wgpu_hal/gles/
conv.rs

1impl super::AdapterShared {
2    pub(super) fn describe_texture_format(
3        &self,
4        texture_format: wgt::TextureFormat,
5    ) -> super::TextureFormatDesc {
6        use wgt::TextureFormat as Tf;
7        use wgt::{AstcBlock, AstcChannel};
8
9        let (internal, external, data_type) = match texture_format {
10            Tf::R8Unorm => (glow::R8, glow::RED, glow::UNSIGNED_BYTE),
11            Tf::R8Snorm => (glow::R8_SNORM, glow::RED, glow::BYTE),
12            Tf::R8Uint => (glow::R8UI, glow::RED_INTEGER, glow::UNSIGNED_BYTE),
13            Tf::R8Sint => (glow::R8I, glow::RED_INTEGER, glow::BYTE),
14            Tf::R16Uint => (glow::R16UI, glow::RED_INTEGER, glow::UNSIGNED_SHORT),
15            Tf::R16Sint => (glow::R16I, glow::RED_INTEGER, glow::SHORT),
16            Tf::R16Unorm => (glow::R16, glow::RED, glow::UNSIGNED_SHORT),
17            Tf::R16Snorm => (glow::R16_SNORM, glow::RED, glow::SHORT),
18            Tf::R16Float => (glow::R16F, glow::RED, glow::HALF_FLOAT),
19            Tf::Rg8Unorm => (glow::RG8, glow::RG, glow::UNSIGNED_BYTE),
20            Tf::Rg8Snorm => (glow::RG8_SNORM, glow::RG, glow::BYTE),
21            Tf::Rg8Uint => (glow::RG8UI, glow::RG_INTEGER, glow::UNSIGNED_BYTE),
22            Tf::Rg8Sint => (glow::RG8I, glow::RG_INTEGER, glow::BYTE),
23            Tf::R32Uint => (glow::R32UI, glow::RED_INTEGER, glow::UNSIGNED_INT),
24            Tf::R32Sint => (glow::R32I, glow::RED_INTEGER, glow::INT),
25            Tf::R32Float => (glow::R32F, glow::RED, glow::FLOAT),
26            Tf::Rg16Uint => (glow::RG16UI, glow::RG_INTEGER, glow::UNSIGNED_SHORT),
27            Tf::Rg16Sint => (glow::RG16I, glow::RG_INTEGER, glow::SHORT),
28            Tf::Rg16Unorm => (glow::RG16, glow::RG, glow::UNSIGNED_SHORT),
29            Tf::Rg16Snorm => (glow::RG16_SNORM, glow::RG, glow::SHORT),
30            Tf::Rg16Float => (glow::RG16F, glow::RG, glow::HALF_FLOAT),
31            Tf::Rgba8Unorm => (glow::RGBA8, glow::RGBA, glow::UNSIGNED_BYTE),
32            Tf::Rgba8UnormSrgb => (glow::SRGB8_ALPHA8, glow::RGBA, glow::UNSIGNED_BYTE),
33            Tf::Bgra8UnormSrgb => (glow::SRGB8_ALPHA8, glow::BGRA, glow::UNSIGNED_BYTE), //TODO?
34            Tf::Rgba8Snorm => (glow::RGBA8_SNORM, glow::RGBA, glow::BYTE),
35            Tf::Bgra8Unorm => (glow::RGBA8, glow::BGRA, glow::UNSIGNED_BYTE), //TODO?
36            Tf::Rgba8Uint => (glow::RGBA8UI, glow::RGBA_INTEGER, glow::UNSIGNED_BYTE),
37            Tf::Rgba8Sint => (glow::RGBA8I, glow::RGBA_INTEGER, glow::BYTE),
38            Tf::Rgb10a2Uint => (
39                glow::RGB10_A2UI,
40                glow::RGBA_INTEGER,
41                glow::UNSIGNED_INT_2_10_10_10_REV,
42            ),
43            Tf::Rgb10a2Unorm => (
44                glow::RGB10_A2,
45                glow::RGBA,
46                glow::UNSIGNED_INT_2_10_10_10_REV,
47            ),
48            Tf::Rg11b10Ufloat => (
49                glow::R11F_G11F_B10F,
50                glow::RGB,
51                glow::UNSIGNED_INT_10F_11F_11F_REV,
52            ),
