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use std::{error, fmt, future::Future, sync::Arc};
use parking_lot::Mutex;
use crate::api::blas::{Blas, BlasGeometrySizeDescriptors, BlasShared, CreateBlasDescriptor};
use crate::api::tlas::{CreateTlasDescriptor, Tlas};
use crate::*;
/// Open connection to a graphics and/or compute device.
///
/// Responsible for the creation of most rendering and compute resources.
/// These are then used in commands, which are submitted to a [`Queue`].
///
/// A device may be requested from an adapter with [`Adapter::request_device`].
///
/// Corresponds to [WebGPU `GPUDevice`](https://gpuweb.github.io/gpuweb/#gpu-device).
#[derive(Debug)]
pub struct Device {
pub(crate) inner: dispatch::DispatchDevice,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(Device: Send, Sync);
crate::cmp::impl_eq_ord_hash_proxy!(Device => .inner);
/// Describes a [`Device`].
///
/// For use with [`Adapter::request_device`].
///
/// Corresponds to [WebGPU `GPUDeviceDescriptor`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpudevicedescriptor).
pub type DeviceDescriptor<'a> = wgt::DeviceDescriptor<Label<'a>>;
static_assertions::assert_impl_all!(DeviceDescriptor<'_>: Send, Sync);
impl Device {
/// Check for resource cleanups and mapping callbacks. Will block if [`Maintain::Wait`] is passed.
///
/// Return `true` if the queue is empty, or `false` if there are more queue
/// submissions still in flight. (Note that, unless access to the [`Queue`] is
/// coordinated somehow, this information could be out of date by the time
/// the caller receives it. `Queue`s can be shared between threads, so
/// other threads could submit new work at any time.)
///
/// When running on WebGPU, this is a no-op. `Device`s are automatically polled.
pub fn poll(&self, maintain: Maintain) -> MaintainResult {
self.inner.poll(maintain)
}
/// The features which can be used on this device.
///
/// No additional features can be used, even if the underlying adapter can support them.
#[must_use]
pub fn features(&self) -> Features {
self.inner.features()
}
/// The limits which can be used on this device.
///
/// No better limits can be used, even if the underlying adapter can support them.
#[must_use]
pub fn limits(&self) -> Limits {
self.inner.limits()
}
/// Creates a shader module.
///
/// <div class="warning">
// NOTE: Keep this in sync with `naga::front::wgsl::parse_str`!
// NOTE: Keep this in sync with `wgpu_core::Global::device_create_shader_module`!
///
/// This function may consume a lot of stack space. Compiler-enforced limits for parsing
/// recursion exist; if shader compilation runs into them, it will return an error gracefully.
/// However, on some build profiles and platforms, the default stack size for a thread may be
/// exceeded before this limit is reached during parsing. Callers should ensure that there is
/// enough stack space for this, particularly if calls to this method are exposed to user
/// input.
///
/// </div>
#[must_use]
pub fn create_shader_module(&self, desc: ShaderModuleDescriptor<'_>) -> ShaderModule {
let module = self
.inner
.create_shader_module(desc, wgt::ShaderRuntimeChecks::checked());
ShaderModule { inner: module }
}
/// Deprecated: Use [`create_shader_module_trusted`][csmt] instead.
///
/// # Safety
///
/// See [`create_shader_module_trusted`][csmt].
///
/// [csmt]: Self::create_shader_module_trusted
#[deprecated(
since = "24.0.0",
note = "Use `Device::create_shader_module_trusted(desc, wgpu::ShaderRuntimeChecks::unchecked())` instead."
)]
#[must_use]
pub unsafe fn create_shader_module_unchecked(
&self,
desc: ShaderModuleDescriptor<'_>,
) -> ShaderModule {
unsafe { self.create_shader_module_trusted(desc, crate::ShaderRuntimeChecks::unchecked()) }
}
/// Creates a shader module with flags to dictate runtime checks.
///
/// When running on WebGPU, this will merely call [`create_shader_module`][csm].
///
/// # Safety
///
/// In contrast with [`create_shader_module`][csm] this function
/// creates a shader module with user-customizable runtime checks which allows shaders to
/// perform operations which can lead to undefined behavior like indexing out of bounds,
/// thus it's the caller responsibility to pass a shader which doesn't perform any of this
/// operations.
///
/// See the documentation for [`ShaderRuntimeChecks`][src] for more information about specific checks.
