naga/back/hlsl/
mod.rs

1/*!
2Backend for [HLSL][hlsl] (High-Level Shading Language).
3
4# Supported shader model versions:
5- 5.0
6- 5.1
7- 6.0
8
9# Layout of values in `uniform` buffers
10
11WGSL's ["Internal Layout of Values"][ilov] rules specify how each WGSL
12type should be stored in `uniform` and `storage` buffers. The HLSL we
13generate must access values in that form, even when it is not what
14HLSL would use normally.
15
16Matching the WGSL memory layout is a concern only for `uniform`
17variables. WGSL `storage` buffers are translated as HLSL
18`ByteAddressBuffers`, for which we generate `Load` and `Store` method
19calls with explicit byte offsets. WGSL pipeline inputs must be scalars
20or vectors; they cannot be matrices, which is where the interesting
21problems arise. However, when an affected type appears in a struct
22definition, the transformations described here are applied without
23consideration of where the struct is used.
24
25Access to storage buffers is implemented in `storage.rs`. Access to
26uniform buffers is implemented where applicable in `writer.rs`.
27
28## Row- and column-major ordering for matrices
29
30WGSL specifies that matrices in uniform buffers are stored in
31column-major order. This matches HLSL's default, so one might expect
32things to be straightforward. Unfortunately, WGSL and HLSL disagree on
33what indexing a matrix means: in WGSL, `m[i]` retrieves the `i`'th
34*column* of `m`, whereas in HLSL it retrieves the `i`'th *row*. We
35want to avoid translating `m[i]` into some complicated reassembly of a
36vector from individually fetched components, so this is a problem.
37
38However, with a bit of trickery, it is possible to use HLSL's `m[i]`
39as the translation of WGSL's `m[i]`:
40
41- We declare all matrices in uniform buffers in HLSL with the
42  `row_major` qualifier, and transpose the row and column counts: a
43  WGSL `mat3x4<f32>`, say, becomes an HLSL `row_major float3x4`. (Note
44  that WGSL and HLSL type names put the row and column in reverse
45  order.) Since the HLSL type is the transpose of how WebGPU directs
46  the user to store the data, HLSL will load all matrices transposed.
47
48- Since matrices are transposed, an HLSL indexing expression retrieves
49  the "columns" of the intended WGSL value, as desired.
50
51- For vector-matrix multiplication, since `mul(transpose(m), v)` is
52  equivalent to `mul(v, m)` (note the reversal of the arguments), and
53  `mul(v, transpose(m))` is equivalent to `mul(m, v)`, we can
54  translate WGSL `m * v` and `v * m` to HLSL by simply reversing the
55  arguments to `mul`.
56
57## Padding in two-row matrices
58
59An HLSL `row_major floatKx2` matrix has padding between its rows that
60the WGSL `matKx2<f32>` matrix it represents does not. HLSL stores all
61matrix rows [aligned on 16-byte boundaries][16bb], whereas WGSL says
62that the columns of a `matKx2<f32>` need only be [aligned as required
63for `vec2<f32>`][ilov], which is [eight-byte alignment][8bb].
64
65To compensate for this, any time a `matKx2<f32>` appears in a WGSL
66`uniform` value or as part of a struct/array, we actually emit `K`
67separate `float2` members, and assemble/disassemble the matrix from its
68columns (in WGSL; rows in HLSL) upon load and store.
69
70For example, the following WGSL struct type:
71
72```ignore
73struct Baz {
74        m: mat3x2<f32>,
75}
76```
77
78is rendered as the HLSL struct type:
79
80```ignore
81struct Baz {
82    float2 m_0; float2 m_1; float2 m_2;
83};
84```
85
86The `wrapped_struct_matrix` functions in `help.rs` generate HLSL
87helper functions to access such members, converting between the stored
88form and the HLSL matrix types appropriately. For example, for reading
89the member `m` of the `Baz` struct above, we emit:
90
91```ignore
92float3x2 GetMatmOnBaz(Baz obj) {
93    return float3x2(obj.m_0, obj.m_1, obj.m_2);
94}
95```
96
97We also emit an analogous `Set` function, as well as functions for
98accessing individual columns by dynamic index.