53            Tf::R64Uint => (glow::RG32UI, glow::RED_INTEGER, glow::UNSIGNED_INT),
54            Tf::Rg32Uint => (glow::RG32UI, glow::RG_INTEGER, glow::UNSIGNED_INT),
55            Tf::Rg32Sint => (glow::RG32I, glow::RG_INTEGER, glow::INT),
56            Tf::Rg32Float => (glow::RG32F, glow::RG, glow::FLOAT),
57            Tf::Rgba16Uint => (glow::RGBA16UI, glow::RGBA_INTEGER, glow::UNSIGNED_SHORT),
58            Tf::Rgba16Sint => (glow::RGBA16I, glow::RGBA_INTEGER, glow::SHORT),
59            Tf::Rgba16Unorm => (glow::RGBA16, glow::RGBA, glow::UNSIGNED_SHORT),
60            Tf::Rgba16Snorm => (glow::RGBA16_SNORM, glow::RGBA, glow::SHORT),
61            Tf::Rgba16Float => (glow::RGBA16F, glow::RGBA, glow::HALF_FLOAT),
62            Tf::Rgba32Uint => (glow::RGBA32UI, glow::RGBA_INTEGER, glow::UNSIGNED_INT),
63            Tf::Rgba32Sint => (glow::RGBA32I, glow::RGBA_INTEGER, glow::INT),
64            Tf::Rgba32Float => (glow::RGBA32F, glow::RGBA, glow::FLOAT),
65            Tf::Stencil8 => (
66                glow::STENCIL_INDEX8,
67                glow::STENCIL_INDEX,
68                glow::UNSIGNED_BYTE,
69            ),
70            Tf::Depth16Unorm => (
71                glow::DEPTH_COMPONENT16,
72                glow::DEPTH_COMPONENT,
73                glow::UNSIGNED_SHORT,
74            ),
75            Tf::Depth32Float => (glow::DEPTH_COMPONENT32F, glow::DEPTH_COMPONENT, glow::FLOAT),
76            Tf::Depth32FloatStencil8 => (
77                glow::DEPTH32F_STENCIL8,
78                glow::DEPTH_STENCIL,
79                glow::FLOAT_32_UNSIGNED_INT_24_8_REV,
80            ),
81            Tf::Depth24Plus => (
82                glow::DEPTH_COMPONENT24,
83                glow::DEPTH_COMPONENT,
84                glow::UNSIGNED_INT,
85            ),
86            Tf::Depth24PlusStencil8 => (
87                glow::DEPTH24_STENCIL8,
88                glow::DEPTH_STENCIL,
89                glow::UNSIGNED_INT_24_8,
90            ),
91            Tf::NV12 => unreachable!(),
92            Tf::Rgb9e5Ufloat => (glow::RGB9_E5, glow::RGB, glow::UNSIGNED_INT_5_9_9_9_REV),
93            Tf::Bc1RgbaUnorm => (glow::COMPRESSED_RGBA_S3TC_DXT1_EXT, glow::RGBA, 0),
94            Tf::Bc1RgbaUnormSrgb => (glow::COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, glow::RGBA, 0),
95            Tf::Bc2RgbaUnorm => (glow::COMPRESSED_RGBA_S3TC_DXT3_EXT, glow::RGBA, 0),
96            Tf::Bc2RgbaUnormSrgb => (glow::COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, glow::RGBA, 0),
97            Tf::Bc3RgbaUnorm => (glow::COMPRESSED_RGBA_S3TC_DXT5_EXT, glow::RGBA, 0),
98            Tf::Bc3RgbaUnormSrgb => (glow::COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, glow::RGBA, 0),
99            Tf::Bc4RUnorm => (glow::COMPRESSED_RED_RGTC1, glow::RED, 0),
100            Tf::Bc4RSnorm => (glow::COMPRESSED_SIGNED_RED_RGTC1, glow::RED, 0),
101            Tf::Bc5RgUnorm => (glow::COMPRESSED_RG_RGTC2, glow::RG, 0),
102            Tf::Bc5RgSnorm => (glow::COMPRESSED_SIGNED_RG_RGTC2, glow::RG, 0),
103            Tf::Bc6hRgbUfloat => (glow::COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, glow::RGB, 0),
