1#[cfg(any(dx12, all(vulkan, windows)))]
5pub(super) mod dxgi;
6
7#[cfg(any(dx12, all(vulkan, windows)))]
8pub(super) mod dyn_lib;
9
10#[cfg(all(native, feature = "renderdoc"))]
11pub(super) mod renderdoc;
12
13pub mod db {
14 pub mod amd {
15 pub const VENDOR: u32 = 0x1002;
17 }
18 pub mod apple {
19 pub const VENDOR: u32 = 0x106B;
21 }
22 pub mod arm {
23 pub const VENDOR: u32 = 0x13B5;
25 }
26 pub mod broadcom {
27 pub const VENDOR: u32 = 0x14E4;
29 }
30 pub mod imgtec {
31 pub const VENDOR: u32 = 0x1010;
33 }
34 pub mod intel {
35 pub const VENDOR: u32 = 0x8086;
37 pub const DEVICE_KABY_LAKE_MASK: u32 = 0x5900;
38 pub const DEVICE_SKY_LAKE_MASK: u32 = 0x1900;
39 }
40 pub mod mesa {
41 pub const VENDOR: u32 = 0x10005;
47 }
48 pub mod nvidia {
49 pub const VENDOR: u32 = 0x10DE;
51 }
52 pub mod qualcomm {
53 pub const VENDOR: u32 = 0x5143;
55 }
56}
57
58pub const MAX_I32_BINDING_SIZE: u32 = (1 << 31) - 1;
63
64pub use wgpu_naga_bridge::map_naga_stage;
65
66impl crate::CopyExtent {
67 pub fn map_extent_to_copy_size(extent: &wgt::Extent3d, dim: wgt::TextureDimension) -> Self {
68 Self {
69 width: extent.width,
70 height: extent.height,
71 depth: match dim {
72 wgt::TextureDimension::D1 | wgt::TextureDimension::D2 => 1,
73 wgt::TextureDimension::D3 => extent.depth_or_array_layers,
74 },
75 }
76 }
77
78 pub fn min(&self, other: &Self) -> Self {
79 Self {
80 width: self.width.min(other.width),
81 height: self.height.min(other.height),
82 depth: self.depth.min(other.depth),
83 }
84 }
85
86 pub fn at_mip_level(&self, level: u32) -> Self {
90 Self {
91 width: (self.width >> level).max(1),
92 height: (self.height >> level).max(1),
93 depth: (self.depth >> level).max(1),
94 }
95 }
96}
97
98impl crate::TextureCopyBase {
99 pub fn max_copy_size(&self, full_size: &crate::CopyExtent) -> crate::CopyExtent {
100 let mip = full_size.at_mip_level(self.mip_level);
101 crate::CopyExtent {
102 width: mip.width - self.origin.x,
103 height: mip.height - self.origin.y,
104 depth: mip.depth - self.origin.z,
105 }
106 }
107}
108
109impl crate::BufferTextureCopy {
110 pub fn clamp_size_to_virtual(&mut self, full_size: &crate::CopyExtent) {
111 let max_size = self.texture_base.max_copy_size(full_size);
112 self.size = self.size.min(&max_size);
113 }
114}
115
116impl crate::TextureCopy {
117 pub fn clamp_size_to_virtual(
118 &mut self,
119 full_src_size: &crate::CopyExtent,
120 full_dst_size: &crate::CopyExtent,
121 ) {
122 let max_src_size = self.src_base.max_copy_size(full_src_size);
123 let max_dst_size = self.dst_base.max_copy_size(full_dst_size);
124 self.size = self.size.min(&max_src_size).min(&max_dst_size);
125 }
126}
127
128#[cfg_attr(not(any_backend), allow(dead_code))]
131pub(crate) fn adjust_raw_limits(mut limits: wgt::Limits) -> wgt::Limits {
132 limits.max_bind_groups = limits.max_bind_groups.min(crate::MAX_BIND_GROUPS as u32);
134 limits.max_vertex_buffers = limits
135 .max_vertex_buffers
136 .min(crate::MAX_VERTEX_BUFFERS as u32);
137 const { assert!(crate::MAX_BIND_GROUPS + crate::MAX_VERTEX_BUFFERS == 24) };
141 limits.max_bind_groups_plus_vertex_buffers = limits.max_bind_groups_plus_vertex_buffers.min(24);
142 limits.max_color_attachments = limits
143 .max_color_attachments
144 .min(crate::MAX_COLOR_ATTACHMENTS as u32);
145
146 const MAX_SHADER_STAGES_PER_PIPELINE: u32 = 2;
155 let max_per_stage_resources =
156 limits.max_bindings_per_bind_group / MAX_SHADER_STAGES_PER_PIPELINE;
157
158 cap_limits_to_be_under_the_sum_limit(
159 [