99
100## Sampler Handling
101
102Due to limitations in how sampler heaps work in D3D12, we need to access samplers
103through a layer of indirection. Instead of directly binding samplers, we bind the entire
104sampler heap as both a standard and a comparison sampler heap. We then use a sampler
105index buffer for each bind group. This buffer is accessed in the shader to get the actual
106sampler index within the heap. See the wgpu_hal dx12 backend documentation for more
107information.
108
109# External textures
110
111Support for [`crate::ImageClass::External`] textures is implemented by lowering
112each external texture global variable to 3 `Texture2D<float4>`s, and a `cbuffer`
113of type `NagaExternalTextureParams`. This provides up to 3 planes of texture
114data (for example single planar RGBA, or separate Y, Cb, and Cr planes), and the
115parameters buffer containing information describing how to handle these
116correctly. The bind target to use for each of these globals is specified via
117[`Options::external_texture_binding_map`].
118
119External textures are supported by WGSL's `textureDimensions()`,
120`textureLoad()`, and `textureSampleBaseClampToEdge()` built-in functions. These
121are implemented using helper functions. See the following functions for how
122these are generated:
123 * `Writer::write_wrapped_image_query_function`
124 * `Writer::write_wrapped_image_load_function`
125 * `Writer::write_wrapped_image_sample_function`
126
127Ideally the set of global variables could be wrapped in a single struct that
128could conveniently be passed around. But, alas, HLSL does not allow structs to
129have `Texture2D` members. Fortunately, however, external textures can only be
130used as arguments to either built-in or user-defined functions. We therefore
131expand any external texture function argument to four consecutive arguments (3
132textures and the params struct) when declaring user-defined functions, and
133ensure our built-in function implementations take the same arguments. Then,
134whenever we need to emit an external texture in `Writer::write_expr`, which
135fortunately can only ever be for a global variable or function argument, we
136simply emit the variable name of each of the three textures and the parameters
137struct in a comma-separated list. This won't win any awards for elegance, but
138it works for our purposes.
139
140[hlsl]: https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl
141[ilov]: https://gpuweb.github.io/gpuweb/wgsl/#internal-value-layout
142[16bb]: https://github.com/microsoft/DirectXShaderCompiler/wiki/Buffer-Packing#constant-buffer-packing
143[8bb]: https://gpuweb.github.io/gpuweb/wgsl/#alignment-and-size
144*/
145
146mod conv;
147mod help;
148mod keywords;
149mod ray;
150mod storage;
151mod writer;
152
153use alloc::{string::String, vec::Vec};
154use core::fmt::Error as FmtError;
155
156use thiserror::Error;
157
158use crate::{back, ir, proc};
159
160/// Direct3D 12 binding information for a global variable.
161///
162/// This type provides the HLSL-specific information Naga needs to declare and
163/// access an HLSL global variable that cannot be derived from the `Module`
164/// itself.
165///
166/// An HLSL global variable declaration includes details that the Direct3D API
167/// will use to refer to it. For example:
168///
169///    RWByteAddressBuffer s_sasm : register(u0, space2);
170///
171/// This defines a global `s_sasm` that a Direct3D root signature would refer to
172/// as register `0` in register space `2` in a `UAV` descriptor range. Naga can
173/// infer the register's descriptor range type from the variable's address class
174/// (writable [`Storage`] variables are implemented by Direct3D Unordered Access
175/// Views, the `u` register type), but the register number and register space
176/// must be supplied by the user.
177///
178/// The [`back::hlsl::Options`] structure provides `BindTarget`s for various
179/// situations in which Naga may need to generate an HLSL global variable, like
180/// [`binding_map`] for Naga global variables, or [`push_constants_target`] for
181/// a module's sole [`PushConstant`] variable. See those fields' documentation
182/// for details.