104            Tf::Bc6hRgbFloat => (glow::COMPRESSED_RGB_BPTC_SIGNED_FLOAT, glow::RGB, 0),
105            Tf::Bc7RgbaUnorm => (glow::COMPRESSED_RGBA_BPTC_UNORM, glow::RGBA, 0),
106            Tf::Bc7RgbaUnormSrgb => (glow::COMPRESSED_SRGB_ALPHA_BPTC_UNORM, glow::RGBA, 0),
107            Tf::Etc2Rgb8Unorm => (glow::COMPRESSED_RGB8_ETC2, glow::RGB, 0),
108            Tf::Etc2Rgb8UnormSrgb => (glow::COMPRESSED_SRGB8_ETC2, glow::RGB, 0),
109            Tf::Etc2Rgb8A1Unorm => (
110                glow::COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
111                glow::RGBA,
112                0,
113            ),
114            Tf::Etc2Rgb8A1UnormSrgb => (
115                glow::COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
116                glow::RGBA,
117                0,
118            ),
119            Tf::Etc2Rgba8Unorm => (glow::COMPRESSED_RGBA8_ETC2_EAC, glow::RGBA, 0),
120            Tf::Etc2Rgba8UnormSrgb => (glow::COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, glow::RGBA, 0),
121            Tf::EacR11Unorm => (glow::COMPRESSED_R11_EAC, glow::RED, 0),
122            Tf::EacR11Snorm => (glow::COMPRESSED_SIGNED_R11_EAC, glow::RED, 0),
123            Tf::EacRg11Unorm => (glow::COMPRESSED_RG11_EAC, glow::RG, 0),
124            Tf::EacRg11Snorm => (glow::COMPRESSED_SIGNED_RG11_EAC, glow::RG, 0),
125            Tf::Astc { block, channel } => match channel {
126                AstcChannel::Unorm | AstcChannel::Hdr => match block {
127                    AstcBlock::B4x4 => (glow::COMPRESSED_RGBA_ASTC_4x4_KHR, glow::RGBA, 0),
128                    AstcBlock::B5x4 => (glow::COMPRESSED_RGBA_ASTC_5x4_KHR, glow::RGBA, 0),
129                    AstcBlock::B5x5 => (glow::COMPRESSED_RGBA_ASTC_5x5_KHR, glow::RGBA, 0),
130                    AstcBlock::B6x5 => (glow::COMPRESSED_RGBA_ASTC_6x5_KHR, glow::RGBA, 0),
131                    AstcBlock::B6x6 => (glow::COMPRESSED_RGBA_ASTC_6x6_KHR, glow::RGBA, 0),
132                    AstcBlock::B8x5 => (glow::COMPRESSED_RGBA_ASTC_8x5_KHR, glow::RGBA, 0),
133                    AstcBlock::B8x6 => (glow::COMPRESSED_RGBA_ASTC_8x6_KHR, glow::RGBA, 0),
134                    AstcBlock::B8x8 => (glow::COMPRESSED_RGBA_ASTC_8x8_KHR, glow::RGBA, 0),
135                    AstcBlock::B10x5 => (glow::COMPRESSED_RGBA_ASTC_10x5_KHR, glow::RGBA, 0),
136                    AstcBlock::B10x6 => (glow::COMPRESSED_RGBA_ASTC_10x6_KHR, glow::RGBA, 0),
137                    AstcBlock::B10x8 => (glow::COMPRESSED_RGBA_ASTC_10x8_KHR, glow::RGBA, 0),
138                    AstcBlock::B10x10 => (glow::COMPRESSED_RGBA_ASTC_10x10_KHR, glow::RGBA, 0),
139                    AstcBlock::B12x10 => (glow::COMPRESSED_RGBA_ASTC_12x10_KHR, glow::RGBA, 0),
140                    AstcBlock::B12x12 => (glow::COMPRESSED_RGBA_ASTC_12x12_KHR, glow::RGBA, 0),
141                },
142                AstcChannel::UnormSrgb => match block {
143                    AstcBlock::B4x4 => (glow::COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, glow::RGBA, 0),
