use std::borrow::Cow;
use winit::{
event::{Event, WindowEvent},
event_loop::EventLoop,
window::Window,
};
async fn run(event_loop: EventLoop<()>, window: Window) {
let mut size = window.inner_size();
size.width = size.width.max(1);
size.height = size.height.max(1);
let instance = wgpu::Instance::new(&wgpu::util::instance_descriptor_from_env());
let surface = instance.create_surface(&window).unwrap();
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
force_fallback_adapter: false,
compatible_surface: Some(&surface),
})
.await
.expect("Failed to find an appropriate adapter");
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::downlevel_webgl2_defaults()
.using_resolution(adapter.limits()),
memory_hints: wgpu::MemoryHints::MemoryUsage,
},
None,
)
.await
.expect("Failed to create device");
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[],
push_constant_ranges: &[],
});
let swapchain_capabilities = surface.get_capabilities(&adapter);
let swapchain_format = swapchain_capabilities.formats[0];
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: Some("vs_main"),
buffers: &[],
compilation_options: Default::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some("fs_main"),
compilation_options: Default::default(),
targets: &[Some(swapchain_format.into())],
}),
primitive: wgpu::PrimitiveState::default(),
depth_stencil: None,
multisample: wgpu::MultisampleState::default(),
multiview: None,
cache: None,
});
let mut config = surface
.get_default_config(&adapter, size.width, size.height)
.unwrap();
surface.configure(&device, &config);
let window = &window;
event_loop
.run(move |event, target| {
let _ = (&instance, &adapter, &shader, &pipeline_layout);
if let Event::WindowEvent {
window_id: _,
event,
} = event
{
match event {
WindowEvent::Resized(new_size) => {
config.width = new_size.width.max(1);
config.height = new_size.height.max(1);
surface.configure(&device, &config);
window.request_redraw();
}
WindowEvent::RedrawRequested => {
let frame = surface
.get_current_texture()
.expect("Failed to acquire next swap chain texture");
let view = frame
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder =
device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: None,
});
{
let mut rpass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::GREEN),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
rpass.set_pipeline(&render_pipeline);
rpass.draw(0..3, 0..1);
}
queue.submit(Some(encoder.finish()));
frame.present();
}
WindowEvent::CloseRequested => target.exit(),
_ => {}
};
}
})
.unwrap();
}
pub fn main() {
let event_loop = EventLoop::new().unwrap();
#[allow(unused_mut)]
let mut builder = winit::window::WindowBuilder::new();
#[cfg(target_arch = "wasm32")]
{
use wasm_bindgen::JsCast;
use winit::platform::web::WindowBuilderExtWebSys;
let canvas = web_sys::window()
.unwrap()
.document()
.unwrap()
.get_element_by_id("canvas")
.unwrap()
.dyn_into::<web_sys::HtmlCanvasElement>()
.unwrap();
builder = builder.with_canvas(Some(canvas));
}
let window = builder.build(&event_loop).unwrap();
#[cfg(not(target_arch = "wasm32"))]
{
env_logger::init();
pollster::block_on(run(event_loop, window));
}
#[cfg(target_arch = "wasm32")]
{
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
console_log::init().expect("could not initialize logger");
wasm_bindgen_futures::spawn_local(run(event_loop, window));
}
}