wgpu/api/
render_bundle_encoder.rs

1use core::{marker::PhantomData, num::NonZeroU32, ops::Range};
2
3use crate::dispatch::RenderBundleEncoderInterface;
4use crate::*;
5
6/// Encodes a series of GPU operations into a reusable "render bundle".
7///
8/// It only supports a handful of render commands, but it makes them reusable.
9/// It can be created with [`Device::create_render_bundle_encoder`].
10/// It can be executed onto a [`CommandEncoder`] using [`RenderPass::execute_bundles`].
11///
12/// Executing a [`RenderBundle`] is often more efficient than issuing the underlying commands
13/// manually.
14///
15/// Corresponds to [WebGPU `GPURenderBundleEncoder`](
16/// https://gpuweb.github.io/gpuweb/#gpurenderbundleencoder).
17#[derive(Debug)]
18pub struct RenderBundleEncoder<'a> {
19    pub(crate) inner: dispatch::DispatchRenderBundleEncoder,
20    /// This type should be !Send !Sync, because it represents an allocation on this thread's
21    /// command buffer.
22    pub(crate) _p: PhantomData<(*const u8, &'a ())>,
23}
24static_assertions::assert_not_impl_any!(RenderBundleEncoder<'_>: Send, Sync);
25
26crate::cmp::impl_eq_ord_hash_proxy!(RenderBundleEncoder<'_> => .inner);
27
28/// Describes a [`RenderBundleEncoder`].
29///
30/// For use with [`Device::create_render_bundle_encoder`].
31///
32/// Corresponds to [WebGPU `GPURenderBundleEncoderDescriptor`](
33/// https://gpuweb.github.io/gpuweb/#dictdef-gpurenderbundleencoderdescriptor).
34#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
35pub struct RenderBundleEncoderDescriptor<'a> {
36    /// Debug label of the render bundle encoder. This will show up in graphics debuggers for easy identification.
37    pub label: Label<'a>,
38    /// The formats of the color attachments that this render bundle is capable to rendering to. This
39    /// must match the formats of the color attachments in the render pass this render bundle is executed in.
40    pub color_formats: &'a [Option<TextureFormat>],
41    /// Information about the depth attachment that this render bundle is capable to rendering to. This
42    /// must match the format of the depth attachments in the render pass this render bundle is executed in.
43    pub depth_stencil: Option<RenderBundleDepthStencil>,
44    /// Sample count this render bundle is capable of rendering to. This must match the pipelines and
45    /// the render passes it is used in.
46    pub sample_count: u32,
47    /// If this render bundle will rendering to multiple array layers in the attachments at the same time.
48    pub multiview: Option<NonZeroU32>,
49}
50static_assertions::assert_impl_all!(RenderBundleEncoderDescriptor<'_>: Send, Sync);
51
52impl<'a> RenderBundleEncoder<'a> {
53    /// Finishes recording and returns a [`RenderBundle`] that can be executed in other render passes.
54    pub fn finish(self, desc: &RenderBundleDescriptor<'_>) -> RenderBundle {
55        let bundle = match self.inner {
56            #[cfg(wgpu_core)]
57            dispatch::DispatchRenderBundleEncoder::Core(b) => b.finish(desc),
58            #[cfg(webgpu)]
59            dispatch::DispatchRenderBundleEncoder::WebGPU(b) => b.finish(desc),
60            #[cfg(custom)]
61            dispatch::DispatchRenderBundleEncoder::Custom(_) => unimplemented!(),
62        };
63
64        RenderBundle { inner: bundle }
65    }
66
67    /// Sets the active bind group for a given bind group index. The bind group layout
68    /// in the active pipeline when any `draw()` function is called must match the layout of this bind group.
69    ///
70    /// If the bind group have dynamic offsets, provide them in the binding order.
71    pub fn set_bind_group<'b, BG>(&mut self, index: u32, bind_group: BG, offsets: &[DynamicOffset])
72    where
73        Option<&'b BindGroup>: From<BG>,
74    {
75        let bg: Option<&'b BindGroup> = bind_group.into();
76        let bg = bg.map(|x| &x.inner);
77        self.inner.set_bind_group(index, bg, offsets);
78    }
79
80    /// Sets the active render pipeline.
81    ///
82    /// Subsequent draw calls will exhibit the behavior defined by `pipeline`.
83    pub fn set_pipeline(&mut self, pipeline: &'a RenderPipeline) {
84        self.inner.set_pipeline(&pipeline.inner);
85    }
86
87    /// Sets the active index buffer.
88    ///
89    /// Subsequent calls to [`draw_indexed`](RenderBundleEncoder::draw_indexed) on this [`RenderBundleEncoder`] will
90    /// use `buffer` as the source index buffer.
91    ///
92    /// # Panics
93    ///
94    /// - If the buffer slice length is 0.
95    pub fn set_index_buffer(&mut self, buffer_slice: BufferSlice<'a>, index_format: IndexFormat) {
96        self.inner.set_index_buffer(
97            &buffer_slice.buffer.inner,
98            index_format,
99            buffer_slice.offset,
100            // TODO(https://github.com/gfx-rs/wgpu/issues/3170): Empty slices should be supported here
101            Some(buffer_slice.size_expect_nonzero()),
102        );
103    }
104
105    /// Assign a vertex buffer to a slot.
106    ///
107    /// Subsequent calls to [`draw`] and [`draw_indexed`] on this
108    /// [`RenderBundleEncoder`] will use `buffer` as one of the source vertex buffers.
109    ///
110    /// The `slot` refers to the index of the matching descriptor in
111    /// [`VertexState::buffers`].