144                    AstcBlock::B5x4 => (glow::COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, glow::RGBA, 0),
145                    AstcBlock::B5x5 => (glow::COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, glow::RGBA, 0),
146                    AstcBlock::B6x5 => (glow::COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, glow::RGBA, 0),
147                    AstcBlock::B6x6 => (glow::COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, glow::RGBA, 0),
148                    AstcBlock::B8x5 => (glow::COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, glow::RGBA, 0),
149                    AstcBlock::B8x6 => (glow::COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, glow::RGBA, 0),
150                    AstcBlock::B8x8 => (glow::COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, glow::RGBA, 0),
151                    AstcBlock::B10x5 => {
152                        (glow::COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, glow::RGBA, 0)
153                    }
154                    AstcBlock::B10x6 => {
155                        (glow::COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, glow::RGBA, 0)
156                    }
157                    AstcBlock::B10x8 => {
158                        (glow::COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, glow::RGBA, 0)
159                    }
160                    AstcBlock::B10x10 => {
161                        (glow::COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, glow::RGBA, 0)
162                    }
163                    AstcBlock::B12x10 => {
164                        (glow::COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, glow::RGBA, 0)
165                    }
166                    AstcBlock::B12x12 => {
167                        (glow::COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, glow::RGBA, 0)
168                    }
169                },
170            },
171        };
172
173        super::TextureFormatDesc {
174            internal,
175            external,
176            data_type,
177        }
178    }
179}
180
181pub(super) fn describe_vertex_format(vertex_format: wgt::VertexFormat) -> super::VertexFormatDesc {
182    use super::VertexAttribKind as Vak;
183    use wgt::VertexFormat as Vf;
184
185    let (element_count, element_format, attrib_kind) = match vertex_format {
186        Vf::Unorm8 => (1, glow::UNSIGNED_BYTE, Vak::Float),
187        Vf::Snorm8 => (1, glow::BYTE, Vak::Float),
188        Vf::Uint8 => (1, glow::UNSIGNED_BYTE, Vak::Integer),
189        Vf::Sint8 => (1, glow::BYTE, Vak::Integer),
190        Vf::Unorm8x2 => (2, glow::UNSIGNED_BYTE, Vak::Float),
191        Vf::Snorm8x2 => (2, glow::BYTE, Vak::Float),
192        Vf::Uint8x2 => (2, glow::UNSIGNED_BYTE, Vak::Integer),
193        Vf::Sint8x2 => (2, glow::BYTE, Vak::Integer),
194        Vf::Unorm8x4 => (4, glow::UNSIGNED_BYTE, Vak::Float),
195        Vf::Snorm8x4 => (4, glow::BYTE, Vak::Float),
196        Vf::Uint8x4 => (4, glow::UNSIGNED_BYTE, Vak::Integer),
197        Vf::Sint8x4 => (4, glow::BYTE, Vak::Integer),
198        Vf::Unorm16 => (1, glow::UNSIGNED_SHORT, Vak::Float),