183///
184/// [`Storage`]: crate::ir::AddressSpace::Storage
185/// [`back::hlsl::Options`]: Options
186/// [`binding_map`]: Options::binding_map
187/// [`push_constants_target`]: Options::push_constants_target
188/// [`PushConstant`]: crate::ir::AddressSpace::PushConstant
189#[derive(Copy, Clone, Debug, Default, PartialEq, Eq, Hash)]
190#[cfg_attr(feature = "serialize", derive(serde::Serialize))]
191#[cfg_attr(feature = "deserialize", derive(serde::Deserialize))]
192pub struct BindTarget {
193    pub space: u8,
194    /// For regular bindings this is the register number.
195    ///
196    /// For sampler bindings, this is the index to use into the bind group's sampler index buffer.
197    pub register: u32,
198    /// If the binding is an unsized binding array, this overrides the size.
199    pub binding_array_size: Option<u32>,
200    /// This is the index in the buffer at [`Options::dynamic_storage_buffer_offsets_targets`].
201    pub dynamic_storage_buffer_offsets_index: Option<u32>,
202    /// This is a hint that we need to restrict indexing of vectors, matrices and arrays.
203    ///
204    /// If [`Options::restrict_indexing`] is also `true`, we will restrict indexing.
205    #[cfg_attr(any(feature = "serialize", feature = "deserialize"), serde(default))]
206    pub restrict_indexing: bool,
207}
208
209#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
210#[cfg_attr(feature = "serialize", derive(serde::Serialize))]
211#[cfg_attr(feature = "deserialize", derive(serde::Deserialize))]
212/// BindTarget for dynamic storage buffer offsets
213pub struct OffsetsBindTarget {
214    pub space: u8,
215    pub register: u32,
216    pub size: u32,
217}
218
219#[cfg(any(feature = "serialize", feature = "deserialize"))]
220#[cfg_attr(feature = "serialize", derive(serde::Serialize))]
221#[cfg_attr(feature = "deserialize", derive(serde::Deserialize))]
222struct BindingMapSerialization {
223    resource_binding: crate::ResourceBinding,
224    bind_target: BindTarget,
225}
226
227#[cfg(feature = "deserialize")]
228fn deserialize_binding_map<'de, D>(deserializer: D) -> Result<BindingMap, D::Error>
229where
230    D: serde::Deserializer<'de>,
231{
232    use serde::Deserialize;
233
234    let vec = Vec::<BindingMapSerialization>::deserialize(deserializer)?;
235    let mut map = BindingMap::default();
236    for item in vec {
237        map.insert(item.resource_binding, item.bind_target);
238    }
239    Ok(map)
240}
241
242// Using `BTreeMap` instead of `HashMap` so that we can hash itself.
243pub type BindingMap = alloc::collections::BTreeMap<crate::ResourceBinding, BindTarget>;
244
245/// A HLSL shader model version.