///
/// [csm]: Self::create_shader_module
/// [src]: crate::ShaderRuntimeChecks
#[must_use]
pub unsafe fn create_shader_module_trusted(
&self,
desc: ShaderModuleDescriptor<'_>,
runtime_checks: crate::ShaderRuntimeChecks,
) -> ShaderModule {
let module = self.inner.create_shader_module(desc, runtime_checks);
ShaderModule { inner: module }
}
/// Creates a shader module from SPIR-V binary directly.
///
/// # Safety
///
/// This function passes binary data to the backend as-is and can potentially result in a
/// driver crash or bogus behaviour. No attempt is made to ensure that data is valid SPIR-V.
///
/// See also [`include_spirv_raw!`] and [`util::make_spirv_raw`].
#[must_use]
pub unsafe fn create_shader_module_spirv(
&self,
desc: &ShaderModuleDescriptorSpirV<'_>,
) -> ShaderModule {
let module = unsafe { self.inner.create_shader_module_spirv(desc) };
ShaderModule { inner: module }
}
/// Creates an empty [`CommandEncoder`].
#[must_use]
pub fn create_command_encoder(&self, desc: &CommandEncoderDescriptor<'_>) -> CommandEncoder {
let encoder = self.inner.create_command_encoder(desc);
CommandEncoder { inner: encoder }
}
/// Creates an empty [`RenderBundleEncoder`].
#[must_use]
pub fn create_render_bundle_encoder<'a>(
&self,
desc: &RenderBundleEncoderDescriptor<'_>,
) -> RenderBundleEncoder<'a> {
let encoder = self.inner.create_render_bundle_encoder(desc);
RenderBundleEncoder {
inner: encoder,
_p: std::marker::PhantomData,
}
}
/// Creates a new [`BindGroup`].
#[must_use]
pub fn create_bind_group(&self, desc: &BindGroupDescriptor<'_>) -> BindGroup {
let group = self.inner.create_bind_group(desc);
BindGroup { inner: group }
}
/// Creates a [`BindGroupLayout`].
#[must_use]
pub fn create_bind_group_layout(
&self,
desc: &BindGroupLayoutDescriptor<'_>,
) -> BindGroupLayout {
let layout = self.inner.create_bind_group_layout(desc);
BindGroupLayout { inner: layout }
}
/// Creates a [`PipelineLayout`].
#[must_use]
pub fn create_pipeline_layout(&self, desc: &PipelineLayoutDescriptor<'_>) -> PipelineLayout {
let layout = self.inner.create_pipeline_layout(desc);
PipelineLayout { inner: layout }
}
/// Creates a [`RenderPipeline`].
#[must_use]
pub fn create_render_pipeline(&self, desc: &RenderPipelineDescriptor<'_>) -> RenderPipeline {
let pipeline = self.inner.create_render_pipeline(desc);
RenderPipeline { inner: pipeline }
}
/// Creates a [`ComputePipeline`].
#[must_use]
pub fn create_compute_pipeline(&self, desc: &ComputePipelineDescriptor<'_>) -> ComputePipeline {
let pipeline = self.inner.create_compute_pipeline(desc);
ComputePipeline { inner: pipeline }
}
/// Creates a [`Buffer`].
#[must_use]
pub fn create_buffer(&self, desc: &BufferDescriptor<'_>) -> Buffer {
let mut map_context = MapContext::new(desc.size);
if desc.mapped_at_creation {
map_context.initial_range = 0..desc.size;
}
let buffer = self.inner.create_buffer(desc);
Buffer {
inner: buffer,
map_context: Mutex::new(map_context),
size: desc.size,
usage: desc.usage,
}
}
/// Creates a new [`Texture`].
///
/// `desc` specifies the general format of the texture.
#[must_use]
pub fn create_texture(&self, desc: &TextureDescriptor<'_>) -> Texture {
let texture = self.inner.create_texture(desc);
Texture {
inner: texture,
descriptor: TextureDescriptor {
label: None,
view_formats: &[],
..desc.clone()
},
}
}
/// Creates a [`Texture`] from a wgpu-hal Texture.
///
/// # Safety
///
/// - `hal_texture` must be created from this device internal handle
/// - `hal_texture` must be created respecting `desc`
/// - `hal_texture` must be initialized
#[cfg(wgpu_core)]
#[must_use]
pub unsafe fn create_texture_from_hal<A: wgc::hal_api::HalApi>(
&self,
hal_texture: A::Texture,
desc: &TextureDescriptor<'_>,
) -> Texture {
let texture = unsafe {
let core_device = self.inner.as_core();
core_device
.context
.create_texture_from_hal::<A>(hal_texture, core_device, desc)
};
Texture {
inner: texture.into(),
descriptor: TextureDescriptor {
label: None,
view_formats: &[],
..desc.clone()
},
}
}
/// Creates a [`Buffer`] from a wgpu-hal Buffer.