199        Vf::Snorm16 => (1, glow::SHORT, Vak::Float),
200        Vf::Uint16 => (1, glow::UNSIGNED_SHORT, Vak::Integer),
201        Vf::Sint16 => (1, glow::SHORT, Vak::Integer),
202        Vf::Float16 => (1, glow::HALF_FLOAT, Vak::Float),
203        Vf::Unorm16x2 => (2, glow::UNSIGNED_SHORT, Vak::Float),
204        Vf::Snorm16x2 => (2, glow::SHORT, Vak::Float),
205        Vf::Uint16x2 => (2, glow::UNSIGNED_SHORT, Vak::Integer),
206        Vf::Sint16x2 => (2, glow::SHORT, Vak::Integer),
207        Vf::Float16x2 => (2, glow::HALF_FLOAT, Vak::Float),
208        Vf::Unorm16x4 => (4, glow::UNSIGNED_SHORT, Vak::Float),
209        Vf::Snorm16x4 => (4, glow::SHORT, Vak::Float),
210        Vf::Uint16x4 => (4, glow::UNSIGNED_SHORT, Vak::Integer),
211        Vf::Sint16x4 => (4, glow::SHORT, Vak::Integer),
212        Vf::Float16x4 => (4, glow::HALF_FLOAT, Vak::Float),
213        Vf::Uint32 => (1, glow::UNSIGNED_INT, Vak::Integer),
214        Vf::Sint32 => (1, glow::INT, Vak::Integer),
215        Vf::Float32 => (1, glow::FLOAT, Vak::Float),
216        Vf::Uint32x2 => (2, glow::UNSIGNED_INT, Vak::Integer),
217        Vf::Sint32x2 => (2, glow::INT, Vak::Integer),
218        Vf::Float32x2 => (2, glow::FLOAT, Vak::Float),
219        Vf::Uint32x3 => (3, glow::UNSIGNED_INT, Vak::Integer),
220        Vf::Sint32x3 => (3, glow::INT, Vak::Integer),
221        Vf::Float32x3 => (3, glow::FLOAT, Vak::Float),
222        Vf::Uint32x4 => (4, glow::UNSIGNED_INT, Vak::Integer),
223        Vf::Sint32x4 => (4, glow::INT, Vak::Integer),
224        Vf::Float32x4 => (4, glow::FLOAT, Vak::Float),
225        Vf::Unorm10_10_10_2 => (4, glow::UNSIGNED_INT_10_10_10_2, Vak::Float),
226        Vf::Unorm8x4Bgra => (glow::BGRA as i32, glow::UNSIGNED_BYTE, Vak::Float),
227        Vf::Float64 | Vf::Float64x2 | Vf::Float64x3 | Vf::Float64x4 => unimplemented!(),
228    };
229
230    super::VertexFormatDesc {
231        element_count,
232        element_format,
233        attrib_kind,
234    }
235}
236
237pub fn map_filter_modes(
238    min: wgt::FilterMode,
239    mag: wgt::FilterMode,
240    mip: wgt::FilterMode,
241) -> (u32, u32) {
242    use wgt::FilterMode as Fm;
243
244    let mag_filter = match mag {
245        Fm::Nearest => glow::NEAREST,
246        Fm::Linear => glow::LINEAR,
247    };
248
249    let min_filter = match (min, mip) {
250        (Fm::Nearest, Fm::Nearest) => glow::NEAREST_MIPMAP_NEAREST,
251        (Fm::Nearest, Fm::Linear) => glow::NEAREST_MIPMAP_LINEAR,
252        (Fm::Linear, Fm::Nearest) => glow::LINEAR_MIPMAP_NEAREST,
253        (Fm::Linear, Fm::Linear) => glow::LINEAR_MIPMAP_LINEAR,
254    };
255
256    (min_filter, mag_filter)
257}
258
259pub fn map_address_mode(mode: wgt::AddressMode) -> u32 {
260    match mode {
261        wgt::AddressMode::Repeat => glow::REPEAT,
262        wgt::AddressMode::MirrorRepeat => glow::MIRRORED_REPEAT,
263        wgt::AddressMode::ClampToEdge => glow::CLAMP_TO_EDGE,
264        wgt::AddressMode::ClampToBorder => glow::CLAMP_TO_BORDER,
265        //wgt::AddressMode::MirrorClamp => glow::MIRROR_CLAMP_TO_EDGE,
266    }