246#[allow(non_snake_case, non_camel_case_types)]
247#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq, PartialOrd)]
248#[cfg_attr(feature = "serialize", derive(serde::Serialize))]
249#[cfg_attr(feature = "deserialize", derive(serde::Deserialize))]
250pub enum ShaderModel {
251    V5_0,
252    V5_1,
253    V6_0,
254    V6_1,
255    V6_2,
256    V6_3,
257    V6_4,
258    V6_5,
259    V6_6,
260    V6_7,
261}
262
263impl ShaderModel {
264    pub const fn to_str(self) -> &'static str {
265        match self {
266            Self::V5_0 => "5_0",
267            Self::V5_1 => "5_1",
268            Self::V6_0 => "6_0",
269            Self::V6_1 => "6_1",
270            Self::V6_2 => "6_2",
271            Self::V6_3 => "6_3",
272            Self::V6_4 => "6_4",
273            Self::V6_5 => "6_5",
274            Self::V6_6 => "6_6",
275            Self::V6_7 => "6_7",
276        }
277    }
278}
279
280impl crate::ShaderStage {
281    pub const fn to_hlsl_str(self) -> &'static str {
282        match self {
283            Self::Vertex => "vs",
284            Self::Fragment => "ps",
285            Self::Compute => "cs",
286            Self::Task => "as",
287            Self::Mesh => "ms",
288        }
289    }
290}
291
292impl crate::ImageDimension {
293    const fn to_hlsl_str(self) -> &'static str {
294        match self {
295            Self::D1 => "1D",
296            Self::D2 => "2D",
297            Self::D3 => "3D",
298            Self::Cube => "Cube",
299        }
300    }
301}
302
303#[derive(Clone, Copy, Debug, Hash, Eq, Ord, PartialEq, PartialOrd)]
304#[cfg_attr(feature = "serialize", derive(serde::Serialize))]
305#[cfg_attr(feature = "deserialize", derive(serde::Deserialize))]
306pub struct SamplerIndexBufferKey {
307    pub group: u32,
308}
309
310#[derive(Clone, Debug, Hash, PartialEq, Eq)]
311#[cfg_attr(feature = "serialize", derive(serde::Serialize))]
312#[cfg_attr(feature = "deserialize", derive(serde::Deserialize))]
313#[cfg_attr(feature = "deserialize", serde(default))]
314pub struct SamplerHeapBindTargets {
315    pub standard_samplers: BindTarget,
316    pub comparison_samplers: BindTarget,
317}
318
319impl Default for SamplerHeapBindTargets {
320    fn default() -> Self {
321        Self {
322            standard_samplers: BindTarget {
323                space: 0,
324                register: 0,
325                binding_array_size: None,
326                dynamic_storage_buffer_offsets_index: None,
327                restrict_indexing: false,
328            },
329            comparison_samplers: BindTarget {
330                space: 1,
331                register: 0,
332                binding_array_size: None,
333                dynamic_storage_buffer_offsets_index: None,
334                restrict_indexing: false,
335            },
336        }
337    }
338}
339
340#[cfg(any(feature = "serialize", feature = "deserialize"))]
341#[cfg_attr(feature = "serialize", derive(serde::Serialize))]
342#[cfg_attr(feature = "deserialize", derive(serde::Deserialize))]
343struct SamplerIndexBufferBindingSerialization {
344    group: u32,
345    bind_target: BindTarget,
346}
347
348#[cfg(feature = "deserialize")]
349fn deserialize_sampler_index_buffer_bindings<'de, D>(
350    deserializer: D,
351) -> Result<SamplerIndexBufferBindingMap, D::Error>
352where
353    D: serde::Deserializer<'de>,
354{
355    use serde::Deserialize;
356
357    let vec = Vec::<SamplerIndexBufferBindingSerialization>::deserialize(deserializer)?;
358    let mut map = SamplerIndexBufferBindingMap::default();
359    for item in vec {
360        map.insert(
361            SamplerIndexBufferKey { group: item.group },
362            item.bind_target,
363        );
364    }
365    Ok(map)
366}
367
368// We use a BTreeMap here so that we can hash it.
