
1588
1589    unsafe fn start_graphics_debugger_capture(&self) -> bool {
1590        #[cfg(all(native, feature = "renderdoc"))]
1591        return unsafe {
1592            self.render_doc
1593                .start_frame_capture(self.shared.context.raw_context(), ptr::null_mut())
1594        };
1595        #[allow(unreachable_code)]
1596        false
1597    }
1598    unsafe fn stop_graphics_debugger_capture(&self) {
1599        #[cfg(all(native, feature = "renderdoc"))]
1600        unsafe {
1601            self.render_doc
1602                .end_frame_capture(ptr::null_mut(), ptr::null_mut())
1603        }
1604    }
1605    unsafe fn create_acceleration_structure(
1606        &self,
1607        _desc: &crate::AccelerationStructureDescriptor,
1608    ) -> Result<super::AccelerationStructure, crate::DeviceError> {
1609        unimplemented!()
1610    }
1611    unsafe fn get_acceleration_structure_build_sizes<'a>(
1612        &self,
1613        _desc: &crate::GetAccelerationStructureBuildSizesDescriptor<'a, super::Buffer>,
1614    ) -> crate::AccelerationStructureBuildSizes {
1615        unimplemented!()
1616    }
1617    unsafe fn get_acceleration_structure_device_address(
1618        &self,
1619        _acceleration_structure: &super::AccelerationStructure,
1620    ) -> wgt::BufferAddress {
1621        unimplemented!()
1622    }
1623    unsafe fn destroy_acceleration_structure(
1624        &self,
1625        _acceleration_structure: super::AccelerationStructure,
1626    ) {
1627    }
1628
1629    fn tlas_instance_to_bytes(&self, _instance: TlasInstance) -> Vec<u8> {
1630        unimplemented!()
1631    }
1632
1633    fn get_internal_counters(&self) -> wgt::HalCounters {
1634        self.counters.as_ref().clone()
1635    }
1636
1637    fn check_if_oom(&self) -> Result<(), crate::DeviceError> {
1638        Ok(())
1639    }
1640}
1641
1642#[cfg(send_sync)]
1643unsafe impl Sync for super::Device {}
1644#[cfg(send_sync)]
1645unsafe impl Send for super::Device {}