1use crate::utils;
2use bytemuck::{Pod, Zeroable};
3use glam::{Mat4, Quat, Vec3};
4use std::ops::IndexMut;
5use std::{borrow::Cow, iter, mem};
6use wgpu::util::DeviceExt;
7
8#[repr(C)]
10#[derive(Clone, Copy, Pod, Zeroable)]
11struct Vertex {
12 _pos: [f32; 4],
13 _tex_coord: [f32; 2],
14}
15
16fn vertex(pos: [i8; 3], tc: [i8; 2]) -> Vertex {
17 Vertex {
18 _pos: [pos[0] as f32, pos[1] as f32, pos[2] as f32, 1.0],
19 _tex_coord: [tc[0] as f32, tc[1] as f32],
20 }
21}
22
23fn create_vertices() -> (Vec<Vertex>, Vec<u16>) {
24 let vertex_data = [
25 vertex([-1, -1, 1], [0, 0]),
27 vertex([1, -1, 1], [1, 0]),
28 vertex([1, 1, 1], [1, 1]),
29 vertex([-1, 1, 1], [0, 1]),
30 vertex([-1, 1, -1], [1, 0]),
32 vertex([1, 1, -1], [0, 0]),
33 vertex([1, -1, -1], [0, 1]),
34 vertex([-1, -1, -1], [1, 1]),
35 vertex([1, -1, -1], [0, 0]),
37 vertex([1, 1, -1], [1, 0]),
38 vertex([1, 1, 1], [1, 1]),
39 vertex([1, -1, 1], [0, 1]),
40 vertex([-1, -1, 1], [1, 0]),
42 vertex([-1, 1, 1], [0, 0]),
43 vertex([-1, 1, -1], [0, 1]),
44 vertex([-1, -1, -1], [1, 1]),
45 vertex([1, 1, -1], [1, 0]),
47 vertex([-1, 1, -1], [0, 0]),
48 vertex([-1, 1, 1], [0, 1]),
49 vertex([1, 1, 1], [1, 1]),
50 vertex([1, -1, 1], [0, 0]),
52 vertex([-1, -1, 1], [1, 0]),
53 vertex([-1, -1, -1], [1, 1]),
54 vertex([1, -1, -1], [0, 1]),
55 ];
56
57 let index_data: &[u16] = &[
58 0, 1, 2, 2, 3, 0, 4, 5, 6, 6, 7, 4, 8, 9, 10, 10, 11, 8, 12, 13, 14, 14, 15, 12, 16, 17, 18, 18, 19, 16, 20, 21, 22, 22, 23, 20, ];
65
66 (vertex_data.to_vec(), index_data.to_vec())
67}
68
69#[repr(C)]
70#[derive(Clone, Copy, Pod, Zeroable)]
71struct Uniforms {
72 view_inverse: Mat4,
73 proj_inverse: Mat4,
74}
75
76struct Example {
77 uniforms: Uniforms,
78 uniform_buf: wgpu::Buffer,
79 blas: wgpu::Blas,
80 tlas: wgpu::Tlas,
81 pipeline: wgpu::RenderPipeline,
82 bind_group: wgpu::BindGroup,
83 animation_timer: utils::AnimationTimer,
84}
85
86impl crate::framework::Example for Example {
87 fn required_features() -> wgpu::Features {
88 wgpu::Features::EXPERIMENTAL_RAY_QUERY
89 }
90
91 fn required_downlevel_capabilities() -> wgpu::DownlevelCapabilities {
92 wgpu::DownlevelCapabilities {
93 flags: wgpu::DownlevelFlags::COMPUTE_SHADERS,
94 ..Default::default()
95 }
96 }
97
98 fn required_limits() -> wgpu::Limits {
99 wgpu::Limits::default().using_minimum_supported_acceleration_structure_values()
100 }
101
102 fn init(
103 config: &wgpu::SurfaceConfiguration,
104 _adapter: &wgpu::Adapter,
105 device: &wgpu::Device,
106 queue: &wgpu::Queue,
107 ) -> Self {
108 let side_count = 8;
109
110 let uniforms = {
111 let view = Mat4::look_at_rh(Vec3::new(0.0, 0.0, 2.5), Vec3::ZERO, Vec3::Y);
112 let proj = Mat4::perspective_rh(
113 59.0_f32.to_radians(),
114 config.width as f32 / config.height as f32,
115 0.001,
116 1000.0,
117 );
118
119 Uniforms {
120 view_inverse: view.inverse(),
121 proj_inverse: proj.inverse(),
122 }
123 };
124
125 let uniform_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
126 label: Some("Uniform Buffer"),
127 contents: bytemuck::cast_slice(&[uniforms]),
128 usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
129 });
130
131 let (vertex_data, index_data) = create_vertices();
132
