1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224
use std::{marker::PhantomData, num::NonZeroU32, ops::Range};
use crate::dispatch::RenderBundleEncoderInterface;
use crate::*;
/// Encodes a series of GPU operations into a reusable "render bundle".
///
/// It only supports a handful of render commands, but it makes them reusable.
/// It can be created with [`Device::create_render_bundle_encoder`].
/// It can be executed onto a [`CommandEncoder`] using [`RenderPass::execute_bundles`].
///
/// Executing a [`RenderBundle`] is often more efficient than issuing the underlying commands
/// manually.
///
/// Corresponds to [WebGPU `GPURenderBundleEncoder`](
/// https://gpuweb.github.io/gpuweb/#gpurenderbundleencoder).
#[derive(Debug)]
pub struct RenderBundleEncoder<'a> {
pub(crate) inner: dispatch::DispatchRenderBundleEncoder,
/// This type should be !Send !Sync, because it represents an allocation on this thread's
/// command buffer.
pub(crate) _p: PhantomData<(*const u8, &'a ())>,
}
static_assertions::assert_not_impl_any!(RenderBundleEncoder<'_>: Send, Sync);
crate::cmp::impl_eq_ord_hash_proxy!(RenderBundleEncoder<'_> => .inner);
/// Describes a [`RenderBundleEncoder`].
///
/// For use with [`Device::create_render_bundle_encoder`].
///
/// Corresponds to [WebGPU `GPURenderBundleEncoderDescriptor`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpurenderbundleencoderdescriptor).
#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
pub struct RenderBundleEncoderDescriptor<'a> {
/// Debug label of the render bundle encoder. This will show up in graphics debuggers for easy identification.
pub label: Label<'a>,
/// The formats of the color attachments that this render bundle is capable to rendering to. This
/// must match the formats of the color attachments in the render pass this render bundle is executed in.
pub color_formats: &'a [Option<TextureFormat>],
/// Information about the depth attachment that this render bundle is capable to rendering to. This
/// must match the format of the depth attachments in the render pass this render bundle is executed in.
pub depth_stencil: Option<RenderBundleDepthStencil>,
/// Sample count this render bundle is capable of rendering to. This must match the pipelines and
/// the render passes it is used in.
pub sample_count: u32,
/// If this render bundle will rendering to multiple array layers in the attachments at the same time.
pub multiview: Option<NonZeroU32>,
}
static_assertions::assert_impl_all!(RenderBundleEncoderDescriptor<'_>: Send, Sync);
impl<'a> RenderBundleEncoder<'a> {
/// Finishes recording and returns a [`RenderBundle`] that can be executed in other render passes.
pub fn finish(self, desc: &RenderBundleDescriptor<'_>) -> RenderBundle {
let bundle = match self.inner {
#[cfg(wgpu_core)]
dispatch::DispatchRenderBundleEncoder::Core(b) => b.finish(desc),
#[cfg(webgpu)]
dispatch::DispatchRenderBundleEncoder::WebGPU(b) => b.finish(desc),
};
RenderBundle { inner: bundle }
}
/// Sets the active bind group for a given bind group index. The bind group layout
/// in the active pipeline when any `draw()` function is called must match the layout of this bind group.
///
/// If the bind group have dynamic offsets, provide them in the binding order.
pub fn set_bind_group<'b, BG>(&mut self, index: u32, bind_group: BG, offsets: &[DynamicOffset])
where
Option<&'b BindGroup>: From<BG>,
{
let bg: Option<&'b BindGroup> = bind_group.into();
let bg = bg.map(|x| &x.inner);
self.inner.set_bind_group(index, bg, offsets);
}
/// Sets the active render pipeline.
///
/// Subsequent draw calls will exhibit the behavior defined by `pipeline`.
pub fn set_pipeline(&mut self, pipeline: &'a RenderPipeline) {
self.inner.set_pipeline(&pipeline.inner);
}
/// Sets the active index buffer.
///
/// Subsequent calls to [`draw_indexed`](RenderBundleEncoder::draw_indexed) on this [`RenderBundleEncoder`] will
/// use `buffer` as the source index buffer.
pub fn set_index_buffer(&mut self, buffer_slice: BufferSlice<'a>, index_format: IndexFormat) {
self.inner.set_index_buffer(
&buffer_slice.buffer.inner,
index_format,
buffer_slice.offset,
buffer_slice.size,
);
}
/// Assign a vertex buffer to a slot.
///
/// Subsequent calls to [`draw`] and [`draw_indexed`] on this
/// [`RenderBundleEncoder`] will use `buffer` as one of the source vertex buffers.
///
/// The `slot` refers to the index of the matching descriptor in
/// [`VertexState::buffers`].