///
/// # Safety
///
/// - `hal_buffer` must be created from this device internal handle
/// - `hal_buffer` must be created respecting `desc`
/// - `hal_buffer` must be initialized
#[cfg(wgpu_core)]
#[must_use]
pub unsafe fn create_buffer_from_hal<A: wgc::hal_api::HalApi>(
&self,
hal_buffer: A::Buffer,
desc: &BufferDescriptor<'_>,
) -> Buffer {
let mut map_context = MapContext::new(desc.size);
if desc.mapped_at_creation {
map_context.initial_range = 0..desc.size;
}
let buffer = unsafe {
let core_device = self.inner.as_core();
core_device
.context
.create_buffer_from_hal::<A>(hal_buffer, core_device, desc)
};
Buffer {
inner: buffer.into(),
map_context: Mutex::new(map_context),
size: desc.size,
usage: desc.usage,
}
}
/// Creates a new [`Sampler`].
///
/// `desc` specifies the behavior of the sampler.
#[must_use]
pub fn create_sampler(&self, desc: &SamplerDescriptor<'_>) -> Sampler {
let sampler = self.inner.create_sampler(desc);
Sampler { inner: sampler }
}
/// Creates a new [`QuerySet`].
#[must_use]
pub fn create_query_set(&self, desc: &QuerySetDescriptor<'_>) -> QuerySet {
let query_set = self.inner.create_query_set(desc);
QuerySet { inner: query_set }
}
/// Set a callback for errors that are not handled in error scopes.
pub fn on_uncaptured_error(&self, handler: Box<dyn UncapturedErrorHandler>) {
self.inner.on_uncaptured_error(handler)
}
/// Push an error scope.
pub fn push_error_scope(&self, filter: ErrorFilter) {
self.inner.push_error_scope(filter)
}
/// Pop an error scope.
pub fn pop_error_scope(&self) -> impl Future<Output = Option<Error>> + WasmNotSend {
self.inner.pop_error_scope()
}
/// Starts frame capture.
pub fn start_capture(&self) {
self.inner.start_capture()
}
/// Stops frame capture.
pub fn stop_capture(&self) {
self.inner.stop_capture()
}
/// Query internal counters from the native backend for debugging purposes.
///
/// Some backends may not set all counters, or may not set any counter at all.
/// The `counters` cargo feature must be enabled for any counter to be set.
///
/// If a counter is not set, its contains its default value (zero).
#[must_use]
pub fn get_internal_counters(&self) -> wgt::InternalCounters {
self.inner.get_internal_counters()
}
/// Generate an GPU memory allocation report if the underlying backend supports it.
///
/// Backends that do not support producing these reports return `None`. A backend may
/// Support it and still return `None` if it is not using performing sub-allocation,
/// for example as a workaround for driver issues.
#[must_use]
pub fn generate_allocator_report(&self) -> Option<wgt::AllocatorReport> {
self.inner.generate_allocator_report()
}
/// Apply a callback to this `Device`'s underlying backend device.
///
/// If this `Device` is implemented by the backend API given by `A` (Vulkan,
/// Dx12, etc.), then apply `hal_device_callback` to `Some(&device)`, where
/// `device` is the underlying backend device type, [`A::Device`].
///
/// If this `Device` uses a different backend, apply `hal_device_callback`
/// to `None`.
///
/// The device is locked for reading while `hal_device_callback` runs. If
/// the callback attempts to perform any `wgpu` operations that require
/// write access to the device (destroying a buffer, say), deadlock will
/// occur. The locks are automatically released when the callback returns.
///
/// # Safety
///
/// - The raw handle passed to the callback must not be manually destroyed.
///
/// [`A::Device`]: hal::Api::Device
#[cfg(wgpu_core)]
pub unsafe fn as_hal<A: wgc::hal_api::HalApi, F: FnOnce(Option<&A::Device>) -> R, R>(
&self,
hal_device_callback: F,
) -> R {
if let Some(core_device) = self.inner.as_core_opt() {
unsafe {
core_device
.context
.device_as_hal::<A, F, R>(core_device, hal_device_callback)
}
} else {
hal_device_callback(None)
}
}
/// Destroy this device.
pub fn destroy(&self) {
self.inner.destroy()
}
/// Set a DeviceLostCallback on this device.
pub fn set_device_lost_callback(
&self,
callback: impl Fn(DeviceLostReason, String) + Send + 'static,
) {
self.inner.set_device_lost_callback(Box::new(callback))
}
/// Create a [`PipelineCache`] with initial data
///
/// This can be passed to [`Device::create_compute_pipeline`]
/// and [`Device::create_render_pipeline`] to either accelerate these
/// or add the cache results from those.
