Structs§
- ArcRender
Pass Depth Stencil Attachment - Describes a depth/stencil attachment to a render pass.
- ArcRender
Pass 🔒Descriptor - Describes the attachments of a render pass.
- Index
State 🔒 - Pass
Channel - Describes an individual channel within a render pass, such as color, depth, or stencil.
- Render
Attachment 🔒 - Render
Pass - A pass’s encoder state and its validity are two distinct conditions, i.e., the full matrix of (open, ended) x (valid, invalid) is possible.
- Render
Pass Color Attachment - Describes a color attachment to a render pass.
- Render
Pass Depth Stencil Attachment - Describes a depth/stencil attachment to a render pass.
- Render
Pass Descriptor - Describes the attachments of a render pass.
- Render
Pass Error - Error encountered when performing a render pass.
- Render
Pass 🔒Info - State 🔒
- Vertex
Limits 🔒 - Vertex
State 🔒
Enums§
- Attachment
Error - Attachment
Error Location - Describes an attachment location in words.
- Color
Attachment Error - LoadOp
- Operation to perform to the output attachment at the start of a render pass.
- Optional
State 🔒 - Render
Pass Error Inner - Error encountered when performing a render pass.
- Resolved
Pass Channel - StoreOp
- Operation to perform to the output attachment at the end of a render pass.
Constants§
Functions§
- draw 🔒
- draw_
indexed 🔒 - draw_
mesh_ 🔒tasks - execute_
bundle 🔒 - get_
stride_ 🔒of_ indirect_ args - load_
hal_ 🔒ops - multi_
draw_ 🔒indirect - multi_
draw_ 🔒indirect_ count - set_
blend_ 🔒constant - set_
index_ 🔒buffer - set_
pipeline 🔒 - set_
scissor 🔒 - set_
stencil_ 🔒reference - set_
vertex_ 🔒buffer - set_
viewport 🔒 - store_
hal_ 🔒ops