fn set_pipeline(
state: &mut State<'_, '_, '_>,
device: &Arc<Device>,
pipeline: Arc<RenderPipeline>,
) -> Result<(), RenderPassErrorInner>
fn set_pipeline(
state: &mut State<'_, '_, '_>,
device: &Arc<Device>,
pipeline: Arc<RenderPipeline>,
) -> Result<(), RenderPassErrorInner>