use glow::HasContext;
use parking_lot::Mutex;
use std::sync::{atomic::AtomicU8, Arc};
use wgt::AstcChannel;
use crate::auxil::db;
use crate::gles::ShaderClearProgram;
const GL_UNMASKED_VENDOR_WEBGL: u32 = 0x9245;
const GL_UNMASKED_RENDERER_WEBGL: u32 = 0x9246;
impl super::Adapter {
fn parse_version(mut src: &str) -> Result<(u8, u8), crate::InstanceError> {
let webgl_sig = "WebGL ";
let is_webgl = src.starts_with(webgl_sig);
if is_webgl {
let pos = src.rfind(webgl_sig).unwrap_or(0);
src = &src[pos + webgl_sig.len()..];
} else {
let es_sig = " ES ";
match src.rfind(es_sig) {
Some(pos) => {
src = &src[pos + es_sig.len()..];
}
None => {
return Err(crate::InstanceError::new(format!(
"OpenGL version {src:?} does not contain 'ES'"
)));
}
}
};
let glsl_es_sig = "GLSL ES ";
let is_glsl = match src.find(glsl_es_sig) {
Some(pos) => {
src = &src[pos + glsl_es_sig.len()..];
true
}
None => false,
};
Self::parse_full_version(src).map(|(major, minor)| {
(
if is_webgl && !is_glsl {
major + 1
} else {
major
},
minor,
)
})
}
pub(super) fn parse_full_version(src: &str) -> Result<(u8, u8), crate::InstanceError> {
let (version, _vendor_info) = match src.find(' ') {
Some(i) => (&src[..i], src[i + 1..].to_string()),
None => (src, String::new()),
};
let mut it = version.split('.');
let major = it.next().and_then(|s| s.parse().ok());
let minor = it.next().and_then(|s| {
let trimmed = if s.starts_with('0') {
"0"
} else {
s.trim_end_matches('0')
};
trimmed.parse().ok()
});
match (major, minor) {
(Some(major), Some(minor)) => Ok((major, minor)),
_ => Err(crate::InstanceError::new(format!(
"unable to extract OpenGL version from {version:?}"
))),
}
}
fn make_info(vendor_orig: String, renderer_orig: String, version: String) -> wgt::AdapterInfo {
let vendor = vendor_orig.to_lowercase();
let renderer = renderer_orig.to_lowercase();
let strings_that_imply_integrated = [
" xpress", "amd renoir",
"radeon hd 4200",
"radeon hd 4250",
"radeon hd 4290",
"radeon hd 4270",
"radeon hd 4225",
"radeon hd 3100",
"radeon hd 3200",
"radeon hd 3000",
"radeon hd 3300",
"radeon(tm) r4 graphics",
"radeon(tm) r5 graphics",
"radeon(tm) r6 graphics",
"radeon(tm) r7 graphics",
"radeon r7 graphics",
"nforce", "tegra", "shield", "igp",
"mali",
"intel",
"v3d",
"apple m", ];
let strings_that_imply_cpu = ["mesa offscreen", "swiftshader", "llvmpipe"];
let inferred_device_type = if vendor.contains("qualcomm")
|| vendor.contains("intel")
|| strings_that_imply_integrated
.iter()
.any(|&s| renderer.contains(s))
{
wgt::DeviceType::IntegratedGpu
} else if strings_that_imply_cpu.iter().any(|&s| renderer.contains(s)) {
wgt::DeviceType::Cpu
} else {
wgt::DeviceType::Other
};
let vendor_id = if vendor.contains("amd") {
db::amd::VENDOR
} else if vendor.contains("imgtec") {
db::imgtec::VENDOR
} else if vendor.contains("nvidia") {
db::nvidia::VENDOR
} else if vendor.contains("arm") {
db::arm::VENDOR
} else if vendor.contains("qualcomm") {
db::qualcomm::VENDOR
} else if vendor.contains("intel") {
db::intel::VENDOR
} else if vendor.contains("broadcom") {
db::broadcom::VENDOR
} else if vendor.contains("mesa") {
db::mesa::VENDOR
} else if vendor.contains("apple") {
db::apple::VENDOR
} else {
0
};
wgt::AdapterInfo {
name: renderer_orig,
vendor: vendor_id,
device: 0,
device_type: inferred_device_type,
driver: "".to_owned(),
driver_info: version,
backend: wgt::Backend::Gl,
}
}
pub(super) unsafe fn expose(
context: super::AdapterContext,
) -> Option<crate::ExposedAdapter<super::Api>> {
let gl = context.lock();
let extensions = gl.supported_extensions();
let (vendor_const, renderer_const) = if extensions.contains("WEBGL_debug_renderer_info") {
#[cfg(Emscripten)]
if unsafe { super::emscripten::enable_extension("WEBGL_debug_renderer_info\0") } {
(GL_UNMASKED_VENDOR_WEBGL, GL_UNMASKED_RENDERER_WEBGL)
} else {
(glow::VENDOR, glow::RENDERER)
}
#[cfg(not(Emscripten))]
(GL_UNMASKED_VENDOR_WEBGL, GL_UNMASKED_RENDERER_WEBGL)
} else {
(glow::VENDOR, glow::RENDERER)
};
let vendor = unsafe { gl.get_parameter_string(vendor_const) };
let renderer = unsafe { gl.get_parameter_string(renderer_const) };
let version = unsafe { gl.get_parameter_string(glow::VERSION) };
log::debug!("Vendor: {}", vendor);
log::debug!("Renderer: {}", renderer);
