1use crate::utils;
2use bytemuck::{Pod, Zeroable};
3use glam::{Mat4, Quat, Vec3};
4use std::ops::IndexMut;
5use std::{borrow::Cow, future::Future, iter, mem, pin::Pin, task};
6use wgpu::util::DeviceExt;
7
8#[repr(C)]
10#[derive(Clone, Copy, Pod, Zeroable)]
11struct Vertex {
12 _pos: [f32; 4],
13 _tex_coord: [f32; 2],
14}
15
16fn vertex(pos: [i8; 3], tc: [i8; 2]) -> Vertex {
17 Vertex {
18 _pos: [pos[0] as f32, pos[1] as f32, pos[2] as f32, 1.0],
19 _tex_coord: [tc[0] as f32, tc[1] as f32],
20 }
21}
22
23fn create_vertices() -> (Vec<Vertex>, Vec<u16>) {
24 let vertex_data = [
25 vertex([-1, -1, 1], [0, 0]),
27 vertex([1, -1, 1], [1, 0]),
28 vertex([1, 1, 1], [1, 1]),
29 vertex([-1, 1, 1], [0, 1]),
30 vertex([-1, 1, -1], [1, 0]),
32 vertex([1, 1, -1], [0, 0]),
33 vertex([1, -1, -1], [0, 1]),
34 vertex([-1, -1, -1], [1, 1]),
35 vertex([1, -1, -1], [0, 0]),
37 vertex([1, 1, -1], [1, 0]),
38 vertex([1, 1, 1], [1, 1]),
39 vertex([1, -1, 1], [0, 1]),
40 vertex([-1, -1, 1], [1, 0]),
42 vertex([-1, 1, 1], [0, 0]),
43 vertex([-1, 1, -1], [0, 1]),
44 vertex([-1, -1, -1], [1, 1]),
45 vertex([1, 1, -1], [1, 0]),
47 vertex([-1, 1, -1], [0, 0]),
48 vertex([-1, 1, 1], [0, 1]),
49 vertex([1, 1, 1], [1, 1]),
50 vertex([1, -1, 1], [0, 0]),
52 vertex([-1, -1, 1], [1, 0]),
53 vertex([-1, -1, -1], [1, 1]),
54 vertex([1, -1, -1], [0, 1]),
55 ];
56
57 let index_data: &[u16] = &[
58 0, 1, 2, 2, 3, 0, 4, 5, 6, 6, 7, 4, 8, 9, 10, 10, 11, 8, 12, 13, 14, 14, 15, 12, 16, 17, 18, 18, 19, 16, 20, 21, 22, 22, 23, 20, ];
65
66 (vertex_data.to_vec(), index_data.to_vec())
67}
68
69#[repr(C)]
70#[derive(Clone, Copy, Pod, Zeroable)]
71struct Uniforms {
72 view_inverse: Mat4,
73 proj_inverse: Mat4,
74}
75
76struct ErrorFuture<F> {
84 inner: F,
85}
86impl<F: Future<Output = Option<wgpu::Error>>> Future for ErrorFuture<F> {
87 type Output = ();
88 fn poll(self: Pin<&mut Self>, cx: &mut task::Context<'_>) -> task::Poll<()> {
89 let inner = unsafe { self.map_unchecked_mut(|me| &mut me.inner) };
90 inner.poll(cx).map(|error| {
91 if let Some(e) = error {
92 panic!("Rendering {e}");
93 }
94 })
95 }
96}
97
98struct Example {
99 uniforms: Uniforms,
100 uniform_buf: wgpu::Buffer,
101 blas: wgpu::Blas,
102 tlas: wgpu::Tlas,
103 pipeline: wgpu::RenderPipeline,
104 bind_group: wgpu::BindGroup,
105 animation_timer: utils::AnimationTimer,
106}
107
108impl crate::framework::Example for Example {
109 fn required_features() -> wgpu::Features {
110 wgpu::Features::EXPERIMENTAL_RAY_QUERY
111 }
112
113 fn required_downlevel_capabilities() -> wgpu::DownlevelCapabilities {
114 wgpu::DownlevelCapabilities {
115 flags: wgpu::DownlevelFlags::COMPUTE_SHADERS,
116 ..Default::default()
117 }
118 }
119
120 fn required_limits() -> wgpu::Limits {
121 wgpu::Limits::default().using_minimum_supported_acceleration_structure_values()
122 }
123
124 fn init(
125 config: &wgpu::SurfaceConfiguration,
126 _adapter: &wgpu::Adapter,
127 device: &wgpu::Device,
128 queue: &wgpu::Queue,
129 ) -> Self {
130 let side_count = 8;
131
132 let uniforms = {
133 let view = Mat4::look_at_rh(Vec3::new(0.0, 0.0, 2.5), Vec3::ZERO, Vec3::Y);
134 let proj = Mat4::perspective_rh(
135 59.0_f32.to_radians(),
136 config.width as f32 / config.height as f32,
137 0.001,
138 1000.0,
139 );
140
141 Uniforms {
142 view_inverse: view.inverse(),
143 proj_inverse: proj.inverse(),
144 }
145 };