160 &mut limits.max_sampled_textures_per_shader_stage,
161 &mut limits.max_uniform_buffers_per_shader_stage,
162 &mut limits.max_storage_textures_per_shader_stage,
163 &mut limits.max_storage_buffers_per_shader_stage,
164 &mut limits.max_samplers_per_shader_stage,
165 &mut limits.max_acceleration_structures_per_shader_stage,
166 ],
167 max_per_stage_resources,
168 );
169 for (per_shader_stage, in_stage) in [
172 (
173 limits.max_storage_buffers_per_shader_stage,
174 [
175 &mut limits.max_storage_buffers_in_vertex_stage,
176 &mut limits.max_storage_buffers_in_fragment_stage,
177 ],
178 ),
179 (
180 limits.max_storage_textures_per_shader_stage,
181 [
182 &mut limits.max_storage_textures_in_vertex_stage,
183 &mut limits.max_storage_textures_in_fragment_stage,
184 ],
185 ),
186 ] {
187 for stage in in_stage {
188 assert_eq!(
189 *stage, 0,
190 "`max_storage_*_in_*_stage` limits must be 0 from HAL (for now)"
191 );
192 *stage = per_shader_stage;
193 }
194 }
195
196 limits.max_dynamic_uniform_buffers_per_pipeline_layout = limits
199 .max_dynamic_uniform_buffers_per_pipeline_layout
200 .min(limits.max_uniform_buffers_per_shader_stage);
201 limits.max_dynamic_storage_buffers_per_pipeline_layout = limits
202 .max_dynamic_storage_buffers_per_pipeline_layout
203 .min(limits.max_storage_buffers_per_shader_stage);
204
205 limits.min_uniform_buffer_offset_alignment = limits.min_uniform_buffer_offset_alignment.max(32);
206 limits.min_storage_buffer_offset_alignment = limits.min_storage_buffer_offset_alignment.max(32);
207
208 limits.max_uniform_buffer_binding_size = limits
209 .max_uniform_buffer_binding_size
210 .min(limits.max_buffer_size);
211 limits.max_storage_buffer_binding_size = limits
212 .max_storage_buffer_binding_size
213 .min(limits.max_buffer_size);
214
215 limits.max_storage_buffer_binding_size &= !(u64::from(wgt::STORAGE_BINDING_SIZE_ALIGNMENT) - 1);
216 limits.max_vertex_buffer_array_stride &= !(wgt::VERTEX_ALIGNMENT as u32 - 1);
217
218 let x = limits.max_compute_workgroup_size_x;
219 let y = limits.max_compute_workgroup_size_y;
220 let z = limits.max_compute_workgroup_size_z;
221 let m = limits.max_compute_invocations_per_workgroup;
222 limits.max_compute_workgroup_size_x = x.min(m);
223 limits.max_compute_workgroup_size_y = y.min(m);
224 limits.max_compute_workgroup_size_z = z.min(m);
225 limits.max_compute_invocations_per_workgroup = m.min(x.saturating_mul(y).saturating_mul(z));
226
227 limits.max_immediate_size = limits.max_immediate_size.min(256);
228
229 limits
230}
231
232pub fn cap_limits_to_be_under_the_sum_limit<const N: usize>(
235 mut limits: [&mut u32; N],
236 sum_limit: u32,
237) {
238 limits.sort();
239
240 let mut rem_limit = sum_limit;
241 let mut divisor = limits.len() as u32;
242 for limit_to_adjust in limits {
243 let limit = rem_limit / divisor;
244 *limit_to_adjust = (*limit_to_adjust).min(limit);
245 rem_limit -= *limit_to_adjust;
246 divisor -= 1;
247 }
248}
249
250#[cfg(test)]
251mod tests {
252 use super::*;
253
254 #[test]
255 fn test_cap_limits_to_be_under_the_sum_limit() {
256 test([3, 3, 3], 3, [1, 1, 1]);
257 test([3, 2, 1], 3, [1, 1, 1]);
258 test([1, 2, 3], 6, [1, 2, 3]);
259 test([1, 2, 3], 3, [1, 1, 1]);
260 test([1, 8, 100], 6, [1, 2, 3]);
261 test([2, 80, 80], 6, [2, 2, 2]);
262 test([2, 80, 80], 12, [2, 5, 5]);
263
264 #[track_caller]
265 fn test<const N: usize>(mut input: [u32; N], limit: u32, output: [u32; N]) {
266 cap_limits_to_be_under_the_sum_limit(input.each_mut(), limit);
267 assert_eq!(input, output);
268 }
269 }
270}