369pub type SamplerIndexBufferBindingMap =
370    alloc::collections::BTreeMap<SamplerIndexBufferKey, BindTarget>;
371
372#[cfg(any(feature = "serialize", feature = "deserialize"))]
373#[cfg_attr(feature = "serialize", derive(serde::Serialize))]
374#[cfg_attr(feature = "deserialize", derive(serde::Deserialize))]
375struct DynamicStorageBufferOffsetTargetSerialization {
376    index: u32,
377    bind_target: OffsetsBindTarget,
378}
379
380#[cfg(feature = "deserialize")]
381fn deserialize_storage_buffer_offsets<'de, D>(
382    deserializer: D,
383) -> Result<DynamicStorageBufferOffsetsTargets, D::Error>
384where
385    D: serde::Deserializer<'de>,
386{
387    use serde::Deserialize;
388
389    let vec = Vec::<DynamicStorageBufferOffsetTargetSerialization>::deserialize(deserializer)?;
390    let mut map = DynamicStorageBufferOffsetsTargets::default();
391    for item in vec {
392        map.insert(item.index, item.bind_target);
393    }
394    Ok(map)
395}
396
397pub type DynamicStorageBufferOffsetsTargets = alloc::collections::BTreeMap<u32, OffsetsBindTarget>;
398
399/// HLSL binding information for a Naga [`External`] image global variable.
400///
401/// See the module documentation's section on [External textures][mod] for details.
402///
403/// [`External`]: crate::ir::ImageClass::External
404/// [mod]: #external-textures
405#[derive(Copy, Clone, Debug, Default, PartialEq, Eq, Hash)]
406#[cfg_attr(feature = "serialize", derive(serde::Serialize))]
407#[cfg_attr(feature = "deserialize", derive(serde::Deserialize))]
408pub struct ExternalTextureBindTarget {
409    /// HLSL binding information for the individual plane textures.
410    ///
411    /// Each of these should refer to an HLSL `Texture2D<float4>` holding one
412    /// plane of data for the external texture. The exact meaning of each plane
413    /// varies at runtime depending on where the external texture's data
414    /// originated.
415    pub planes: [BindTarget; 3],
416
417    /// HLSL binding information for a buffer holding the sampling parameters.
418    ///
419    /// This should refer to a cbuffer of type `NagaExternalTextureParams`, that
420    /// the code Naga generates for `textureSampleBaseClampToEdge` consults to
421    /// decide how to combine the data in [`planes`] to get the result required
422    /// by the spec.
423    ///
424    /// [`planes`]: Self::planes
425    pub params: BindTarget,
426}
427
428#[cfg(any(feature = "serialize", feature = "deserialize"))]
429#[cfg_attr(feature = "serialize", derive(serde::Serialize))]
430#[cfg_attr(feature = "deserialize", derive(serde::Deserialize))]
431struct ExternalTextureBindingMapSerialization {
432    resource_binding: crate::ResourceBinding,
433    bind_target: ExternalTextureBindTarget,
434}
435
436#[cfg(feature = "deserialize")]
437fn deserialize_external_texture_binding_map<'de, D>(
438    deserializer: D,
439) -> Result<ExternalTextureBindingMap, D::Error>
440where
441    D: serde::Deserializer<'de>,
442{
443    use serde::Deserialize;
444
445    let vec = Vec::<ExternalTextureBindingMapSerialization>::deserialize(deserializer)?;
446    let mut map = ExternalTextureBindingMap::default();
447    for item in vec {
448        map.insert(item.resource_binding, item.bind_target);
449    }
450    Ok(map)
451}
452pub type ExternalTextureBindingMap =
453    alloc::collections::BTreeMap<crate::ResourceBinding, ExternalTextureBindTarget>;
454
455/// Shorthand result used internally by the backend
456type BackendResult = Result<(), Error>;
457
458#[derive(Clone, Debug, PartialEq, thiserror::Error)]
459#[cfg_attr(feature = "serialize", derive(serde::Serialize))]
460#[cfg_attr(feature = "deserialize", derive(serde::Deserialize))]
461pub enum EntryPointError {
462    #[error("mapping of {0:?} is missing")]
463    MissingBinding(crate::ResourceBinding),
464}
465
466/// Configuration used in the [`Writer`].
467#[derive(Clone, Debug, Hash, PartialEq, Eq)]
468#[cfg_attr(feature = "serialize", derive(serde::Serialize))]
469#[cfg_attr(feature = "deserialize", derive(serde::Deserialize))]
470#[cfg_attr(feature = "deserialize", serde(default))]
471pub struct Options {
472    /// The hlsl shader model to be used
473    pub shader_model: ShaderModel,
474
475    /// HLSL binding information for each Naga global variable.