///
/// # Safety
///
/// If the `data` field of `desc` is set, it must have previously been returned from a call
/// to [`PipelineCache::get_data`][^saving]. This `data` will only be used if it came
/// from an adapter with the same [`util::pipeline_cache_key`].
/// This *is* compatible across wgpu versions, as any data format change will
/// be accounted for.
///
/// It is *not* supported to bring caches from previous direct uses of backend APIs
/// into this method.
///
/// # Errors
///
/// Returns an error value if:
/// * the [`PIPELINE_CACHE`](wgt::Features::PIPELINE_CACHE) feature is not enabled
/// * this device is invalid; or
/// * the device is out of memory
///
/// This method also returns an error value if:
/// * The `fallback` field on `desc` is false; and
/// * the `data` provided would not be used[^data_not_used]
///
/// If an error value is used in subsequent calls, default caching will be used.
///
/// [^saving]: We do recognise that saving this data to disk means this condition
/// is impossible to fully prove. Consider the risks for your own application in this case.
///
/// [^data_not_used]: This data may be not used if: the data was produced by a prior
/// version of wgpu; or was created for an incompatible adapter, or there was a GPU driver
/// update. In some cases, the data might not be used and a real value is returned,
/// this is left to the discretion of GPU drivers.
#[must_use]
pub unsafe fn create_pipeline_cache(
&self,
desc: &PipelineCacheDescriptor<'_>,
) -> PipelineCache {
let cache = unsafe { self.inner.create_pipeline_cache(desc) };
PipelineCache { inner: cache }
}
}
/// [`Features::EXPERIMENTAL_RAY_TRACING_ACCELERATION_STRUCTURE`] must be enabled on the device in order to call these functions.
impl Device {
/// Create a bottom level acceleration structure, used inside a top level acceleration structure for ray tracing.
/// - `desc`: The descriptor of the acceleration structure.
/// - `sizes`: Size descriptor limiting what can be built into the acceleration structure.
///
/// # Validation
/// If any of the following is not satisfied a validation error is generated
///
/// The device ***must*** have [Features::EXPERIMENTAL_RAY_TRACING_ACCELERATION_STRUCTURE] enabled.
/// if `sizes` is [BlasGeometrySizeDescriptors::Triangles] then the following must be satisfied
/// - For every geometry descriptor (for the purposes this is called `geo_desc`) of `sizes.descriptors` the following must be satisfied:
/// - `geo_desc.vertex_format` must be within allowed formats (allowed formats for a given feature set
/// may be queried with [Features::allowed_vertex_formats_for_blas]).
/// - Both or neither of `geo_desc.index_format` and `geo_desc.index_count` must be provided.
///
/// [Features::EXPERIMENTAL_RAY_TRACING_ACCELERATION_STRUCTURE]: wgt::Features::EXPERIMENTAL_RAY_TRACING_ACCELERATION_STRUCTURE
/// [Features::allowed_vertex_formats_for_blas]: wgt::Features::allowed_vertex_formats_for_blas
#[must_use]
pub fn create_blas(
&self,
desc: &CreateBlasDescriptor<'_>,
sizes: BlasGeometrySizeDescriptors,
) -> Blas {
let (handle, blas) = self.inner.create_blas(desc, sizes);
Blas {
shared: Arc::new(BlasShared { inner: blas }),
handle,
}
}
/// Create a top level acceleration structure, used for ray tracing.
/// - `desc`: The descriptor of the acceleration structure.
///
/// # Validation
/// If any of the following is not satisfied a validation error is generated
///
/// The device ***must*** have [Features::EXPERIMENTAL_RAY_TRACING_ACCELERATION_STRUCTURE] enabled.
///
/// [Features::EXPERIMENTAL_RAY_TRACING_ACCELERATION_STRUCTURE]: wgt::Features::EXPERIMENTAL_RAY_TRACING_ACCELERATION_STRUCTURE
#[must_use]
pub fn create_tlas(&self, desc: &CreateTlasDescriptor<'_>) -> Tlas {
let tlas = self.inner.create_tlas(desc);
Tlas {
inner: tlas,
max_instances: desc.max_instances,
}
}
}
/// Requesting a device from an [`Adapter`] failed.