267}
268
269pub fn map_compare_func(fun: wgt::CompareFunction) -> u32 {
270    use wgt::CompareFunction as Cf;
271    match fun {
272        Cf::Never => glow::NEVER,
273        Cf::Less => glow::LESS,
274        Cf::LessEqual => glow::LEQUAL,
275        Cf::Equal => glow::EQUAL,
276        Cf::GreaterEqual => glow::GEQUAL,
277        Cf::Greater => glow::GREATER,
278        Cf::NotEqual => glow::NOTEQUAL,
279        Cf::Always => glow::ALWAYS,
280    }
281}
282
283pub fn map_primitive_topology(topology: wgt::PrimitiveTopology) -> u32 {
284    use wgt::PrimitiveTopology as Pt;
285    match topology {
286        Pt::PointList => glow::POINTS,
287        Pt::LineList => glow::LINES,
288        Pt::LineStrip => glow::LINE_STRIP,
289        Pt::TriangleList => glow::TRIANGLES,
290        Pt::TriangleStrip => glow::TRIANGLE_STRIP,
291    }
292}
293
294pub(super) fn map_primitive_state(state: &wgt::PrimitiveState) -> super::PrimitiveState {
295    super::PrimitiveState {
296        //Note: we are flipping the front face, so that
297        // the Y-flip in the generated GLSL keeps the same visibility.
298        // See `naga::back::glsl::WriterFlags::ADJUST_COORDINATE_SPACE`.
299        front_face: match state.front_face {
300            wgt::FrontFace::Cw => glow::CCW,
301            wgt::FrontFace::Ccw => glow::CW,
302        },
303        cull_face: match state.cull_mode {
304            Some(wgt::Face::Front) => glow::FRONT,
305            Some(wgt::Face::Back) => glow::BACK,
306            None => 0,
307        },
308        unclipped_depth: state.unclipped_depth,
309        polygon_mode: match state.polygon_mode {
310            wgt::PolygonMode::Fill => glow::FILL,
311            wgt::PolygonMode::Line => glow::LINE,
312            wgt::PolygonMode::Point => glow::POINT,
313        },
314    }
315}
316
317pub fn _map_view_dimension(dim: wgt::TextureViewDimension) -> u32 {
318    use wgt::TextureViewDimension as Tvd;
319    match dim {
320        Tvd::D1 | Tvd::D2 => glow::TEXTURE_2D,
321        Tvd::D2Array => glow::TEXTURE_2D_ARRAY,
322        Tvd::Cube => glow::TEXTURE_CUBE_MAP,
323        Tvd::CubeArray => glow::TEXTURE_CUBE_MAP_ARRAY,
324        Tvd::D3 => glow::TEXTURE_3D,
325    }
326}
327
328fn map_stencil_op(operation: wgt::StencilOperation) -> u32 {
329    use wgt::StencilOperation as So;
330    match operation {
331        So::Keep => glow::KEEP,
332        So::Zero => glow::ZERO,
333        So::Replace => glow::REPLACE,
334        So::Invert => glow::INVERT,
335        So::IncrementClamp => glow::INCR,
336        So::DecrementClamp => glow::DECR,
337        So::IncrementWrap => glow::INCR_WRAP,
338        So::DecrementWrap => glow::DECR_WRAP,
339    }
340}
341
342fn map_stencil_ops(face: &wgt::StencilFaceState) -> super::StencilOps {
343    super::StencilOps {
344        pass: map_stencil_op(face.pass_op),
345        fail: map_stencil_op(face.fail_op),
346        depth_fail: map_stencil_op(face.depth_fail_op),
347    }
348}
349
350pub(super) fn map_stencil(state: &wgt::StencilState) -> super::StencilState {
351    super::StencilState {