133 let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
134 label: Some("Vertex Buffer"),
135 contents: bytemuck::cast_slice(&vertex_data),
136 usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::BLAS_INPUT,
137 });
138
139 let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
140 label: Some("Index Buffer"),
141 contents: bytemuck::cast_slice(&index_data),
142 usage: wgpu::BufferUsages::INDEX | wgpu::BufferUsages::BLAS_INPUT,
143 });
144
145 let blas_geo_size_desc = wgpu::BlasTriangleGeometrySizeDescriptor {
146 vertex_format: wgpu::VertexFormat::Float32x3,
147 vertex_count: vertex_data.len() as u32,
148 index_format: Some(wgpu::IndexFormat::Uint16),
149 index_count: Some(index_data.len() as u32),
150 flags: wgpu::AccelerationStructureGeometryFlags::OPAQUE,
151 };
152
153 let blas = device.create_blas(
154 &wgpu::CreateBlasDescriptor {
155 label: None,
156 flags: wgpu::AccelerationStructureFlags::PREFER_FAST_TRACE,
157 update_mode: wgpu::AccelerationStructureUpdateMode::Build,
158 },
159 wgpu::BlasGeometrySizeDescriptors::Triangles {
160 descriptors: vec![blas_geo_size_desc.clone()],
161 },
162 );
163
164 let tlas = device.create_tlas(&wgpu::CreateTlasDescriptor {
165 label: None,
166 flags: wgpu::AccelerationStructureFlags::PREFER_FAST_TRACE,
167 update_mode: wgpu::AccelerationStructureUpdateMode::Build,
168 max_instances: side_count * side_count,
169 });
170
171 let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
172 label: None,
173 source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
174 });
175
176 let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
177 label: None,
178 layout: None,
179 vertex: wgpu::VertexState {
180 module: &shader,
181 entry_point: Some("vs_main"),
182 compilation_options: Default::default(),
183 buffers: &[],
184 },
185 fragment: Some(wgpu::FragmentState {
186 module: &shader,
187 entry_point: Some("fs_main"),
188 compilation_options: Default::default(),
189 targets: &[Some(config.format.into())],
190 }),
191 primitive: wgpu::PrimitiveState {
192 topology: wgpu::PrimitiveTopology::TriangleList,
193 ..Default::default()
194 },
195 depth_stencil: None,
196 multisample: wgpu::MultisampleState::default(),
197 multiview_mask: None,
198 cache: None,
199 });
200
201 let bind_group_layout = pipeline.get_bind_group_layout(0);
202
203 let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
204 label: None,
205 layout: &bind_group_layout,
206 entries: &[
207 wgpu::BindGroupEntry {
208 binding: 0,
209 resource: uniform_buf.as_entire_binding(),
210 },
211 wgpu::BindGroupEntry {
212 binding: 1,
213 resource: wgpu::BindingResource::AccelerationStructure(&tlas),
214 },
215 ],
216 });
217
218 let mut encoder =
219 device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
220
221 encoder.build_acceleration_structures(
222 iter::once(&wgpu::BlasBuildEntry {
223 blas: &blas,
224 geometry: wgpu::BlasGeometries::TriangleGeometries(vec![
225 wgpu::BlasTriangleGeometry {
226 size: &blas_geo_size_desc,
227 vertex_buffer: &vertex_buf,
228 first_vertex: 0,
229 vertex_stride: mem::size_of::<Vertex>() as u64,
230 index_buffer: Some(&index_buf),
231 first_index: Some(0),
232 transform_buffer: None,
233 transform_buffer_offset: None,
234 },
235 ]),