#[derive(Clone, Debug)]
pub struct RequestDeviceError {
pub(crate) inner: RequestDeviceErrorKind,
}
#[derive(Clone, Debug)]
pub(crate) enum RequestDeviceErrorKind {
/// Error from [`wgpu_core`].
// must match dependency cfg
#[cfg(wgpu_core)]
Core(wgc::instance::RequestDeviceError),
/// Error from web API that was called by `wgpu` to request a device.
///
/// (This is currently never used by the webgl backend, but it could be.)
#[cfg(webgpu)]
WebGpu(wasm_bindgen::JsValue),
}
#[cfg(send_sync)]
unsafe impl Send for RequestDeviceErrorKind {}
#[cfg(send_sync)]
unsafe impl Sync for RequestDeviceErrorKind {}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(RequestDeviceError: Send, Sync);
impl fmt::Display for RequestDeviceError {
fn fmt(&self, _f: &mut fmt::Formatter<'_>) -> fmt::Result {
match &self.inner {
#[cfg(wgpu_core)]
RequestDeviceErrorKind::Core(error) => error.fmt(_f),
#[cfg(webgpu)]
RequestDeviceErrorKind::WebGpu(error_js_value) => {
// wasm-bindgen provides a reasonable error stringification via `Debug` impl
write!(_f, "{error_js_value:?}")
}
#[cfg(not(any(webgpu, wgpu_core)))]
_ => unimplemented!("unknown `RequestDeviceErrorKind`"),
}
}
}
impl error::Error for RequestDeviceError {
fn source(&self) -> Option<&(dyn error::Error + 'static)> {
match &self.inner {
#[cfg(wgpu_core)]
RequestDeviceErrorKind::Core(error) => error.source(),
#[cfg(webgpu)]
RequestDeviceErrorKind::WebGpu(_) => None,
#[cfg(not(any(webgpu, wgpu_core)))]
_ => unimplemented!("unknown `RequestDeviceErrorKind`"),
}
}
}
#[cfg(wgpu_core)]
impl From<wgc::instance::RequestDeviceError> for RequestDeviceError {
fn from(error: wgc::instance::RequestDeviceError) -> Self {
Self {
inner: RequestDeviceErrorKind::Core(error),
}
}
}
/// Type for the callback of uncaptured error handler
pub trait UncapturedErrorHandler: Fn(Error) + Send + 'static {}
impl<T> UncapturedErrorHandler for T where T: Fn(Error) + Send + 'static {}
/// Filter for error scopes.
#[derive(Clone, Copy, Debug, Eq, PartialEq, PartialOrd)]
pub enum ErrorFilter {
/// Catch only out-of-memory errors.
OutOfMemory,
/// Catch only validation errors.
Validation,
/// Catch only internal errors.
Internal,
}
static_assertions::assert_impl_all!(ErrorFilter: Send, Sync);
/// Lower level source of the error.
///
/// `Send + Sync` varies depending on configuration.
#[cfg(send_sync)]
#[cfg_attr(docsrs, doc(cfg(all())))]
pub type ErrorSource = Box<dyn error::Error + Send + Sync + 'static>;
/// Lower level source of the error.
///
/// `Send + Sync` varies depending on configuration.
#[cfg(not(send_sync))]
#[cfg_attr(docsrs, doc(cfg(all())))]
pub type ErrorSource = Box<dyn error::Error + 'static>;
/// Error type
#[derive(Debug)]
pub enum Error {
/// Out of memory error
OutOfMemory {
/// Lower level source of the error.
source: ErrorSource,
},
/// Validation error, signifying a bug in code or data
Validation {
/// Lower level source of the error.
source: ErrorSource,
/// Description of the validation error.
description: String,
},
/// Internal error. Used for signalling any failures not explicitly expected by WebGPU.
///
/// These could be due to internal implementation or system limits being reached.
Internal {
/// Lower level source of the error.
source: ErrorSource,
/// Description of the internal GPU error.
description: String,
},
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(Error: Send, Sync);
impl error::Error for Error {
fn source(&self) -> Option<&(dyn error::Error + 'static)> {
match self {
Error::OutOfMemory { source } => Some(source.as_ref()),
Error::Validation { source, .. } => Some(source.as_ref()),
Error::Internal { source, .. } => Some(source.as_ref()),
}
}
}
impl fmt::Display for Error {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Error::OutOfMemory { .. } => f.write_str("Out of Memory"),
Error::Validation { description, .. } => f.write_str(description),
Error::Internal { description, .. } => f.write_str(description),
}
}
}