112    ///
113    /// [`draw`]: RenderBundleEncoder::draw
114    /// [`draw_indexed`]: RenderBundleEncoder::draw_indexed
115    ///
116    /// # Panics
117    ///
118    /// - If the buffer slice length is 0.
119    pub fn set_vertex_buffer<'b, B>(&mut self, slot: u32, buffer_slice: B)
120    where
121        Option<BufferSlice<'b>>: From<B>,
122    {
123        let buffer_slice: Option<BufferSlice<'b>> = buffer_slice.into();
124        if let Some(buffer_slice) = buffer_slice {
125            self.inner.set_vertex_buffer(
126                slot,
127                Some(&buffer_slice.buffer.inner),
128                buffer_slice.offset,
129                // TODO(https://github.com/gfx-rs/wgpu/issues/3170): Empty slices should be supported here
130                Some(buffer_slice.size_expect_nonzero()),
131            );
132        } else {
133            self.inner.set_vertex_buffer(slot, None, 0, None);
134        }
135    }
136
137    /// Draws primitives from the active vertex buffer(s).
138    ///
139    /// The active vertex buffers can be set with [`RenderBundleEncoder::set_vertex_buffer`].
140    /// Does not use an Index Buffer. If you need this see [`RenderBundleEncoder::draw_indexed`]
141    ///
142    /// Panics if vertices Range is outside of the range of the vertices range of any set vertex buffer.
143    ///
144    /// vertices: The range of vertices to draw.
145    /// instances: Range of Instances to draw. Use 0..1 if instance buffers are not used.
146    /// E.g.of how its used internally
147    /// ```rust ignore
148    /// for instance_id in instance_range {
149    ///     for vertex_id in vertex_range {
150    ///         let vertex = vertex[vertex_id];
151    ///         vertex_shader(vertex, vertex_id, instance_id);
152    ///     }
153    /// }
154    /// ```
155    pub fn draw(&mut self, vertices: Range<u32>, instances: Range<u32>) {
156        self.inner.draw(vertices, instances);
157    }
158
159    /// Draws indexed primitives using the active index buffer and the active vertex buffer(s).
160    ///
161    /// The active index buffer can be set with [`RenderBundleEncoder::set_index_buffer`].
162    /// The active vertex buffer(s) can be set with [`RenderBundleEncoder::set_vertex_buffer`].
163    ///
164    /// Panics if indices Range is outside of the range of the indices range of any set index buffer.
165    ///
166    /// indices: The range of indices to draw.
167    /// base_vertex: value added to each index value before indexing into the vertex buffers.
168    /// instances: Range of Instances to draw. Use 0..1 if instance buffers are not used.
169    /// E.g.of how its used internally
170    /// ```rust ignore
171    /// for instance_id in instance_range {
172    ///     for index_index in index_range {
173    ///         let vertex_id = index_buffer[index_index];
174    ///         let adjusted_vertex_id = vertex_id + base_vertex;
175    ///         let vertex = vertex[adjusted_vertex_id];
176    ///         vertex_shader(vertex, adjusted_vertex_id, instance_id);
177    ///     }
178    /// }
179    /// ```
180    pub fn draw_indexed(&mut self, indices: Range<u32>, base_vertex: i32, instances: Range<u32>) {
181        self.inner.draw_indexed(indices, base_vertex, instances);
182    }
183
184    /// Draws primitives from the active vertex buffer(s) based on the contents of the `indirect_buffer`.
185    ///
186    /// The active vertex buffers can be set with [`RenderBundleEncoder::set_vertex_buffer`].
187    ///
188    /// The structure expected in `indirect_buffer` must conform to [`DrawIndirectArgs`](crate::util::DrawIndirectArgs).
189    pub fn draw_indirect(&mut self, indirect_buffer: &'a Buffer, indirect_offset: BufferAddress) {
190        self.inner
191            .draw_indirect(&indirect_buffer.inner, indirect_offset);
192    }
193
194    /// Draws indexed primitives using the active index buffer and the active vertex buffers,
195    /// based on the contents of the `indirect_buffer`.
196    ///
197    /// The active index buffer can be set with [`RenderBundleEncoder::set_index_buffer`], while the active
198    /// vertex buffers can be set with [`RenderBundleEncoder::set_vertex_buffer`].
199    ///
200    /// The structure expected in `indirect_buffer` must conform to [`DrawIndexedIndirectArgs`](crate::util::DrawIndexedIndirectArgs).
201    pub fn draw_indexed_indirect(
202        &mut self,
203        indirect_buffer: &'a Buffer,
204        indirect_offset: BufferAddress,
205    ) {
206        self.inner
207            .draw_indexed_indirect(&indirect_buffer.inner, indirect_offset);
208    }
209
210    #[cfg(custom)]
211    /// Returns custom implementation of RenderBundleEncoder (if custom backend and is internally T)
212    pub fn as_custom<T: custom::RenderBundleEncoderInterface>(&self) -> Option<&T> {
213        self.inner.as_custom()
214    }
215}
216
217/// [`Features::IMMEDIATES`] must be enabled on the device in order to call these functions.
218impl RenderBundleEncoder<'_> {
219    /// Set immediate data for subsequent draw calls within the render bundle.
220    ///
221    /// Write the bytes in `data` at offset `offset` within immediate data
222    /// storage. Both `offset` and the length of `data` must be
223    /// multiples of [`crate::IMMEDIATE_DATA_ALIGNMENT`], which is always 4.
224    ///
225    /// For example, if `offset` is `4` and `data` is eight bytes long, this
226    /// call will write `data` to bytes `4..12` of immediate data storage.
227    pub fn set_immediates(&mut self, offset: u32, data: &[u8]) {
228        self.inner.set_immediates(offset, data);
229    }
230}