log::debug!("Version: {}", version);
let full_ver = Self::parse_full_version(&version).ok();
let es_ver = full_ver.map_or_else(|| Self::parse_version(&version).ok(), |_| None);
if let Some(full_ver) = full_ver {
let core_profile = (full_ver >= (3, 2)).then(|| unsafe {
gl.get_parameter_i32(glow::CONTEXT_PROFILE_MASK)
& glow::CONTEXT_CORE_PROFILE_BIT as i32
!= 0
});
log::trace!(
"Profile: {}",
core_profile
.map(|core_profile| if core_profile {
"Core"
} else {
"Compatibility"
})
.unwrap_or("Legacy")
);
}
if es_ver.is_none() && full_ver.is_none() {
log::warn!("Unable to parse OpenGL version");
return None;
}
if let Some(es_ver) = es_ver {
if es_ver < (3, 0) {
log::warn!(
"Returned GLES context is {}.{}, when 3.0+ was requested",
es_ver.0,
es_ver.1
);
return None;
}
}
if let Some(full_ver) = full_ver {
if full_ver < (3, 3) {
log::warn!(
"Returned GL context is {}.{}, when 3.3+ is needed",
full_ver.0,
full_ver.1
);
return None;
}
}
let shading_language_version = {
let sl_version = unsafe { gl.get_parameter_string(glow::SHADING_LANGUAGE_VERSION) };
log::debug!("SL version: {}", &sl_version);
if full_ver.is_some() {
let (sl_major, sl_minor) = Self::parse_full_version(&sl_version).ok()?;
let mut value = sl_major as u16 * 100 + sl_minor as u16 * 10;
if value > 450 {
value = 450;
}
naga::back::glsl::Version::Desktop(value)
} else {
let (sl_major, sl_minor) = Self::parse_version(&sl_version).ok()?;
let value = sl_major as u16 * 100 + sl_minor as u16 * 10;
naga::back::glsl::Version::Embedded {
version: value,
is_webgl: cfg!(any(webgl, Emscripten)),
}
}
};
log::debug!("Supported GL Extensions: {:#?}", extensions);
let supported = |(req_es_major, req_es_minor), (req_full_major, req_full_minor)| {
let es_supported = es_ver
.map(|es_ver| es_ver >= (req_es_major, req_es_minor))
.unwrap_or_default();
let full_supported = full_ver
.map(|full_ver| full_ver >= (req_full_major, req_full_minor))
.unwrap_or_default();
es_supported || full_supported
};
let supports_storage =
supported((3, 1), (4, 3)) || extensions.contains("GL_ARB_shader_storage_buffer_object");
let supports_compute =
supported((3, 1), (4, 3)) || extensions.contains("GL_ARB_compute_shader");
let supports_work_group_params = supports_compute;
let is_angle = renderer.contains("ANGLE");
let vertex_shader_storage_blocks = if supports_storage {
let value =
(unsafe { gl.get_parameter_i32(glow::MAX_VERTEX_SHADER_STORAGE_BLOCKS) } as u32);
if value == 0 && extensions.contains("GL_ARB_shader_storage_buffer_object") {
let new = (unsafe { gl.get_parameter_i32(glow::MAX_COMPUTE_SHADER_STORAGE_BLOCKS) }
as u32);
log::warn!("Max vertex shader storage blocks is zero, but GL_ARB_shader_storage_buffer_object is specified. Assuming the compute value {new}");
new
} else {
value
}
} else {
0
};
let fragment_shader_storage_blocks = if supports_storage {
(unsafe { gl.get_parameter_i32(glow::MAX_FRAGMENT_SHADER_STORAGE_BLOCKS) } as u32)
} else {
0
};
let vertex_shader_storage_textures = if supports_storage {
(unsafe { gl.get_parameter_i32(glow::MAX_VERTEX_IMAGE_UNIFORMS) } as u32)
} else {
0
};
let fragment_shader_storage_textures = if supports_storage {
(unsafe { gl.get_parameter_i32(glow::MAX_FRAGMENT_IMAGE_UNIFORMS) } as u32)
} else {
0
};
let max_storage_block_size = if supports_storage {
(unsafe { gl.get_parameter_i32(glow::MAX_SHADER_STORAGE_BLOCK_SIZE) } as u32)
} else {
0
};
let max_element_index = unsafe { gl.get_parameter_i32(glow::MAX_ELEMENT_INDEX) } as u32;
let vertex_ssbo_false_zero =
vertex_shader_storage_blocks == 0 && vertex_shader_storage_textures != 0;
if vertex_ssbo_false_zero {
log::warn!("Max vertex shader SSBO == 0 and SSTO != 0. Interpreting as false zero.");
}
let max_storage_buffers_per_shader_stage = if vertex_shader_storage_blocks == 0 {
fragment_shader_storage_blocks
} else {
vertex_shader_storage_blocks.min(fragment_shader_storage_blocks)
};
let max_storage_textures_per_shader_stage = if vertex_shader_storage_textures == 0 {
fragment_shader_storage_textures
} else {
vertex_shader_storage_textures.min(fragment_shader_storage_textures)
};
let mut downlevel_flags = wgt::DownlevelFlags::empty()
| wgt::DownlevelFlags::NON_POWER_OF_TWO_MIPMAPPED_TEXTURES
| wgt::DownlevelFlags::CUBE_ARRAY_TEXTURES