476    ///
477    /// This maps Naga [`GlobalVariable`]'s [`ResourceBinding`]s to a
478    /// [`BindTarget`] specifying its register number and space, along with
479    /// other details necessary to generate a full HLSL declaration for it,
480    /// or to access its value.
481    ///
482    /// This must provide a [`BindTarget`] for every [`GlobalVariable`] in the
483    /// [`Module`] that has a [`binding`].
484    ///
485    /// [`GlobalVariable`]: crate::ir::GlobalVariable
486    /// [`ResourceBinding`]: crate::ir::ResourceBinding
487    /// [`Module`]: crate::ir::Module
488    /// [`binding`]: crate::ir::GlobalVariable::binding
489    #[cfg_attr(
490        feature = "deserialize",
491        serde(deserialize_with = "deserialize_binding_map")
492    )]
493    pub binding_map: BindingMap,
494
495    /// Don't panic on missing bindings, instead generate any HLSL.
496    pub fake_missing_bindings: bool,
497    /// Add special constants to `SV_VertexIndex` and `SV_InstanceIndex`,
498    /// to make them work like in Vulkan/Metal, with help of the host.
499    pub special_constants_binding: Option<BindTarget>,
500
501    /// HLSL binding information for the [`PushConstant`] global, if present.
502    ///
503    /// If a module contains a global in the [`PushConstant`] address space, the
504    /// `dx12` backend stores its value directly in the root signature as a
505    /// series of [`D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS`], whose binding
506    /// information is given here.
507    ///
508    /// [`PushConstant`]: crate::ir::AddressSpace::PushConstant
509    /// [`D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS`]: https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_root_parameter_type
510    pub push_constants_target: Option<BindTarget>,
511
512    /// HLSL binding information for the sampler heap and comparison sampler heap.
513    pub sampler_heap_target: SamplerHeapBindTargets,
514
515    /// Mapping of each bind group's sampler index buffer to a bind target.
516    #[cfg_attr(
517        feature = "deserialize",
518        serde(deserialize_with = "deserialize_sampler_index_buffer_bindings")
519    )]
520    pub sampler_buffer_binding_map: SamplerIndexBufferBindingMap,
521    /// Bind target for dynamic storage buffer offsets
522    #[cfg_attr(
523        feature = "deserialize",
524        serde(deserialize_with = "deserialize_storage_buffer_offsets")
525    )]
526    pub dynamic_storage_buffer_offsets_targets: DynamicStorageBufferOffsetsTargets,
527    #[cfg_attr(
528        feature = "deserialize",
529        serde(deserialize_with = "deserialize_external_texture_binding_map")
530    )]
531
532    /// HLSL binding information for [`External`] image global variables.
533    ///
534    /// See [`ExternalTextureBindTarget`] for details.
535    ///
536    /// [`External`]: crate::ir::ImageClass::External
537    pub external_texture_binding_map: ExternalTextureBindingMap,
538
539    /// Should workgroup variables be zero initialized (by polyfilling)?
540    pub zero_initialize_workgroup_memory: bool,
541    /// Should we restrict indexing of vectors, matrices and arrays?
542    pub restrict_indexing: bool,
543    /// If set, loops will have code injected into them, forcing the compiler
544    /// to think the number of iterations is bounded.
