#[cfg(not(target_arch = "wasm32"))]
use crate::utils::output_image_native;
#[cfg(target_arch = "wasm32")]
use crate::utils::output_image_wasm;
const TEXTURE_DIMS: (usize, usize) = (512, 512);
async fn run(_path: Option<String>) {
let mut texture_data = Vec::<u8>::with_capacity(TEXTURE_DIMS.0 * TEXTURE_DIMS.1 * 4);
let instance = wgpu::Instance::default();
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions::default())
.await
.unwrap();
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::downlevel_defaults(),
memory_hints: wgpu::MemoryHints::MemoryUsage,
},
None,
)
.await
.unwrap();
let shader = device.create_shader_module(wgpu::include_wgsl!("shader.wgsl"));
let render_target = device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: wgpu::Extent3d {
width: TEXTURE_DIMS.0 as u32,
height: TEXTURE_DIMS.1 as u32,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8UnormSrgb,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
view_formats: &[wgpu::TextureFormat::Rgba8UnormSrgb],
});
let output_staging_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: texture_data.capacity() as u64,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: None,
vertex: wgpu::VertexState {
module: &shader,
entry_point: Some("vs_main"),
compilation_options: Default::default(),
buffers: &[],
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some("fs_main"),
compilation_options: Default::default(),
targets: &[Some(wgpu::TextureFormat::Rgba8UnormSrgb.into())],
}),
primitive: wgpu::PrimitiveState::default(),
depth_stencil: None,
multisample: wgpu::MultisampleState::default(),
multiview: None,
cache: None,
});
log::info!("Wgpu context set up.");
let texture_view = render_target.create_view(&wgpu::TextureViewDescriptor::default());
let mut command_encoder =
device.create_command_encoder(&wgpu::CommandEncoderDescriptor::default());
{
let mut render_pass = command_encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &texture_view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::GREEN),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
occlusion_query_set: None,
timestamp_writes: None,
});
render_pass.set_pipeline(&pipeline);
render_pass.draw(0..3, 0..1);
}
command_encoder.copy_texture_to_buffer(
wgpu::TexelCopyTextureInfo {
texture: &render_target,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
wgpu::TexelCopyBufferInfo {
buffer: &output_staging_buffer,
layout: wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some((TEXTURE_DIMS.0 * 4) as u32),
rows_per_image: Some(TEXTURE_DIMS.1 as u32),
},
},
wgpu::Extent3d {
width: TEXTURE_DIMS.0 as u32,
height: TEXTURE_DIMS.1 as u32,
depth_or_array_layers: 1,
},
);
queue.submit(Some(command_encoder.finish()));
log::info!("Commands submitted.");
let buffer_slice = output_staging_buffer.slice(..);
let (sender, receiver) = flume::bounded(1);
buffer_slice.map_async(wgpu::MapMode::Read, move |r| sender.send(r).unwrap());
device.poll(wgpu::Maintain::wait()).panic_on_timeout();
receiver.recv_async().await.unwrap().unwrap();
log::info!("Output buffer mapped.");
{
let view = buffer_slice.get_mapped_range();
texture_data.extend_from_slice(&view[..]);
}
log::info!("Image data copied to local.");
output_staging_buffer.unmap();
#[cfg(not(target_arch = "wasm32"))]
output_image_native(texture_data.to_vec(), TEXTURE_DIMS, _path.unwrap());
#[cfg(target_arch = "wasm32")]
output_image_wasm(texture_data.to_vec(), TEXTURE_DIMS);
log::info!("Done.");
}
pub fn main() {
#[cfg(not(target_arch = "wasm32"))]
{
env_logger::builder()
.filter_level(log::LevelFilter::Info)
.format_timestamp_nanos()
.init();
let path = std::env::args()
.nth(2)
.unwrap_or_else(|| "please_don't_git_push_me.png".to_string());
pollster::block_on(run(Some(path)));
}
#[cfg(target_arch = "wasm32")]
{
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
console_log::init_with_level(log::Level::Info).expect("could not initialize logger");
wasm_bindgen_futures::spawn_local(run(None));
}
}