| wgt::DownlevelFlags::COMPARISON_SAMPLERS
| wgt::DownlevelFlags::VERTEX_AND_INSTANCE_INDEX_RESPECTS_RESPECTIVE_FIRST_VALUE_IN_INDIRECT_DRAW;
downlevel_flags.set(wgt::DownlevelFlags::COMPUTE_SHADERS, supports_compute);
downlevel_flags.set(
wgt::DownlevelFlags::FRAGMENT_WRITABLE_STORAGE,
max_storage_block_size != 0,
);
downlevel_flags.set(
wgt::DownlevelFlags::INDIRECT_EXECUTION,
supported((3, 1), (4, 3)) || extensions.contains("GL_ARB_multi_draw_indirect"),
);
downlevel_flags.set(wgt::DownlevelFlags::BASE_VERTEX, supported((3, 2), (3, 2)));
downlevel_flags.set(
wgt::DownlevelFlags::INDEPENDENT_BLEND,
supported((3, 2), (4, 0)) || extensions.contains("GL_EXT_draw_buffers_indexed"),
);
downlevel_flags.set(
wgt::DownlevelFlags::VERTEX_STORAGE,
max_storage_block_size != 0
&& max_storage_buffers_per_shader_stage != 0
&& (vertex_shader_storage_blocks != 0 || vertex_ssbo_false_zero),
);
downlevel_flags.set(wgt::DownlevelFlags::FRAGMENT_STORAGE, supports_storage);
if extensions.contains("EXT_texture_filter_anisotropic")
|| extensions.contains("GL_EXT_texture_filter_anisotropic")
{
let max_aniso =
unsafe { gl.get_parameter_i32(glow::MAX_TEXTURE_MAX_ANISOTROPY_EXT) } as u32;
downlevel_flags.set(wgt::DownlevelFlags::ANISOTROPIC_FILTERING, max_aniso >= 16);
}
downlevel_flags.set(
wgt::DownlevelFlags::BUFFER_BINDINGS_NOT_16_BYTE_ALIGNED,
!(cfg!(any(webgl, Emscripten)) || is_angle),
);
downlevel_flags.set(
wgt::DownlevelFlags::UNRESTRICTED_INDEX_BUFFER,
!cfg!(any(webgl, Emscripten)),
);
downlevel_flags.set(
wgt::DownlevelFlags::UNRESTRICTED_EXTERNAL_TEXTURE_COPIES,
!cfg!(any(webgl, Emscripten)),
);
downlevel_flags.set(
wgt::DownlevelFlags::FULL_DRAW_INDEX_UINT32,
max_element_index == u32::MAX,
);
downlevel_flags.set(
wgt::DownlevelFlags::MULTISAMPLED_SHADING,
supported((3, 2), (4, 0)) || extensions.contains("OES_sample_variables"),
);
let query_buffers = extensions.contains("GL_ARB_query_buffer_object")
|| extensions.contains("GL_AMD_query_buffer_object");
if query_buffers {
downlevel_flags.set(wgt::DownlevelFlags::NONBLOCKING_QUERY_RESOLVE, true);
}
let mut features = wgt::Features::empty()
| wgt::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES
| wgt::Features::CLEAR_TEXTURE
| wgt::Features::PUSH_CONSTANTS
| wgt::Features::DEPTH32FLOAT_STENCIL8;
features.set(
wgt::Features::ADDRESS_MODE_CLAMP_TO_BORDER | wgt::Features::ADDRESS_MODE_CLAMP_TO_ZERO,
extensions.contains("GL_EXT_texture_border_clamp")
|| extensions.contains("GL_ARB_texture_border_clamp"),
);
features.set(
wgt::Features::DEPTH_CLIP_CONTROL,
extensions.contains("GL_EXT_depth_clamp") || extensions.contains("GL_ARB_depth_clamp"),
);
features.set(
wgt::Features::VERTEX_WRITABLE_STORAGE,
downlevel_flags.contains(wgt::DownlevelFlags::VERTEX_STORAGE)
&& vertex_shader_storage_textures != 0,
);
features.set(
wgt::Features::MULTIVIEW,
extensions.contains("OVR_multiview2") || extensions.contains("GL_OVR_multiview2"),
);
features.set(
wgt::Features::DUAL_SOURCE_BLENDING,
extensions.contains("GL_EXT_blend_func_extended")
|| extensions.contains("GL_ARB_blend_func_extended"),
);
features.set(
wgt::Features::SHADER_PRIMITIVE_INDEX,
supported((3, 2), (3, 2))
|| extensions.contains("OES_geometry_shader")
|| extensions.contains("GL_ARB_geometry_shader4"),
);
features.set(
wgt::Features::SHADER_EARLY_DEPTH_TEST,
supported((3, 1), (4, 2)) || extensions.contains("GL_ARB_shader_image_load_store"),
);
if extensions.contains("GL_ARB_timer_query") {
features.set(wgt::Features::TIMESTAMP_QUERY, true);
features.set(wgt::Features::TIMESTAMP_QUERY_INSIDE_ENCODERS, true);
features.set(wgt::Features::TIMESTAMP_QUERY_INSIDE_PASSES, true);
}
let gl_bcn_exts = [
"GL_EXT_texture_compression_s3tc",
"GL_EXT_texture_compression_rgtc",
"GL_ARB_texture_compression_bptc",
];
let gles_bcn_exts = [
"GL_EXT_texture_compression_s3tc_srgb",
"GL_EXT_texture_compression_rgtc",
"GL_EXT_texture_compression_bptc",
];
let webgl_bcn_exts = [
"WEBGL_compressed_texture_s3tc",
"WEBGL_compressed_texture_s3tc_srgb",
"EXT_texture_compression_rgtc",
"EXT_texture_compression_bptc",
];
let bcn_exts = if cfg!(any(webgl, Emscripten)) {
&webgl_bcn_exts[..]
} else if es_ver.is_some() {
&gles_bcn_exts[..]
} else {
&gl_bcn_exts[..]