545    pub force_loop_bounding: bool,
546}
547
548impl Default for Options {
549    fn default() -> Self {
550        Options {
551            shader_model: ShaderModel::V5_1,
552            binding_map: BindingMap::default(),
553            fake_missing_bindings: true,
554            special_constants_binding: None,
555            sampler_heap_target: SamplerHeapBindTargets::default(),
556            sampler_buffer_binding_map: alloc::collections::BTreeMap::default(),
557            push_constants_target: None,
558            dynamic_storage_buffer_offsets_targets: alloc::collections::BTreeMap::new(),
559            external_texture_binding_map: ExternalTextureBindingMap::default(),
560            zero_initialize_workgroup_memory: true,
561            restrict_indexing: true,
562            force_loop_bounding: true,
563        }
564    }
565}
566
567impl Options {
568    fn resolve_resource_binding(
569        &self,
570        res_binding: &crate::ResourceBinding,
571    ) -> Result<BindTarget, EntryPointError> {
572        match self.binding_map.get(res_binding) {
573            Some(target) => Ok(*target),
574            None if self.fake_missing_bindings => Ok(BindTarget {
575                space: res_binding.group as u8,
576                register: res_binding.binding,
577                binding_array_size: None,
578                dynamic_storage_buffer_offsets_index: None,
579                restrict_indexing: false,
580            }),
581            None => Err(EntryPointError::MissingBinding(*res_binding)),
582        }
583    }
584
585    fn resolve_external_texture_resource_binding(
586        &self,
587        res_binding: &crate::ResourceBinding,
588    ) -> Result<ExternalTextureBindTarget, EntryPointError> {
589        match self.external_texture_binding_map.get(res_binding) {
590            Some(target) => Ok(*target),
591            None if self.fake_missing_bindings => {
592                let fake = BindTarget {
593                    space: res_binding.group as u8,
594                    register: res_binding.binding,
595                    binding_array_size: None,
596                    dynamic_storage_buffer_offsets_index: None,
597                    restrict_indexing: false,
598                };
599                Ok(ExternalTextureBindTarget {
600                    planes: [fake, fake, fake],
601                    params: fake,
602                })
603            }
604            None => Err(EntryPointError::MissingBinding(*res_binding)),
605        }
606    }
607}
608
609/// Reflection info for entry point names.
610#[derive(Default)]
611pub struct ReflectionInfo {
612    /// Mapping of the entry point names.
613    ///
614    /// Each item in the array corresponds to an entry point index. The real entry point name may be different if one of the
615    /// reserved words are used.
616    ///
617    /// Note: Some entry points may fail translation because of missing bindings.
618    pub entry_point_names: Vec<Result<String, EntryPointError>>,
619}
620
621/// A subset of options that are meant to be changed per pipeline.
622#[derive(Debug, Default, Clone)]
623#[cfg_attr(feature = "serialize", derive(serde::Serialize))]
624#[cfg_attr(feature = "deserialize", derive(serde::Deserialize))]
625#[cfg_attr(feature = "deserialize", serde(default))]
626pub struct PipelineOptions {
627    /// The entry point to write.
628    ///
629    /// Entry points are identified by a shader stage specification,
630    /// and a name.
631    ///
632    /// If `None`, all entry points will be written. If `Some` and the entry
633    /// point is not found, an error will be thrown while writing.
634    pub entry_point: Option<(ir::ShaderStage, String)>,
635}
636
637#[derive(Error, Debug)]
638pub enum Error {
639    #[error(transparent)]
640    IoError(#[from] FmtError),
641    #[error("A scalar with an unsupported width was requested: {0:?}")]
642    UnsupportedScalar(crate::Scalar),
643    #[error("{0}")]
644    Unimplemented(String), // TODO: Error used only during development
645    #[error("{0}")]
646    Custom(String),
647    #[error("overrides should not be present at this stage")]
648    Override,
649    #[error(transparent)]
650    ResolveArraySizeError(#[from] proc::ResolveArraySizeError),
651    #[error("entry point with stage {0:?} and name '{1}' not found")]
652    EntryPointNotFound(ir::ShaderStage, String),
653}
654
655#[derive(PartialEq, Eq, Hash)]
656enum WrappedType {
657    ZeroValue(help::WrappedZeroValue),
658    ArrayLength(help::WrappedArrayLength),
659    ImageSample(help::WrappedImageSample),
660    ImageQuery(help::WrappedImageQuery),
661    ImageLoad(help::WrappedImageLoad),
662    ImageLoadScalar(crate::Scalar),
663    Constructor(help::WrappedConstructor),
664    StructMatrixAccess(help::WrappedStructMatrixAccess),
665    MatCx2(help::WrappedMatCx2),
666    Math(help::WrappedMath),
667    UnaryOp(help::WrappedUnaryOp),
668    BinaryOp(help::WrappedBinaryOp),
669    Cast(help::WrappedCast),
670}
671
672#[derive(Default)]
673struct Wrapped {
674    types: crate::FastHashSet<WrappedType>,
675    /// If true, the sampler heaps have been written out.