236 }),
237 iter::once(&tlas),
239 );
240
241 queue.submit(Some(encoder.finish()));
242
243 Example {
244 uniforms,
245 uniform_buf,
246 blas,
247 tlas,
248 pipeline,
249 bind_group,
250 animation_timer: utils::AnimationTimer::default(),
251 }
252 }
253
254 fn update(&mut self, _event: winit::event::WindowEvent) {}
255
256 fn resize(
257 &mut self,
258 config: &wgpu::SurfaceConfiguration,
259 _device: &wgpu::Device,
260 queue: &wgpu::Queue,
261 ) {
262 let proj = Mat4::perspective_rh(
263 59.0_f32.to_radians(),
264 config.width as f32 / config.height as f32,
265 0.001,
266 1000.0,
267 );
268
269 self.uniforms.proj_inverse = proj.inverse();
270
271 queue.write_buffer(&self.uniform_buf, 0, bytemuck::cast_slice(&[self.uniforms]));
272 }
273
274 fn render(&mut self, view: &wgpu::TextureView, device: &wgpu::Device, queue: &wgpu::Queue) {
275 {
277 let dist = 12.0;
278
279 let side_count = 8;
280
281 let anim_time = self.animation_timer.time();
282
283 for x in 0..side_count {
284 for y in 0..side_count {
285 let instance = self.tlas.index_mut((x + y * side_count) as usize);
286
287 let x = x as f32 / (side_count - 1) as f32;
288 let y = y as f32 / (side_count - 1) as f32;
289 let x = x * 2.0 - 1.0;
290 let y = y * 2.0 - 1.0;
291
292 let transform = Mat4::from_rotation_translation(
293 Quat::from_euler(
294 glam::EulerRot::XYZ,
295 anim_time * 0.5 * 0.342,
296 anim_time * 0.5 * 0.254,
297 anim_time * 0.5 * 0.832,
298 ),
299 Vec3 {
300 x: x * dist,
301 y: y * dist,
302 z: -24.0,
303 },
304 );
305 let transform = transform.transpose().to_cols_array()[..12]
306 .try_into()
307 .unwrap();
308
309 *instance = Some(wgpu::TlasInstance::new(&self.blas, transform, 0, 0xff));
310 }
311 }
312 }
313
314 let mut encoder =
315 device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
316
317 encoder.build_acceleration_structures(iter::empty(), iter::once(&self.tlas));
318
319 {
320 let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
321 label: None,
322 color_attachments: &[Some(wgpu::RenderPassColorAttachment {
323 view,
324 depth_slice: None,
325 resolve_target: None,
326 ops: wgpu::Operations {
327 load: wgpu::LoadOp::Clear(wgpu::Color::GREEN),
328 store: wgpu::StoreOp::Store,
329 },
330 })],
331 depth_stencil_attachment: None,
332 timestamp_writes: None,
333 occlusion_query_set: None,
334 multiview_mask: None,
335 });
336
337 rpass.set_pipeline(&self.pipeline);
338 rpass.set_bind_group(0, Some(&self.bind_group), &[]);
339 rpass.draw(0..3, 0..1);
340 }
341
342 queue.submit(Some(encoder.finish()));
343 }
344}
345
346pub fn main() {
347 crate::framework::run::<Example>("ray-cube");
348}
349
350#[cfg(test)]
351#[wgpu_test::gpu_test]
352pub static TEST: crate::framework::ExampleTestParams = crate::framework::ExampleTestParams {
353 name: "ray_cube_fragment",
354 image_path: "/examples/features/src/ray_cube_fragment/screenshot.png",
355 width: 1024,
356 height: 768,
357 optional_features: wgpu::Features::default(),
358 base_test_parameters: wgpu_test::TestParameters::default()
359 .expect_fail(wgpu_test::FailureCase::backend(wgpu::Backends::METAL)),
361 comparisons: &[wgpu_test::ComparisonType::Mean(0.02)],
362 _phantom: std::marker::PhantomData::<Example>,
363};