};
features.set(
wgt::Features::TEXTURE_COMPRESSION_BC,
bcn_exts.iter().all(|&ext| extensions.contains(ext)),
);
features.set(
wgt::Features::TEXTURE_COMPRESSION_BC_SLICED_3D,
bcn_exts.iter().all(|&ext| extensions.contains(ext)), );
let has_etc = if cfg!(any(webgl, Emscripten)) {
extensions.contains("WEBGL_compressed_texture_etc")
} else {
es_ver.is_some() || extensions.contains("GL_ARB_ES3_compatibility")
};
features.set(wgt::Features::TEXTURE_COMPRESSION_ETC2, has_etc);
if extensions.contains("WEBGL_compressed_texture_astc")
|| extensions.contains("GL_OES_texture_compression_astc")
{
#[cfg(webgl)]
{
if context
.glow_context
.compressed_texture_astc_supports_ldr_profile()
{
features.insert(wgt::Features::TEXTURE_COMPRESSION_ASTC);
}
if context
.glow_context
.compressed_texture_astc_supports_hdr_profile()
{
features.insert(wgt::Features::TEXTURE_COMPRESSION_ASTC_HDR);
}
}
#[cfg(any(native, Emscripten))]
{
features.insert(wgt::Features::TEXTURE_COMPRESSION_ASTC);
features.insert(wgt::Features::TEXTURE_COMPRESSION_ASTC_HDR);
}
} else {
features.set(
wgt::Features::TEXTURE_COMPRESSION_ASTC,
extensions.contains("GL_KHR_texture_compression_astc_ldr"),
);
features.set(
wgt::Features::TEXTURE_COMPRESSION_ASTC_HDR,
extensions.contains("GL_KHR_texture_compression_astc_hdr"),
);
}
features.set(
wgt::Features::FLOAT32_FILTERABLE,
extensions.contains("GL_ARB_color_buffer_float")
|| extensions.contains("GL_EXT_color_buffer_float")
|| extensions.contains("OES_texture_float_linear"),
);
if es_ver.is_none() {
features |= wgt::Features::POLYGON_MODE_LINE | wgt::Features::POLYGON_MODE_POINT;
}
let mut private_caps = super::PrivateCapabilities::empty();
private_caps.set(
super::PrivateCapabilities::BUFFER_ALLOCATION,
extensions.contains("GL_EXT_buffer_storage")
|| extensions.contains("GL_ARB_buffer_storage"),
);
private_caps.set(
super::PrivateCapabilities::SHADER_BINDING_LAYOUT,
supports_compute,
);
private_caps.set(
super::PrivateCapabilities::SHADER_TEXTURE_SHADOW_LOD,
extensions.contains("GL_EXT_texture_shadow_lod"),
);
private_caps.set(
super::PrivateCapabilities::MEMORY_BARRIERS,
supported((3, 1), (4, 2)),
);
private_caps.set(
super::PrivateCapabilities::VERTEX_BUFFER_LAYOUT,
supported((3, 1), (4, 3)) || extensions.contains("GL_ARB_vertex_attrib_binding"),
);
private_caps.set(
super::PrivateCapabilities::INDEX_BUFFER_ROLE_CHANGE,
!cfg!(any(webgl, Emscripten)),
);
private_caps.set(
super::PrivateCapabilities::GET_BUFFER_SUB_DATA,
cfg!(any(webgl, Emscripten)) || full_ver.is_some(),
);
let color_buffer_float = extensions.contains("GL_EXT_color_buffer_float")
|| extensions.contains("GL_ARB_color_buffer_float")
|| extensions.contains("EXT_color_buffer_float");
let color_buffer_half_float = extensions.contains("GL_EXT_color_buffer_half_float")
|| extensions.contains("GL_ARB_half_float_pixel");
private_caps.set(
super::PrivateCapabilities::COLOR_BUFFER_HALF_FLOAT,
color_buffer_half_float || color_buffer_float,
);
private_caps.set(
super::PrivateCapabilities::COLOR_BUFFER_FLOAT,
color_buffer_float,
);
private_caps.set(super::PrivateCapabilities::QUERY_BUFFERS, query_buffers);
private_caps.set(super::PrivateCapabilities::QUERY_64BIT, full_ver.is_some());
private_caps.set(
super::PrivateCapabilities::TEXTURE_STORAGE,
supported((3, 0), (4, 2)),
);
private_caps.set(super::PrivateCapabilities::DEBUG_FNS, gl.supports_debug());
private_caps.set(
super::PrivateCapabilities::INVALIDATE_FRAMEBUFFER,
supported((3, 0), (4, 3)),
);
if let Some(full_ver) = full_ver {
let supported =
full_ver >= (4, 2) && extensions.contains("GL_ARB_shader_draw_parameters");
private_caps.set(
super::PrivateCapabilities::FULLY_FEATURED_INSTANCING,
supported,
);
features.set(wgt::Features::INDIRECT_FIRST_INSTANCE, supported);
}
let max_texture_size = unsafe { gl.get_parameter_i32(glow::MAX_TEXTURE_SIZE) } as u32;
let max_texture_3d_size = unsafe { gl.get_parameter_i32(glow::MAX_3D_TEXTURE_SIZE) } as u32;
let min_uniform_buffer_offset_alignment =
(unsafe { gl.get_parameter_i32(glow::UNIFORM_BUFFER_OFFSET_ALIGNMENT) } as u32);
let min_storage_buffer_offset_alignment = if supports_storage {
(unsafe { gl.get_parameter_i32(glow::SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT) } as u32)
} else {
256
};
let max_uniform_buffers_per_shader_stage =