146
147 let uniform_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
148 label: Some("Uniform Buffer"),
149 contents: bytemuck::cast_slice(&[uniforms]),
150 usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
151 });
152
153 let (vertex_data, index_data) = create_vertices();
154
155 let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
156 label: Some("Vertex Buffer"),
157 contents: bytemuck::cast_slice(&vertex_data),
158 usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::BLAS_INPUT,
159 });
160
161 let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
162 label: Some("Index Buffer"),
163 contents: bytemuck::cast_slice(&index_data),
164 usage: wgpu::BufferUsages::INDEX | wgpu::BufferUsages::BLAS_INPUT,
165 });
166
167 let blas_geo_size_desc = wgpu::BlasTriangleGeometrySizeDescriptor {
168 vertex_format: wgpu::VertexFormat::Float32x3,
169 vertex_count: vertex_data.len() as u32,
170 index_format: Some(wgpu::IndexFormat::Uint16),
171 index_count: Some(index_data.len() as u32),
172 flags: wgpu::AccelerationStructureGeometryFlags::OPAQUE,
173 };
174
175 let blas = device.create_blas(
176 &wgpu::CreateBlasDescriptor {
177 label: None,
178 flags: wgpu::AccelerationStructureFlags::PREFER_FAST_TRACE,
179 update_mode: wgpu::AccelerationStructureUpdateMode::Build,
180 },
181 wgpu::BlasGeometrySizeDescriptors::Triangles {
182 descriptors: vec![blas_geo_size_desc.clone()],
183 },
184 );
185
186 let tlas = device.create_tlas(&wgpu::CreateTlasDescriptor {
187 label: None,
188 flags: wgpu::AccelerationStructureFlags::PREFER_FAST_TRACE,
189 update_mode: wgpu::AccelerationStructureUpdateMode::Build,
190 max_instances: side_count * side_count,
191 });
192
193 let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
194 label: None,
195 source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
196 });
197
198 let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
199 label: None,
200 layout: None,
201 vertex: wgpu::VertexState {
202 module: &shader,
203 entry_point: Some("vs_main"),
204 compilation_options: Default::default(),
205 buffers: &[],
206 },
207 fragment: Some(wgpu::FragmentState {
208 module: &shader,
209 entry_point: Some("fs_main"),
210 compilation_options: Default::default(),
211 targets: &[Some(config.format.into())],
212 }),
213 primitive: wgpu::PrimitiveState {
214 topology: wgpu::PrimitiveTopology::TriangleList,
215 ..Default::default()
216 },
217 depth_stencil: None,
218 multisample: wgpu::MultisampleState::default(),
219 multiview: None,
220 cache: None,
221 });
222
223 let bind_group_layout = pipeline.get_bind_group_layout(0);
224
225 let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
226 label: None,
227 layout: &bind_group_layout,
228 entries: &[
229 wgpu::BindGroupEntry {
230 binding: 0,
231 resource: uniform_buf.as_entire_binding(),
232 },
233 wgpu::BindGroupEntry {
234 binding: 1,
235 resource: wgpu::BindingResource::AccelerationStructure(&tlas),
236 },
237 ],
238 });
239
240 let mut encoder =
241 device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
242
243 encoder.build_acceleration_structures(
244 iter::once(&wgpu::BlasBuildEntry {
245 blas: &blas,
246 geometry: wgpu::BlasGeometries::TriangleGeometries(vec![
247 wgpu::BlasTriangleGeometry {
248 size: &blas_geo_size_desc,
249 vertex_buffer: &vertex_buf,
250 first_vertex: 0,