352        front: super::StencilSide {
353            function: map_compare_func(state.front.compare),
354            mask_read: state.read_mask,
355            mask_write: state.write_mask,
356            reference: 0,
357            ops: map_stencil_ops(&state.front),
358        },
359        back: super::StencilSide {
360            function: map_compare_func(state.back.compare),
361            mask_read: state.read_mask,
362            mask_write: state.write_mask,
363            reference: 0,
364            ops: map_stencil_ops(&state.back),
365        },
366    }
367}
368
369fn map_blend_factor(factor: wgt::BlendFactor) -> u32 {
370    use wgt::BlendFactor as Bf;
371    match factor {
372        Bf::Zero => glow::ZERO,
373        Bf::One => glow::ONE,
374        Bf::Src => glow::SRC_COLOR,
375        Bf::OneMinusSrc => glow::ONE_MINUS_SRC_COLOR,
376        Bf::Dst => glow::DST_COLOR,
377        Bf::OneMinusDst => glow::ONE_MINUS_DST_COLOR,
378        Bf::SrcAlpha => glow::SRC_ALPHA,
379        Bf::OneMinusSrcAlpha => glow::ONE_MINUS_SRC_ALPHA,
380        Bf::DstAlpha => glow::DST_ALPHA,
381        Bf::OneMinusDstAlpha => glow::ONE_MINUS_DST_ALPHA,
382        Bf::Constant => glow::CONSTANT_COLOR,
383        Bf::OneMinusConstant => glow::ONE_MINUS_CONSTANT_COLOR,
384        Bf::SrcAlphaSaturated => glow::SRC_ALPHA_SATURATE,
385        Bf::Src1 => glow::SRC1_COLOR,
386        Bf::OneMinusSrc1 => glow::ONE_MINUS_SRC1_COLOR,
387        Bf::Src1Alpha => glow::SRC1_ALPHA,
388        Bf::OneMinusSrc1Alpha => glow::ONE_MINUS_SRC1_ALPHA,
389    }
390}
391
392fn map_blend_component(component: &wgt::BlendComponent) -> super::BlendComponent {
393    super::BlendComponent {
394        src: map_blend_factor(component.src_factor),
395        dst: map_blend_factor(component.dst_factor),
396        equation: match component.operation {
397            wgt::BlendOperation::Add => glow::FUNC_ADD,
398            wgt::BlendOperation::Subtract => glow::FUNC_SUBTRACT,
399            wgt::BlendOperation::ReverseSubtract => glow::FUNC_REVERSE_SUBTRACT,
400            wgt::BlendOperation::Min => glow::MIN,
401            wgt::BlendOperation::Max => glow::MAX,
402        },
403    }
404}
405
406pub(super) fn map_blend(blend: &wgt::BlendState) -> super::BlendDesc {
407    super::BlendDesc {
408        color: map_blend_component(&blend.color),
409        alpha: map_blend_component(&blend.alpha),
410    }
411}
412
413pub(super) fn map_storage_access(access: wgt::StorageTextureAccess) -> u32 {
414    match access {
415        wgt::StorageTextureAccess::ReadOnly => glow::READ_ONLY,
416        wgt::StorageTextureAccess::WriteOnly => glow::WRITE_ONLY,
417        wgt::StorageTextureAccess::ReadWrite => glow::READ_WRITE,
418        wgt::StorageTextureAccess::Atomic => glow::READ_WRITE,
419    }
420}
421
422pub(super) fn is_layered_target(target: u32) -> bool {
423    match target {
424        glow::TEXTURE_2D | glow::TEXTURE_CUBE_MAP => false,
425        glow::TEXTURE_2D_ARRAY | glow::TEXTURE_CUBE_MAP_ARRAY | glow::TEXTURE_3D => true,
426        _ => unreachable!(),
427    }
428}