unsafe { gl.get_parameter_i32(glow::MAX_VERTEX_UNIFORM_BLOCKS) }
.min(unsafe { gl.get_parameter_i32(glow::MAX_FRAGMENT_UNIFORM_BLOCKS) })
as u32;
let max_compute_workgroups_per_dimension = if supports_work_group_params {
unsafe { gl.get_parameter_indexed_i32(glow::MAX_COMPUTE_WORK_GROUP_COUNT, 0) }
.min(unsafe { gl.get_parameter_indexed_i32(glow::MAX_COMPUTE_WORK_GROUP_COUNT, 1) })
.min(unsafe { gl.get_parameter_indexed_i32(glow::MAX_COMPUTE_WORK_GROUP_COUNT, 2) })
as u32
} else {
0
};
let max_color_attachments = unsafe {
gl.get_parameter_i32(glow::MAX_COLOR_ATTACHMENTS)
.min(gl.get_parameter_i32(glow::MAX_DRAW_BUFFERS))
.min(crate::MAX_COLOR_ATTACHMENTS as i32) as u32
};
let max_color_attachment_bytes_per_sample = 32;
let limits = wgt::Limits {
max_texture_dimension_1d: max_texture_size,
max_texture_dimension_2d: max_texture_size,
max_texture_dimension_3d: max_texture_3d_size,
max_texture_array_layers: unsafe {
gl.get_parameter_i32(glow::MAX_ARRAY_TEXTURE_LAYERS)
} as u32,
max_bind_groups: crate::MAX_BIND_GROUPS as u32,
max_bindings_per_bind_group: 65535,
max_dynamic_uniform_buffers_per_pipeline_layout: max_uniform_buffers_per_shader_stage,
max_dynamic_storage_buffers_per_pipeline_layout: max_storage_buffers_per_shader_stage,
max_sampled_textures_per_shader_stage: super::MAX_TEXTURE_SLOTS as u32,
max_samplers_per_shader_stage: super::MAX_SAMPLERS as u32,
max_storage_buffers_per_shader_stage,
max_storage_textures_per_shader_stage,
max_uniform_buffers_per_shader_stage,
max_uniform_buffer_binding_size: unsafe {
gl.get_parameter_i32(glow::MAX_UNIFORM_BLOCK_SIZE)
} as u32,
max_storage_buffer_binding_size: if supports_storage {
unsafe { gl.get_parameter_i32(glow::MAX_SHADER_STORAGE_BLOCK_SIZE) }
} else {
0
} as u32,
max_vertex_buffers: if private_caps
.contains(super::PrivateCapabilities::VERTEX_BUFFER_LAYOUT)
{
(unsafe { gl.get_parameter_i32(glow::MAX_VERTEX_ATTRIB_BINDINGS) } as u32)
} else {
16 }
.min(crate::MAX_VERTEX_BUFFERS as u32),
max_vertex_attributes: (unsafe { gl.get_parameter_i32(glow::MAX_VERTEX_ATTRIBS) }
as u32)
.min(super::MAX_VERTEX_ATTRIBUTES as u32),
max_vertex_buffer_array_stride: if private_caps
.contains(super::PrivateCapabilities::VERTEX_BUFFER_LAYOUT)
{
if let Some(full_ver) = full_ver {
if full_ver >= (4, 4) {
let value =
(unsafe { gl.get_parameter_i32(glow::MAX_VERTEX_ATTRIB_STRIDE) })
as u32;
if value == 0 {
log::warn!("Max vertex attribute stride is 0. Assuming it is 2048");
2048
} else {
value
}
} else {
log::warn!("Max vertex attribute stride unknown. Assuming it is 2048");
2048
}
} else {
(unsafe { gl.get_parameter_i32(glow::MAX_VERTEX_ATTRIB_STRIDE) }) as u32
}
} else {
!0
},
min_subgroup_size: 0,
max_subgroup_size: 0,
max_push_constant_size: super::MAX_PUSH_CONSTANTS as u32 * 4,
min_uniform_buffer_offset_alignment,
min_storage_buffer_offset_alignment,
max_inter_stage_shader_components: {
let max_varying_components =
unsafe { gl.get_parameter_i32(glow::MAX_VARYING_COMPONENTS) } as u32;
if max_varying_components == 0 {
60
} else {
max_varying_components
}
},
max_color_attachments,
max_color_attachment_bytes_per_sample,
max_compute_workgroup_storage_size: if supports_work_group_params {
(unsafe { gl.get_parameter_i32(glow::MAX_COMPUTE_SHARED_MEMORY_SIZE) } as u32)
} else {
0
},
max_compute_invocations_per_workgroup: if supports_work_group_params {
(unsafe { gl.get_parameter_i32(glow::MAX_COMPUTE_WORK_GROUP_INVOCATIONS) } as u32)
} else {
0
},
max_compute_workgroup_size_x: if supports_work_group_params {
(unsafe { gl.get_parameter_indexed_i32(glow::MAX_COMPUTE_WORK_GROUP_SIZE, 0) }
as u32)
} else {
0
},
max_compute_workgroup_size_y: if supports_work_group_params {
(unsafe { gl.get_parameter_indexed_i32(glow::MAX_COMPUTE_WORK_GROUP_SIZE, 1) }
as u32)
} else {
0
},
max_compute_workgroup_size_z: if supports_work_group_params {
(unsafe { gl.get_parameter_indexed_i32(glow::MAX_COMPUTE_WORK_GROUP_SIZE, 2) }
as u32)
} else {
0
},
max_compute_workgroups_per_dimension,
max_buffer_size: i32::MAX as u64,
max_non_sampler_bindings: u32::MAX,
};
let mut workarounds = super::Workarounds::empty();
workarounds.set(
super::Workarounds::EMULATE_BUFFER_MAP,
cfg!(any(webgl, Emscripten)),
);
let r = renderer.to_lowercase();
if context.is_owned()
&& r.contains("mesa")
&& r.contains("intel")
&& r.split(&[' ', '(', ')'][..])