251 vertex_stride: mem::size_of::<Vertex>() as u64,
252 index_buffer: Some(&index_buf),
253 first_index: Some(0),
254 transform_buffer: None,
255 transform_buffer_offset: None,
256 },
257 ]),
258 }),
259 iter::once(&tlas),
261 );
262
263 queue.submit(Some(encoder.finish()));
264
265 Example {
266 uniforms,
267 uniform_buf,
268 blas,
269 tlas,
270 pipeline,
271 bind_group,
272 animation_timer: utils::AnimationTimer::default(),
273 }
274 }
275
276 fn update(&mut self, _event: winit::event::WindowEvent) {}
277
278 fn resize(
279 &mut self,
280 config: &wgpu::SurfaceConfiguration,
281 _device: &wgpu::Device,
282 queue: &wgpu::Queue,
283 ) {
284 let proj = Mat4::perspective_rh(
285 59.0_f32.to_radians(),
286 config.width as f32 / config.height as f32,
287 0.001,
288 1000.0,
289 );
290
291 self.uniforms.proj_inverse = proj.inverse();
292
293 queue.write_buffer(&self.uniform_buf, 0, bytemuck::cast_slice(&[self.uniforms]));
294 }
295
296 fn render(&mut self, view: &wgpu::TextureView, device: &wgpu::Device, queue: &wgpu::Queue) {
297 device.push_error_scope(wgpu::ErrorFilter::Validation);
298
299 {
301 let dist = 12.0;
302
303 let side_count = 8;
304
305 let anim_time = self.animation_timer.time();
306
307 for x in 0..side_count {
308 for y in 0..side_count {
309 let instance = self.tlas.index_mut((x + y * side_count) as usize);
310
311 let x = x as f32 / (side_count - 1) as f32;
312 let y = y as f32 / (side_count - 1) as f32;
313 let x = x * 2.0 - 1.0;
314 let y = y * 2.0 - 1.0;
315
316 let transform = Mat4::from_rotation_translation(
317 Quat::from_euler(
318 glam::EulerRot::XYZ,
319 anim_time * 0.5 * 0.342,
320 anim_time * 0.5 * 0.254,
321 anim_time * 0.5 * 0.832,
322 ),
323 Vec3 {
324 x: x * dist,
325 y: y * dist,
326 z: -24.0,
327 },
328 );
329 let transform = transform.transpose().to_cols_array()[..12]
330 .try_into()
331 .unwrap();
332
333 *instance = Some(wgpu::TlasInstance::new(&self.blas, transform, 0, 0xff));
334 }
335 }
336 }
337
338 let mut encoder =
339 device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
340
341 encoder.build_acceleration_structures(iter::empty(), iter::once(&self.tlas));
342
343 {
344 let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
345 label: None,
346 color_attachments: &[Some(wgpu::RenderPassColorAttachment {
347 view,
348 depth_slice: None,
349 resolve_target: None,
350 ops: wgpu::Operations {
351 load: wgpu::LoadOp::Clear(wgpu::Color::GREEN),
352 store: wgpu::StoreOp::Store,
353 },
354 })],
355 depth_stencil_attachment: None,
356 timestamp_writes: None,
357 occlusion_query_set: None,
358 });
359
360 rpass.set_pipeline(&self.pipeline);
361 rpass.set_bind_group(0, Some(&self.bind_group), &[]);
362 rpass.draw(0..3, 0..1);
363 }
364
365 queue.submit(Some(encoder.finish()));
366 }
367}
368
369pub fn main() {
370 crate::framework::run::<Example>("ray-cube");
371}
372
373#[cfg(test)]
374#[wgpu_test::gpu_test]
375static TEST: crate::framework::ExampleTestParams = crate::framework::ExampleTestParams {
376 name: "ray_cube_fragment",
377 image_path: "/examples/features/src/ray_cube_fragment/screenshot.png",
378 width: 1024,
379 height: 768,
380 optional_features: wgpu::Features::default(),
381 base_test_parameters: wgpu_test::TestParameters::default(),
382 comparisons: &[wgpu_test::ComparisonType::Mean(0.02)],
383 _phantom: std::marker::PhantomData::<Example>,
384};