wgpu/
lib.rs

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//! A cross-platform graphics and compute library based on [WebGPU](https://gpuweb.github.io/gpuweb/).
//!
//! To start using the API, create an [`Instance`].
//!
//! ## Feature flags
#![doc = document_features::document_features!()]
//!
//! ### Feature Aliases
//!
//! These features aren't actually features on the crate itself, but a convenient shorthand for
//! complicated cases.
//!
//! - **`wgpu_core`** --- Enabled when there is any non-webgpu backend enabled on the platform.
//! - **`naga`** ---- Enabled when any non-wgsl shader input is enabled.
//!

#![cfg_attr(docsrs, feature(doc_cfg, doc_auto_cfg))]
#![doc(html_logo_url = "https://raw.githubusercontent.com/gfx-rs/wgpu/trunk/logo.png")]
#![warn(
    clippy::allow_attributes,
    missing_docs,
    rust_2018_idioms,
    unsafe_op_in_unsafe_fn
)]
#![allow(clippy::arc_with_non_send_sync)]
#![cfg_attr(not(any(wgpu_core, webgpu)), allow(unused))]

#[cfg(wgpu_core)]
pub extern crate wgpu_core as wgc;
#[cfg(wgpu_core)]
pub extern crate wgpu_hal as hal;
pub extern crate wgpu_types as wgt;

//
//
// Modules
//
//

mod api;
mod backend;
mod cmp;
mod dispatch;
mod macros;
pub mod util;

//
//
// Private re-exports
//
//

//
//
// Public re-exports
//
//

pub use api::*;
pub use wgt::{
    AdapterInfo, AddressMode, AstcBlock, AstcChannel, Backend, BackendOptions, Backends,
    BindGroupLayoutEntry, BindingType, BlendComponent, BlendFactor, BlendOperation, BlendState,
    BufferAddress, BufferBindingType, BufferSize, BufferTransition, BufferUsages, BufferUses,
    Color, ColorTargetState, ColorWrites, CommandBufferDescriptor, CompareFunction,
    CompositeAlphaMode, CopyExternalImageDestInfo, CoreCounters, DepthBiasState, DepthStencilState,
    DeviceLostReason, DeviceType, DownlevelCapabilities, DownlevelFlags, DownlevelLimits,
    Dx12BackendOptions, Dx12Compiler, DynamicOffset, Extent3d, Face, Features, FilterMode,
    FrontFace, GlBackendOptions, Gles3MinorVersion, HalCounters, ImageSubresourceRange,
    IndexFormat, InstanceDescriptor, InstanceFlags, InternalCounters, Limits, MaintainResult,
    MemoryHints, MultisampleState, Origin2d, Origin3d, PipelineStatisticsTypes, PolygonMode,
    PowerPreference, PredefinedColorSpace, PresentMode, PresentationTimestamp, PrimitiveState,
    PrimitiveTopology, PushConstantRange, QueryType, RenderBundleDepthStencil, SamplerBindingType,
    SamplerBorderColor, ShaderLocation, ShaderModel, ShaderRuntimeChecks, ShaderStages,
    StencilFaceState, StencilOperation, StencilState, StorageTextureAccess, SurfaceCapabilities,
    SurfaceStatus, TexelCopyBufferLayout, TextureAspect, TextureDimension, TextureFormat,
    TextureFormatFeatureFlags, TextureFormatFeatures, TextureSampleType, TextureTransition,
    TextureUsages, TextureUses, TextureViewDimension, VertexAttribute, VertexFormat,
    VertexStepMode, WasmNotSend, WasmNotSendSync, WasmNotSync, COPY_BUFFER_ALIGNMENT,
    COPY_BYTES_PER_ROW_ALIGNMENT, MAP_ALIGNMENT, PUSH_CONSTANT_ALIGNMENT,
    QUERY_RESOLVE_BUFFER_ALIGNMENT, QUERY_SET_MAX_QUERIES, QUERY_SIZE, VERTEX_STRIDE_ALIGNMENT,
};
#[expect(deprecated)]
pub use wgt::{ImageCopyBuffer, ImageCopyTexture, ImageCopyTextureTagged, ImageDataLayout};
// wasm-only types, we try to keep as many types non-platform
// specific, but these need to depend on web-sys.
#[cfg(any(webgpu, webgl))]
#[expect(deprecated)]
pub use wgt::ImageCopyExternalImage;
#[cfg(any(webgpu, webgl))]
pub use wgt::{CopyExternalImageSourceInfo, ExternalImageSource};

/// Re-export of our `naga` dependency.
///
#[cfg(wgpu_core)]
#[cfg_attr(docsrs, doc(cfg(any(wgpu_core, naga))))]
// We re-export wgpu-core's re-export of naga, as we may not have direct access to it.
pub use ::wgc::naga;
/// Re-export of our `naga` dependency.
///
#[cfg(all(not(wgpu_core), naga))]
#[cfg_attr(docsrs, doc(cfg(any(wgpu_core, naga))))]
// If that's not available, we re-export our own.
pub use naga;

/// Re-export of our `raw-window-handle` dependency.
///
pub use raw_window_handle as rwh;

/// Re-export of our `web-sys` dependency.
///
#[cfg(any(webgl, webgpu))]
pub use web_sys;

/// `web-sys` has a `no_std` mode, and instead refers to the `alloc` crate in its generated code.
/// Since we vendor the WebGPU bindings we need to explicitly add the `alloc` crate ourselves.
#[cfg(webgpu)]
extern crate alloc;