.any(|substr| substr.len() == 3 && substr.chars().nth(2) == Some('l'))
{
log::warn!(
"Detected skylake derivative running on mesa i915. Clears to srgb textures will \
use manual shader clears."
);
workarounds.set(super::Workarounds::MESA_I915_SRGB_SHADER_CLEAR, true);
}
let downlevel_defaults = wgt::DownlevelLimits {};
let max_samples = unsafe { gl.get_parameter_i32(glow::MAX_SAMPLES) };
#[cfg_attr(target_arch = "wasm32", allow(dropping_references))]
drop(gl);
Some(crate::ExposedAdapter {
adapter: super::Adapter {
shared: Arc::new(super::AdapterShared {
context,
private_caps,
workarounds,
features,
shading_language_version,
next_shader_id: Default::default(),
program_cache: Default::default(),
es: es_ver.is_some(),
max_msaa_samples: max_samples,
}),
},
info: Self::make_info(vendor, renderer, version),
features,
capabilities: crate::Capabilities {
limits,
downlevel: wgt::DownlevelCapabilities {
flags: downlevel_flags,
limits: downlevel_defaults,
shader_model: wgt::ShaderModel::Sm5,
},
alignments: crate::Alignments {
buffer_copy_offset: wgt::BufferSize::new(4).unwrap(),
buffer_copy_pitch: wgt::BufferSize::new(4).unwrap(),
uniform_bounds_check_alignment: wgt::BufferSize::new(1).unwrap(),
raw_tlas_instance_size: 0,
ray_tracing_scratch_buffer_alignment: 0,
},
},
})
}
unsafe fn compile_shader(
source: &str,
gl: &glow::Context,
shader_type: u32,
es: bool,
) -> Option<glow::Shader> {
let source = if es {
format!("#version 300 es\nprecision lowp float;\n{source}")
} else {
let version = gl.version();
if version.major == 3 && version.minor == 0 {
format!("#version 130\n{source}")
} else {
format!("#version 140\n{source}")
}
};
let shader = unsafe { gl.create_shader(shader_type) }.expect("Could not create shader");
unsafe { gl.shader_source(shader, &source) };
unsafe { gl.compile_shader(shader) };
if !unsafe { gl.get_shader_compile_status(shader) } {
let msg = unsafe { gl.get_shader_info_log(shader) };
if !msg.is_empty() {
log::error!("\tShader compile error: {}", msg);
}
unsafe { gl.delete_shader(shader) };
None
} else {
Some(shader)
}
}
unsafe fn create_shader_clear_program(
gl: &glow::Context,
es: bool,
) -> Option<ShaderClearProgram> {
let program = unsafe { gl.create_program() }.expect("Could not create shader program");
let vertex = unsafe {
Self::compile_shader(
include_str!("./shaders/clear.vert"),
gl,
glow::VERTEX_SHADER,
es,
)?
};
let fragment = unsafe {
Self::compile_shader(
include_str!("./shaders/clear.frag"),
gl,
glow::FRAGMENT_SHADER,
es,
)?
};
unsafe { gl.attach_shader(program, vertex) };
unsafe { gl.attach_shader(program, fragment) };
unsafe { gl.link_program(program) };
let linked_ok = unsafe { gl.get_program_link_status(program) };
let msg = unsafe { gl.get_program_info_log(program) };
if !msg.is_empty() {
log::warn!("Shader link error: {}", msg);
}
if !linked_ok {
return None;
}
let color_uniform_location = unsafe { gl.get_uniform_location(program, "color") }
.expect("Could not find color uniform in shader clear shader");
unsafe { gl.delete_shader(vertex) };
unsafe { gl.delete_shader(fragment) };
Some(ShaderClearProgram {
program,
color_uniform_location,
})
}
}
impl crate::Adapter for super::Adapter {
type A = super::Api;
unsafe fn open(
&self,
features: wgt::Features,
_limits: &wgt::Limits,
_memory_hints: &wgt::MemoryHints,
) -> Result<crate::OpenDevice<super::Api>, crate::DeviceError> {
let gl = &self.shared.context.lock();
unsafe { gl.pixel_store_i32(glow::UNPACK_ALIGNMENT, 1) };
unsafe { gl.pixel_store_i32(glow::PACK_ALIGNMENT, 1) };
let main_vao =
unsafe { gl.create_vertex_array() }.map_err(|_| crate::DeviceError::OutOfMemory)?;
unsafe { gl.bind_vertex_array(Some(main_vao)) };
let zero_buffer =
unsafe { gl.create_buffer() }.map_err(|_| crate::DeviceError::OutOfMemory)?;
unsafe { gl.bind_buffer(glow::COPY_READ_BUFFER, Some(zero_buffer)) };
let zeroes = vec![0u8; super::ZERO_BUFFER_SIZE];
unsafe { gl.buffer_data_u8_slice(glow::COPY_READ_BUFFER, &zeroes, glow::STATIC_DRAW) };
let shader_clear_program = if self
.shared
.workarounds
.contains(super::Workarounds::MESA_I915_SRGB_SHADER_CLEAR)
{
Some(unsafe {
Self::create_shader_clear_program(gl, self.shared.es)
.ok_or(crate::DeviceError::ResourceCreationFailed)?