///
/// [`draw`]: RenderBundleEncoder::draw
/// [`draw_indexed`]: RenderBundleEncoder::draw_indexed
pub fn set_vertex_buffer(&mut self, slot: u32, buffer_slice: BufferSlice<'a>) {
self.inner.set_vertex_buffer(
slot,
&buffer_slice.buffer.inner,
buffer_slice.offset,
buffer_slice.size,
);
}
/// Draws primitives from the active vertex buffer(s).
///
/// The active vertex buffers can be set with [`RenderBundleEncoder::set_vertex_buffer`].
/// Does not use an Index Buffer. If you need this see [`RenderBundleEncoder::draw_indexed`]
///
/// Panics if vertices Range is outside of the range of the vertices range of any set vertex buffer.
///
/// vertices: The range of vertices to draw.
/// instances: Range of Instances to draw. Use 0..1 if instance buffers are not used.
/// E.g.of how its used internally
/// ```rust ignore
/// for instance_id in instance_range {
/// for vertex_id in vertex_range {
/// let vertex = vertex[vertex_id];
/// vertex_shader(vertex, vertex_id, instance_id);
/// }
/// }
/// ```
pub fn draw(&mut self, vertices: Range<u32>, instances: Range<u32>) {
self.inner.draw(vertices, instances);
}
/// Draws indexed primitives using the active index buffer and the active vertex buffer(s).
///
/// The active index buffer can be set with [`RenderBundleEncoder::set_index_buffer`].
/// The active vertex buffer(s) can be set with [`RenderBundleEncoder::set_vertex_buffer`].
///
/// Panics if indices Range is outside of the range of the indices range of any set index buffer.
///
/// indices: The range of indices to draw.
/// base_vertex: value added to each index value before indexing into the vertex buffers.
/// instances: Range of Instances to draw. Use 0..1 if instance buffers are not used.
/// E.g.of how its used internally
/// ```rust ignore
/// for instance_id in instance_range {
/// for index_index in index_range {
/// let vertex_id = index_buffer[index_index];
/// let adjusted_vertex_id = vertex_id + base_vertex;
/// let vertex = vertex[adjusted_vertex_id];
/// vertex_shader(vertex, adjusted_vertex_id, instance_id);
/// }
/// }
/// ```
pub fn draw_indexed(&mut self, indices: Range<u32>, base_vertex: i32, instances: Range<u32>) {
self.inner.draw_indexed(indices, base_vertex, instances);
}
/// Draws primitives from the active vertex buffer(s) based on the contents of the `indirect_buffer`.
///
/// The active vertex buffers can be set with [`RenderBundleEncoder::set_vertex_buffer`].
///
/// The structure expected in `indirect_buffer` must conform to [`DrawIndirectArgs`](crate::util::DrawIndirectArgs).
pub fn draw_indirect(&mut self, indirect_buffer: &'a Buffer, indirect_offset: BufferAddress) {
self.inner
.draw_indirect(&indirect_buffer.inner, indirect_offset);
}
/// Draws indexed primitives using the active index buffer and the active vertex buffers,
/// based on the contents of the `indirect_buffer`.
///
/// The active index buffer can be set with [`RenderBundleEncoder::set_index_buffer`], while the active
/// vertex buffers can be set with [`RenderBundleEncoder::set_vertex_buffer`].
///
/// The structure expected in `indirect_buffer` must conform to [`DrawIndexedIndirectArgs`](crate::util::DrawIndexedIndirectArgs).
pub fn draw_indexed_indirect(
&mut self,
indirect_buffer: &'a Buffer,
indirect_offset: BufferAddress,
) {
self.inner
.draw_indexed_indirect(&indirect_buffer.inner, indirect_offset);
}
}
/// [`Features::PUSH_CONSTANTS`] must be enabled on the device in order to call these functions.
impl RenderBundleEncoder<'_> {
/// Set push constant data.
///
/// Offset is measured in bytes, but must be a multiple of [`PUSH_CONSTANT_ALIGNMENT`].
///
/// Data size must be a multiple of 4 and must have an alignment of 4.
/// For example, with an offset of 4 and an array of `[u8; 8]`, that will write to the range
/// of 4..12.
///
/// For each byte in the range of push constant data written, the union of the stages of all push constant
/// ranges that covers that byte must be exactly `stages`. There's no good way of explaining this simply,
/// so here are some examples:
///
/// ```text
/// For the given ranges:
/// - 0..4 Vertex
/// - 4..8 Fragment
/// ```
///
/// You would need to upload this in two set_push_constants calls. First for the `Vertex` range, second for the `Fragment` range.
///
/// ```text
/// For the given ranges:
/// - 0..8 Vertex
/// - 4..12 Fragment
/// ```
///
/// You would need to upload this in three set_push_constants calls. First for the `Vertex` only range 0..4, second
/// for the `Vertex | Fragment` range 4..8, third for the `Fragment` range 8..12.
pub fn set_push_constants(&mut self, stages: ShaderStages, offset: u32, data: &[u8]) {
self.inner.set_push_constants(stages, offset, data);
}
}