676    sampler_heaps: bool,
677    // Mapping from SamplerIndexBufferKey to the name the namer returned.
678    sampler_index_buffers: crate::FastHashMap<SamplerIndexBufferKey, String>,
679}
680
681impl Wrapped {
682    fn insert(&mut self, r#type: WrappedType) -> bool {
683        self.types.insert(r#type)
684    }
685
686    fn clear(&mut self) {
687        self.types.clear();
688    }
689}
690
691/// A fragment entry point to be considered when generating HLSL for the output interface of vertex
692/// entry points.
693///
694/// This is provided as an optional parameter to [`Writer::write`].
695///
696/// If this is provided, vertex outputs will be removed if they are not inputs of this fragment
697/// entry point. This is necessary for generating correct HLSL when some of the vertex shader
698/// outputs are not consumed by the fragment shader.
699pub struct FragmentEntryPoint<'a> {
700    module: &'a crate::Module,
701    func: &'a crate::Function,
702}
703
704impl<'a> FragmentEntryPoint<'a> {
705    /// Returns `None` if the entry point with the provided name can't be found or isn't a fragment
706    /// entry point.
707    pub fn new(module: &'a crate::Module, ep_name: &'a str) -> Option<Self> {
708        module
709            .entry_points
710            .iter()
711            .find(|ep| ep.name == ep_name)
712            .filter(|ep| ep.stage == crate::ShaderStage::Fragment)
713            .map(|ep| Self {
714                module,
715                func: &ep.function,
716            })
717    }
718}
719
720pub struct Writer<'a, W> {
721    out: W,
722    names: crate::FastHashMap<proc::NameKey, String>,
723    namer: proc::Namer,
724    /// HLSL backend options
725    options: &'a Options,
726    /// Per-stage backend options
727    pipeline_options: &'a PipelineOptions,
728    /// Information about entry point arguments and result types.
729    entry_point_io: crate::FastHashMap<usize, writer::EntryPointInterface>,
730    /// Set of expressions that have associated temporary variables
731    named_expressions: crate::NamedExpressions,
732    wrapped: Wrapped,
733    written_committed_intersection: bool,
734    written_candidate_intersection: bool,
735    continue_ctx: back::continue_forward::ContinueCtx,
736
737    /// A reference to some part of a global variable, lowered to a series of
738    /// byte offset calculations.
739    ///
740    /// See the [`storage`] module for background on why we need this.
741    ///
742    /// Each [`SubAccess`] in the vector is a lowering of some [`Access`] or
743    /// [`AccessIndex`] expression to the level of byte strides and offsets. See
744    /// [`SubAccess`] for details.
745    ///
746    /// This field is a member of [`Writer`] solely to allow re-use of
747    /// the `Vec`'s dynamic allocation. The value is no longer needed
748    /// once HLSL for the access has been generated.
749    ///
750    /// [`Storage`]: crate::AddressSpace::Storage
751    /// [`SubAccess`]: storage::SubAccess
752    /// [`Access`]: crate::Expression::Access
753    /// [`AccessIndex`]: crate::Expression::AccessIndex
754    temp_access_chain: Vec<storage::SubAccess>,
755    need_bake_expressions: back::NeedBakeExpressions,
756}