})
} else {
None
};
Ok(crate::OpenDevice {
device: super::Device {
shared: Arc::clone(&self.shared),
main_vao,
#[cfg(all(native, feature = "renderdoc"))]
render_doc: Default::default(),
counters: Default::default(),
},
queue: super::Queue {
shared: Arc::clone(&self.shared),
features,
draw_fbo: unsafe { gl.create_framebuffer() }
.map_err(|_| crate::DeviceError::OutOfMemory)?,
copy_fbo: unsafe { gl.create_framebuffer() }
.map_err(|_| crate::DeviceError::OutOfMemory)?,
shader_clear_program,
zero_buffer,
temp_query_results: Mutex::new(Vec::new()),
draw_buffer_count: AtomicU8::new(1),
current_index_buffer: Mutex::new(None),
},
})
}
unsafe fn texture_format_capabilities(
&self,
format: wgt::TextureFormat,
) -> crate::TextureFormatCapabilities {
use crate::TextureFormatCapabilities as Tfc;
use wgt::TextureFormat as Tf;
let sample_count = {
let max_samples = self.shared.max_msaa_samples;
if max_samples >= 16 {
Tfc::MULTISAMPLE_X2
| Tfc::MULTISAMPLE_X4
| Tfc::MULTISAMPLE_X8
| Tfc::MULTISAMPLE_X16
} else if max_samples >= 8 {
Tfc::MULTISAMPLE_X2 | Tfc::MULTISAMPLE_X4 | Tfc::MULTISAMPLE_X8
} else {
Tfc::MULTISAMPLE_X2 | Tfc::MULTISAMPLE_X4
}
};
let empty = Tfc::empty();
let base = Tfc::COPY_SRC | Tfc::COPY_DST;
let unfilterable = base | Tfc::SAMPLED;
let depth = base | Tfc::SAMPLED | sample_count | Tfc::DEPTH_STENCIL_ATTACHMENT;
let filterable = unfilterable | Tfc::SAMPLED_LINEAR;
let renderable =
unfilterable | Tfc::COLOR_ATTACHMENT | sample_count | Tfc::MULTISAMPLE_RESOLVE;
let filterable_renderable = filterable | renderable | Tfc::COLOR_ATTACHMENT_BLEND;
let storage =
base | Tfc::STORAGE_READ_WRITE | Tfc::STORAGE_READ_ONLY | Tfc::STORAGE_WRITE_ONLY;
let feature_fn = |f, caps| {
if self.shared.features.contains(f) {
caps
} else {
empty
}
};
let bcn_features = feature_fn(wgt::Features::TEXTURE_COMPRESSION_BC, filterable);
let etc2_features = feature_fn(wgt::Features::TEXTURE_COMPRESSION_ETC2, filterable);
let astc_features = feature_fn(wgt::Features::TEXTURE_COMPRESSION_ASTC, filterable);
let astc_hdr_features = feature_fn(wgt::Features::TEXTURE_COMPRESSION_ASTC_HDR, filterable);
let private_caps_fn = |f, caps| {
if self.shared.private_caps.contains(f) {
caps
} else {
empty
}
};
let half_float_renderable = private_caps_fn(
super::PrivateCapabilities::COLOR_BUFFER_HALF_FLOAT,
Tfc::COLOR_ATTACHMENT
| Tfc::COLOR_ATTACHMENT_BLEND
| sample_count
| Tfc::MULTISAMPLE_RESOLVE,
);
let float_renderable = private_caps_fn(
super::PrivateCapabilities::COLOR_BUFFER_FLOAT,
Tfc::COLOR_ATTACHMENT
| Tfc::COLOR_ATTACHMENT_BLEND
| sample_count
| Tfc::MULTISAMPLE_RESOLVE,
);
let texture_float_linear = feature_fn(wgt::Features::FLOAT32_FILTERABLE, filterable);
match format {
Tf::R8Unorm => filterable_renderable,
Tf::R8Snorm => filterable,
Tf::R8Uint => renderable,
Tf::R8Sint => renderable,
Tf::R16Uint => renderable,
Tf::R16Sint => renderable,
Tf::R16Unorm => empty,
Tf::R16Snorm => empty,
Tf::R16Float => filterable | half_float_renderable,
Tf::Rg8Unorm => filterable_renderable,
Tf::Rg8Snorm => filterable,
Tf::Rg8Uint => renderable,
Tf::Rg8Sint => renderable,
Tf::R32Uint => renderable | storage,
Tf::R32Sint => renderable | storage,
Tf::R32Float => unfilterable | storage | float_renderable | texture_float_linear,
Tf::Rg16Uint => renderable,
Tf::Rg16Sint => renderable,
Tf::Rg16Unorm => empty,
Tf::Rg16Snorm => empty,
Tf::Rg16Float => filterable | half_float_renderable,
Tf::Rgba8Unorm => filterable_renderable | storage,
Tf::Rgba8UnormSrgb => filterable_renderable,
Tf::Bgra8Unorm | Tf::Bgra8UnormSrgb => filterable_renderable,
Tf::Rgba8Snorm => filterable | storage,
Tf::Rgba8Uint => renderable | storage,
Tf::Rgba8Sint => renderable | storage,
Tf::Rgb10a2Uint => renderable,
Tf::Rgb10a2Unorm => filterable_renderable,
Tf::Rg11b10Ufloat => filterable | float_renderable,
Tf::Rg32Uint => renderable,
Tf::Rg32Sint => renderable,
Tf::Rg32Float => unfilterable | float_renderable | texture_float_linear,
Tf::Rgba16Uint => renderable | storage,
Tf::Rgba16Sint => renderable | storage,
Tf::Rgba16Unorm => empty,
Tf::Rgba16Snorm => empty,
Tf::Rgba16Float => filterable | storage | half_float_renderable,
Tf::Rgba32Uint => renderable | storage,
Tf::Rgba32Sint => renderable | storage,
Tf::Rgba32Float => unfilterable | storage | float_renderable | texture_float_linear,
Tf::Stencil8
| Tf::Depth16Unorm
| Tf::Depth32Float
| Tf::Depth32FloatStencil8
| Tf::Depth24Plus
| Tf::Depth24PlusStencil8 => depth,
Tf::NV12 => empty,
Tf::Rgb9e5Ufloat => filterable,
Tf::Bc1RgbaUnorm
| Tf::Bc1RgbaUnormSrgb
| Tf::Bc2RgbaUnorm
| Tf::Bc2RgbaUnormSrgb
| Tf::Bc3RgbaUnorm
| Tf::Bc3RgbaUnormSrgb
| Tf::Bc4RUnorm
| Tf::Bc4RSnorm
| Tf::Bc5RgUnorm
| Tf::Bc5RgSnorm
| Tf::Bc6hRgbFloat
| Tf::Bc6hRgbUfloat
| Tf::Bc7RgbaUnorm
| Tf::Bc7RgbaUnormSrgb => bcn_features,
Tf::Etc2Rgb8Unorm
| Tf::Etc2Rgb8UnormSrgb
| Tf::Etc2Rgb8A1Unorm
| Tf::Etc2Rgb8A1UnormSrgb
| Tf::Etc2Rgba8Unorm
| Tf::Etc2Rgba8UnormSrgb
| Tf::EacR11Unorm
| Tf::EacR11Snorm
| Tf::EacRg11Unorm
| Tf::EacRg11Snorm => etc2_features,
Tf::Astc {
block: _,
channel: AstcChannel::Unorm | AstcChannel::UnormSrgb,
} => astc_features,
Tf::Astc {
block: _,
channel: AstcChannel::Hdr,
} => astc_hdr_features,
}
}
unsafe fn surface_capabilities(
&self,
surface: &super::Surface,
) -> Option<crate::SurfaceCapabilities> {
#[cfg(webgl)]
if self.shared.context.webgl2_context != surface.webgl2_context {
return None;
}
if surface.presentable {
let mut formats = vec![
wgt::TextureFormat::Rgba8Unorm,
#[cfg(native)]
wgt::TextureFormat::Bgra8Unorm,
];
if surface.supports_srgb() {
formats.extend([
wgt::TextureFormat::Rgba8UnormSrgb,
#[cfg(native)]
wgt::TextureFormat::Bgra8UnormSrgb,
])
}
if self
.shared
.private_caps
.contains(super::PrivateCapabilities::COLOR_BUFFER_HALF_FLOAT)
{
formats.push(wgt::TextureFormat::Rgba16Float)
}
Some(crate::SurfaceCapabilities {
formats,
present_modes: if cfg!(windows) {
vec![wgt::PresentMode::Fifo, wgt::PresentMode::Immediate]
} else {
vec![wgt::PresentMode::Fifo] },
composite_alpha_modes: vec![wgt::CompositeAlphaMode::Opaque], maximum_frame_latency: 2..=2, current_extent: None,
usage: crate::TextureUses::COLOR_TARGET,
})
} else {
None
}
}
unsafe fn get_presentation_timestamp(&self) -> wgt::PresentationTimestamp {
wgt::PresentationTimestamp::INVALID_TIMESTAMP
}
}
impl super::AdapterShared {
pub(super) unsafe fn get_buffer_sub_data(
&self,
gl: &glow::Context,
target: u32,
offset: i32,
dst_data: &mut [u8],
) {
if self
.private_caps
.contains(super::PrivateCapabilities::GET_BUFFER_SUB_DATA)
{
unsafe { gl.get_buffer_sub_data(target, offset, dst_data) };
} else {
log::error!("Fake map");
let length = dst_data.len();
let buffer_mapping =
unsafe { gl.map_buffer_range(target, offset, length as _, glow::MAP_READ_BIT) };
unsafe { std::ptr::copy_nonoverlapping(buffer_mapping, dst_data.as_mut_ptr(), length) };
unsafe { gl.unmap_buffer(target) };
}
}
}
#[cfg(send_sync)]
unsafe impl Sync for super::Adapter {}
#[cfg(send_sync)]
unsafe impl Send for super::Adapter {}
#[cfg(test)]
mod tests {
use super::super::Adapter;
#[test]
fn test_version_parse() {
Adapter::parse_version("1").unwrap_err();
Adapter::parse_version("1.").unwrap_err();
Adapter::parse_version("1 h3l1o. W0rld").unwrap_err();
Adapter::parse_version("1. h3l1o. W0rld").unwrap_err();
Adapter::parse_version("1.2.3").unwrap_err();
assert_eq!(Adapter::parse_version("OpenGL ES 3.1").unwrap(), (3, 1));
assert_eq!(
Adapter::parse_version("OpenGL ES 2.0 Google Nexus").unwrap(),
(2, 0)
);
assert_eq!(Adapter::parse_version("GLSL ES 1.1").unwrap(), (1, 1));
assert_eq!(
Adapter::parse_version("OpenGL ES GLSL ES 3.20").unwrap(),
(3, 2)
);
assert_eq!(
Adapter::parse_version("WebGL 2.0 (OpenGL ES 3.0 Chromium)").unwrap(),
(3, 0)
);
assert_eq!(
Adapter::parse_version("WebGL GLSL ES 3.00 (OpenGL ES GLSL ES 3.0 Chromium)").unwrap(),
(3, 0)
);
}
}